Quote:
Originally Posted by zapatista
(Post 486541)
yes, and many of us here wanted that grand vision of the SoW series to come to life, and the current CoD already gives a good indication of the many other elements that are included that are taking it beyond being "a simple flightsim". we dont want it to become a 1e person shooter, or a ship sim, but having some control over some ground vehicles and ships was a truly visionary leap forward that would really set the sim apart (and other developers are also working in that direction). we also need the dynamic campaign engine to let servers run 24/7, and a gradual implementation of the dynamic weather system etc
one of the most recent sukoi posts provided here by podvox however indicates that the "new manager" they are about to put in charge is appealing to the financiers because he is arguing for a "simple flightsim" (without many of the expanded elements oleg was working on) and that he will dumb down the whole SoW series.
to do this at a time when they just solved the main problem with CoD/BoM would be the largest act of managerial stupidity ever committed. it is not a problem if they halt further work on those elements, and reassess them in 6 or 12 months time after BoM is released, but to actually cut them out now and completely remove them for the sake of a few short term slaps on the back by the same senior managers who created the problem in the first place (by them not seeing that oleg as part time manager didnt control the project well enough) would be a total folly. what we need now id for BoM to be released soon with many further fixes of the old unfinished elements (like AI behavior and commands), and release a well rounded product that will regain 1C-SoW's reputation
for ex luthier indicated the AI aircraft routines and AI commands needed a total rewrite of the code which would take many months, and couldn't be sorted out with a short term quick fix. so will the new trabant-managers for the sake of simplicity also remove the elements like AI pilot experience and bravery elements that were built into the advanced AI routines by oleg ? will we end up with generic bland AI that has a uniform behavior and response ? i really hope not. similarly if the sim is currently designed to allow for some limited ground vehicle control (tank/trucks etc), why not leave that element in and let the community expand on it in its own way instead of removing it completely ? similarly if there is already a limited ability to control AA flak units or guns on tanks (we have seen screenshots of this), leave it in ffs and dont just remove it.
i really hope the russian users are as concerned about this as we are, or we'll end up with a bland dumbed down empty soulless world with a few pretty objects and a limited perpetual airquake scenario, what a waste that would be after all the hard work that was already put in all those previous years.
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I agree it would be a travesty to dumb down the development plans and make it just another 'also ran' or 'me too' combat flight sim. It was always intended to take us forward, not stand still or even go backwards.
But are 1C listening? Are they even reading this, tucked away in the Pilots Lounge of a forum for a game they have already stepped away from? I doubt if they even come here now.
If they laid out their roadmap for SoW, even at top level with general scope, I think the community would go with it, at least knowing the plan. There doesn't even have to be a fixed timescale, just a declaration of intent. At the moment we are expecting 'the sequel', "CoD on the Eastern Front with some more fixes". What with that and the speculation on the sukhoi forum about a new manager its not surprising that we are sceptical about where the future lies. There isn't even a forum for games under development.
I do have to correct you on one poiint though zapatista, "having some control over some ground vehicles and ships was a truly visionary leap forward " is not a visionary leap forward at all. It has been in Aces High for over ten years. And it is a great addition.
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