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Exactly, this is why experience and the centre line of the aircraft are more likely to help you as you gain more confidence with dogfighting, particularly with deflection shooting.
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people want to have the gunsight in front of them? why don't you use SHIFT F1?
or put the cockpit view out... you can't pretend play in full reaity and be assist! stop whining... the gunsight is realistic... then or you lower the realistic setting...or buy a trak IR or ajust your position with the mouse! you can drag left or right by pressing the scroll button and the right or left click! what will be the other post? add dammage done by ammo becaue kill a plane is too hard? please.... set the realistic setting lower and train to fly and shoot...later you put setting more and more realist. or a good idea... go to WOP and enjoy arcade game! |
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Yep works nicely. |
+1 for the return of the old and non zoomed shif+f1 lean for non Track IR users. Zoom would be controlled separately then, and there isn't a need to have the whole cross hair visible on that newer shift+f1 position if that's need to keep the pilot straight, just a compromise between centered seating and completely leaning left so you can still aim.
Btw, I guess things were pretty decent on 1946 as they were. |
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Another problem is that the gunsight is not presented properly. It should be square on to the right eye and angled to the left eye. That binocular view can't be simluated either and IMHO it favours the 'left eye' view, so the angle off and the amount you have to move your head is too great even if we accept the fact that we have to move our head at all. Its too far off centre to represent what the pilot really had to do. The real situation is that the head did not have to be moved much at all, if any. What kind of stupid obstacle would that have been to give a man fighting for his life? Lean way to the right and try to pick up the reticle while losing all other SA? They were a lot smarter than that. |
Perhaps the binocular view seen through the sights as suggested by Lixma could be created as a mod rather than hope the developers would produce it as an option. I would certainly use it as I think it is the best representation of the way the sight would work IRL that can be got on a computer screen.
In fact there are a number of contentious issues that might be solved by creating mods, an obvious one being the correct rev counter with the bouncy needle versus the steadier but incorrect electrical variant. |
+1 give us our old IL2FB gunsight view and stop this kind of sadistic experiments!
I use TrackIR 3 without 6DOF, if my problem is solved by buying TR5 (or my installing 6DOF) then this is crap, just fix the frigging thing and do not make me go to the computer shop to buy hardware in order to fix my problem... ~S~ |
Yes, they should fix it. They did so many things correctly but unfortunately not this one.
My fear is that they fear that if they implemented the gunsight as Lixma presented which would be correct, many people would not understand why it has to be this way and then spam the forum with their complaints about "unrealistic" gunsight even though it would be more realistic than what we have :evil: |
But at the end it is a game, which is considered to be a simulation.
That means a game like this should try to hit the thin line between a real simulation and a game...at the end we all playing this for fun. If players, me aswell having trouble to get a target correctly into the revi, and start getting frustzrated about it,...and i guess that point is already reached for some...,a game dev should really seriously think about to add an option like we had in Il2-1946 (shift+F1). Add it to the "Realism Option" or whatever but pls dont make the players suffer under it. TrackIR is a great software/hardware,but it shouldnt be a requirement to fly that game properly. The seatbelt option is just useless, as u cant follow your oponent and it is by very far unrealistic. So yes, pls add or substitute the classic shift+F1 (Il2-1946') gunsight view. |
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