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Avenging Angel 04-27-2011 07:34 PM

What is the exact path to where one would put the missions either downloaded or created. I see a number of folders one name "mission" another is " missions" and they are both in the IL2 club folder and the steam common folder.

Please explain.

Thank you.

Thee_oddball 04-28-2011 12:18 AM

Quote:

Originally Posted by Blackrat (Post 274273)
Just watched the server rotate, all in the Dos box is okay and reports battle started again, but clients time out. I checked the processes and launcher was maxxing out one of the cores and using 518mb of RAM. Deffo a bug or something happening when stopping a battle and restarting it after reloading the mission.

I dont think we need to use the cmd to rotate maps anymore...let me have a look at a script i was missing with and ill get back to you

Thee_oddball 04-28-2011 01:15 AM

i am trying to add this to a script but i keep getting a CS1518 error when compiling (42,21 Where the BOLD type is) I looked it up but still cannot figure out what i have done wrong..trying to get it to kill all the actors upon switching map

Quote:

public override void OnBattleStoped(AiActor actor, int placeIndex)
{
base.OnBattleStoped(actor, placeIndex);
Timeout(1, () =>
{
AiAircraft CurAircraft = AiActor.Place() as AiAircraft;
AiAircraft PrevAircraft = actor as AiAircraft;
if (CurAircraft != PrevAircraft)
{ (actor as AiAircraft).Destroy(); }
}
}

Thee_oddball 04-28-2011 01:18 AM

Quote:

Originally Posted by Avenging Angel (Post 274641)
What is the exact path to where one would put the missions either downloaded or created. I see a number of folders one name "mission" another is " missions" and they are both in the IL2 club folder and the steam common folder.

Please explain.

Thank you.

put them under missions in the non steam folder

S!

MuxaHuk 04-28-2011 07:14 AM

Code:

public override void OnPlaceLeave(Player player, AiActor actor, int placeIndex)
    {
        base.OnPlaceLeave(player, actor, placeIndex);
        Timeout(1, () =>
        {
            AiAircraft CurAircraft = player.Place() as AiAircraft;
            AiAircraft PrevAircraft = actor as AiAircraft;
            if (CurAircraft != PrevAircraft) 
                { (actor as AiAircraft).Destroy(); }
        });
    }


MuxaHuk 04-28-2011 07:17 AM

OnBattleStoped have not parameters, just OnBattleStoped()

Avenging Angel 04-29-2011 03:09 AM

Thanks I understand now. You had to put the path in the "missLoad XXX.mis" command.

Thank you.

SC/JG Matoni 04-29-2011 04:42 PM

~S,

I get errors on both of those corrections MuxaHuk

Matoni

Thee_oddball 04-29-2011 10:30 PM

Quote:

Originally Posted by SC/JG Matoni (Post 275957)
~S,

I get errors on both of those corrections MuxaHuk

Matoni

what are you trying todo?

Thee_oddball 05-01-2011 04:01 PM

update


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