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Pursuivant 04-15-2017 03:12 AM

Quote:

Originally Posted by SPEKTRE76 (Post 715784)
If not already stated; the B-26B Marauder. I have the flight training manual if the team needs it. This plane is essential to a Midway scenario.

In a Midway scenario, its about as essential as the Vought SB2U Vindicator or the B-17.

For SW Pacific, Mediterranean, and NW European campaigns, it's THE major missing USAAF combat aircraft type in terms of numbers built and combat effectiveness. The A-20 sort of fills the same role, but it's not as fast.

Verdun1916 04-15-2017 03:43 PM

Quote:

Originally Posted by Pursuivant (Post 715834)
In a Midway scenario, its about as essential as the Vought SB2U Vindicator or the B-17.

For SW Pacific, Mediterranean, and NW European campaigns, it's THE major missing USAAF combat aircraft type in terms of numbers built and combat effectiveness. The A-20 sort of fills the same role, but it's not as fast.

I agree with you here Pursivant!

Sure, to have the B-26 in the stock game would be cool! But there are to many other far more important allied aircraft missing.
We already have FOUR American bombers, the two A-20-versions, the B-25 and the B-24 as flyables, but we have NO British bombers at all!!! There is a far more desperate need to fill in for the lack of British bombers in my book.
Especially with the new Channel map comming up.

I'll take the Wellington and the Blenheims as flyables any day over the B-26 to be honest! Off course I would not mind the Beaufort's or the Swordfish reaching flyable status either.

Since the Avengers are out of the question I would love seeing atleast the Swordfish reaching flyable status. And a Sea Hurricane to fill the gap of an early R.N. carrier borne fighter. These are needed for carrier borne operations in the Med especially!

Marabekm 04-17-2017 02:02 AM

Vindicators were used by the French air force, as the V-156F-3. It appears they saw action against the Germans and a few against Italians. So could be used I guess in a battle of France scenario on the English channel map.
Also used in the Royal navy and known as Chesapeakes. Not sure if they saw any combat.
And used by the USMC which saw action at Midway.

But at any rate I am sure we could all name many aircrafts to be added. I know I could. And if any do get added that's great. And if not that's good too. The team daidalos has already done so much.

Pursuivant 04-18-2017 03:20 PM

Quote:

Originally Posted by Verdun1916 (Post 715840)
We already have FOUR American bombers, the two A-20-versions, the B-25 and the B-24 as flyables, but we have NO British bombers at all!!! There is a far more desperate need to fill in for the lack of British bombers in my book.

+1

A flyable Blenheim is at the top of my wish list, for all the reasons you mentioned. Additionally, it gives the Finns an early war bomber type before they got Ju-88s.

A flyable Wellington would be a bigger task, but it would be the natural prey for the Bf-110G-4 NJ, should that plane ever be released.

Quote:

Originally Posted by Verdun1916 (Post 715840)
Off course I would not mind the Beaufort's or the Swordfish reaching flyable status either.

A flyable Beaufort gives the Australians another bomber variant for SW Pacific scenarios. It also gives the UK/Commonwealth a hugely important type for early North African/Mediterranean campaigns.

Quote:

Originally Posted by Verdun1916 (Post 715840)
I would love seeing atleast the Swordfish reaching flyable status. And a Sea Hurricane to fill the gap of an early R.N. carrier borne fighter. These are needed for carrier borne operations in the Med especially!

Agreed. Sea Hurricane would probably be the easier aircraft to add, since it would require just the addition of a tailhook, and slight modifications to the control panel and/or cockpit.

Flyable Beauforts, Blenheims, Swordfish and/or Wellingtons would also open up a lot of possibilities for early to mid-war English Channel scenarios, since all those types were used. Strategically, 1941-43 English Channel Operations were unimportant, but they are an interesting, forgotten portion of the air war.

SPEKTRE76 04-20-2017 01:04 AM

I wonder if they will ever implement Ship skinning?

Pursuivant 04-21-2017 05:10 AM

Quote:

Originally Posted by SPEKTRE76 (Post 715881)
I wonder if they will ever implement Ship skinning?

I'm not sure it's possible.

But, the ability to create custom skins for objects other than aircraft would vastly expand the game's possibilities.

In particular, custom skins - possibly even the ability for mission builders to assign names to particular ships - would be very helpful. No more generic paint schemes and you can actually assign names to ships which participated in a particular battle.

Marabekm 05-05-2017 11:11 AM

The following added as loadout options:

SBD-3
1 x 500 pound bomb plus 2 x 100 pound bombs

B5N2
1 x 800 Kg bomb
2 x 250 Kg bomb
Also some combination of 60 Kg bombs, but I can not find the number.

Allied Torpedo Bomber:
There are three in game that perhaps can be made flyable: TBD-1, Beaufort, Swordfish

Music 05-06-2017 04:24 PM

couple of features that would be nice.
a rendezvous point with a time stamp and altitude, and direction/heading
so that all planes meet up there, after suitable takeoff time, and are all heading in the same direction.

A way to store/access missions out side of Il-2 game/missions folder.
(I have a modded .ver with only guncam tracers and Cirx's POV, so it would be nice to just have one missions folder, not for space, plenty of that, but for continuity, if I forget to up date a mission in Modded folder, I just end up copying the whole thing rather than looking to see how out of sync they are).
So in my Modded .ver, the directory would direct the computer to look in the original un-modded game Missions folder.

**other good folders to be able to access would be Records(NTRK's), & Skins

A objects template option.
I have a few pieces of air ports that I like to use a lot, AAA gun placements mostly. Now I just go into a older mission and copy, them paste in the newer mission under way. A way to copy the group to a option in the menu. Usually it's a AAA gun or two, and a few sand bags,. and a pillbox &/or tent, a few crates, ...objects from all over.

Have a Great Day

SPEKTRE76 05-09-2017 03:48 AM

Escort and Flight Group Link and other stuff
 
How about an Escort Link and a Flight Group Link?


Escort Link: The player selects the aircraft to be escorted in the mission editor. Then the player selects from a drop down 'Escort' > 'Select Target' and picks the A/C or A/C group they want to be escorted by. The player, if flying a bomber can give commands to the fighters to attack enemies or maintain escort and defend.


Group Link: The player can select multiple groups of planes to give commands too. If the player is flying fighters he only has control over what other fighters do. It would be nice to have a feature like the one above. The difference is that you can do true composite squadron operations with AI A/C while in the server. I can select for example 'Green Flight' (FM-2's) and tell them to attack fighters and 'Red Flight' (TBM's) to attack ships. I know sometimes this works in the ME but not all the time.


Smarter AI:
Regardless of patrol altitude, your flight or A/C under your command will always attack fighters/bombers and one or two will always come and defend you without asking. It would be nice if also when the RTB'd they didn't try to kill each other.

stugumby 05-09-2017 11:49 PM

For Musics post on storing missions. In your single missions folder create a folder named NN, put all your experimental missions in it, just name them so you can identify them, example RU_Mod Il-2 attack etc, that way your stock in game missions will be in their original folder and your missions to tinker with are all in the NN. Once you create NN insert just one countries example us medals etc. when you open your single mission folder in game it will show as none but will have your special missions in there by country if you follow the naming as i put above, RU-MOD US_MOD whatever it needs to be.


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