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-   -   4.12.2 de-bugging (http://forum.fulqrumpublishing.com/showthread.php?t=40139)

sniperton 08-25-2013 10:01 PM

Quote:

Originally Posted by Monty_Thrud (Post 508655)
*Note the floating helmets above the rear gunner stations

Aviar, i dont have that with my game, maybe graphics driver issue...?

Check it again in the FMB with stationary aircraft. Floating helmets are there, indeed.

Not a big issue (and already reported for 4.11), but the Mc.200 3 has a 'ghost' mirror only visible in external view.

idefix44 08-26-2013 03:44 AM

2 Attachment(s)
Quote:

Originally Posted by sniperton (Post 508675)
Check it again in the FMB with stationary aircraft. Floating helmets are there, indeed.

Not a big issue (and already reported for 4.11), but the Mc.200 3 has a 'ghost' mirror only visible in external view.

Same mirage, but with another PC, video card and drivers. :grin:

May be can we name this illusion a bug. ;)

cacha 08-27-2013 09:04 PM

Brs-132
 
Hi!
I'm not sure if it's a bug, but the BRS-132 (russian rockets) seems to do no damage to ships. I fired over 20 rockets at the ship close to the airbase in the solomons map, but it did not sink.
The RS-132, ROFS-132 and M-13 can sink it in a few hits.
There is also a bug in the first russian P-47 mission(single missions\USSR\P-47\P-47 N1). The torpedo bombers that are supposed to attack the german convoy spawn underwater.

P-38L 08-30-2013 02:39 AM

Manifold Pressure issue
 
Helo TD

I just noticed some problems in the manifold pressure gauge of some airplanes like the P-38 Lightning. When the engine is off the Manifold Pressure gauge shows exactly the outside pressure, but the problems appears when the engines are working at 0% of thrust, the needles should show no more than 12 or 15 inches of mercury, instead of that the needles show 30 inches of mercury.

You can compare that with the B-25 Mitchel that shows at 0% of thrust 10 or 11 inches of mercury.

I hope this issue can be solved soon.

Thank you very much.

KG26_Alpha 08-30-2013 04:12 PM

1 Attachment(s)
Quote:

Originally Posted by Monty_Thrud (Post 508655)
Some AA issues, German 88 AAA doesn't seem to throw up much flak, i ended up changing it for the Jap 75mm AAA.

Its been like that awhile, I used to use the same flak for both sides (Russian) in our squad campaigns in the end to stop biased accusations about red v blue flak efficiency.

If it was a placebo effect I'm not sure but when I used the Russian flak there were complaints from both team pilots, using German flak there were no complaints from the mud movers, and minimal from other pilots.

Quote:

Originally Posted by Aviar (Post 508647)
A small graphics bug concerning the following Stationary Airplanes:

IL-2M, 1942 (first series)

IL-2M, 1942 (later series)

*Note the floating helmets above the rear gunner stations. (see screenshots)

Aviar

All ok here Nvidia latest driver the only ac with the rear gunner helmet problem is the IL-2M, 1942 (later series)

Although it not really a "big" problem :)

Quote:

Originally Posted by cacha (Post 508722)
There is also a bug in the first russian P-47 mission(single missions\USSR\P-47\P-47 N1). The torpedo bombers that are supposed to attack the german convoy spawn underwater.

The aircraft are spawning at the water base next to the airfield, I switched runway ends and the missions ok now, I also bought the flight time (removed the delay) to start at the mission beginning for better timing.

Mission attached in case you haven't adjusted it yourself.

:)

sniperton 08-30-2013 05:57 PM

3 Attachment(s)
Floating helmets on IL-2M 1942 stationary:

Quote:

Originally Posted by KG26_Alpha (Post 508811)
All ok here Nvidia latest driver

Maybe I'm wrong, but I've read somewhere that pilot and crew are part of the model. So if one part of the gunner (the helmet) appears in a plane which is ripped of its crew, it's unlikely a driver issue, isn't it?

(I have and old M Radeon card with the latest drivers; the plane is a Russian stationary on the Kiev map)

EDIT: 2nd and 3rd image shows a stationary and a normal plane side by side on the Bessarabia map.

Vendigo 08-30-2013 08:19 PM

1 Attachment(s)
What happened to Kates? This mission worked perfectly under 4.11 but after I installed 4.12.1 Kates just won't lose altitude before attack ignoring the waipoints' altitudes!
Can anyone check this and tell me what's wrong this time, thanks!
:confused:

KG26_Alpha 08-30-2013 08:22 PM

Quote:

Originally Posted by sniperton (Post 508815)
Floating helmets on IL-2M 1942 stationary:



Maybe I'm wrong, but I've read somewhere that pilot and crew are part of the model. So if one part of the gunner (the helmet) appears in a plane which is ripped of its crew, it's unlikely a driver issue, isn't it?

(I have and old M Radeon card with the latest drivers; the plane is a Russian stationary on the Kiev map)

EDIT: 2nd and 3rd image shows a stationary and a normal plane side by side on the Bessarabia map.

Just re-tested, the only ac with the problem is the IL-2M, 1942 (later series)

sniperton 08-30-2013 11:07 PM

Quote:

Originally Posted by KG26_Alpha (Post 508819)
Just re-tested, the only ac with the problem is the IL-2M, 1942 (later series)

Then check the 1942 M early series too. Both are affected on my PC.

cacha 08-31-2013 12:58 AM

Thanks!
It's amazing to see this game getting so much support seven years after its release.


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