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-   IL-2 Sturmovik: Birds of Prey (http://forum.fulqrumpublishing.com/forumdisplay.php?f=132)
-   -   Suggesting to devs (http://forum.fulqrumpublishing.com/showthread.php?t=8616)

haitch40 08-31-2009 04:00 PM

join my local flight club? how do i afford that flying is expensive

BeaverCompany01 09-01-2009 02:57 AM

up aileron on the side of the stalled wing would aid in recovery in addition to your steps above.

The Few 09-01-2009 05:52 AM

Quote:

Originally Posted by haitch40 (Post 94440)
join my local flight club? how do i afford that flying is expensive

Lobby Obama to create a global stimulus package!;)

Davidray 09-01-2009 03:58 PM

Hello and congratulation for the game , I downloaded the demo on the PSN and it blew my mind.


This is to late for requests so I ask you if it is possible to have the lock on camera in the "simulation mode" (X in the aviator configuration), I'm a huge fan of the simulator but it is juste too hard to see where the targets are (particulary the ground targets and the main targets) so I hope it is an option in the final game (with no HUD at all and the simulator physics , the "lock on" camera would be just GREAT.


Thank you.

fuzzychickens 09-01-2009 09:19 PM

Since I'm not finding this discussed in this thread, I'll add that the "ON/OFF" AV8R rudder needs to be fixed on the ps3.

fuzzychickens 09-01-2009 09:23 PM

Quote:

Originally Posted by BeaverCompany01 (Post 94578)
up aileron on the side of the stalled wing would aid in recovery in addition to your steps above.

If you are spinning, aileron in either direction is useless, the control forces are cancelled out either way because the wings are traveling in opposite directions.

Kaminari 09-02-2009 09:24 PM

My main gripe is the lack of a toggle option for the freecam (both in external and internal views). Holding the right stick button to turn the camera around is a real chore.

towman 09-04-2009 01:18 AM

Quote:

My main gripe is the lack of a toggle option for the freecam (both in external and internal views). Holding the right stick button to turn the camera around is a real chore.
100% agreed, whoever made the decision to need to press down R3 to look around did not really played the game, most of the time I "step into" the rudder instead of looking around, please change this one of the shoulder button to toggle free look.

-or-

Make pressing R3 a toggle so we don't have to keep pressing R3 down while looking around, with a visual cue for which mode the right stick will operate (rudder+throttle or free look) after the toggle. So default the right stick should act as rudder+throttle, press down once to toggle free look (some kind of icon displays on the corner of the screen indicating activated free look), press down R3 again to return to rudder+throttle. This would fix two problems right away:

1. There is no indication what will happen next after I pressed and held R3, will I look up, or chop the throttle? No feedback what so ever, will I look around or rudder left?

2. Almost impossible to control the free look accurately when we have to keep holding R3 down, also bunch of time R3 disengages while I'm trying to look back halfway through the motion (because I let some pressure of the right stick while trying to look back).

-or-

Fix the Av8or-03 stick, so we can have analog rudder!

Thank you!

Smudgyboy 09-04-2009 09:16 AM

... again an option to switch controller config, so many games don't have this and worse they use the front trigger (PS3) as a throttle which crap.

I guess Sony developed this gamepad and were really pleased with the trigger buttons they thought everyone MUST USE THEM no matter what!

..steps down off box.

Thank you.

bboyneko 09-04-2009 06:21 PM

I agree 100%, the free look HAS to be fixed. It's very important in a flight combat game to be able to scan the sky around you for bogey's, plus it's pretty to looka round and adds immersion. Toggle the R3 please or something to that effect.


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