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-   -   Motherships Mod v0.1 (http://forum.fulqrumpublishing.com/showthread.php?t=14281)

Goblin Wizard 04-22-2010 08:21 AM

The pilot script works like this now:
1. You can hire fresh pilot (with some basic skills) for the price 40K-80K.
2. When you get a quest which is supposed to give you new pilot - you have to dock all your pilots in order to properly count them. If you have 6 or more (yes you can virtually have more than 6 pilots - they are simply not visible) you have to choose one to dismiss. Pilot perks and points are saved so if you will have free slots in the future (like after Ternie kidnapping) you can hire this pilot again with all previous progress restored.
3. Brina and KT from SW2 is back. They work as firmware and have all their perks. They start with basic skills like other pilots.
4. You can teach them new perks. Because firmware type pilots can't gain exp your hero shares his with girls. They works like mind eaters and suck your hero for exp;). When you hire Brina and KT your hero get new perk that doubles all his experience gains. This way your hero and girls won't be too weak when others will be far more experienced. Perks will be obtainable through the maintenance station menu.
5. Brina & KT won't be cheap. They are like 3 best firmwares combined so price will be around 300K with basic perks only. Fully developed girls make your mothership really a death star.

Quote:

Originally Posted by gabriel_braun (Post 155824)
I'm wondering if you couldnt have the pilots (hireable ones) to be static in their perks? This way their prices could be related to their combat proficiency?

Every time you hire even the same pilot you have to pay his price. I think it simulates what you said. The script can check the perks possessed by a pilot and count pilot price by these perks (table with perks prices should be made) but IMO it's too much effort for such a thing.

The script still needs some work so probably no new version this week.
Any suggestions are welcomed.

treker25 04-28-2010 03:29 AM

hope this mod work's out.
as this game stand's it's not what i thought i was paying for.

frostman77 04-28-2010 10:06 PM

I'm looking forward to try this mod :) please let me know if any stable version of this mod comes out and also i would be happy to help you guys out if i can. I speak russian but i dont know much about making mods, either way if something comes up please email me at frost.man66@yahoo.com Thanks

skrzacik 05-01-2010 07:04 PM

when this mod will be avilable to download?

Dr.Allcome 05-02-2010 03:05 AM

I really like your descriptions so far and would love to get a newer version to try some of the features.

I do have some suggestions though:
-could you add the Alien/Berserker/Precursor tech adaption for your hireable pilots?
-maybe you could make the Templar ships buyable at your station too?
-while I'm requesting ships... being able to select the color theme (Pirate/InoCo/USS etc.) for the buyable ships would be nice...
I think the game handles those as different ships, but they should be useable since you can loot them sometimes.
a bigger problem would most likely be the huge maintenance station dialog to select one of that many different ships.

Goblin Wizard 05-02-2010 09:27 AM

Quote:

Originally Posted by Dr.Allcome (Post 157302)
-could you add the Alien/Berserker/Precursor tech adaption for your hireable pilots?

Mod will contain 5 new pilots and at least 2 of them will have these perks.

Quote:

Originally Posted by Dr.Allcome (Post 157302)
-maybe you could make the Templar ships buyable at your station too?

You have 4 unique templar fighters now (with templar textures). Which other templar ships you want to buy?

Quote:

Originally Posted by Dr.Allcome (Post 157302)
-while I'm requesting ships... being able to select the color theme (Pirate/InoCo/USS etc.) for the buyable ships would be nice...
I think the game handles those as different ships, but they should be useable since you can loot them sometimes.
a bigger problem would most likely be the huge maintenance station dialog to select one of that many different ships.

You pointed the problem. This can be done but have to be one dialog entry for every ship with different texture. Maybe if all other things will be done... It's only copy/paste work so anyone can do this.

Dr.Allcome 05-02-2010 02:55 PM

Quote:

Originally Posted by Goblin Wizard (Post 157323)
You have 4 unique templar fighters now (with templar textures). Which other templar ships you want to buy?

Ok... I'm stupid... I didn't install the mod, just looked through your modded files because I'm close to the last mission and want to finish first and then install your mod for my next playthrough... So i didn't notice that those "_mk2_black0" ships in there are the templar ships. :oops:

On the other hand while looking through your files again I found out how to add the ships with different colors myself :)

Goblin Wizard 05-07-2010 10:39 PM

Jeezz... I have rally hard time trying to modify quest path to not collide with new pilots. There are so many quests that have possibility of adding pilot to the player that's unbelievable. The worst thing is that pilots can join the player in at least 3 different ways. Tracking all these options through the quests is so... irritating. I need to add bunch of functions to every such a quest and I can't even test it in game cuz I don't have saves from every path. I'll probably upload mod as it is and let you test it.

One good thing is that Bryna&KT feature works nice and smooth. Because girls work as firmware (not pilots) they don't collide with anything.

tomvd 05-08-2010 06:49 AM

Quote:

Originally Posted by Goblin Wizard (Post 158201)
I'll probably upload mod as it is and let you test it.

No problem, we'd be glad to test your mod if you deliver one which is not sure to be working.

Hal2003 05-08-2010 07:02 AM

I have saves for all routes, including decision go to Alex route after XT24. Some additional pilots will be good for some time, if you choose Hero as technician.


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