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-   -   Communication and work with community (http://forum.fulqrumpublishing.com/showthread.php?t=34018)

csThor 09-12-2012 02:33 PM

Unless, of course, the 1C powers-that-be have chosen to go the MMO route alone. BlackSix's words could be interpreted that the MMO has taken over completely. ;)

NaBkin 09-12-2012 02:43 PM

Hi B6,

I am with Il2 since the Demo in 2001 and I've bought and played every release from 1C/MD.
I was very disappointed with the CloD release, but now with the 1.08 patch I LOVE the game online on ATAG and offline with the Desastersoft campaign! Even though It's far from perfect it's a very good product considering the complexity and sophistication (unlike other ww2 flight "sims") of the sim.

My questions are:


- Is it still true that you need 1 year to create 1 plane? Because then I suppose we never will see a Focke 190 :/

- Did 1C ever thought about business model like paying for a single plane like in RoF?

- Did 1C ever think about crowdfunding next projects? I think there would be many people who are happy to back or even donate for exciting projects in the future (if proper PR done for it). It's perfect for niche games!

- Did you hear about the Occulus Rift (http://www.kickstarter.com/projects/...-into-the-game) and could you see that as a future trend for flightsimming? (Your personal opinion)


Thank you for your "not always easy" - work with the community! I'm looking forward to the sequel!

VO101_Tom 09-12-2012 02:53 PM

Quote:

Originally Posted by NaBkin (Post 460254)
- Is it still true that you need 1 year to create 1 plane? Because then I suppose we never will see a Focke 190 :/

"average 1 year workhour to each plane". Summing the modelling, texturing, animating, programming, etc. Of course, not only one man doing these things :-P

BlackSix 09-12-2012 03:13 PM

Quote:

Originally Posted by touchdown42 (Post 460241)
Perhaps they are busy, because they are aiming for the 19th of November.
Would be the 70th anniversary of the beginning of the battle for Stalingrad from the russian perspective.

We are not aiming for the 19th of November, it's impossible. We are planning to make alpha version in 2013.

Quote:

Originally Posted by adonys (Post 460242)
B6, you've either looked-over or just missed this one. can you comment on it, please?

I can't. Waiting for the readme and Luthier's info update.

Quote:

Originally Posted by klem (Post 460243)
Sorry BlackSix, I didn't explain very well. csThor asked about improving gameplay in future projects. I thought he meant the sequel but you came back with comments about other project ideas.

I should simply have asked if the gameplay in the sequel will be improvement on CoD?

I know answer but I can't answer because this issue concerns the content of the sequel.

Quote:

Originally Posted by NaBkin (Post 460254)
My questions are:

- Is it still true that you need 1 year to create 1 plane? Because then I suppose we never will see a Focke 190 :/

- Did 1C ever thought about business model like paying for a single plane like in RoF?

- Did 1C ever think about crowdfunding next projects? I think there would be many people who are happy to back or even donate for exciting projects in the future (if proper PR done for it). It's perfect for niche games!

- Did you hear about the Occulus Rift (http://www.kickstarter.com/projects/...-into-the-game) and could you see that as a future trend for flightsimming? (Your personal opinion)

1) Yes, we need 1 year to create 1 plane. Now we have 9 3D-modellers in the team and we work with the freelancers.
You never will see a FW-190 if we'll make next game about operation there FW-190 never used.

2) Yes, we thought about such business model. You will know about result in the announcement.

3) We're not independent team. We're part of the big publisher 1C. As far as I know, this business model is not for us.

4) I didn't hear, sorry. I can't answer now.

kendo65 09-12-2012 03:33 PM

Quote:

Originally Posted by csThor (Post 460248)
Unless, of course, the 1C powers-that-be have chosen to go the MMO route alone. BlackSix's words could be interpreted that the MMO has taken over completely. ;)

They could also be interpreted to mean that there will be offline content. That is part of the problem here - meaningful information is held back until 'the announcement', but B6 has to continually fend off questions enquiring about the plans without:

(a) Disclosing any real information.
(b) Using a form of words in his communication that can be misinterpreted and cause panic.

Given that he is a non-native English speaker who is learning the language 'on the job' that is quite a recipe for disaster!

Given the tight-rope he is having to walk I think he is doing a pretty good job (though we can see even in this thread that we are all constantly on the edge of the next misinterpretation and the panic and indignation that will follow.)

Maybe we could finally get the announcement and have the uncertainty cleared up?

planespotter 09-12-2012 04:28 PM

Quote:

Originally Posted by BlackSix (Post 460226)
I want to make historical offline campaigns for the next projects, it's my main area of interest too. But the decision take my leadership, not me.

Don't let your grumbly old boss stop you! Do it on your sparetime and release it yourself! I will buy! We are desperate for content we can actually use for this sim!

Chivas 09-12-2012 05:23 PM

Quote:

Originally Posted by Tree_UK (Post 460181)
How did disastersoft manage to build a campaign if 1C failed so miserably?

The disastersoft team built their campaigns after the release of the sim when there were less performance issues, and they were under less restraint to build their campaigns for the average computer. When the dev crews were building their campaigns the frame rates must have been abysmal, and they had to build them to suit the average computer. Never mind the fact that disastersoft probably has a better knowledge of BOB's history. This is one of the reasons I would like the community to build campaigns while the developer improves the features in the game engine. Like I said they probably have far more expertise in building the eastern front campaigns.

Tree_UK 09-12-2012 06:18 PM

Quote:

Originally Posted by Chivas (Post 460289)
The disastersoft team built their campaigns after the release of the sim when there were less performance issues, and they were under less restraint to build their campaigns for the average computer. When the dev crews were building their campaigns the frame rates must have been abysmal, and they had to build them to suit the average computer. Never mind the fact that disastersoft probably has a better knowledge of BOB's history. This is one of the reasons I would like the community to build campaigns while the developer improves the features in the game engine. Like I said they probably have far more expertise in building the eastern front campaigns.

Well I guess thats 'one' way of looking at it, I am always open to ideas no matter how far fetched and extremly speculative. :grin:

NaBkin 09-12-2012 06:28 PM

Quote:

Originally Posted by BlackSix (Post 460258)
You never will see a FW-190 if we'll make next game about operation there FW-190 never used.


So that means we will never get a flyable FW-190 for the Sim :-(:-(:-( (since the sequel will most likely not be a FW190 relevant scenario as far as rumors go).

Couldn't be sadder right now :/

Thx for the answers anyway.

MadBlaster 09-12-2012 06:39 PM

When disastersoft was first trying to build those campaigns, I can imagine them thinking to themselves, "wow, this game is such a disaster. Hey, what a great name!"


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