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Varrattu 02-13-2012 11:33 AM

I'm sorry, I do not find any original German manual / document where a Bf 109E was rated at 500 km/h (1,35 ata) at Sea Level.

Are those 500km/h at Sea Level mean TRUE AIRSPEED or Indicated AIRSPEED?

Regards Varrattu

Kurfürst 02-13-2012 11:42 AM

Quote:

Originally Posted by Varrattu (Post 390309)
I'm sorry, I do not find any original German manual / document where a Bf 109E was rated at 500 km/h (1,35 ata) at Sea Level.

See post no. 287.

BAUBESCHREIBUNG für das FLUGZEUGMUSTER MESSERSCHMITT ME 109 mit DAIMLER-BENZ-MOTOR DB 601
/ Type sheet for the aircraft model Me 109 with DB 601 /


V. L E I S T U N G S B L Ä T T E R.

D a t e n b l a t t Me 109.


A b m e s s u n g e n: / dimensions /

Spannweite 9,90 m
Gesamtlänge 8,76 m
Grösste Höhe 2,45 m
Flügelfläche 16,40 m

G e w i c h t e:

Zelle 650 kg
Triebwerk 1075 "
Ständige Ausrüstung 85 "
Zusätliche Ausrüstung 200 "
Rüstgewicht 2010 kg
Zuladung 530 kg
Fluggewicht 2540 kg

Bem.: Bei den Gewichten ist eine Toleranz von +/- 3% vorzusehen.



B e t r i e b s s t o f f:


Kraftstoff 400 l = 303 kg
Öl 30 l = 27 kg



M o t o r l e i s t u n g: / engine performance /


1) Nennleistung 1100 PS in 3700 m Höhe
bei 2400 U/Min.
(5 min. Kurzleistung in 3700 m Höhe)

Erhöhte Dauerleistung 1050 PS in 4100 m Höhe
bei 2400 U/min
(30 Min.)

Dauerleistung 1000 PS in 4500 m Höhe

Sparsame Dauerleistung 970 PS in 3700 m Höhe
Bei 2250 U/Min.

2) Startleistung 1175 PS in 0 m Höhe
(zulässige Dauer 1 Min.)
bei 2500 U/Min.

3) Bodenleistung 1015 PS in 0 m Höhe
Kurzleistung (5 Min. Dauer)
bei 2400 U/Min.

Erhöhte Dauerleistung 950 PS in 0 m Höhe
(zulässige Dauer 30 Min.)
bei 2300 U/Min.

Dauerleistung 860 PS in 0 m Höhe
bei 2200 U/Min.

4) Schmierstoffverbrauch 5 - 8 g/PSh
je nach Drehzahl und Flughöhe

5) Kraftstoffverbrauch

Erhöhte Kurzleistung in 0 m Höhe = 250 g/PSh + 20 g/PSh
(zul. Dauer 1 Min.)

Kurzleistung in 0 m Höhe = 220 g/PSh + 12 g/PSh
(zul. Dauer 5 Min.)

Erhöhte Dauerleistung in 0 m Höhe = 220 g/PSh + 12 g/PSh
(zul. Dauer 30 Min.)

Dauerleistung in 0 m Höhe = 220 g/PSh + 12 g/PSh
(dauerend.)

Kurzleistung in 3700 m Höhe = 220 g/PSh + 12 g/PSh
(zul. Dauer 5 Min.)

Erhöhte Dauerleistung in 4100 m Höhe = 220 g/PSh + 12 g/PSh
(zul. Dauer 30 Min.)

Dauerleistung in 4500 m Höhe = 220 g/PSh + 12 g/PSh
(dauerend.)

Spars. Dauerflug in 3700 m Höhe = 210 g/PSh + 12 g/PSh
(dauerend.)



Flugdauer. / flight endurance /


Die Flugdauer bei Vollgasflug beträgt 1,1 h in 6000 m.
Bei entsprechender Drosselung erhöht sich die Flugzeit bis
auf zwei Stunden.


G e s c w i n d i g k e i t s - L e i s t u n g e n: / speed performance /


Höchtsgeschwindigeit in 0 m 500 km/h
in 1000 m 510 "
in 2000 m 530 "
in 3000 m 540 "
in 4000 m 555 "
in 5000 m 570 "
in 6000 m 565 km/h
in 7000 m 560 km/h

http://www.kurfurst.org/Performance_..._Bau_speed.png


Bei den Geschwindigkeiten ist eine Toleranz von +/- 5 % vor-
zusehen. Die Leistungen sind auf Cina-Temperatur gerechnet.



S t e i g z e i t e n. / climb times /


Steigzeit auf 1000 m 1,0 Minuten
auf 2000 m 1,9 "
auf 3000 m 3,0 "
auf 4000 m 3,8 "
auf 5000 m 4,9 "
auf 6000 m 6,3 "

http://www.kurfurst.org/Performance_..._Bau_climb.png

Bei den Steigzeiten ist eine Toleranz von +/- 8 % vorzusehen.
Leistungen sind auf Cine-Temperatur gerechnet.


Dienstgipfelhöhe. / service ceiling /

Die Dienstgipfelhöhe beträgt bei voller Ausrüstung 11 000 m.


