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-   -   Do we need AI at all? I do not think so... (http://forum.fulqrumpublishing.com/showthread.php?t=32676)

csThor 06-17-2012 09:40 AM

Quote:

Originally Posted by BG-09 (Post 435568)
The war and combat decisions, and skils (flight skils) are result of human psichics. Thats why AI can not be compared to human. So only humans can simulate war, because war is human product.

Pardon, but Bollocks. A military simulation without AI is impossible because human players do not follow orders (no snipes at current AI issues pls ;)), don't use historical tactics or fly any aircraft they're being assigned. Human players play for fun, their fun to be precise, and that means they will follow their own paths, do their own thing and if some kind of cooperation comes out of it that is mere coincidence.

Quote:

Originally Posted by BG-09 (Post 435568)
But for pilots AI do not fits, because human abilities and behaiviour are unique apearance of the nature. They can not be simulated.

True to a point. But AI can be programmed to act like the historical pilots (in theory, that is). No human player would follow tactics and orders which ran contrary to his common sense. Or would you adhere to flying vics when the Finger-4 is so much more effective? Pilots back then didn't have a say in such matters ...

And quite honestly: Given the amount of ego-driven whines, flames and crybaby alerts I had to see over the years I doubt the majority of people is interested in historical missions - all they seem to want is clusterf*cking with the latest über-fighters so that they can stroke their ego and pretend they're [insert-historical-ace] reborn. And there I can say with utter conviction: Thanks, I'll pass. :roll:

Nephris 06-17-2012 10:48 AM

Quote:

Well...gentlemen...

I think
God beware you keep on,m8!

Madfish 06-17-2012 11:57 AM

And to add to the points csThor pointed out: Not only do humans not follow orders - they also and most importantly do NOT have the psyche of a soldier during the times of WWII.
Do we lose our comrades in battle? Do we see them wounded, shot down, blown to pieces, traumatized? Do we experience this? Do we get wounded, shot down, almost killed? Do we kill?

The psyche of a gamer is totally different and thus you can't simulate "war" in games even with real people. In fact real people might be even worse than programmed AI.

The reason is simple: you say for pilots AI doesn't fit. Well, I say it's almost the other way round. Todays virtual pilots are very much different from the real pilots during the war. Not only we differ in psyche but also we have the knowledge that the pilots didn't have at that time. We know the precise numbers behind plance performance, structural weaknesses, FM capabilities etc.
We also do not have to be physically fit at all and many virtual pilots wouldn't even fit into a fighter pit.

And what about culture, media exposure? There are so many factors involved... even just the simple fact that we KNOW the outcome of the war changes everything. Historic campaigns? Not happening anymore, ever.


As I said in my first post: a game like CloD or anything like it without AI won't happen and wouldn't work.

Heliocon 06-17-2012 03:05 PM

Quote:

Originally Posted by BG-09 (Post 435342)
Well...gentlemen...

I think that we do not need AI at all, because, there are enough phisical models developed for first person simulation.

Now we have tanks, we have aircrafts, we will have some ships..probably. I am sure.

Soon this simulator will become all round war simulation.
If you see a tank, he is man driven and operated, if you see a submarine it is man driven and operated, same for the aircrafts.
My oppinion is:
The development team is loosing their time with AI. Thats all.

The better way is for example:
6 aircrafts fliable;
6 tanks drivable;
2 submarines drivable;
2 anty-submarine ships drivable;
2 heavy destroyer ships drivable;
2 trucs drivable;
2 anty tank guns operable;
2 anty aircraft guns operable;

and thats all +PLUS very detayled 3D models and phisics models.

There will be real war simulation! Man agains man.

Regards!

Oh ya I forgot the devs are in Russia, so either you tell them what to NOT do (and they do it, so stop giving the right advice people!) or what anywhere is an insane idea that would be a challenge for the biggest dev team somehow will work, because its russia right?
I mean it must be true, wasnt this flightsim meant to be working? Its Russia's fault!

il_corleone 06-17-2012 05:57 PM

i think the IA is necessary, in every game, especially in war games like this.

pencon 06-17-2012 10:13 PM

I play.. Cliiffs..... of .... dover.... all the .... time .... off .... line .... rarely do... I .... play online ... at ..all...

Codex 06-18-2012 07:50 AM

Quote:

Originally Posted by Force10 (Post 435369)
That's the spirit....just kiss 70% of the COD gamers goodbye that play offline, makes complete sense.


+1

Hit the nail on the head with that one.

smink1701 06-18-2012 07:39 PM

This is putting the "No such thing as a dumb question" theory to the test.

Codex 06-18-2012 10:17 PM

Quote:

Originally Posted by smink1701 (Post 435877)
This is putting the "No such thing as a dumb question" theory to the test.

LOL

@BG-09 ... look mate don't be disheartened by the knock backs of your opinion. We're not attacking you personally, just your opinion on not having AI in the game.

Just keep an open mind when pondering such a question for future posts.

Furio 06-19-2012 08:28 AM

Quote:

Originally Posted by smink1701 (Post 435877)
This is putting the "No such thing as a dumb question" theory to the test.

:) If I understand correctly, the same could be said for the dumb answer theory. :grin:


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