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-   -   ground lag stuttering(beta patch) (http://forum.fulqrumpublishing.com/showthread.php?t=31897)

pupo162 05-09-2012 02:12 PM

Quote:

Originally Posted by Wolf_Rider (Post 422506)
...

thank you for reminding me. my 5770, has been upgraded to a 7870. im psoting on this foruns cuz is the only place i have to get info, and utterly report bugs on bugtracker.

honestly i wasnt rude to you, why did you kept coming at me like i did something to you?

oh, and welcome to my ignore list.

Wolf_Rider 05-09-2012 02:37 PM

I think you answered your own question there

JG5_emil 05-09-2012 04:40 PM

If you turn off trees maybe grass as well this will go away mostly.

Yes it's not nice to get rid of the one feature than gives the ground some life and dimension but they did say there were still issues with trees and grass.

von Pilsner 05-09-2012 07:33 PM

Quote:

Originally Posted by pupo162 (Post 422183)
settings:
maxed out graphics.
7870 i5 2500k 8gb ddr3

tried to play around with settings, specially vsinc ssao and AA. no joy.

I just did a dogfight above London and I get low FPS but not the ground issues you are describing. Are you using 'original' textures? They are HUGE...

FROM: http://forum.1cpublishing.eu/showthr...554#post308554 (a pre-beta discussion, but still relevant)
Quote:

Originally Posted by FS~Phat (Post 308554)
Im trying to spread the word that the best trade off I have found is turning landscape to medium as it appears to reduce draw distance by maybe 50% for some land based objects. This smooths out all texture hiccups even when running everything else maxed on my system.

I would rather have a little less draw distance for land objects and higher quality textures than the insane draw distance you get with Landscape on High.

GTX480 will do fine with the settings i suggested above.

He has this monster: i7 3930K @ 5Ghz AC Kryos Silver WB - Asus Rampage IV Extreme - 4way SLI 3GB GTX 580 Aquagrafx WB - 16GB DDR3-2000 - 4 x GTX 360 rads w/ 24 x CM fans & shrouds - 2 x Enermax 1500W PSU - MM Extended Ascension Horizon XL-ATX Case - 2 x Koolance 452x2 Res and 4 x D5 pumps - 3 x 24" Acer H243H LCD Nv Surround
And turns it down to reduce stutter.

Quote:

Originally Posted by FS~Phat (Post 308623)
When I turn textures to original and trees, buildings to very high my system struggles in London but just about anywhere else with average density buildings its still able to give 70+ FPS with everything maxed out.


pupo162 05-09-2012 07:41 PM

hi thanks for the reply.

i would like to make this clear once again, i did not have this issue before the patch.


regarding Path's advice, they refer to an older build of the game, 2 patchs or so ago. so they really dont reflect the reality of the sim anymore.

im going to wait for the final/last beta of the patch. this is a know issue by thre team after all so im not worried anymore.

von Pilsner 05-09-2012 07:56 PM

Quote:

Originally Posted by pupo162 (Post 422783)
hi thanks for the reply.

i would like to make this clear once again, i did not have this issue before the patch.


regarding Path's advice, they refer to an older build of the game, 2 patchs or so ago. so they really dont reflect the reality of the sim anymore.

im going to wait for the final/last beta of the patch. this is a know issue by thre team after all so im not worried anymore.

I'm pretty sure the advice is still relevant, the original textures are still way oversized... Anyway, I hope you get it sorted out.


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