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-   -   Friday update and discussions 2011-03-18 (http://forum.fulqrumpublishing.com/showthread.php?t=19267)

recoilfx 03-21-2011 03:07 AM

Quote:

Originally Posted by Heliocon (Post 236726)
Just for the record here about your post:
1. Your numbers I guess you pulled out of your backside, which makes it super funny when you say dx11<6% because you have absolutely no idea do you? Feb data, highest % share of market graphics card used is ATi Radeon 5770, with a 7.22% market share and a +0.5% share increase from Jan->Feb which meanes this one single card alone is higher then your claim for total dx11 cards. Following is 5850 with 4.48% share and then 460GTX with 4.6% share. So that means those three cards alone make up about 16%-17% of the market share... = FAIL
http://store.steampowered.com/hwsurvey/directx/

2. I dont care if you diagree or not, crysis 2 engine is worse than crysis 1 in the majority of areas. It doesnt matter what your opinion is, go youtube the comparisons. You can wish away the fact that they reduced the draw distances, or changed and removed lighting features in the game.

3. I love how oyu bring sandybridge in here, you do realise thats a CPU not a GPU? Really... thats sad, your making yourself look very silly. In fact, dont ever post about computer hardware again for your own sake because not only are you confused about what is and is not related to DX11, but you dont even seem to know what Direct X is...
Also incase you have completely fooled/confused yourself and you are thinking about the onboard gpus for SB cpus, they hold less then a 1% market share and will not gain any share in desktops. No one wants a onboard gpu for gaming, the target market is laptops and low end pcs. But no components are DX11 other then GPUs, so = fail

4. A game being heavily based on directcompute? Really.... after 4 fails without a win do you get to call in a failstrike? o.0
Do you even know what direct compute is? How would you base a game off it? Maybe its because you can base a game on direct compute and that is never what it was designed for?

5. Yes they can be added, I never said they cant. When they are added and integrated and running well then it will be a cutting edge next gen engine. But currently at release it is not, and thats the reality of the situation as you put it.

This forum seems to love cognitive dissonance: This game will have the best graphics ever in pc history, it is pushing the envelope and is SO good no ones computer can max it out!- Stop whinning, there a 20 person dev team, how can you expect them to implement new cutting edge tech and features when they have a shoestring budget???

-Also its rather stupid to just look at the graphs like you did then make silly statements, because if you looked carefully/critically you would of noticed that its on a scale from May 2009 - May 2010 for gpus and 2008-2010 for cpus.
-Also the DX11 features I mentioned make the devs work easier not harder, thats part of the reason dx11 is good.

1.) You are right, it was from 2010. I didn't see the finer print. However, you did make a mistake, the page you linked is the count of all DX10/DX11 cards. The actual percentage since February is over here: http://store.steampowered.com/hwsurvey/?platform=pc. Adding all the values at DirectX11(Vista/W7 + DX11 GPU) system section will net you 17% - for all DX11 parts.

2.) We don't have to get into this, I personally think Crysis 2 look great and they made great improvements on the both the art direction and optimization.

3.) You missed my point. I brought up Sandy Bridge because it has competent a GPU for the masses. Even if it were DX11 ready, it would not make a tent for for DX market share, which you btw, agreed with me.

4.) Are your serious? You were referring to using part of DX11 for computation heavy tasks, so I WAS talking about games UTILIZING directcompute for their prominent engine features (for CloD, that'd be physics, and weather(?)), other engines, I don't know, but you are welcome to correct me.

5.) This is the NEXT GEN flight sim engine. Please point out a comparable flight sim engine that's released/being released in the next 6 months (or a year). I have never believed one bit that this engine has the best graphics in video games (I don't remember Oleg saying that), but it does have the best graphics we have seen for flight sims. It has its short comings - crappy clouds and water as I have pointed out earlier, but over all, everything else is leaves the competitions in the dust.

DX11 is easier to develop on, but you'd be insane to not develop for DX10 too. So in the long run, DX11 will still cost development time.

The question remains, is 17.1% of market share at the time of release justify developers maintain two different rendering paths plus different physics engines? Seeing how Maddox is strapped for cash (Oleg had mentioned that CloD was supposed to be released by BoB anniversary last year due to financial issues), aiming for DX10 is the wise choice.

