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-   -   Friday update and discussions 2011-03-18 (http://forum.fulqrumpublishing.com/showthread.php?t=19267)

Heliocon 03-21-2011 12:16 AM

Quote:

Originally Posted by kalimba (Post 236686)
But at this point, we have to admit that what we have seen so far from COD are really bits and pieces...Even the video was made at medium settings with many features turned off...from a Beta version...
And it is very possible that the control pannels are also from a Beta version excluding many "hidden" features available in future updates...
And yes Oleg implemented some DX11 features but was disapointed by the results...So he's holding back for now...
To conclude my taughts, I would say that we are soooooooooooooo speculating about sooooooooooooo many aspects of COD that , though it is interesting to see how some of us forsee this project, as the maker of this video said, we will probably all be very happy with COD at release, and even more happier in few months from now...

SAlute !

Im not complaining, I am simply stating the facts as the devs have said themselves, and to say the game pushes the limits of tech and such when it will be released this month is a lie. Thats all I said, its a lie because it uses an outdated engine. That doesnt mean it will look bad, just that it will not be fully up to date graphics, and therefore to say it is the best thing since sliced bread and has the best graphics possible is simply not true.

Freycinet 03-21-2011 12:16 AM

Well, apart from the graphics, the flight dynamics, the AI, the airplane models, the mission builder, the lighting, the ground models... - what has Oleg ever done for us!?

Heliocon 03-21-2011 12:25 AM

Quote:

Originally Posted by Chivas (Post 236683)
Your still wrong and still posting misinformation. The game engine isn't antiquated because it delayed using an unstable API.

Chivas you need to learn when to shut it, i have never seen a actual point in any of your posts, all you do is whine about others criticisms (yes you whine because there is nearly no substance to what you post, if you actually addressed issues then it would not be a whine).

What exactly did I say that is "misinformation"? My statement about it being "antiquated" while maybe alittle strong was in opposition to a statement saying that it will push the limits of computer technolocy etc, which is untrue. You seem like a person who need to go to school, you never make a distinction between facts and subjective opinions, also please for the love of god actually reference what statement you are refering to when you post, what was I wrong about, that a game that comes out running on an outdated graphics engine is not "pushing the envelope"?

@nearmiss, well I dont know what you are trying to say there, but I also remember you adamently telling me/people that "the only use for tesselation the devs will use is for the planes wheels" (paraphrased) along with other nugets. Again I never said its going to be bad or a disaster, just that its not what others claim it to be.

So we have the record straight:
http://forum.1cpublishing.eu/showthr...795#post233795
http://translate.google.de/translate...ews%2F&act=url

Heliocon 03-21-2011 12:27 AM

Quote:

Originally Posted by Freycinet (Post 236703)
Well, apart from the graphics, the flight dynamics, the AI, the airplane models, the mission builder, the lighting, the ground models... - what has Oleg ever done for us!?

He never did it for us, he did it to make money. Thats how a buisness works, they make software to sell to customers in exchange for money which they use to live their lives. If he gave us all a copy for free that would be doing it for us.

When someone complains about windows do you rattle off a list of windows features and say - what has bill gates ever done for us!?

Freycinet 03-21-2011 12:29 AM

It's ok, you don't get my pop culture reference, no prob.

Richie 03-21-2011 12:53 AM

Quote:

Originally Posted by easytarget3 (Post 236693)
so go with steam version, or is it diferent on steam for canada as well? I will use steam because here in the czech rep. its also april for dvd version.and steam has march release.

Steam for Canada is still April 19.

Skoshi Tiger 03-21-2011 12:55 AM

Quote:

Originally Posted by Heliocon (Post 236702)
Im not complaining, I am simply stating the facts as the devs have said themselves, and to say the game pushes the limits of tech and such when it will be released this month is a lie. Thats all I said, its a lie because it uses an outdated engine. That doesnt mean it will look bad, just that it will not be fully up to date graphics, and therefore to say it is the best thing since sliced bread and has the best graphics possible is simply not true.

Heliocon,

You seem to be getting overly wound up about this.

