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-   -   CO-OPs again... (http://forum.fulqrumpublishing.com/showthread.php?t=28757)

addman 12-30-2011 10:02 PM

Quote:

Originally Posted by JG52Krupi (Post 374920)
Respect ;)

I am hoping Co-op will come back with a properly implemented gui.

Yes, personally I'm not saying that it has to be like the old gui, it wasn't perfect and had it's flaws. I suggest that the developers take a look at other games, not just flight sims. There's nothing wrong in borrowing something that works.

furbs 12-30-2011 10:08 PM

Thanks very much for that!

Il give it a go so its not a waste of effort on your part but it does seem a very long winded way to do what was a couple of clicks the old way.

But again thanks for this mate.

HR_Naglfar 12-30-2011 10:15 PM

Quote:

Originally Posted by furbs (Post 374935)
Thanks very much for that!

Il give it a go so its not a waste of effort on your part but it does seem a very long winded way to do what was a couple of clicks the old way.

But again thanks for this mate.

Once you have the mission ready it's just 4 or 5 clicks, not so long :mrgreen:

Also I forgot to mention that the plane load it's whatever the mission designer put in the FMB. It can't be changed when you select the plane.

Skoshi Tiger 12-30-2011 11:02 PM

Quote:

Originally Posted by HR_Naglfar (Post 374932)
Ok. I don't know what exactly do you need to know, so I'll try to explain it all.
.....

Now all the people will say that this is not a cooperative and I'll have made all this for nothing :lol:

Thank you for the detailed run through of the procedure.


Cheers and Happy New Year!

pupo162 12-30-2011 11:42 PM

Quote:

Originally Posted by addman (Post 374934)
Yes, personally I'm not saying that it has to be like the old gui, it wasn't perfect and had it's flaws. I suggest that the developers take a look at other games, not just flight sims. There's nothing wrong in borrowing something that works.

SO? waht do you think it is missing?


Personally, developing a script that loads on coop after the other after a certain time would be nice.

So that you have a list of planes that you can take and will take off at 10AM, you fly and land, wait, then another list of planes pop up for the 11AM sortie. this would result in a continuous dogfight style gameplay, but would create a wave effect, rather than a "resupply the front line" one.

by lsit i mean the il2 1946 coop plane select thingy.

Madfish 12-31-2011 09:08 AM

I believe Co-Op is now already possibly much better than it ever was. It's just a different approach and map makers need to re-think.

If the community could get a few coders on board and the SDK and some documentation get's released I believe the current system can be MUCH more than co-op. It can be "just" co-op, yes - but also a large dynamic and co-opable campaign map, side mission co-op on live online servers (e.g. an online dogfight map could have numerous co-op missions if you find a few guys and want to fly with them etc.)

The only downside is that there is a bit of lack of documentation. And that the scripting part needs to be provided by community members - which often is very unreliable and tedious.

That said I'm really wondering why there isn't a forum section (or sub section) just for co-op maps. It'd help people make them, talk about how to make them and share them without the clutter of a merged universal forum.

My suggestion:
  • developers could provide a sticky detailing their view on how the co-op's should be done in the game now and providing some great code snippets and links to documentation to help the community using the new style co-op's ;)
  • developers / moderators could create a sub-forum under the "CoD Multiplayer" board.
  • moderators could maintain a sticky post providing a list with co-op maps, documentation etc.
  • regulars could describe specific scenarios and tell about how they would envision the co-op to work, eventually this can be solved already and if not it could be seen and discussed as a suggestion eventually
  • experts in coding could provide their code snippets
  • expert map makers could post tutorials on which code snips they used and how. videos or pictured and detailed posts would be easy to understand.
  • everyone could visit the forum and either get into mapping or try and play the co-op missions provided by the community.

I strongly believe co-op is a great aspect of any multiplayer game and should be very much cared for.

Ataros 12-31-2011 10:08 AM

Quote:

Originally Posted by HR_Naglfar (Post 374932)
Ok. I don't know what exactly do you need to know, so I'll try to explain it all.

Thank yoг very much for detailed explanation. Banks' version is an improved naryv's version, thus I'd recommend using Banks' one. He is also more prepared to provide support to it.

@ ALL
However he paused development recently because no one shows real interest in coops on these forums. About 120 people read this thread http://forum.1cpublishing.eu/showthr...ht=coop+script and no one replied to it or provided a bugreport to Banks as I begged there.

This fact simply proves that some forum warriors are interested only in using the coops topic for abusing the devs on the forums but not in really flying coops. Proving every day that "I was right saying that the game would not work" makes you feel good but feeling good because of other persons' failure makes others feeling a certain way about you. Try feeling good because of helping those who failed for a change, send a bug report to Banks at least.

theOden 12-31-2011 11:21 AM

Some nice assumptions there Ataros.
I'll make one too: Maybe folks want something out of the box and not manually slapping their missions to make it work?

Ataros 12-31-2011 11:24 AM

Quote:

Originally Posted by theOden (Post 375014)
Some nice assumptions there Ataros.
I'll make one too: Maybe folks want something out of the box and not manually slapping their missions to make it work?


I agree and made my point directly to Luthier in the appropriate thread http://forum.1cpublishing.eu/showpos...2&postcount=25

Will not repeat it every day as it would not help but would on the contrary harm CloD and the series.

PS. Sorry for my spelling errors.

JG52Krupi 12-31-2011 11:35 AM

Quote:

Originally Posted by Ataros (Post 375015)
Will not repeat it every day as it would not help but would on the contrary harm CloD and the series.

+1


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