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-   -   Daidalos Team's Room -QUESTIONS AND REQUESTS ONLY - For 4.11 (http://forum.fulqrumpublishing.com/showthread.php?t=18260)

JAMF 03-17-2011 04:37 PM

Maybe it would be possible to have a look at the clipping plane from the P-38 cockpit, to see if it could be tweaked? Even a tiny bit would be nice,

csThor 03-18-2011 07:01 AM

Quote:

Originally Posted by PatrickRus (Post 235280)
Also, it would be great if you updated Dgen and Ngen. Newer planes and more options/variety would be awesome.

DGen and NGen are external developments by Starshoy who hasn't been seen for years now. Nobody else has the source code so Daidalos can't do anything with this program. Sorry.

_RAAF_Smouch 03-18-2011 08:31 AM

Quote:

Originally Posted by MD_Titus (Post 234945)
the large desert airfields should be entirely flat, rather than just having a runway strip somewhere on them, marked with a white T that is nigh on impossible to see unless it has been marked with the fire objects.

Use the blind landing beacons??

If you know where they are, the relative runway heading, all you need to do is aim to about 1500ft (500m) at the outer marker and 500ft (150m I think) at the inner marker and you can't go wrong.

MD_Titus 03-18-2011 10:39 AM

That's not really a solution tbh. Did gladiators have blind landing systems and would they be used in daylight, or even when you are on the ground trying to find where you can take off from without propping the plane?

mcmmielli 03-18-2011 07:48 PM

My requests:
- MS-506/508 (flyable, we have germans, britshs, americans, japaneses, russians, italians, and other planes, but no franch planes flyables)

- and two more french planes (one fighter and one bomber) for your choice:
Caudron C.714
http://www.sci.fi/~fta/ca-01m.jpg
Dewoitine D.520
http://www.ww2incolor.com/gallery/al..._520.sized.jpg
Arsenal VG-33
http://www.avionslegendaires.net/Images/Gvg33.jpg
Bloch MB.151/152/155
http://www.airwar.ru/image/idop/fww2/mb155/mb155-3.jpg
Potez 630
http://frenchaces.pagesperso-orange....g/pt630_ph.jpg
Amiot 354
http://www.airwar.ru/image/idop/bww2/leo45/leo45-4.jpg

-Breda Ba.65:
http://upload.wikimedia.org/wikipedi...BredaBa.65.jpg

-More jets:
Gloster Meteor F-1/3 (must needed)
DH.100 Vampire
Nakajima Kikka
Ryan FR-1 Fireball

- IK-3 (I remember the model of this plane made by Zimbouer maked for IL-2)
http://www.airwar.ru/image/idop/fww2/ik3/ik3-3.jpg

- more two or tree early planes for your choice:
IK-2
http://upload.wikimedia.org/wikipedia/en/0/0d/IK-2.jpg
P.7
http://fallweiss.fm.interia.pl/pzl%20p.7c.gif
D.500/510
http://www.aviastar.org/pictures/fra...ne_d-500_1.jpg
P.24
http://www.haf.gr/el/mission/weapons...es/pzl_p24.jpg

-More germans guiede bombs
Blohm & Voss BV 246
http://www.preservedaxisaircraft.com.../BV246NASM.jpg

-More Germans fighters:
HE-100 (Must needed)
http://upload.wikimedia.org/wikipedi...00D_colour.jpg
HS-123
http://www.warbirdsresourcegroup.org...es/hs123-3.jpg

- P-36 (flyable)


Sorry for my english.

Drakor 03-18-2011 10:04 PM

My request is the One thing that would be truly useful for us keyboard nubs...

A scalable input setting for the keyboard- IE:
Let's use the arrow keys as ailerons, and elevator controls for this example.

You press down, and you pull back on the stick- 100%.
You press up, and you push forwards on the stick- 100%
Left, Pull left- 100%.
Right, Pull right- 100%.

What about a control set up like throttle Plus, and Minus?- IE:
Let's use Numpad + and - for this example.

You start at 100% Input.

You tap Numpad - five times- and instead of pulling 100% back on the stick- you pull only 75%.

No 105/110% (So as to not give any advantage to us keyboard nubs) and no 0% (So certain non-attentive ones of us *cough, me* never accidentally disable our controls. xD)

This would allow us keyboard disab- Err 'Dedicated' players a lot more control over our airplanes then the current system- which is flying by Trim, and full stick pulls.

Best of all- if you added this to both this- and later on IL2:CoD, you might be able to add a minor increase to your market for it... *Subtle almost bribing hint* 0:]

kaix12 03-19-2011 07:51 AM

We must have the Gloster Meteor F-1/3 :mad:
we have all these other jets that came after ww2 or didn't take part in it (yp80,mig9 etc) and ones that didn't exist or were prototypes (heinkeil lerche, go-229, me262hgii etc) but not the only allied jet in allied service during he war!

kennel 03-19-2011 08:29 AM

Quote:

Originally Posted by csThor (Post 235552)
DGen and NGen are external developments by Starshoy who hasn't been seen for years now. Nobody else has the source code so Daidalos can't do anything with this program. Sorry.

So what can be done? & this is a serious topic, developers produced BOE & Ostfront. We have had Italian dgen campaigns produced, third party patches have combined all of the campaigns ect.

Team Daidalos have done brilliant work, the fact that it cant be incorperated into dgen is very disapointing. Paul Lowengrin is still doing amasing work with DCG, has it been considered to use his program instead of Starshoys dgen or maybe look at what Rowans BOB has achieved?

Not everybody likes flying online, not everybody has an internet conection capable of good online play.

So what can be done for the offline simmer?

csThor 03-19-2011 09:25 AM

Disclaimer: The following is my personal opinion. It's not the official stance of Daidalos (if we even have such a thing WRT this problem :oops: ).

I am playing offline, too. Exclusively. I don't like the way online games are set up, their insane fighter fixation and the lack of historical accuracy. Which is why I stick to offline gaming.
Now when it comes to campaigns a lot of people praise DCG. I understand their fascination but I do not join the chorus of praise here. In fact neither DGen nor DCG are what I'd consider a good and accurate campaign within the confines of Il-2. One does too little for immersion and is too clumsy (DGen), the other does too much and and also does things I consider cardinal sins for a historical campaign (DCG). I greatly prefer solid handmade campaigns of short duration, with an adequate storyline and the right details to make them immersive.

But besides that issue (which is totally personal and not representative) it's a little bit tricky in a different way. I am wary of simply exchanging DGen with DCG since I do not know what exactly was the deal between Starshoy and Oleg when DGen was developed. It may be legally questionable to simply remove DGen from the equation ... this is a consideration we have to keep in mind. So what could be done is adding little bits and pieces to make life easier for Paul Lowengrin (if he wishes). I don't know how much time he wishes to spend with Il-2 anymore (now that CoD is close to release, and I remember comments by Paul that he doesn't wish to add much more due to real life issues). I think it should still be up to each player to separately download and install DCG if he wishes ... that option is always available. But to give DCG a major rework, to go over all the campaigns and redo them where necessary is a task that is probably too time consuming (and not really a task for Daidalos, if I may say so) at this point.

kennel 03-19-2011 10:18 AM

What frustrates me is TD creates all these new aircraft & the only way they can be used is either in static campaigns, single missions, DCG once updated or by using "what I must not speak of" in conjunction with Dgen.

Will the new triggers being worked on ad some dynamism to static campaigns?


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