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-   -   [SW3] [MOD] - The SW3.Expansion Mod - 0.5.3G (http://forum.fulqrumpublishing.com/showthread.php?t=229453)

TooBig 03-27-2017 11:56 AM

close amanalco
 
Quote:

Originally Posted by nocalora29 (Post 715491)
*SNIP*
@TooBig
I would need the LOGfile of where you get stuck


Well I just installed the newest patch and tried again. This bug has happened _everytime_ when meeting Alexandra and trying to jump to Solpugae system after that maze, and occasionally on some (specific?) stations. Also, I think it prevented some freeroam quests from triggering, but I can't say for sure.
Well, now it worked flawless.

Also, thank you very much for making this mod :). I really like this game series even if it has a lot of flaws, it belongs to the short list of games that I replay once or twice every year along with gems like Alpha Protocol, VtM:B, KoTOR etc.
If only I could get a voicepack that I found to work... Regrettable that they couldn't afford to get voice-acting for this game.

:edit:
It seems I was too quick to celebrate. After finishing that mission for Alexandra, I have been freeroaming for hours with nothing happening, so it seems quests are not triggering. Here are two logs, first one is the one that I finished the quest, quitting it after nothing happened and the second one is picking it up again when I got bored the first time.

https://paste.ee/p/sYlbj

obimark 03-27-2017 09:34 PM

Hey nocalora, I'm really enjoying the mod, thank you for all the efforts.
I encountered following bugs:
in hephestus system I destroyed all the turrets. Along the shinings, I got 16 and 17 major caliber guns. With missing following entries:
#M_Name_GK1
#M_Hint_GK1
#M_SDesc_GK1
#M_LDesc_GK1

#M_Name_GK4
#M_Hint_GK4
#M_SDesc_GK4
#M_LDesc_GK4
I presume M_Name_GK2 and 3 are also missing since I didn't find them in m_bs_modules.loc
Also they cannont be mounted on Mastiff.
EDIT: They are neither regular turrets nor regular major caliber guns. I presume they are something in between.
I also managed to get my hands on M155 Simoto. Also cannot be mounted in any light slot, on fighters up to 4th Gen.
Don't know where can I check the requirements for those, could you point me in the right direction? I can poke a little, but I haven't modded so far.

Corrino system hangs, after I go to cassily system (merc path).
UPDATE: after installing from single full installer you provided couple of posts back, Corrino no longer hangs

I'll keep playing, if I turn up anything else, I'll post here.

AC37AC37 03-28-2017 09:11 PM

Quote:

Originally Posted by nocalora29 (Post 715622)
@AC37AC37
Sorry for the trouble and bugs, its quite hard to keep oversight on something so huge form times to times.

Yes, I am the Creator of the Mod, although many Resources in the Mod also are owned by other People, such as Trucidation, Goblin Wizard, Nanaki, XBow Software and the StarRover Team.



As for the missing quest and the mothership switch bug: Can you, by any chance, upload me the LOGfile of your game?, its located the main installation directory, its an .txt file.

The thing about this specific case is that, the code/script part of this mission-area is very, very and I mean VERY tangled and also has alot of optional routes the player "may" go, which each go to different code-tree's if you know what I mean, so Theres most likely gonna be some undiscovered bugs, which seems to be the case here.


Yeah, it could confuse some people, but I reffered to the re-setter of the game, which restricts you to play on 8x speed for a longer period of time, it was a nasty thing to patch out of the application exe, as I was required to edit it with an Assembler ;).

@All: I will be not at home till Friday, so do not expect any Hotfixs/Progress Reports till then, but feel free to still ask questions and or report additional bugs you may encounter, although I am not quite sure if I will be able to respond in that given time, fact is: I will be back with you all at Friday.

