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Ok, I extracted the WDB file, i opened the first file (00000000a or something similar) of the Hercules Freedom and I put The real logos and grille. Now I don't know what to do. Have I to repack it, edit some other files, change format, something?
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Hey lamanorbu
just make sure that before you repack the texture, that the format didnt change. Move the edited texture to the wdb packer (drag it on it) and it will auto repack for you but make sure the .texture.wdb of the truck is in the same folder location |
I would like to see a Mod for night cabin views where you can light up the interior cabin lights. Such as over-head lights, and the sleeper lights. Just to add a little something extra when you're in a truck stop goofing off. It's not really important, but would look cool. :cool:
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@Lamanorbu,
How about some more Mack, Kenworth & Freight-Liner skins. :cool: I also liked the interior changes you did. ;) NOTICE: If you are just going to show pictures without "how to" instructions, use the "Rig N Roll Pictures" thread on the main RNR forum page. This thread is for Modding, and instructions for Modding trucks skins, sounds, Etc. Not a picture/video thread. ;) I have moved those pics to the appropriate threads. |
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Ok, got it. I redone the alpha channel so now the grille have a natural look. I just edited the red skin, but very soon I'm gioing to release the mod with all skins!
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Skinning Question
Hey guys i need to know a good editing program to use to edit the skins in Rig'N'Roll such as paint
Because when i open the texture with DXTDMP and edit with Paint.NET and reload back into DXTDMP it offsets and messes up, so basically what im asking for, is that do you guys know a program that can edit these textures directly without offsetting? |
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