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-   -   4.101 Support & Bug Reporting (http://forum.fulqrumpublishing.com/showthread.php?t=18753)

MrBaato 02-18-2011 09:33 AM

Loosing a wing with the p11 is pretty glitchy

The damage done cant always be seen from the cockpit

FG28_Kodiak 02-18-2011 09:48 AM

@Alien:
http://www.mediafire.com/file/zgymzymi00j/IL2Dlls.rar
Use the mg_snd_*.dlls from this rar they will normaly solve the problem.

FG28_Kodiak 02-18-2011 09:52 AM

Quote:

Originally Posted by RaptorRage (Post 225037)
When going into a Dogfight mission and checking the arming page, the aircraft listing includes the entire roster of non-flyable AI aircraft rather than only player flyable aircraft.

If selecting one of the non-flyable aircraft and entering the game, it starts with the clipped view within the terrain, and of course no ability to enter the cockpit. Going to external view will show the selected AI aircraft either on the ground or flying with no control capability.

I confirm this Bug, have it also on some Dogfight Maps. New Clean Install, no Mods installed.

KG26_Alpha 02-18-2011 10:22 AM

Quote:

Originally Posted by orangefood (Post 225068)
He-111 is all messed up. Only one visible bomb when flying with 2. Also, brakes are stuck on the left wheel. Other then that good job!

I cannot replicate these errors.

orangefood 02-18-2011 01:54 PM

use sc-2000

Qpassa 02-18-2011 02:21 PM

Quote:

Originally Posted by orangefood (Post 225694)
use sc-2000

proof:
http://i.imgur.com/z90bh.png
Also happens in JU-88
http://i.imgur.com/nnjQl.png

MicroWave 02-18-2011 06:18 PM

Spanish language is not supported officially.
You must be using a mod.

EDIT: You are supposed to have only 1 bomb. The issues you are having are those with localization. The text should say 1xSC 2000 regardless how the internal variable is called. ;)

EvilJoven 02-18-2011 06:21 PM

I can't choose 2xSC2000 as a loadout at all. Everything else with the HE-111 seems fine.

I have found some issues though:

I can confirm that if you make a DF mission without aircraft limitations it makes AI craft selectable.
EDIT: Temporary work around is to edit the home base and make at least one plane unavailable.

I still can't make the MK13 Late torpedo available in DF no matter what I've tried. I've gone so far as to edit the mission file manually.

MicroWave 02-18-2011 06:30 PM

Quote:

Originally Posted by EvilJoven (Post 225882)
I can't choose 2xSC2000 as a loadout at all. Everything else with the HE-111 seems fine.

I have found some issues though:

I can confirm that if you make a DF mission without aircraft limitations it makes AI craft selectable.

I still can't make the MK13 Late torpedo available in DF no matter what I've tried. I've gone so far as to edit the mission file manually.

Wasn't AI planes selectable in DF requested feature? I think it is meant to work with no cockpit servers.

MK13 Late has a lower date limit. I don't have the files with me so I can't tell you when they were introduced, but try to set the date to 1946 or something. Oh, and we know that FMB shows MK13 Late regardless of the date.

EvilJoven 02-18-2011 06:43 PM

That fixed the torpedos, Thanks.

As for making AI planes available on DF servers by default, I'm pretty sure what people wanted was to be able to make them flyable if they edited them in to the home base parameters, not available by default. A lot of us play with externals on simply because taxiing is rather hazardous without externals due to stuff like planes spawning right in front of you and don't want to be able to fly planes without cockpits.


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