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-   -   1C Team Questions and Requests (closed) (http://forum.fulqrumpublishing.com/showthread.php?t=28341)

sorak 12-14-2011 10:41 AM

Type of improvement: Multiplayer Control Config Profiles

Explanation of proposals: On the Multiplayer Client screen where you pick a server to join, add the ability to pick a 'Profile' of mapped control configs to use on a specific server. A drop down box next to the server with the ability to also remember the server and use the last profile you used on that server.

Benefits: If you play on different type of servers you might want to have your keys mapped differently on a perticular server. 1 Example could be; A realism server vs a server with External views.. On the External view servers I like to have the different External Camera keys mapped to my joystick when on a realism server i want those buttons on the joystick mapped to other things.

GOZR 12-14-2011 03:49 PM

Type of improvement:
Sounds: Buffets wind and prop sounds wind..
Pilot views Need to be more forward

Explanation of proposals:
Sounds: this need to be much louder, While flying even if you cut or lower your engine throttle the aircraft should be very noisy inside the cockpit for sure. ( in RL )
Pilot View: The F1 position is a good pilot position while flying but it is locked at it is now. pilot eyes should be re-positioned OR unlock the axis limits F1 position .
( Pilot head should be more forward )

Benefits:
More realism. Please see work samples by me done on RoF Here..

Jugdriver 12-14-2011 09:50 PM

Type of improvement: Make the “Direct Connect” feature in multiplayer function correctly.

Explanation of proposals: At the moment the Direct Connect feature in Multiplayer does not work if Steam (the service) is not working, what is the point of having a direct connect if it is tied to Steam? Make the Direct Connect function where you can connect directly to a server even if Steam is not functioning or is disabled.

Benefits: This allows online players to continue to join and play on servers if Steam is not working.

JD
AKA_MattE

sorak 12-15-2011 12:50 AM

Quote:

Originally Posted by cheesehawk (Post 370091)
You can do this currently, albiet without a pull down menu in the server screen. Set up your single player controls, and choose Save As..., name it something, then set up your Multiplayer controls, again Save As..., and name it something else. Now, when you change plane types or whatever, you just go to Controls, Load, pick the one you want, and after it opens, hit Apply.

Yes i know.. which why it would be more plausible to add this feature to make switching your controls easier

ordway 12-15-2011 04:11 AM

Type of improvement: Gameplay (Campaign)

Explanation: of proposals: Add the campaign format of the original Red Baron simulator (the best flight simulator campaign I have ever played). For COD, this would mean in offline campaign mode, being able to first lead a flight, then lead a section then a squadron. Also it would mean getting the ability to get the best new planes' features first (metal ailerons, semi-no negative g cutout, pick of the best aircraft in the squadron (it performs a little bit better than others, climbs a little faster than others, has tighter controls, etc.). Thirdly, you would be able to choose a personal airplane marking as well as choose the pilots who fly with you.

Benefits: This would add more fun to COD, get higher magazine reviews and get more customers to buy the product so you can make more money.

Gourmand 12-15-2011 08:12 AM

hi, just one question :
Luthier said : the 08-30-2011
Quote:

Following that, we have other things in the works. We are finally ready to start knocking out SDKs, with the map making SDK being the first one you’ll see – quite soon, too! We’ll release more details on that, and on the plane-making SDK, after the upcoming beta patch is fully tested and goes live.
and the 10-17-2011 :
Quote:

5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them.
My question :
how about the SDK ;) have you more details to give us ? :grin:

JG52Krupi 12-15-2011 09:12 AM

Type of improvement:

1st person bailout view and realistic bailouts with ability to look around when descending in a parachute.

Explanation of proposals:

Rather than popping out of the aircraft you see the whole jumping sequence.

Bailouts have to be done by the book or risk having a tail strike etc.

The ability to look around while descending in a parachute.

Benefits:

All three will add to a persons immersion in the game.

David198502 12-15-2011 09:14 AM

Quote:

Originally Posted by JG52Krupi (Post 370344)
Type of improvement:

1st person bailout view and realistic bailouts with ability to look around when descending in a parachute.

Explanation of proposals:

Rather than popping out of the aircraft you see the whole jumping sequence.

Bailouts have to be done by the book or risk having a tail strike etc.

The ability to look around while descending in a parachute.

Benefits:

All three will add to a persons immersion in the game.

+1 good one

zakkandrachoff 12-15-2011 10:40 AM

Type of improvement:

mission editor

Explanation of proposals:

Put enemy or friends aircraft on-standby in the airfields for take-off for a condition.

Benefits:

Some examples: i have a hurricane, and if i can't shot down some bombers, when they are close to a determinated city (a circle in the mission editor around the city), a condition makes hurricanes take off for intercept this bombers.

this tool can implement for a very dinamic mission, when you have to bomb a objetive, and in every enemy airfields have stand by in GAI mode. So, you try not to pass close of an airfield.

KG26_Alpha 12-15-2011 12:41 PM

Quote:

Originally Posted by zakkandrachoff (Post 370362)
Type of improvement:

mission editor

Explanation of proposals:

Put enemy or friends aircraft on-standby in the airfields for take-off for a condition.

Benefits:

Some examples: i have a hurricane, and if i can't shot down some bombers, when they are close to a determinated city (a circle in the mission editor around the city), a condition makes hurricanes take off for intercept this bombers.

this tool can implement for a very dinamic mission, when you have to bomb a objetive, and in every enemy airfields have stand by in GAI mode. So, you try not to pass close of an airfield.

Try this > http://forum.1cpublishing.eu/showthread.php?t=28487

Hurricanes take off/scrambling to intercept Do17's when triggered by Do17 flying into Target Pass Trigger




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