And no, it does not mean that it's antiquated. If this is antiquated, then show us a comparable flight sim engine.

Trooper117 03-21-2011 05:06 AM

Ref the update video.. Looks just great and will be a joy to play. Can't wait!

whatnot 03-21-2011 05:18 AM

Quote:

Originally Posted by Heliocon (Post 236718)
Dude learn to fricken read, thats what forums are for. Go back a few pages and find the post I originaly responded to, or do I have to link that also because your too lazy to read before replying?

I admire your passion for proving that CoD will be out of date upon release and that anyone else doesn't know what the hell they're talking about except you and are therefore insult-worthy.

But could we wrap this up and move on to other things as I doubt that this subject will ever resolve itself on it's own momentum.

http://imgs.xkcd.com/comics/duty_calls.png

One thing I haven't got an answer to from anyone is that were WW2 bombers configurable on releasing their bomb load? Delay between release and how many were released on one pickle?

Heliocon 03-21-2011 05:49 AM

Quote:

Originally Posted by recoilfx (Post 236756)
1.) You are right, it was from 2010. I didn't see the finer print. However, you did make a mistake, the page you linked is the count of all DX10/DX11 cards. The actual percentage since February is over here: http://store.steampowered.com/hwsurvey/?platform=pc. Adding all the values at DirectX11(Vista/W7 + DX11 GPU) system section will net you 17% - for all DX11 parts.

2.) We don't have to get into this, I personally think Crysis 2 look great and they made great improvements on the both the art direction and optimization.

3.) You missed my point. I brought up Sandy Bridge because it has competent a GPU for the masses. Even if it were DX11 ready, it would not make a tent for for DX market share, which you btw, agreed with me.

4.) Are your serious? You were referring to using part of DX11 for computation heavy tasks, so I WAS talking about games UTILIZING directcompute for their prominent engine features (for CloD, that'd be physics, and weather(?)), other engines, I don't know, but you are welcome to correct me.

5.) This is the NEXT GEN flight sim engine. Please point out a comparable flight sim engine that's released/being released in the next 6 months (or a year). I have never believed one bit that this engine has the best graphics in video games (I don't remember Oleg saying that), but it does have the best graphics we have seen for flight sims. It has its short comings - crappy clouds and water as I have pointed out earlier, but over all, everything else is leaves the competitions in the dust.

DX11 is easier to develop on, but you'd be insane to not develop for DX10 too. So in the long run, DX11 will still cost development time.

The question remains, is 17.1% of market share at the time of release justify developers maintain two different rendering paths plus different physics engines? Seeing how Maddox is strapped for cash (Oleg had mentioned that CloD was supposed to be released by BoB anniversary last year due to financial issues), aiming for DX10 is the wise choice.

And no, it does not mean that it's antiquated. If this is antiquated, then show us a comparable flight sim engine.

TBH good post. I missed the stat page you used from steam, I was viewing it through the client (although I am sure it has the options in it) and never used specific windows/that page before. thanks for posting that, good info.

As for sandybridge people who use those gpus probably wont be gaming though.

As for direct compute, maybe it was the wording but to me it came off as you saying it was equivalent to DX or something similar (which I assumed you were thinking). Direct compute is meant for particle physics mainly (so smoke/water/fog/clouds etc), as far as plane physics its unusual but yes they said they would use it. But when you said game "based" on direct compute that lead me to believe that what you were saying was different then what you intended to say. Yes it is the best upcoming flightsim engine, so my wording (antiquated) may not of been the most appropriate to use. What I was making and argument about was that it is not bleeding edge tech at release (just because its the only flight sim to do this doesnt make it bleeding edge tech...). I think it is a bad argument to make when people have to say - it lags horribly and the devs can only put it on medium settings (which tbh dont look that good) and therefore since we cant max it out, it must be amazing!

Glad we cleared that up, and thank you for the clarifications - which if people make an argument based on sound reasoning and evidence for their points I am fine with (being wrong), what gets on my nerves is people like Chivas trolling posts with general insults without substance and that makes me a bit jumpy on the trigger in my replies.