Oleg did not make DirectX 11, it's a Microsoft product. He does not have any control over it. Oleg has stated that in the development of CoD that DirectX 11 is unstable. All he can do is submit a bug report and inform them of the issues experienced and leave it up to Microsoft to fix up their mess.

In a consumer application like this, stability is the key issue to most people. Just look at the Beta process over at DCS or ROF, (who also by the way dropped DirectX 11 development until it becomes more stable!).

Moaning and complaining and calling people liars is just not conducive to a happy community and frankly life is just too short.

If you don’t think we’ll get value for money and an up to date product, find a Combat Flight Sim that suits your needs. There must be plenty of DirectX 11 ones out there.

Cheers!

Heliocon 03-21-2011 01:03 AM

Quote:

Originally Posted by Skoshi Tiger (Post 236714)
Heliocon,

You seem to be getting overly wound up about this.

Oleg did not make DirectX 11, it's a Microsoft product. He does not have any control over it. Oleg has stated that in the development of CoD that DirectX 11 is unstable. All he can do is submit a bug report and inform them of the issues experienced and leave it up to Microsoft to fix up their mess.

In a consumer application like this, stability is the key issue to most people. Just look at the Beta process over at DCS or ROF, (who also by the way dropped DirectX 11 development until it becomes more stable!).

Moaning and complaining and calling people liars is just not conducive to a happy community and frankly life is just too short.

If you don’t think we’ll get value for money and an up to date product, find a Combat Flight Sim that suits your needs. There must be plenty of DirectX 11 ones out there.

Cheers!

Dude learn to fricken read, thats what forums are for. Go back a few pages and find the post I originaly responded to, or do I have to link that also because your too lazy to read before replying?

recoilfx 03-21-2011 01:04 AM

Quote:

Originally Posted by Heliocon (Post 236657)
Well yes and no. The reason the clouds and water are behind is because the tech that would allow them to really push clouds and water graphics are dx10/dx11. Dx11 for direct compute (physics), and differed lighting along with other lighting and particle effects that are in dx10 (but much improved in dx11), which could greatly reduce the burden on rendering these elements.

DX11 is not a niche market, there was a huge thread/argument about this last year and I made a prediction back then about market share and cards, which was that by 2011 win7 64bit would be the primary OS and that dx11 card market share would skyrocket at the end of 2010 and for the first half of 2011. Months after and even now, steam 100% backs this up and at the current rate in 6 months dx11 may even be the majority (by % increase last month out of the 15 cards that had the strongest % growth in market share, 14 of them were DX11 and represent probably around roughly 8%+ growth for dx11 card market share last month alone).

DX11 isnt only a rendering path, it has a lot more to it which makes it far better then dx10, alot of that is it is made to work in sync with multicore cpus/multi threaded apps. It has a new shader model which gives alot of new features (shader model 5, dx9 = shader model 2).

Also crysis is consolised to hell and back, thats why it has no dx11 on release, in its video settings there are 3 options, gamer - advanced - hardcore and there are literally no descriptions of even what each setting has in it... The tutorial uses console gamepad button instructions etc etc. Also the engine looks worse then the original crysis did.


We are in the first half of 2011, the game is releasing in 2 weeks, with DX11 market share still <6%. So if Maddox really pushed for DX11, they are sacrificing their time for that 6% instead of the remaining 94%. This is the same exact reason why Crysis 2 got scaled back, they got burned for pushing too hard on the first one. I'd have to disagree with you on Crysis 2 looking worse than the first one, but let's at least agree to disagree on that one.

Also, how will DX11 sky rocket? The rate of change is more or less linear, from 0-5%. If anything, history indicates most changes are linear, not exponential according to the steam graphs.

Sandy Bridge is not DX11, Llano won't be out till end of this year, Ivy bridge next year - all the mainstream DX11 parts will need time for uptake too.

Also, I have not heard of a single game released/being released that's heavily based on DirectCompute. The development started 5 years ago, reality will not have allowed this to happen.

What's important is that the engine is built to be scalable - that's what future proofing is, and if that's the case, I'd agree with Maddox' assessment that this is THE next-gen engine. DirectCompute, tessalation, shaders can be added when the return of investment seems solid.