Thank you! And yes, I hear you about it can be hard to keep something so big working properly. I have the logfile, but I can't attach it here unfortunately. It looks like the upload size is 19.5K, and it's 76K. I put it on Google Drive; hopefully the link will work.

https://drive.google.com/file/d/0B4E...ew?usp=sharing

obimark 03-30-2017 08:07 PM

I'm now in free mode so I decided to visit some far flung systems and check out caches from vanilla game. I didn't find anything anywhere, so I presume they are moved from this release?

obimark 03-30-2017 08:23 PM

I found serious bug/exploit. I don't think it's mod related, smells more like it's game engine related.

Warning this seriously disbalances the game!

Exploit goes like this:
Dock at station... any station. Now you can trade, equip mothership, fighters etc.
Go to pilot perk screen (right click on any pilot). It doesn't matter if you do or don't do anything on this screen. Exit the entire screen by clickin upper right exit box. You should now be in space, not on the trading screen. Dock once more to the station.

Now go to storehouse screen. Everything should be blank, i.e. you can't buy anything. BUT now you can sell everything for full price. Those Maxim MG1 - they fetch much better price than <100 cr. mistral goes for full 300 and so on.

nocalora29 03-31-2017 03:06 PM

Im back!, so lets get right into the problems!
------------
@TooBig:
------------
Quote:

It seems I was too quick to celebrate. After finishing that mission for Alexandra, I have been freeroaming for hours with nothing happening, so it seems quests are not triggering. Here are two logs, first one is the one that I finished the quest, quitting it after nothing happened and the second one is picking it up again when I got bored the first time.
Just to be Sure, you did Start a new Game, correct?.

Apparently, you have activated a Dynamic Mission, please reload an older save from where you did not activate it, and play from there, since it seems there is a problem with it.

Note: Do not play the System Retake mission out of all, its not implemented to 100% and there is no Part 2 to it yet and it will most likely get you stuck.

But what I think honestly, is that, its not the dynamic missions fault, but because the game encountered script errors before actually you getting to that part where you activated the dynamic missions, the game just has gone full flatout haywire and stopped really caring about some things, since I see this all the time:
Code:

[ScriptSystem] [MGQL]READ: '__SW3EXP@JumpCounter_Num'='', mqle_id =
[ScriptSystem] [MGQL]READ: '__SW3EXP@JumpCounter_Total'='', mqle_id =
[ScriptSystem] [MGQL]READ: '__Inv_Mod@IS_Bank'='', mqle_id =
[ScriptSystem] [MGQL]READ: '__Inv_Mod@IS_Bank_Income'='', mqle_id =
[ScriptSystem] error: attempt to perform arithmetic on local `bank' (a nil value)
  <string "DATA/Addons/@SW3_Expansion/sw3_expansion_ma...": line 145>

These values not having an id makes me think either A): The InitTeamScript.script file inside your game folder is outdated/wrongly installed or B): You did not start a new Game

What I would try is: Reloading the Config manually by going into the compatability options and doing it from there, should be something with First Time Configuration or something, but do it from a point before you get stuck, etc.

------------
@Obimark
------------
Quote:

Hey nocalora, I'm really enjoying the mod, thank you for all the efforts.
I encountered following bugs:
in hephestus system I destroyed all the turrets. Along the shinings, I got 16 and 17 major caliber guns. With missing following entries:
#M_Name_GK1
#M_Hint_GK1
#M_SDesc_GK1
#M_LDesc_GK1

#M_Name_GK4
#M_Hint_GK4
#M_SDesc_GK4
#M_LDesc_GK4
I presume M_Name_GK2 and 3 are also missing since I didn't find them in m_bs_modules.loc
Also they cannont be mounted on Mastiff.
EDIT: They are neither regular turrets nor regular major caliber guns. I presume they are something in between.
I also managed to get my hands on M155 Simoto. Also cannot be mounted in any light slot, on fighters up to 4th Gen.
Don't know where can I check the requirements for those, could you point me in the right direction? I can poke a little, but I haven't modded so far.
First of All: Very appreciated kind words, thanks.

