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Type of improvement: Multiplayer Control Config Profiles
Explanation of proposals: On the Multiplayer Client screen where you pick a server to join, add the ability to pick a 'Profile' of mapped control configs to use on a specific server. A drop down box next to the server with the ability to also remember the server and use the last profile you used on that server. Benefits: If you play on different type of servers you might want to have your keys mapped differently on a perticular server. 1 Example could be; A realism server vs a server with External views.. On the External view servers I like to have the different External Camera keys mapped to my joystick when on a realism server i want those buttons on the joystick mapped to other things. |
Type of improvement:
Sounds: Buffets wind and prop sounds wind.. Pilot views Need to be more forward Explanation of proposals: Sounds: this need to be much louder, While flying even if you cut or lower your engine throttle the aircraft should be very noisy inside the cockpit for sure. ( in RL ) Pilot View: The F1 position is a good pilot position while flying but it is locked at it is now. pilot eyes should be re-positioned OR unlock the axis limits F1 position . ( Pilot head should be more forward ) Benefits: More realism. Please see work samples by me done on RoF Here.. |
Type of improvement: Make the “Direct Connect” feature in multiplayer function correctly.
Explanation of proposals: At the moment the Direct Connect feature in Multiplayer does not work if Steam (the service) is not working, what is the point of having a direct connect if it is tied to Steam? Make the Direct Connect function where you can connect directly to a server even if Steam is not functioning or is disabled. Benefits: This allows online players to continue to join and play on servers if Steam is not working. JD AKA_MattE |
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Type of improvement: Gameplay (Campaign)
Explanation: of proposals: Add the campaign format of the original Red Baron simulator (the best flight simulator campaign I have ever played). For COD, this would mean in offline campaign mode, being able to first lead a flight, then lead a section then a squadron. Also it would mean getting the ability to get the best new planes' features first (metal ailerons, semi-no negative g cutout, pick of the best aircraft in the squadron (it performs a little bit better than others, climbs a little faster than others, has tighter controls, etc.). Thirdly, you would be able to choose a personal airplane marking as well as choose the pilots who fly with you. Benefits: This would add more fun to COD, get higher magazine reviews and get more customers to buy the product so you can make more money. |
hi, just one question :
Luthier said : the 08-30-2011 Quote:
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how about the SDK ;) have you more details to give us ? :grin: |
Type of improvement:
1st person bailout view and realistic bailouts with ability to look around when descending in a parachute. Explanation of proposals: Rather than popping out of the aircraft you see the whole jumping sequence. Bailouts have to be done by the book or risk having a tail strike etc. The ability to look around while descending in a parachute. Benefits: All three will add to a persons immersion in the game. |
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Type of improvement:
mission editor Explanation of proposals: Put enemy or friends aircraft on-standby in the airfields for take-off for a condition. Benefits: Some examples: i have a hurricane, and if i can't shot down some bombers, when they are close to a determinated city (a circle in the mission editor around the city), a condition makes hurricanes take off for intercept this bombers. this tool can implement for a very dinamic mission, when you have to bomb a objetive, and in every enemy airfields have stand by in GAI mode. So, you try not to pass close of an airfield. |
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Hurricanes take off/scrambling to intercept Do17's when triggered by Do17 flying into Target Pass Trigger . |
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