Chivas 03-21-2011 06:16 AM

"which if people make an argument based on sound reasoning and evidence for their points I am fine with (being wrong), what gets on my nerves is people like Chivas trolling posts with general insults without substance and that makes me a bit jumpy on the trigger in my replies." heliocon

General insults, LMFAO, you should try reading your own posts. While your at it try using sound reasoning and evidence before you declare COD antiquated for years to come. I'd say you have a 5% chance of being right.

Friendly_flyer 03-21-2011 06:57 AM

Quote:

Originally Posted by Heliocon (Post 236702)
Im not complaining, I am simply stating the facts as the devs have said themselves, and to say the game pushes the limits of tech and such when it will be released this month is a lie.

You know, there are other limits that DX11 to push. Just because DX11 may or may not be included does not mean that the sim does not push technical limits. Accusing people of being liars is rather bad form.

rga 03-21-2011 07:35 AM

COD is first and foremost a flight sim. When Oleg mentioned "the limits of tech", he meant the limit how close to real life the sim could simulate FM, DM, engine management, human factors... Eye-candy only comes in second place IMO. Of course eye candy is a big thumb up, but it alone doesn't make a good sim.
Just compare IL-2 on one side with excellent simulation-part but somewhat second rate graphics, and HAWX on the other side with unparallel graphics but crappy FM. One is for people who love flying, one is for people who love being an ace without spending weeks and months to learn how to fly straight.

Skoshi Tiger 03-21-2011 07:40 AM

Quote:

Originally Posted by Heliocon (Post 236718)
Dude learn to fricken read, thats what forums are for. Go back a few pages and find the post I originaly responded to, or do I have to link that also because your too lazy to read before replying?

Maybe you shoud refrain from using vulgar language in a forum that is 13+.

After rereading the posts basically I think you need to follow your own advice and base your arguments on sound reasoning and evidence for your points.

In several posts I have given you the opportunity to name a Combat Flight Sim that uses DirectX 11 and all those 'current edge' technologies that you read about. You haven't been able to put even one forward and yet you continue to call people liars and resort to swear words. Come on, that's just plain childish!

Matter how loudly you say the same thing over and over agin you will not change other peoples opinions unless you can back up your statements with fact.

Oleg originally said that he was going to use DirectX 11, then as its stability didn't go as planned (as with the two other recent cutting edge Combat Flight Sims ) he told us about the problems and gave us the ammended plan, and you call him a liar, I say that he is being honest.

Back to the topic at hand.

Cheers!

Skoshi Tiger 03-21-2011 07:40 AM

Quote:

Originally Posted by rga (Post 236795)
COD is first and foremost a flight sim. When Oleg mentioned "the limits of tech", he meant the limit how close to real life the sim could simulate FM, DM, engine management, human factors... Eye-candy only comes in second place IMO. Of course eye candy is a big thumb up, but it alone doesn't make a good sim.
Just compare IL-2 on one side with excellent simulation-part but somewhat second rate graphics, and HAWX on the other side with unparallel graphics but crappy FM. One is for people who love flying, one is for people who love being an ace without spending weeks and months to learn how to fly straight.

+1

sallee 03-21-2011 08:37 AM

Quote:

Originally Posted by Skoshi Tiger (Post 236797)
Maybe you shoud refrain from using vulgar language in a forum that is 13+.

After rereading the posts basically I think you need to follow your own advice and base your arguments on sound reasoning and evidence for your points.

In several posts I have given you the opportunity to name a Combat Flight Sim that uses DirectX 11 and all those 'current edge' technologies that you read about. You haven't been able to put even one forward and yet you continue to call people liars and resort to swear words. Come on, that's just plain childish!

Matter how loudly you say the same thing over and over agin you will not change other peoples opinions unless you can back up your statements with fact.

Oleg originally said that he was going to use DirectX 11, then as its stability didn't go as planned (as with the two other recent cutting edge Combat Flight Sims ) he told us about the problems and gave us the ammended plan, and you call him a liar, I say that he is being honest.

Back to the topic at hand.

Cheers!

Before someone else says it, I'm wondering what he's doing on a forum that's 13+.;)


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