Pursuivant |
01-09-2014 05:35 PM |
Quote:
Originally Posted by ElAurens
(Post 513078)
China.
Nuff said.
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Which part? There's a heck of a lot of China to model!
It's also a bit trickier to get right because in addition to the massive development which has taken place in China over the last 30 years, during WW2 the Chinese breached levees along the rivers as they retreated, leading to a lot of flooding that isn't shown on immediate post-war maps.
Related to that, parts of China have wet and dry seasons, so maps of riperine areas during the wet season would look very different from the same map during the dry season. (Technically, this is true for other maps as well, for example, a map of Russia during the spring thaw should have the rivers at a higher level, with flooding along bottomlands.)
Next, the landscape of China can be very diverse, and IL2 maps are quite limited in the number of textures they can use.
And, finally, there aren't a whole lot of good, Oriental/Chinese objects or buildings in the game, so any would-be China map-maker would also need to research and create things like walled 1930s era Chinese villages, Chinese temples and pagodas (different from Japanese), Chinese city objects, etc.
My ignorant guess is that places like Hong Kong and Formosa would be easiest to model in terms of getting the water features right, but you'd have to do a lot of editing of SRTM data as compared to WW2 era maps to scale the urban area down and to get the coastlines back to their 1930s configuration.
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