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-   -   Friday 2010-10-22 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17054)

SlipBall 10-24-2010 09:57 AM

Quote:

Originally Posted by Oleg Maddox (Post 192453)
Clickable cocpits.

1. We are not doing completely clickable cockpits. There isn't any button or switch is clickable. We program only these that are using in flight. We don't program all that are using for only the start procedure. And will not use in future. Too much work for a lot of types of cocpits and a lot of functions different from one plane to another.

2. We did popup tips for each gauge or lever, knob, switch that is using in our code for control of aircraft, canopy, etc.

3. We make clickable by mouse these that are useful with the mouse by clicks or clicks+moving (see also item 1). Or will help some third party to program own code with explanation of principles.




All these functions are useful for different devices as well.
If there in future after the release we will find that some devices are not useful, but popular on the market - we may think about addition of other style of control for something.



Disappointing

philip.ed 10-24-2010 10:02 AM

He said it will be possible for third parties develop this later on. What more can you ask for? Just look at those cockpits. If you want click-able cockpits, play your nancy-pancy MFS. It would be cool to do a whole engine-start-procedure, but if this is possible further down the line then that's great.

JG1_Wanderfalke 10-24-2010 10:08 AM

Yeah, i will play my nancy-pancy mfx and i have gorgeous photorealistic textures all over in europe. ^^

Foo'bar 10-24-2010 10:15 AM

Quote:

Originally Posted by SlipBall (Post 192457)
Disappointing

Here we go again. These high quality cockpits is way more we've expected ever, isn't it? Third party can modify such things later. Oleg is concentrating on the important things, thats right and good.

Quote:

Originally Posted by JG1_Wanderfalke (Post 192462)
Yeah, i will play my nancy-pancy mfx and i have gorgeous photorealistic textures all over in europe. ^^

Yes, and all others will have combat in the air ;)

JG1_Wanderfalke 10-24-2010 10:19 AM

Touché

Oleg Maddox 10-24-2010 10:20 AM

Quote:

Originally Posted by SlipBall (Post 192457)
Disappointing

I never promised starting procedure for each aircraft. Instead I always told other things. No for complete starting procedure, no for clickable cockpits.
When we did as a surprise clickable - then dissapointing. Strange...

I think clickable and staring procedure is some different strory isn't it?.

Oleg Maddox 10-24-2010 10:22 AM

Quote:

Originally Posted by JG1_Wanderfalke (Post 192462)
Yeah, i will play my nancy-pancy mfx and i have gorgeous photorealistic textures all over in europe. ^^

You'll never have there photorealistic looking life except the pixelated europe or world.

Don't get the wrong the term photorealistic itself.

Using photos for the maps and term photorealistic is way different things.

Foo'bar 10-24-2010 10:24 AM

Oleg please check email, I have some questions concerning buildings and rail.

pupo162 10-24-2010 10:27 AM

Oleg, is clickable thingy mandatory, or can we jsut map everithing to our keybord and divice and dont have to bother to click ? will we still be able ot use the mosue to pan around and to shoot with mosue buttons?

Dont get me wrong clickables are fun scpecialy for big planes/bombers where you have preatty much all time in the world to click and set everithing up, but in combat in fighters i would just like to keep that "hotas" feeling of il2, of being able to do everithing with my engine and plane witout loosing sight from my opponent


cheers

Dano 10-24-2010 10:30 AM

Quote:

Originally Posted by domian (Post 192449)
IT IS "Stellungsanzeige"!

The grid pattern in the instrument has no good quality in this enlargement.


It quite clearly is not. Even at the resolution of that shot the two L's would be identical in height, which they clearly aren't.


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