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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-10-22 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17054)

Goanna1 10-24-2010 01:03 AM

Artistic, Amazing and very beautiful--
Congratulations and cudos to Oleg and his team

zapatista 10-24-2010 01:04 AM

Quote:

Originally Posted by Oleg Maddox (Post 191910)
Just to show that the work over lighting tuning is still there... and due this tuning was changing textures.

So finally you all will get really close to photo realistic picture.

oleg,

that picture looks very very good indeed ! and very nice detail in the scenery seen from lower level altitude (like the other shots from last week, but they were in clearer light).

the in cockpit shots are amazing, bellisimo, magnifico !! pretty stunning detail and realism, the dials and controls look so real its like we can touch them ( and with clickable switches we can :) )

thanks for all the effort and hard work, it's all coming together now it seems !

Spinnetti 10-24-2010 01:46 AM

Love the picture details, HATE that I can't see the pilots arms and legs.. Do Ghosts fly these? When I fly, I can see my arms and legs, why not in game?

Splitter 10-24-2010 01:58 AM

Quote:

Originally Posted by Spinnetti (Post 192403)
Love the picture details, HATE that I can't see the pilots arms and legs.. Do Ghosts fly these? When I fly, I can see my arms and legs, why not in game?

As was said a couple Fridays ago, many of us don't care if you get what you are asking for as long as we can turn it off :).

I want to see the plane, not the pilot. And besides, Oleg doesn't have a computer generated foot the size of mine so looking down and seeing a little size 9 would totally kill the immersion for me :grin:

Splitter

tityus 10-24-2010 02:03 AM

Nice Cockpits. Very immersive I can barely wait to hear about devicelink and the possibility to use it to feed data to real/physical gauges.

Another question:

Usually in games, users who lower their resolution and opt for using poorer visuals have the advantage of discerning non-scenery elements more easily than those who go the high end road. Is anything planned on SoW to minimize that?

té mais
tityus

Blackdog_kt 10-24-2010 02:16 AM

Quote:

Originally Posted by Skoshi Tiger (Post 192391)
I found a copy of the MKII Spitfire pilots notes on Zeno's war birds (close as I could find to a MK I)

There is very little said about adjusting mixture except for the pre-start (Mixture Control -RICH), engine test(test cruse power (WEAK mixture) followed by maximum boost (RICH)), and pre-takeoff (Mixture Control - RICH) checklist. Then two paragraphs use WEAK mixture for maximum range and endurance.

The description of the control is as follows
--------------
14 .
Throttle and mixture controls - The throttle and mixture
levers (10 and 11) are fitted in a quadrant on the port
side of the cockpit . A gate is provided for the throttle
lever in the take- off position and an interlocking device
between the levers prevents the engine from being run on
an unsuitable mixture .
Friction adjusters ( 8 ) for the
control s are provided on t he side o f the quadrant.
----------------

I guess the pilots had enough on their plates as it was.

I was never quite happy with the mixture in IL-2 which was basically wait for the brown smoke to start coming out and then drop the mixture one step.

Cheers!

That leads me to believe they had automatic mixture systems similar to the ones found on US aircraft (i know for a fact that later Spits did have it, but i didn't know it was available to the early ones too). In these systems, the lever locks at the pre-determined positions and then the automatic system takes over, leaning for best fuel economy when you place it on "weak" or for smoother engine operation when you place it on "rich". That is, even when you leave it alone it's working in the background, especially if you change altitude.
In a manual control system the lever travels the full range without having any pre-determind notch, each movement of the lever affecting the mixture. Any change of altitude means you'll have to manually readjust it.

If i was to say it in a better way, in the manual system the lever directly affects the fuel flow while in the automatic system the lever selects between two different presets for automatic leaning (normal/economy).

It's actually the non-automatic systems i'm wondering about for the reasons i described above: the RPM gauge doesn't provide enough of an indication due to the constant speed prop and i don't know if there's any EGT instruments to provide an alternative aid to leaning manually.


Quote:

Originally Posted by Spinnetti (Post 192403)
Love the picture details, HATE that I can't see the pilots arms and legs.. Do Ghosts fly these? When I fly, I can see my arms and legs, why not in game?

Because then with our virtual hands in the way we might be unable to click the switches i guess. I wouldn't mind having the pilot in the cockpit, as long as i could turn him off if i need to click on the fuel selector switch before jettisoning my drop tanks. ;)

Hunden 10-24-2010 04:49 AM

Quote:

Originally Posted by Spinnetti (Post 192403)
Love the picture details, HATE that I can't see the pilots arms and legs.. Do Ghosts fly these? When I fly, I can see my arms and legs, why not in game?

I felt the same a year ago then I came to relize Oleg knows best. How would you model the movement of the arms and hands when there flipping swithes, turning knobs and the such. Wouldn't be a problem with the left hand on the trottle for example. But other movements would have a delay or be ignored.....

speculum jockey 10-24-2010 05:25 AM

Quote:

Originally Posted by Spinnetti (Post 192403)
Love the picture details, HATE that I can't see the pilots arms and legs.. Do Ghosts fly these? When I fly, I can see my arms and legs, why not in game?

What's with all the people out there who want to stare at virtual pilot's crotches instead of the beautiful cockpits, planes and scenery? When you fly a real plane you can already see your arms and legs in your peripheral vision. They don't need to be added to the game because they are already visible.

If you can't live without gratuitous crotch-shots, follow these instructions.

Step #1: Take a photo of your crotch (or a stranger's if you prefer).

Step #2: Print the photo of the crotch.

Step #3: Cut the outline of the crotch out from the rest of the photo.

Step #4: Paste the photo of the crotch on to the bottom of your monitor.

VOILA!!! You can now see legs at the bottom of your screen.

Freycinet 10-24-2010 07:34 AM

Quote:

Originally Posted by Zorin (Post 192397)
Ok, but underneath it reads "Stetlungsanzeige", but it should be "Stellungsanzeige". Duoble l.

+1.

I really fear that stupid spelling and grammar errors will undermine this seemingly great sim.

It appears to be the weak spot of all sims coming out of Russia, with the possible exception of the DCS series...

SaQSoN 10-24-2010 08:02 AM

Quote:

Originally Posted by Freycinet (Post 192428)
It appears to be the weak spot of all sims coming out of Russia, with the possible exception of the DCS series...

I wish, you could read Russian and understand what actually is often written with Cyrillic in many games (and even sims), coming out of Europe or USA. :cool:

Believe me, a few mis-spelled letters in BoB cockpits is nothing, comparing to that.

PS Besides, I am sure, Maddox will fix such spelling errors, whenever you point to them. It is not possible to know everything and that is what testers and community is for.


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