Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Poll!! Regarding old style Coop GUI (http://forum.fulqrumpublishing.com/showthread.php?t=28429)

ACE-OF-ACES 12-13-2011 06:11 PM

Quote:

Originally Posted by KG26_Alpha (Post 369814)
OK

You don't get it and never will so leave it at that please as this incessant going around in circles is pointless,
you don't seem to understand what's being said,
if you don't care and it don't affect you then leave the discussion and let those who do care it does affect explain and put their point across.

You have had your say and we have all heard.

I apologise if I sound harsh but your just not getting it.

Thank you

Well.. I get it now that you were talking about the list of planes in the menu (GUI)

But the rest of what I said still stands..

That being other than a different way to select the plane you fly, you can do COOPs in CoD

Or put anotherway, no one has posted anything that can not be done in CoD that was done in IL-2 other than the difference in the way you select your plane

JG52Krupi 12-13-2011 06:22 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 369818)
Well.. I get it now that you were talking about the list of planes in the menu (GUI)

But the rest of what I said still stands..

That being other than a different way to select the plane you fly, you can do COOPs in CoD

Or put anotherway, no one has posted anything that can not be done in CoD that was done in IL-2 other than the difference in the way you select your plane

It was very easy to do in il2, its simply not the case in CoD, yes everything is there but the process is much longer in CoD at present... why make things more complex!!!?

BPickles 12-13-2011 06:24 PM

What they are trying to say is with the games current setup it makes this overly hard to do, and that until MG fill in the gaps with the rudimentary style GUI like the 1946 style, right now though the only way is to spend ages creating separate missions for multiple circumstances. Which of course takes time and training doesn't have the flow that it had with IL2 1946.

robtek 12-13-2011 06:25 PM

Ok, i get it.

You want it the old way, not worse, not better, not different, just like it was in the good ol' days.

Just a idea, different game, different approach.

41Sqn_Banks 12-13-2011 06:25 PM

Quote:

Originally Posted by JG52Krupi (Post 369820)
It was very easy to do in il2, its simply not the case in CoD, yes everything is there but the process is much longer in CoD at present... why make things more complex!!!?

Complexity is the price of flexibility.

Why not use the coop script from navyr?

furbs 12-13-2011 06:31 PM

ACE if all this is possible...please set a CO-OP up and i will join you.

Lets say a very simple CO-OP to start...

2 planes 1 spit 1 109

spit on the airfield, 109 1 min away in the air, then we will stop and switch roles, then change planes.

I have a TS3 channel ready.

JG52Krupi 12-13-2011 06:39 PM

Quote:

Originally Posted by 41Sqn_Banks (Post 369823)
Complexity is the price of flexibility.

Why not use the coop script from navyr?

Why did no one ever complain about the original? seems like it was flexiable to me.

Quote:

Originally Posted by robtek (Post 369822)
Ok, i get it.

You want it the old way, not worse, not better, not different, just like it was in the good ol' days.

Just a idea, different game, different approach.

Never said that, don't put words in my mouth, I want a system that was as useful as the one we had in il2... why argue against something that is very useful... if anybody on this forum deserves the title "fanboi" then its the people that stand in the way of progress just so they can defend a feature that wasnt and should have been around from the start!

ACE-OF-ACES 12-13-2011 06:56 PM

Quote:

Originally Posted by JG52Krupi (Post 369820)
It was very easy to do in il2, its simply not the case in CoD, yes everything is there but the process is much longer in CoD at present...

Thank you Krupi!

So it was easier in IL-2, which is not to be confused with it can not be done in CoD, just that it was easier

That is kind of what I was gathering from all the posts.. In that I have yet to see someone post an example of something that can not be done in CoD.

Quote:

Originally Posted by JG52Krupi (Post 369820)
why make things more complex!!!?

That one I can answer easily!

As a mater of fact I allready have several times, but Ill say it again

CoD is more complex because it can do more (read has more options)

It is that simple!

And that is true of typically everything in life, the more options you have the more comlex it will be

As I allready poined out, 'IF' 1C could have kept the old and new methods that provide more control/options that many of the mission makers were asking for..

I am sure 1C would have provided both the old and new!

But clearly it was not posiable to do both

Unless you are of the belif that 1C could and did do both, but pulled out the old methods prior to release just to piss people off.. Which I think even the harderst of hardcore doom'n'glooms would agre that is silly

ACE-OF-ACES 12-13-2011 06:58 PM

Quote:

Originally Posted by furbs (Post 369826)
ACE if all this is possible...please set a CO-OP up and i will join you.

Lets say a very simple CO-OP to start...

2 planes 1 spit 1 109

spit on the airfield, 109 1 min away in the air, then we will stop and switch roles, then change planes.

I have a TS3 channel ready.

no need fubs.. K and others allready confirmed that what was doable is still doable just harder to do

Ataros 12-13-2011 07:10 PM

Everyone interested please try this script http://forum.1cpublishing.eu/showthr...537#post354537

I hope C# knowledgeable people can fine-tune it to match old IL-2 style and functionality till we have a GUI version from the DEVs.


All times are GMT. The time now is 11:44 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.