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JtD 12-30-2010 06:43 PM

Quote:

Originally Posted by Tempest123 (Post 208103)
...The problem i see with the spitfire FM is that too much downward elevator trim is needed, so much so that the elevator is visibly in a downward position all the time.

Spitfire V was tested by NACA to be in neutral level flight with ~4° downward elevator for much of the speed range. How is it in game?

The_Jester 12-30-2010 07:35 PM

Fusing
 
Quote:

Originally Posted by BadAim (Post 207675)
Depending on your speed, you'll need to drop at like 30-40 meters minimum in level flight to get the 2 sec fly time to arm the bombs, if your in a dive, you'll need to be higher still. If you used to skip at very low level like I used to, it'll take a bit more practice, but all in all you'll be bombing at much more realistic heights (at least in my opinion).

I don't believe 30-40 meters is accurate for skip bombing on land. I recall watching a documentary regarding the P-51 mustang on either Military or History channel(back when history was about history and not about lorries) where archival footage of skip bombing was displayed. The footage demonstrated a P-51B dropping two GP 500lb bombs from a height of about 15-20 feet at the nadir of a dive. I recall that the bombs did infact explode on the target too.

On another note, I've noticed in the QMB that whenever one changes the map or returns to the QMB menu screen, the markings of all the aircraft have reverted to russian markings on allied aircraft and japanese marking on the axis. Has anyone addressed this issue? If so, sorry for the repeat.

SkyFan 12-30-2010 07:47 PM

2 Attachment(s)
Hi, dear Ernst :)
Quote:

Originally Posted by Ernst (Post 208157)
I think you experienced the new bomb fusing feature

I really did it, but it was few days ago and result was normal. Ntrk-record with two destroyed ships by P-63 is attached here:
http://forum.1cpublishing.eu/showpos...&postcount=147
If you doubt according my ability for successful skip-bombing in 4.10m just watch it and also the next one attached to current post ("SF_Sparr_17_410_complete).
Quote:

Originally Posted by Ernst (Post 208157)
Your bomb did not explode!

Exploded, be sure.
Quote:

Originally Posted by Ernst (Post 208157)
Muahahaha! :twisted:

Really I have to laugh but not you: if you were alert as each pilot must to be, you should note that the text according destroyed target and compteted mission presents in both images, an altitude, speed, direction, time (1:00) are also the same in both images.
In this case it would be easy for you to believe me that both images concern to the same record made in 4.09 long before 4.10s appearance and the target was really destroyed.
But when I watch this record in 4.09m explosion presents at the picture and when I watch the same record in 4.10m explosion became unvisible, but ship sinking.
So, the issue is not in bomb explosion, but in its wrong visualization in 4.10m
It may lead for example to incorrect playback of ntrk-records created in previous versions or incorrect playback of movies in campaigns.

I hope it's clear now?
Best regards :)

P.S.If you still don't believe me, please watch the record "SF_Sparr_27_3ships_complete_409" in each version which you want (4.09m, 4.10m or both) and became sure. I made images just of this record. And additionally to avoid misunderstanding: SF in records name means SkyFan as a mission builder and test pilot, Sparr is the author of further campaign's idea, 17 & 27 - numbers of missions, 409 & 410 - version of the game etc.

P.P.S, Dear Roblex, thank you for explanation.

NN_LUSO 12-30-2010 08:44 PM

Quote:

Question (may be stupid), but this is not normal with PropPitch 100%, to always have the same engine speed (2700 rpm) with 100%, then 90, 80, 70, 60%, I had to reach 50% for 2650tr, then 2500 to 40%.
UP.;)

Ernst 12-30-2010 08:54 PM

Ok, SkyFan. Only a joking. I believe you. Sorry for my bad joke and sarcasm. Salute!

EJGr.Ost_Caspar 12-30-2010 09:25 PM

Quote:

Originally Posted by NN_LUSO (Post 208207)
Quote:

Question (may be stupid), but this is not normal with PropPitch 100%, to always have the same engine speed (2700 rpm) with 100%, then 90, 80, 70, 60%, I had to reach 50% for 2650tr, then 2500 to 40%.
UP.;)

Maybe we should guess, what plane it is? Could be a long night then. :rolleyes:

bolox 12-30-2010 09:58 PM

another little Junkers error

http://i240.photobucket.com/albums/f...rp-nosegun.jpg

torp control box missing in nose gun position of both torp versions of ju88

Tempest123 12-30-2010 10:28 PM

Quote:

Originally Posted by JtD (Post 208181)
Spitfire V was tested by NACA to be in neutral level flight with ~4° downward elevator for much of the speed range. How is it in game?

Hmm, well that sounds about right then. It has a large wing and a lower aspect ratio than a 109 say, so it probably creates a lot of lift, perhaps it is correct. I'll have to research this some more, it's flies fine in Il2, just noticed that since 4.09, it requires more downward trim, doesn't affect it adversely though .

Edit: Yes I just read the NACA report (below) it does indicate about a maximum of about 4 degrees nose heavy trim in cruise flight, and sensitive elevators, so I think DT got the FM right. Just need to fix the Vc cockpit bug ;)

Spit V NACA test
http://mitglied.lycos.de/luftwaffe1/...pit_flying.pdf

NN_LUSO 12-30-2010 10:30 PM

Quote:

Originally Posted by EJGr.Ost_Caspar (Post 208220)
Maybe we should guess, what plane it is? Could be a long night then. :rolleyes:


Sorry,the Yaks planes!!

EJGr.Ost_Caspar 12-30-2010 11:55 PM

I don't know, what numbers are suitable for Yak fighters, but the ones you named, do not sound strange to me. And yes, at a fixed power (throttle) setting, a fixed prop pitch mean stable revolutions (RPM). You must understand, 100% propitch doesn't mean a flat propellar. The pitch is set for a wanted RPM.

I still wonder, what seems so strange to you in this?


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