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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   ~~~A Wish List~~~ (http://forum.fulqrumpublishing.com/showthread.php?t=20380)

seiseki 04-03-2011 02:49 PM

I must say the OP suggestion with a 1st person parachuting would be truly immersive and add a whole new level of realism!

It feels so unpersonal when you see someone jump out in first person, it's just "some guy" and not yourself..

Foo'bar 04-03-2011 03:05 PM

Much enough still ahead to fix.

But after all performace problems have been debugged I only have one big wish: make the engine sounds editable so one fine day we can have something like this legally:

http://fooblog.mexxoft.com/db605-eng...nds-by-jafaem/

After that I will tell you my other wishes :D

born2thrill 04-03-2011 05:06 PM

Quote:

Originally Posted by csThor (Post 250651)
And last but not least ... some detailed documentation about the FMB.

hehe same,i cant even equip bombs :???:

born2thrill 04-03-2011 05:11 PM

Quote:

Originally Posted by Foo'bar (Post 250832)
Much enough still ahead to fix.

But after all performace problems have been debugged I only have one big wish: make the engine sounds editable so one fine day we can have something like this legally:

http://fooblog.mexxoft.com/db605-eng...nds-by-jafaem/

After that I will tell you my other wishes :D

Jafa the Man, love his sounds...would be good if he could hold of the third party tools to sort them out :P

MrFreeze 04-03-2011 06:50 PM

Ground AA and vehicules interaction
 
Hi,

Having the possibility to control your pilot once bailed out and interact with ground AA and vehicules. Apparently, the 3D engine for COD has been designed with this capability in mind in the long run.

Actually, DSC has already done it with a-10:

http://www.youtube.com/watch?v=O1l1tQbBxgA

Rattlehead 04-03-2011 10:16 PM

For me, it's the sound.

Some sounds are great, ie. weapon firing, but many of the aircraft engines all sound alike. (?)
Voice acting is okay, but could be better.
Engines don't seem loud enough to me.

akodonnell 04-03-2011 10:31 PM

A waypoint option in the FMB to make aircraft loiter in a position for a specified time before continuing to next waypoint.

nearmiss 04-03-2011 11:39 PM

Quote:

Originally Posted by akodonnell (Post 251252)
A waypoint option in the FMB to make aircraft loiter in a position for a specified time before continuing to next waypoint.

You can do it now by just making a couple extra waypoints at the spot to loiter. let your aircraft turn around circular area for the time of loiter.

There is supposed to be a more comprehensive document released soon that deals with scripting and programming tools for the FMB. I would think what you asked would be easily done with such tools

diveplane 04-03-2011 11:56 PM

rain effects , water moisture on canopy , also some fogging

more varied weather choices ingame. overcast would be nice, however clouds need performance fixed as is.

Blakduk 04-03-2011 11:58 PM

I want a speedbar like in Il2- I'm addicted to it!
Indication on screen when a kill is confirmed.
Improved comms system- i cant get it to work properly. I would like the text to refer to me by name or be in a different colour so i can readily tell when they are referring to me (i'm rubbish at remembering what number i'm supposed to be).
A quick way to change convergence/loadout for all guns, with the option to change them individually.

.... and FFB;-)


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