Second of all: This is a known Issue with these missing names for these major caliber TURRETS not guns, there is no "normal" ship in the game that you as a player can fly without using a modded ship which has major caliber turrets.

I don't know why these turrets drop from the system to be honest, they just started dropping and I never figured out why, I think its up to the player what to do with it, and I can't really name them something since they are Turrets which the player was not supposed to see, they are M.Turrets for NPC Point Defence, but I guess I can give them a temporary name in the next hotfix coming soon.

M155 Simoto? strange... I did not touch this vanilla light gun at all, it should work on all ships which support light guns, did you maybe try it on a "specific" ship? or did several not work?.

Quote:

I'm now in free mode so I decided to visit some far flung systems and check out caches from vanilla game. I didn't find anything anywhere, so I presume they are moved from this release?
You do know, that you have to progress to certain points in the storyline before the game allows you to get loot from these cache's, right?, if you know that, and are well into your current story progress, its most likely a bug then and I need a log before you entered the system which had the cache, but only if you truly are certain that you progressed enough in the story.

Code:

       
I found serious bug/exploit. I don't think it's mod related, smells more like it's game engine related.

I have never discovered this exploit, this is truly critical, but it seems one has to go out of ones way to do the exploit, I will try to "fix" it with an Assembler, but this most likely is an Programming error done by the devs and hard to fix.
Still gonna try it, although I most likely wont manage to do it, I can only do simple things in Assembly.
Maybe I have luck and I only need to change stuff in some lua files, we'll see.

------------
@AC37AC37
------------
Quote:

FWIW, I seem to be experiencing the stuck "Free Time" quest issue that at least one other person has mentioned.
Sadly the log doesnt tell me much, not quite sure whats the reason here.

Quote:

but there was at least one time I encountered where you weren't notified before switching motherships...when you go after the Astarte mothership.
Would you please delete your latest logfile found in your game dir folder, load an earlier save BEFORE you entered the system where you need to capture the astarte and play the mission again until you are away from the mission system?, after that don't do anything else than quickly uploading the LOGfile so it doesn't get overwritten by a newer save or something. you don't need to replay the whole game from there on, but I just need you to do that to get the relevant log file information.

obimark 04-01-2017 08:54 AM

UPDATE to simoto, works fine after installing from single installer. Have no idea what was wrong with it.

As for major caliber turrets, I took star hammer for a spin after getting free time. that baby can mount those heavy caliber turrets. I also bought AK47 mk2 in goblin wizard shipyard. When mounted in turret I get red white art placeholder instead of turret and turret doesn't fire (predictably).

I seem to be experiencing free roaming as well. I didn't go after astarte, I just went to cassily and from there became errand boy for New empire. Maybe it's related to the fact that I hired additional pilots from canteen?
Attempting with autosave before free time. will post results

As for bug, I uncovered it accidentally (as most bugs are found) and really it's not that difficult to exploit, when on perks screen in station, the upper right button displays text return to trading screen and seem logical to press it instead of pressing continue in the bottom of screen.

nocalora29 04-01-2017 12:07 PM

Quote:

I also bought AK47 mk2 in goblin wizard shipyard. When mounted in turret I get red white art placeholder instead of turret and turret doesn't fire (predictably).
Thanks, im going to look into it.

Quote:

I seem to be experiencing free roaming as well. I didn't go after astarte, I just went to cassily and from there became errand boy for New empire. Maybe it's related to the fact that I hired additional pilots from canteen?
Attempting with autosave before free time. will post results
Awaiting the logfile, then.

obimark 04-01-2017 05:14 PM

1 Attachment(s)
Finally got back home.
I tried a different route in delivering package to placid docks in aurora. Now I'm again at free mode. Will try to play a little tonight. In the meantime here's my log.

nocalora29 04-01-2017 11:16 PM

Could you try to load a save before you get stuck and go to the compatability options menu inside the mod menu, and activate "Fix Bank and JCounter Script"? In all log's I've read up to now its always something with the Bank script, It will definitely get a temporary fix for Hotfix #3.


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