Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Friday Update, February 24, 2012 (http://forum.fulqrumpublishing.com/showthread.php?t=29967)

David Hayward 02-25-2012 07:21 PM

Quote:

Originally Posted by pencon (Post 394323)
I think the priority should be first fix the various problems in the Sim with the AIRCRAFT , AI , Multplayer etc , and add the tanks and trains etc. after all the problems related to the FLIGHT sim are dealt with . (Not to be a snivler of course ;)

That's not how software development works. If we waited until we fixed all the problems with the software before adding new features there would never be any new features.

6S.Manu 02-25-2012 07:41 PM

Quote:

Originally Posted by David Hayward (Post 394324)
That's not how software development works. If we waited until we fixed all the problems with the software before adding new features there would never be any new features.

Only in the existing features are working...

speculum jockey 02-25-2012 07:51 PM

I don't have anything against the ground vehicles per-say, except that I'm afraid that it is going to make the flight aspect less enjoyable online.

Example:

This engine is limited to 128 people in multiplayer (realistically, much fewer than that). You have maps so large that they make ARMA II maps look like Quake III maps. Fitting 64 players into a BF1942 map was possible, and even then some of the maps resulted in spending more than 10 minutes driving around and never seeing an enemy. Move those 64 players into a Clod map, have them divided between two sides, and two different aspects (air and ground) and you'd have pilots who never run into other pilots, and ground vehicles who never meet their own side, or the enemy for that matter.

Let's say that by some miracle 80 people logged into the same map.

40 on each side.
One side has 20 pilots, and 20 vehicles. Assume the same for the other side. Putting that many into a CLOD map means that there is a hell of a lot of ground to cover before you even meet an opposing player, if you do. To make sure ground units even have a chance to run into their opposing side you have to bring the scale of the map down drastically, and in that case flying becomes a claustrophobic experience much like BF1942.

You're going to have a half-assed ground war, and in order for it to even be a little bit fun you have to handicap the air war by limiting the map size. Hell might as well just play ARMA II and get the 1944 mod.

Maybe they have some revolutionary idea that will circumvent this, but they're not saying anything except, "This is a test, we don't know if it will be implemented". To me it sounds like they are going for a market that isn't just a niche or a sub-niche, but might not even exist.

The only way I see this working is if the tanks were already AI controlled and doing their own thing to begin with. Maybe when the AI tanks approached where the action is, human players could just jump into them. But then you have fewer people in the air. If most of the aircraft are just AI controlled, then what is the draw for the human players to play online instead of SP?

Richie 02-25-2012 07:57 PM

Quote:

Originally Posted by David Hayward (Post 394316)
Outstanding post!

They're already making tanks. Putting a human in them will only make them more fun to blow up.


Exactly.

Trumper 02-25-2012 07:59 PM

If these latest updates are being worked on as WELL as the rest of the sim then brilliant BUT if it has taken over from mending Clod then not really the right way round.

Chivas 02-25-2012 09:49 PM

Quote:

Originally Posted by speculum jockey (Post 394334)
The only way I see this working is if the tanks were already AI controlled and doing their own thing to begin with. Maybe when the AI tanks approached where the action is, human players could just jump into them. But then you have fewer people in the air. If most of the aircraft are just AI controlled, then what is the draw for the human players to play online instead of SP?

This is exactly how it would work. The AI would control most of the tanks and aircraft on the server, while a human player or group of players could either jump into the AI aircraft or vehicle or spawn onto the appropriate airfields with their own aircraft.. The server would control how many people could use vehicles and how many could fly aircraft. Also not knowing whether that aircraft your fighting or about to fight is AI or not will definitely be interesting.

A mission builder could easily build a historic mission with totally AI controlled aircraft and tanks with human players able to jump in at anytime for a regular server or all at once for a coop. If the human player doesn't follow the historical mission plan then its just a fog of war scenario. Or the coop could ask all players to fly the mission historically.

Chivas 02-25-2012 10:07 PM

Quote:

Originally Posted by BaronBonBaron (Post 394367)
http://i1195.photobucket.com/albums/...read_cat-1.gif

Because these Friday Update threads always turn into 30 page long personal arguments, I think they should be locked from the start.

And if people want to discuss things, they can do that on other threads. :)

Totally agree. Although any questions answered by Luthier and BlackSix should be copy and pasted to the Friday update thread. One very good feature mention by BlackSix in the thread seems to have been missed by many in the forums.....That the trees will eventually have a collision model.

JG52Uther 02-25-2012 10:23 PM

I suggest:
Top right corner of the thread is a box:
search this thread
Click on that, then:
Advanced Search
Right hand side:
Search by username
Type BlackSix in that box.
voila!
Sometimes I wish I could just do the same...

MegOhm 02-25-2012 11:22 PM

Guess the patch is getting closer....if all they fixed was the crashes and AI behaviour ...I would be pretty happy... Our small group has planty of coop missions..so thats all we need to enjoy a mission flight... .all the new stuff is nice to have... but without a stable Sim...what's the point

Richie 02-25-2012 11:31 PM

Does this count for anything? I've been showing these updates to a few friends who are mostly not involved in this game. They are very impressed especially one who's father was in Russia. He just loves these vehicles and wishes he had the PC to run this game because Edmund was scared sh*tless of those Russian tanks and he would like to blow some up for him with whatever. A Stuka a Panzer IV etc. I would too because I knew him pretty well.


All times are GMT. The time now is 01:44 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.