Having DX11 currently on CloD will not make it better - from the released screenshots and videos, this game suffers from polish and optimization. Having one more item on the list will further deteriorate the quality of this game.

Unfortunately we have to accept the realities of our flight sim niche market. We don't have 300 men team working on a single game. Beggars can't be choosers.

Heliocon 03-21-2011 01:31 AM

Quote:

Originally Posted by recoilfx (Post 236719)
We are in the first half of 2011, the game is releasing in 2 weeks, with DX11 market share still <6%. So if Maddox really pushed for DX11, they are sacrificing their time for that 6% instead of the remaining 94%. This is the same exact reason why Crysis 2 got scaled back, they got burned for pushing too hard on the first one. I'd have to disagree with you on Crysis 2 looking worse than the first one, but let's at least agree to disagree on that one.

Also, how will DX11 sky rocket? The rate of change is more or less linear, from 0-5%. If anything, history indicates most changes are linear, not exponential according to the steam graphs.

Sandy Bridge is not DX11, Llano won't be out till end of this year, Ivy bridge next year - all the mainstream DX11 parts will need time for uptake too.

Also, I have not heard of a single game released/being released that's heavily based on DirectCompute. The development started 5 years ago, reality will not have allowed this to happen.

What's important is that the engine is built to be scalable - that's what future proofing is, and if that's the case, I'd agree with Maddox' assessment that this is THE next-gen engine. DirectCompute, tessalation, shaders can be added when the return of investment seems solid.

Having DX11 currently on CloD will not make it better - from the released screenshots and videos, this game suffers from polish and optimization. Having one more item on the list will further deteriorate the quality of this game.

Unfortunately we have to accept the realities of our flight sim niche market. We don't have 300 men team working on a single game. Beggars can't be choosers.

Just for the record here about your post:
1. Your numbers I guess you pulled out of your backside, which makes it super funny when you say dx11<6% because you have absolutely no idea do you? Feb data, highest % share of market graphics card used is ATi Radeon 5770, with a 7.22% market share and a +0.5% share increase from Jan->Feb which meanes this one single card alone is higher then your claim for total dx11 cards. Following is 5850 with 4.48% share and then 460GTX with 4.6% share. So that means those three cards alone make up about 16%-17% of the market share... = FAIL
http://store.steampowered.com/hwsurvey/directx/

2. I dont care if you diagree or not, crysis 2 engine is worse than crysis 1 in the majority of areas. It doesnt matter what your opinion is, go youtube the comparisons. You can wish away the fact that they reduced the draw distances, or changed and removed lighting features in the game.

3. I love how oyu bring sandybridge in here, you do realise thats a CPU not a GPU? Really... thats sad, your making yourself look very silly. In fact, dont ever post about computer hardware again for your own sake because not only are you confused about what is and is not related to DX11, but you dont even seem to know what Direct X is...
Also incase you have completely fooled/confused yourself and you are thinking about the onboard gpus for SB cpus, they hold less then a 1% market share and will not gain any share in desktops. No one wants a onboard gpu for gaming, the target market is laptops and low end pcs. But no components are DX11 other then GPUs, so = fail

4. A game being heavily based on directcompute? Really.... after 4 fails without a win do you get to call in a failstrike? o.0
Do you even know what direct compute is? How would you base a game off it? Maybe its because you can base a game on direct compute and that is never what it was designed for?

5. Yes they can be added, I never said they cant. When they are added and integrated and running well then it will be a cutting edge next gen engine. But currently at release it is not, and thats the reality of the situation as you put it.

This forum seems to love cognitive dissonance: This game will have the best graphics ever in pc history, it is pushing the envelope and is SO good no ones computer can max it out!- Stop whinning, there a 20 person dev team, how can you expect them to implement new cutting edge tech and features when they have a shoestring budget???

-Also its rather stupid to just look at the graphs like you did then make silly statements, because if you looked carefully/critically you would of noticed that its on a scale from May 2009 - May 2010 for gpus and 2008-2010 for cpus.
-Also the DX11 features I mentioned make the devs work easier not harder, thats part of the reason dx11 is good.


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