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2.) We don't have to get into this, I personally think Crysis 2 look great and they made great improvements on the both the art direction and optimization. 3.) You missed my point. I brought up Sandy Bridge because it has competent a GPU for the masses. Even if it were DX11 ready, it would not make a tent for for DX market share, which you btw, agreed with me. 4.) Are your serious? You were referring to using part of DX11 for computation heavy tasks, so I WAS talking about games UTILIZING directcompute for their prominent engine features (for CloD, that'd be physics, and weather(?)), other engines, I don't know, but you are welcome to correct me. 5.) This is the NEXT GEN flight sim engine. Please point out a comparable flight sim engine that's released/being released in the next 6 months (or a year). I have never believed one bit that this engine has the best graphics in video games (I don't remember Oleg saying that), but it does have the best graphics we have seen for flight sims. It has its short comings - crappy clouds and water as I have pointed out earlier, but over all, everything else is leaves the competitions in the dust. DX11 is easier to develop on, but you'd be insane to not develop for DX10 too. So in the long run, DX11 will still cost development time. The question remains, is 17.1% of market share at the time of release justify developers maintain two different rendering paths plus different physics engines? Seeing how Maddox is strapped for cash (Oleg had mentioned that CloD was supposed to be released by BoB anniversary last year due to financial issues), aiming for DX10 is the wise choice. And no, it does not mean that it's antiquated. If this is antiquated, then show us a comparable flight sim engine. |
Ref the update video.. Looks just great and will be a joy to play. Can't wait!
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But could we wrap this up and move on to other things as I doubt that this subject will ever resolve itself on it's own momentum. http://imgs.xkcd.com/comics/duty_calls.png One thing I haven't got an answer to from anyone is that were WW2 bombers configurable on releasing their bomb load? Delay between release and how many were released on one pickle? |
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As for sandybridge people who use those gpus probably wont be gaming though. As for direct compute, maybe it was the wording but to me it came off as you saying it was equivalent to DX or something similar (which I assumed you were thinking). Direct compute is meant for particle physics mainly (so smoke/water/fog/clouds etc), as far as plane physics its unusual but yes they said they would use it. But when you said game "based" on direct compute that lead me to believe that what you were saying was different then what you intended to say. Yes it is the best upcoming flightsim engine, so my wording (antiquated) may not of been the most appropriate to use. What I was making and argument about was that it is not bleeding edge tech at release (just because its the only flight sim to do this doesnt make it bleeding edge tech...). I think it is a bad argument to make when people have to say - it lags horribly and the devs can only put it on medium settings (which tbh dont look that good) and therefore since we cant max it out, it must be amazing! Glad we cleared that up, and thank you for the clarifications - which if people make an argument based on sound reasoning and evidence for their points I am fine with (being wrong), what gets on my nerves is people like Chivas trolling posts with general insults without substance and that makes me a bit jumpy on the trigger in my replies. |
"which if people make an argument based on sound reasoning and evidence for their points I am fine with (being wrong), what gets on my nerves is people like Chivas trolling posts with general insults without substance and that makes me a bit jumpy on the trigger in my replies." heliocon
General insults, LMFAO, you should try reading your own posts. While your at it try using sound reasoning and evidence before you declare COD antiquated for years to come. I'd say you have a 5% chance of being right. |
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COD is first and foremost a flight sim. When Oleg mentioned "the limits of tech", he meant the limit how close to real life the sim could simulate FM, DM, engine management, human factors... Eye-candy only comes in second place IMO. Of course eye candy is a big thumb up, but it alone doesn't make a good sim.
Just compare IL-2 on one side with excellent simulation-part but somewhat second rate graphics, and HAWX on the other side with unparallel graphics but crappy FM. One is for people who love flying, one is for people who love being an ace without spending weeks and months to learn how to fly straight. |
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After rereading the posts basically I think you need to follow your own advice and base your arguments on sound reasoning and evidence for your points. In several posts I have given you the opportunity to name a Combat Flight Sim that uses DirectX 11 and all those 'current edge' technologies that you read about. You haven't been able to put even one forward and yet you continue to call people liars and resort to swear words. Come on, that's just plain childish! Matter how loudly you say the same thing over and over agin you will not change other peoples opinions unless you can back up your statements with fact. Oleg originally said that he was going to use DirectX 11, then as its stability didn't go as planned (as with the two other recent cutting edge Combat Flight Sims ) he told us about the problems and gave us the ammended plan, and you call him a liar, I say that he is being honest. Back to the topic at hand. Cheers! |
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