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-   -   How To Engine Start Up (http://forum.fulqrumpublishing.com/showthread.php?t=20321)

Groundhog 04-13-2011 08:06 AM

Many thanks for the excellent videos.

I Have worked my way through the 109 & 110 and have reached the Stuka.

Is there a water radiator on the Stuka?
Yes found it.Controls top left .Position gauge top right .works after engine start.

Also is there a working supercharger?
Found it. Mouse pull in and out.

GH

Jimbosmith 04-14-2011 06:08 PM

Hey guys little update, i plan on getting some more videos up at the weekend been pretty busy during the week for any gaming:)

Jimbosmith 04-17-2011 09:48 AM

thread updated with the he111

meplay 04-17-2011 11:08 AM

Hi m8 good work...The he111 you can open rads after engines start! i was using prop pitch to keep it cool, then i thought there gotta be another way and tried after starting engine, i just open them fully.

EDIT: just got to the bit where you open them ;)

Blackdog_kt 04-18-2011 01:15 AM

Just a minor correction. The radiators stay open just fine. It's just that in the He111 (and in the 109) the bars in the engine info window don't show you how open the rads are, they only show you if you are applying changes to the rad controls.

That's why they move fully up/down when you press the open/close keys but "jump" back to the middle when you release it. You can verify this if you go to external view and look at the radiators. The 109 has "pole-flag indicators rising out of the wings that signify the rad position, i'm not sure about the 111 thought.

Other than that, great job for helping people get to grips with CEM ;)

Jarsalla 04-18-2011 06:05 AM

For some reason after the beta patch I can't start the engine on any of the planes anymore. I do everything according to those instructions, but as soon as I hit "I" button I got a message engine: stopping :confused:, before the beta I was able to start the engine without a problem.

I then tried to turn engine off in air. The engine turns off, but the message I got is engine: starting instead of engine: stopping :confused:

Any ideas? I Haven't changed any buttons.

I can't continue my campaign with CEM enabled anymore :evil:

meplay 04-18-2011 06:34 AM

Quote:

Originally Posted by Blackdog_kt (Post 266391)
Just a minor correction. The radiators stay open just fine. It's just that in the He111 (and in the 109) the bars in the engine info window don't show you how open the rads are, they only show you if you are applying changes to the rad controls.

That's why they move fully up/down when you press the open/close keys but "jump" back to the middle when you release it. You can verify this if you go to external view and look at the radiators. The 109 has "pole-flag indicators rising out of the wings that signify the rad position, i'm not sure about the 111 thought.

Other than that, great job for helping people get to grips with CEM ;)

I donno if its a bug or a feature...maybe like the Blenheim flaps, but from external view on the 111 if you try and open the rads before engine start they dont seem to open, but then you can fully open them after engine start. This was before patch, and ive not tried it since then, but you could really do with some sort of indicator couldnt you.

Jimbosmith 04-18-2011 05:16 PM

Quote:

Originally Posted by Blackdog_kt (Post 266391)
Just a minor correction. The radiators stay open just fine. It's just that in the He111 (and in the 109) the bars in the engine info window don't show you how open the rads are, they only show you if you are applying changes to the rad controls.

That's why they move fully up/down when you press the open/close keys but "jump" back to the middle when you release it. You can verify this if you go to external view and look at the radiators. The 109 has "pole-flag indicators rising out of the wings that signify the rad position, i'm not sure about the 111 thought.

Other than that, great job for helping people get to grips with CEM ;)

Ahh ok cool, i spent ages trying to work out why it kept going to the middle, even bringing the engine controls up, didnt cross my mind to look at the actual radiators lol:grin:

Blackdog_kt 04-18-2011 05:36 PM

Yup, it seems to be this way. I don't know if it's a bug but with the latest beta patch (i didn't check if the final patch is out yet) it's true that radiators don't work until you start the engines.

Maybe it's a bug, or maybe the rads are hydraulically operated and they need one or both engines to be running to supply hydraulic pressure (usually in twin engined aircraft one of the engines drives the hydraulic pump, i guess this would be the engine to start first if you need hydraulics to operate the rads)

In any case, there's a lot of stuff that seems like bugs but could be legitimate and accurate features, so until we get improved documentation or manage to work it out by ourselves i'm not drawing any final conclusions.

BigPickle 04-19-2011 03:14 PM

do we have a written start up list at all?


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