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-   King`s Bounty: Warriors of the North (http://forum.fulqrumpublishing.com/forumdisplay.php?f=206)
-   -   Bugs Thread (http://forum.fulqrumpublishing.com/showthread.php?t=35325)

hotfix666 11-02-2012 04:33 AM

when I start a new game sometimes, I see new enemy groups on first island. (that shall already was same enemy everywhere and not 4 black knights in a enemy amry) and sometimes certain enemies impossible win over unless you have some spells

Csimbi 11-02-2012 04:36 AM

"Guardian" award - While the hint appearing above this award says that this award gives resistance to all types of damage, it actually does not give any resistance to 'glacial' and 'astral' damage.
It was fixed in my extended awards mod. Those that want the fix without the modifications can apply the same fix by looking at the included medals.txt.

In addition, none of these LUA functions appear to work:
Game.MessageBox(...)
Game.InvokeMsgBox(...)
Game.Log(...)
Game.atom_getpar(...)
Plz fix.
Thank you!

camelotcrusade 11-02-2012 04:45 AM

Quote:

Originally Posted by Csimbi (Post 476430)
"Guardian" award - While the hint appearing above this award says that this award gives resistance to all types of damage, it actually does not give any resistance to 'glacial' and 'astral' damage.
It was fixed in my extended awards mod. Those that want the fix without the modifications can apply the same fix by looking at the included medals.txt.

In addition, none of these LUA functions appear to work:
Game.MessageBox(...)
Game.InvokeMsgBox(...)
Game.Log(...)
Game.atom_getpar(...)
Plz fix.
Thank you!

I've added a Modding section to the bug thread and included the information about the LUA files. About fixing only the Guardian Award I am not sure what to change... (I'm an inexperienced mooder). When you have time it would help to see which code to change, similar to how it's done on page 1 here.

torquemada 11-02-2012 08:50 AM

I noticed that the predetermined total damage range displayed when attacking units is inconsistent when the unit has holy damage (possibly in other cases too). I've seen it more than once, the total damage is displayed X to X+Y but the result damage is actually above that range or X+Y+Z for you algebra enthusiasts.
More practical example: Lets say my Inquisitors predetermined damage is 450 - 680, sometimes they actually do 760 without crit.

rekiem 11-02-2012 11:43 AM

Seems like some stuff on my game fixed itself, Butcher achiv counter was going up just fine, and I got it after 25 fights with 3 trolls, the shield of Rekross gave me 2 Ice Dragons on subsequent levels AFTER i skipped the level with that bugged one, and my Rune Mages have 2 Init instead of 20.
No mods running at all.

Bhruic 11-02-2012 12:11 PM

Are you running the latest Steam patch? It'll be interesting to see how many undocumented changes they've made, if so.

hotfix666 11-02-2012 12:17 PM

this dosent work for me... "Greedy" achievement counter now displays the amount of gold earned correctly*


I have restart steam etc :(

rekiem 11-02-2012 01:33 PM

Quote:

Originally Posted by Bhruic (Post 476541)
Are you running the latest Steam patch? It'll be interesting to see how many undocumented changes they've made, if so.

Yea, now that you mention it, I went to check and there was an 11mb patch this morning.

pr0 11-02-2012 02:08 PM

Quote:

Originally Posted by Nevar (Post 475951)
Happened to me, too, but only with humanoids. I actually didn't know it was only supposed to work on 1-2 before the level up option came.

I think sea dogs have a special treasure hunting rule? - certainly I've been hit by ghost pirates teleporting to the gold rather than the unit I wanted stunned.

Vampires on the other hand I have no idea about - only legal move?

rekiem 11-02-2012 02:23 PM

I dunno if it has been reported already, but sometimes after I finish a fight, it immediately starts again against the same enemies. It's like the enemy stack was cloned, since I get experience for both fights. (I got on one fight, won, was 5 xp away from lvling up, then the bug happened, fought them again, and lvled up afterwards)


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