Engste Kurvenradien. / tightest turn radius /


Im Luftkampf betragen die engsten Kurvenradien ohne
Ausschlag der Landeklappen / without flaps /

in 0 m Höhe 170 m.
in 6000 m Höhe 320 m.

Mit Klappenausschlag sind die engsten Kurvenradien / with flaps /

in 0 m Höhe 125 m.
in 6000 m Höhe 230 m.


Start- und Landestrecken. / take off-landing distance /


Bei dem vollen Fluggewicht von 2540 kg beträgt die Startstrecke
bis zu einer Höh von 20 m 420 m.

Die Landestrecke vom Aufsetzen bis zum Stillstand beträgt 300 m.

Die Landestrecke aus einer Höhe von 20 m bis zum Stillstand beträgt 485 m.

Die Landegeschwindigkeit beträgt 125 km/h.


Quote:

Are those 500km/h at Sea Level mean TRUE AIRSPEED or Indicated AIRSPEED?

Regards Varrattu
True Air Speed.

Kurfürst 02-13-2012 11:49 AM

French trials at ca. 980 Hgmm. Works out as ca. 1.3ata (we have 1.35ata engined model, which has a bit more power)

http://www.kurfurst.org/Performance_...09EWNR1304.jpg

Its seems the French measured about 487 km/h at ca. 250 m with 1.3ata on a E-3.

Insuber 02-13-2012 11:56 AM

Quote:

Originally Posted by Varrattu (Post 390309)

Are those 500km/h at Sea Level mean TRUE AIRSPEED or Indicated AIRSPEED?

Regards Varrattu

Maybe I misunderstand your question, but TAS=IAS at s.l.

Cheers,
Ins

Tvrdi 02-13-2012 12:01 PM

even the spitfireperformance.com says BF109E should do around 560 max at level :-)

http://www.spitfireperformance.com/spit1vrs109e.html

IAS and TAS almost the same at sea level.

@Kurfurst - I will test the Emils top level speed tonight and will post results here.....I doubt its only 470 kmh

Kurfürst 02-13-2012 12:15 PM

Quote:

Originally Posted by Tvrdi (Post 390316)
even the spitfireperformance.com says BF109E should do around 560 max at level :-)

http://www.spitfireperformance.com/spit1vrs109e.html

IAS and TAS almost the same at sea level.

@Kurfurst - I will test the Emils top level speed tonight and will post results here.....I doubt its only 470 kmh

I measured 460-470 near SL - as noted, it should be 500..

I did not test top speed (ie. at 5000m, where it should reach 570 kph TAS) because its impossible to test high altitude speed with reasonable accuracy. COD only shows IAS speed even in cocpit off mode, and the TAS/IAS conversion creates a too large margin of error to get accurate enough results, to draw any valid conclusions IMHO.

icarus 02-13-2012 12:54 PM

Quote:

Originally Posted by Tree_UK (Post 390260)
Regarding CLOD as I predicted some time ago the game is effectively dead, with no plans to add any more aircraft, no dynamic campaign or weather all we can hope for is a fix to finally make the game work without crashing. Maybe if the devs are feeling generous the FM and DM's will get a makeover but other than that the game is finished, to me Luthier as made it quite clear the future is BOM. CLOD was just a way to finance BOM.


I fear you are right, but hope you are wrong. This update left me feeling they have moved on. Hope I'm wrong. If you are right they've lost me as a customer for good. There is no way I would trust a company that takes your money and doesn't finish their work (especially as unfinished as CoD is). Not in my home or online.

Only a sucker would buy BoM if CoD doesn't get fixed.

icarus 02-13-2012 12:59 PM

Quote:

Originally Posted by Chivas (Post 390258)
Ok, no problem, although I don't think that running the same game/graphics engine is a problem if its easily expandable. Oleg talked about making the new game engine future proof, by making it modular. As in the graphic engine module could be rewritten to incorporate new tech, without overly effecting all the other game engine modules. In Olegs first IL-2 game engine everything was mixed together so much that changing one thing caused major bugs, and problems in other code, features etc. Although it made it much harder for modders to hack the code. That isn't applicable this time as the developer is releasing the SDK.

Except, in 5 years these already not so fantastic graphics are going to look really dated. There is no future proofing in technology unless you are satisfied with the outdated, and most simmers are not.

Varrattu 02-13-2012 01:02 PM

@Kurfürst

Thank you for the detailed message.

With a little patience it is possible to reach such horizontal speeds at sea level with the BF109E-iL2CoD ... ...

By the way: the BF109E-iL2CoD is fitted with a 1200 PS machine.

Regards Varrattu

Tvrdi 02-13-2012 01:16 PM

Quote:

Originally Posted by icarus (Post 390321)
I fear you are right, but hope you are wrong. This update left me feeling they have moved on. Hope I'm wrong. If you are right they've lost me as a customer for good. There is no way I would trust a company that takes your money and doesn't finish their work (especially as unfinished as CoD is). Not in my home or online.

Only a sucker would buy BoM if CoD doesn't get fixed.

Their decisions, their mistakes, their (possibile) bankrupt (although, russian sim "market" is big, *wink* *wink*)....btw, BOB theatre is well covered now with most (important) planes available (who participated in the BOB battle)...as onliner I dont care about offline campaigns but I feel your bitter....I hope they will optmise the graphics and to fine tune the FM and DM.


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