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On pg 91 of the book Messerschmitt Bf109A-E by Radinger/Schick
Performance: @ 0km - 460kph 1km - 480kph 2km - 500kph 3km - 520kph 4km - 540kph 5km - 555kph 6km - 555kph 7km - 550kph Other data is also shown, ie Flight Limits, Range, Engine Performance at ground level and at altitude. On the Inet, Auszüge aus Flugzeugdatenblatt Bf 109 E-1, E-3 nach L.Dv.556/3 http://www.rolfwolf.de/daten/E4/Emil.html |
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Where in that Spitfire Performance chart does it say the 109 does 560kph at S.L. (350 mph) and which 109 variant? I see:- BF109E Hochste Waagerechte geschwindingkeit, Flugzeughandbuchn 16 December 1939: 287mph/459kph Bf109-E1 Nr 1774, 1.3ata, Bayerische Flugzeugwerk, 26.4.38: 302mph/483kph Bf109-E3 Nr 1792, 1.3kg/cm2, Messprotocoll vom 16.2.39, Mtt A.G. Augsburg:290mph/464kph 500kph according to the Kurfurst site text is the E-3 (Spitfire performance gives the E-3 as 290mph/464kph). The Blatt 6 for E-3 actually shows a corrected 487kph after the test result of 485 using an underperforming engine. The Swiss result for the E-3 is around 470kph and the Kurfurst site uses the assumption that the appropriate supercharger gear was not used to suggest that the result was lower than it should be. The French result shows approximately 487 at ~250m. My only point is that the specific E model/Engine/Propeller etc should be clear along with the most important question - just which 109E-1 and 109E-3 configurations is CoD supposed to be giving us? |
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Seriously - let's face the fact that the project got too long, they restarted it too many times and then the people funding it forced it out on the market a year before the developers where ready... So what do we as the small simulation community earn by "punishing" the team for that? Sure, they have probably made a lot of bad decisions to end up with a half finished product when the publisher pulled the blanket - but really, I spent $50 yesterday buying iRacing just to try it. That kind of money is not the end of the world, it it? It would be another thing if my new Audi would just break down and Audi said: "Sorry, we where forced to release it before it was done...". In this case let's be a bit forgiving with the poor sods over there in Russia working their asses of to continue delivering WWII simulators. How many others are there? |
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British document states following numbers (quoted as German sources) - mph at SL: Bf109 283 (465kph) Hurricane I 246 Hurricane II 268 Spitfire I 282 Not sure how accurate and helpful they are as no information about engine version / MFP and rpm is provided other than corrected BHP at FT height which is 950 for the 601, 965 for Merlin III and 1075 for Merlin XX. Sounds about right for A-1 at SL, 1.35ata at 2400 rpm though. |
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Issue!
The only thing I would like to see with all the great data is that they create all the possible variants in development so that us dedicated server creators can progress an awesome online conflict. Also one twin engine fighter bomber would have been ideal. So I am hoping that they are reading this thread because it connects 90% of what this community saw in the pre-production of Cliffs of Dover and I would hope that in the patch they fix all the major graphics issues.
If it is dead on arrival then release the SDK so that this strong community can fix it and make this game and era one of the best. I am sorry I bought the game for the BoB not BoM. However if they keep patching and fixing up until the release and they fix FM and DM and also finish 2 more RAF planes like wellington and beaufighter Then I will be happy and purchase another game for them. If they don't that would really STINK!:confused: |
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skål |
:-P I love these "the machine is underpowered" seances. :razz:.
Rumors not have to be true. They must be precise. Regards Varrattu |
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