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Well, I just copied my lines from good old IL2 and places 0 in all of the numbers for line 1x and 1y like Jimbo did and my Fighterstick is alive and kicking in game so I am leaning heavily in believing that this scenario is not working as we would like it to. :(
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full left is 1:1 and by sliding the slider to the right, the sensitvity reduces so that a lot of movement in the real world stick results in not much movement in the planes stick |
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do you mean the "Bell Curve", where it becomes almost impossible to stall?
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Roll: 1 3 6 12 21 32 44 61 81 100 Pitch: 1 4 8 15 24 33 44 60 77 100 Yaw: 0 10 19 32 43 54 63 74 86 100 As you can see there is little response (i.e. 1, 3, 6) at the start of movement to allow for fine movements near the centre but large response at the extremity (i.e. 81, 100). Extreme movements still have bad effects... |
yes, I'm aware of that and I'm also aware of the bell curve too
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These settings wont work in CloD. I tried it with all 100's and even all 0's for all sticks#.
It is somewhere hardcoded because I can't find anything else related to it. |
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