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-   -   Friday Update, February 24, 2012 (http://forum.fulqrumpublishing.com/showthread.php?t=29967)

Robert 02-27-2012 06:55 PM

Didn't Custer die from an arrow to the knee at Wounded Knee?

SlipBall 02-27-2012 06:58 PM

Quote:

Originally Posted by Robert (Post 394860)
Didn't Custer die from an arrow to the knee at Wounded Knee?


No, he was given a close haircut;)

Chivas 02-27-2012 07:09 PM

Quote:

Originally Posted by kendo65 (Post 394771)
Regarding the debate on controllable tanks, AA, etc, I came across a pdf file I'd saved with an interview with Oleg from Feb 2009. It's an English translation of an interview originally posted on a Russian site - spread-wings.ru (?). English translation is by Luthier

http://spread-wings.ru/content/view/154/1/

Although obviously out of date there is some interesting talk about the goals they had in mind back then about SOW/COD future development. I can't post the pdf as it's 2.66MB (don't know if the pdf is still available online?), but here are some interesting excerpts (my highlights in bold)

Q: You’ve stated many times in previous interviews that BoB will be drastically different from the
Il-2 series. What do you mean by that?

Oleg: Not a very easy question to answer, but I’ll try to respond the best I can without divulging some secret information.

1. The engine and the system we’re developing is built from the ground up to allow future expansions. Each new product can be stand-alone, or it can plug in with the others starting with BoB, following the success of Pacific Fighters which proved that this model can be viable.

2. We’re developing a system that is more than just a flight sim, but can be a sub sim, PT boat sim, tank sim, helicopter sim, etc. By the way, we just might have a flyable autogyro in BoB.

3. We’re also writing a completely new, drastically improved online code with multiple modes and features. It can even support a server-based MMO with a monthly fee. This of course won’t happen with BoB itself, but is possible on its engine, possibly made by other teams that further develop into this direction.

4. Quality level for ground and air objects is ages beyond what was one with Il-2. I don’t think that such a huge leap will be possible after BoB; the only changes that can happen is increase in polycount or texture size, or more detailed interior details. Even Il-2 was often used as a reference by other developers, and BoB will even have uses for movies.

5. We’re working on an add-on and expansion module that will not affect the online playing field. After BoB is released we plan to publish a set of tools that will allow end-users to:
* Create new planes;
* Create new vehicles, tanks, ships, etc;
* Create new static objects, such as building, bridges, equipment, etc;
* Create new maps, with limits on total size. We’ll leave large maps for ourselves, for our own new sims.


Q: And now Oleg, please go into more details on your thoughts of the future of Storm of War
compared to Il-2, given the potential you’ve built into the engine from the start.

Oleg: Considering what I’ve said already, and given an initial commercial success of BoB, here’s what I see:

1. Some number of developers internationally that worked with MSFS, and probably a large part of them too, will convert to our side. This is especially to be expected considering the recent closing of Aces studio. So these add-on developers might just start making add-ons for Storm of War. I think this might even include jets, including modern ones. At the very least I would expect someone to do Vietnam, not to mention WWI. This
should happen too. Generally WWI aircraft are easier to model and program, since they don’t have such complex aerodynamics, no retractable landing gear, propeller pitch, and other advanced devices. There’s also no radio, which means there’s no need to develop and record radio chatter.

2. Korea, in conjunction with RRG. Its development is now in background mode. Their
team is now working with us finishing up planes for BoB, and also modeling ships.

3. Africa, Malta, USSR. These are most appealing choices for us. Even though we know for sure that the Pacific is the most interesting subject matter for the international market, besides Battle of Britain that is. Generally the Eastern Front is a bit easier for us to do since we have loads more data on it, and there’s less variety of vehicles and aircraft to model than all the other fronts.

4. Continuing combat around the English Channel, which will largely be made via expansions since we’ll already have the main map.

5. Cooperation with other teams to create other games (perhaps by selling the engine). For example, an MMO with controllable soldiers and submarines etc. Or even a space sim around planet surfaces with somewhat realistic physics.

6. Console variants with simplified features.

This is a post everyone should read. The direction of the sim could alway change for many reasons during a long development, but it appears the game enigne is capable of atleast ground vehicle control. If the game engine ends up as future proofed as Oleg hoped and the average computers become much stronger, we are in for some interesting times.

Pluto 02-27-2012 08:52 PM

just to let you not die ignorant, ...
 
Quote:

Originally Posted by Robert (Post 394860)
Didn't Custer die from an arrow to the knee at Wounded Knee?

... Custer died at the battle of "Little Big Horn", where he and his 7.th US cavalry were defeated by the Lakota, Arapaho and Cheyenne Indians.
(and he deserved it!)

Sorry for being a smart-ass, couldnt resist when I read this.
The above mentioned "die ignorant" was not meant as a personal insult or so.
:!:

Insuber 02-27-2012 09:16 PM

We know that the man had this great vision. We all idolized him and loved his ideas and believed they were near future developments. The road proved to be much longer and winding than anyone could foresee.

ACE-OF-ACES 02-27-2012 10:10 PM

Which is good news if you are of the mindset that in life that it is the journey not the final destination that makes it all worthwhile.. If not of that mind set (read x-gen att span) than you may not be willing to sit still (read are we there yet) long enough to see it too it's end

6S.Manu 02-27-2012 10:14 PM

Quote:

Originally Posted by Insuber (Post 394902)
We know that the man had this great vision. We all idolized him and loved his ideas and believed they were near future developments. The road proved to be much longer and winding than anyone could foresee.

More that a great vision I would say great ambition.

A man with the former should realize that a big project needs great resources... infact we're still here after 6 years (IIRC SoW's development started in 2006) and he has thrown in the towel.

JG52Krupi 02-27-2012 10:34 PM

Quote:

Originally Posted by 6S.Manu (Post 394911)
More that a great vision I would say great ambition.

A man with the former should realize that a big project needs great resources... infact we're still here after 6 years (IIRC SoW's development started in 2006) and he has thrown in the towel.

More like had the towel thrown at him :???:

Insuber 02-27-2012 10:35 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 394909)
Which is good news if you are of the mindset that in life that it is the journey not the final destination that makes it all worthwhile.. If not of that mind set (read x-gen att span) than you may not be willing to sit still (read are we there yet) long enough to see it too it's end

Yeah if you mean *that* final destination, I prefer the journey big time ... :-D

mazex 02-27-2012 10:57 PM

Quote:

Originally Posted by Pluto (Post 394891)
... Custer died at the battle of "Little Big Horn", where he and his 7.th US cavalry were defeated by the Lakota, Arapaho and Cheyenne Indians.
(and he deserved it!)

Sorry for being a smart-ass, couldnt resist when I read this.
The above mentioned "die ignorant" was not meant as a personal insult or so.
:!:

http://www.google.com/#hl=en&sclient...ow+to+the+knee


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