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Baron 07-08-2011 12:05 PM

3 Attachment(s)
Quote:

Originally Posted by Ataros (Post 306686)
I think if modern lighting system is removed from CloD the colours would look the same as in the video, i.e. darker.

We do not have enough clouds or high-altitude overcast ingame to reproduce normal weather and therefore have colours more natural for rare bright sunny days in mid summer when atmosphere is absolutely transparent for sunlight.

When we have hardware to run the weather system or it is optimised enough the lighting would not be as bright and landscape colours would change naturally.

On sunny days colours become very acid. Just Google it
http://3.bp.blogspot.com/--kt3jjW13s...inKurogane.jpg

http://www.wallcoo.net/nature/sz194-...A094_photo.jpg

http://www.wallcoo.net/nature/sz194-...A089_photo.jpg

Open in separate tabs and compare to this or any other CloD screenshot https://lh5.googleusercontent.com/-r...5-12_00061.jpg

Thus, I would not dramatize current state of landscape colours based on personal perceptions. Perception depends on what you compare the colours with. Older games just do not have as advanced lighting system and may look darker even without high-alt clouds\overcast which is wrong.


Personally, if i see, everyday, what some people here claims how Britain, grass on a sunny day etc look like (im pretty sure grass on a sunny day anywhere in the northern hemisphere look pretty much the same) , i would have my eyes checked asp.

The grass for ex, some people say it should look like is more how grass looks after 1 straight month of blistering sun and no rain what so ever.

And no, Britain colours isnt specially in any way what so ever compared to say Sweden.

The colours look darker and more toned down only when there is complete overcast.


The layout is another matter.


Colours in Cod.

Pic. 1 at 06.00
Pic. 2 at 12.00
Pic. 3 at 16.00


Sometime i wonder if people forgotten that CoD have Dynamic Lighting and colours change depending on time of day. But hey, maby we should go back to no Dynamic Lighting so the colours "feel" better.

Ataros 07-08-2011 12:31 PM

Quote:

Originally Posted by kendo65 (Post 306695)
But a flight-sim has to simulate more than just the aircraft and their systems to a good standard - it has to create a believable world for them to fly in.

I logged very few hours in a small aircraft flying most of the time at 300m (on hot summer days mostly). For me neither RoF nor DCS create as believable world as seen from this altitude as CoD. For me CoD provides more photorealistic experience i.e. not as cartoonish as some other sims. It very well reminds of experience I had in RL e.g. even rising my heart beat say when I am on my final but the runway is not clear ingame. Original IL-2 did not give this feeling for example.

Landscape will be improved further of cause.

Upd. For instance compare difference between light and shade colours on a cloudy day here
http://www.ivask.ru/content/rus/mnu/238/F3_1280.jpg

150GCT_Veltro 07-08-2011 12:39 PM

Storm of War landscape did look damn good. I've never understood why they did change it with Jurassic.

CrazySchmidt 07-08-2011 12:42 PM

You don't have to be a pilot to now what the ground looks like from inside an aeroplane at any altitude, you just simply have to have flown and looked out the window.

I've seen it, CloD is not close.

Ali Fish 07-08-2011 12:51 PM

Quote:

Originally Posted by Baron (Post 306698)
Personally, if i see, everyday, what some people here claims how Britain, grass on a sunny day etc look like (im pretty sure grass on a sunny day anywhere in the northern hemisphere look pretty much the same) , i would have my eyes checked asp.

The grass for ex, some people say it should look like is more how grass looks after 1 straight month of blistering sun and no rain what so ever.

And no, Britain colours isnt specially in any way what so ever compared to say Sweden.

The colours look darker and more toned down only when there is complete overcast.


The layout is another matter.


Colours in Cod.

Pic. 1 at 06.00
Pic. 2 at 12.00
Pic. 3 at 16.00


Sometime i wonder if people forgotten that CoD have Dynamic Lighting and colours change depending on time of day. But hey, maby we should go back to no Dynamic Lighting so the colours "feel" better.

this is the reason it doesnt look as good in your opinions. For me its exactly the same. the issue is artistry ! and solely artistry. when you have no shaders over your work your work is raw. It looks how you designed it. when you add more and more shaders over the art it distorts the art and the artist can not work in the perfect static enviroment anymore. Its a comprimise in order to incoroporate the fact that your image has to look different at different times of day and enviromental situations.

heres the Fact: 90% of the time of day the colours work as they should they are colours you see out over a landscape through direct and non direct lighting. Most of your opinions are incapable of understanding the ART has to look good over a 24 hours period and be affected by cloud cover and lighting angle. IMHO there is a period of time between 1 to 2 hours that most of you fly at that does appear incredibly wrong. thats about 20% of the day to night schedule and funnily enough the time of day your all flying. Out with those times the scenery is absolutely stunning in its presentation.

The Scenery is not going to get better because its as good as it will get. you guys must fix your conceptualisation on the matter.

If i want to get critical i would be criticising a few factors. the scale of the fields. the lack of a wild urban tile representing wild countryside. the scale of the fields affects the colours believe it or not. more smaller scaled fields with a selection of say 5 colours. when your eye sees this it affects the relationships between the colours. in not so many words its these relationships that bring you to the wrong conclusion that the colours are off. wether you believe what i say or not. it is not the colours that are wrong.

furbs 07-08-2011 12:59 PM

Quote:

Originally Posted by JG52Krupi (Post 306687)
You guys take the biscuit, never ever have I met such a bunch moaning speculating buffoons.

There are countless games that had tech videos that have looked much much better than the final product and if you think the landscape looks bad then you clearly have not spent much time playing. I agree that the colours at certain times are too bright but it's a flying sim not a sodding 1940 Britain sim GROW UP.

The Internet everyone is apparently an expert :rolleyes:

Krupi, take the fingers out your ears mate,
its not our fault that the colours and layout of the SOW landscape
are better than CODs, these are just the facts as most of us see them.
What we would like to happen is that Luthier sees these threads and if its at all possible in the future he changes some things...thats all we want.

You do know that Luthier doesn't cry when somebody points out these things right?

Most of us would like to know if they can get the colours and layout right once, why did the colours and layout change in COD?

JG52Uther 07-08-2011 01:04 PM

I was at the same show as Mystic,and sat at that computer.It looked better than what we have now IMO.

furbs 07-08-2011 01:10 PM

just to compare...

http://img534.imageshack.us/img534/2121/bob1u.jpg
By furbs9999 at 2011-07-08

http://img593.imageshack.us/img593/8...7081347319.jpg
By furbs9999 at 2011-07-08

Ataros 07-08-2011 01:15 PM

Quote:

Originally Posted by furbs (Post 306709)
Most of us would like to know if they can get the colours and layout right once, why did the colours change in COD?

Regarding colours they already answered this question back in March and the answer was that the lighting engine is changed and became more advanced/complex. Sorry I can not find the link now it was probably at sukhoi.ru forums.

Please see my post on the previous page and Ali Fish post above.

Regarding layout they could develop some sort of algorithm for automatic tree placement as the map is to big to place all trees manually. The demo for IL-2 engine probably had trees placed by hand as area was smaller or they were not as pressed for time by UBI back then. Another thing the devs mentioned that number of trees and number of types of trees was reduced for optimisation.

Quote:

Originally Posted by furbs (Post 306714)
just to compare...

The 1st one just has like 5 times more individual trees with more branches = low fps on current hardware. We will have this amount of trees in 5 years when hardware is ready. No problem.

Baron 07-08-2011 01:15 PM

Quote:

Originally Posted by furbs (Post 306714)

And some of u choose the former?

Wow is all i can say.


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