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Great work!
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in hotel, every hostile NPC will become friendlly. This is due to the fact, that clothes have a kind of priority rank system. Quote:
which do not function properly :( Quote:
this green coat. |
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But finding clothes lying around is much, MUCH better than having to put someone out of action just to find some clothes.:grin:
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I will check if he does not turn hostile if he's wearing the suits I placed on the beds (embassy agent suit). Update:// The same effect with the embassy agent suit. The traitor does not turn hostile after the meeting. It seems that the internal rank of hotel guards and embassy agents are the same or the latter is even higher... See attached pic as a proof ;) |
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1st: It's realistic 2nd: MoT has this feature 3rd: DtS bases partially upon the Hitman serie and Hitmans has also this feature I like it and I'm glad you like it too... |
In "Embassy", Volkov, unlike his anonymous counterpart in "Hotel", is hostile even when you're dressed as an agent. This is unlike "Hotel" where the traitor actually falls for your guard disguise.
My theories of this are: 1. I don't see why a bunch of armed guards are in a hotel. Are they MI5 or something, because they seem to be increased security because of the diplomat's presence... 2. The guards were obviously hired by the diplomat to protect him before and after his meeting with the traitor. 3. Because the guards were assigned to protect the diplomat, the traitor can't tell the difference between a real guard and an impostor (Strogov). 4. This doesn't apply to "Embassy", where the agents were assigned to protect the traitor (Volkov). 5. Because the agents served as Volkov's bodyguards, Volkov would know who's who, explaining why Volkov can still attack Strogov on sight even if he is wearing an agent's suit. |
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Do you mean, I should replace the suits on the hotel beds with hotel guard suits? |
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