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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Friday Update, February 24, 2012 (http://forum.fulqrumpublishing.com/showthread.php?t=29967)

150GCT_Veltro 02-25-2012 08:35 AM

What i would like to see?

A video about an Emil, with new CEM (debugged - improved), taxi, takeoff and fly in the new clouds, and why not.......over a more credible England (landscape).

Is it asking too much for a flight sim about BoB?

I don't talk about multiplayer, dots ecc. ecc........

BG-09 02-25-2012 08:38 AM

Excelen update!
 
Hi!

To the dev.team,

I. The steam, the smoke, the dust, the clouds, must have thick shadow on to the other ojects and surfacess. I saw on the video, that the smoke from the locomotive DID NOT have any shadow on to the lawn! Please add such shadows!

II. Sometimes, I have seen that grass is popping out of the upper surfaces of the wings of belly landed aircrafts! Please fix this!

III. If some vehicle is burning, it should not become pitch black immediately...

IV. A lot of burning objects must create a black cloud covering the area, this way making low visibility or black mist covering the area. Please do it.

Regards!

<---BG-09---<<<

whoarmongar 02-25-2012 08:46 AM

So for the last twelve months since release we have been waiting for fixes to ClOD, flight models, CTDs,frame rates,AI,Radio coms,etc etc.

Instead of concentrating on the core game faults we get drivable vehicles..........

It just looks to me like a lack of focus and direction.

It just seems the devs are more interested in showing the future possibilities of the game engine than actually fixing the actual game.

Osprey 02-25-2012 08:48 AM

Quote:

Originally Posted by ACE-OF-ACES (Post 393765)
Sad but true..

It has been clear for some time.. Eversince EA anounced they were cancling the A10 project some 10+ years ago flight simmers had to come to grips with the fact that flight sim games are not the best selling games.. Clearly 1C knows this.. And knowing that they know they need to pull in some other paying customers so they can continue to do what they love.. flight sims

This is directed at our bunch of complainers.

I recently posted a thread on the Games forum of my football club to ask why the flight genre is so overlooked. There are loads of crappy FPS and other genres which are healthy yet CFS struggles. The answers were:

1. Too complex to learn (steep learning curve).
2. Boring (ie long flight times vs short action). Gamers want to fire up the XBox and be instantly into the action.
3. Not portable to console.

So, the market is limited, the income is small and the detail required is large. Therefore we have to ACCEPT that in order to keep this going it either has to be programmed for FREE by a community or it has to be extended into other income streams. That or nothing at all.

That is unless you can persuade the multitude of BF3 and CoD:MW players to buy a PC and flight controls. They won't, but we can move into areas that meet the demands of others.

Regarding tank "Simulator". Don't assume that just because you are nerdy enough to want every detail in a tank replicated that everybody else does too. If you take into account the above and couple it with the short attention span for entertainment today (movies need instant action, pop music is instant stardom for a year only) then it makes perfect sense to have an 'arcady' tank sim anyway. I re-iterate, the majority of gamers want instant action - that means something easy to learn. Just means players jump from unit to unit as they point and destroy - which means a bigger battle on the ground anyway!

Looking forward to it, bring on the Navy!

Aer9o 02-25-2012 08:51 AM

Quote:

Originally Posted by whoarmongar (Post 394142)
So for the last twelve months since release we have been waiting for fixes to ClOD, flight models, CTDs,frame rates,AI,Radio coms,etc etc.

Instead of concentrating on the core game faults we get drivable vehicles..........

It just looks to me like a lack of focus and direction.

It just seems the devs are more interested in showing the future possibilities of the game engine than actually fixing the actual game.

I cannot agree more! ...and surprised that your post has not been deleted by now as so many of mine did or have been moved about!;)

AlarmedBread 02-25-2012 09:17 AM

I like it and will enjoy taking over air bases with my tanks! :grin:

Osprey 02-25-2012 09:41 AM

Quote:

Originally Posted by Richie (Post 394110)
Being harassed by a aeroplane in a train..exciting :)


http://www.youtube.com/watch?v=8GUzTJCumuE

You mean this? :D Dark Blue World :)

http://www.youtube.com/watch?v=0stVlJXAsbQ

furbs 02-25-2012 09:44 AM

Quote:

Originally Posted by Osprey (Post 394158)
You mean this? :D Dark Blue World :)

http://www.youtube.com/watch?v=0stVlJXAsbQ

Mystic Puma's radar just went off! he will be along shortly...

phoenix1963 02-25-2012 10:08 AM

Distributed AI vehicles?
 
I think the really interesting question raised by this much vehicle detail is whether Luthier et al have managed to distribute the AI control of many vehicles across many computers.

If they have managed this difficult job - hard because the AI actions have to appear to be the same on every flyers computer - then there's the possibility of very large (mostly AI) tank engagements with us flying ground attack - like Kursk.

I always felt that was one of the big limitations of il2 '46, the numbers of vehicles that could be handled was always too low.

Now, I suspect they haven't solved this problem, because it would mean huge amounts of data to be communicated. But if they have, and the "spheres of influence" effects that we see affecting ship positions may be a way of limiting communication load to nearby vehicles, then that really would be a huge step forward for the series.

56RAF_phoenix

He111 02-25-2012 10:10 AM

F-A-N-T-A-S-T-I-C !!!

World of tanks meets BOB! pity you couldn't FOV45 (close in)

cannot wait.

Do i see a BOM with Kursk option? :-P

.


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