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I found this document for some additional info about fuzes:
http://www.ordnance.org/fuzes.htm or http://www.lexpev.nl/downloads/bombfuzedata1945.pdf there one can see that with 1 or 2 exceptions all fuzes needed at least 1.9 sec. or at least 300ft air-travel to arm. Those exceptions are delayed bombs. The overwhelming majority needed MORE than 2 sec and usually 850 - 1100 ft. air-travel!!! |
Posted by daidalos.team on the 1C forum on Jan 24, 2011:
One of the most commented features of 4.10 has been the 2s bomb arming delay. We have listened to your feedback and spent a lot of time and energy reviewing and discussing this feature inside our team. In 4.101 we have removed arming delay from ampoule loadouts only. In 4.11 - we will rework the arming delay for each individual bomb based on available historical references and within limitations of IL-2 code. Plus we will make this feature optional either via an existing or a new difficulty switch. Aviar |
What worries be about this statement is that they may combine it with another difficulty selection.
It needs to be seperate. Too many people here feel that if you complain about this issue that you must be a wonder woman view flyer. Nothing could be further from the truth. |
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:) Just kidding! Now Kindergarden Bombardiers have their option. It´ll be interesting to see which server will offer what configuration. |
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For people that want to fly a fantasy arcade version people can fly the stock game... Oh and, j/k... ;) |
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sigh. el_aurens point was lost i see. |
"What worries be about this statement is that they may combine it with another difficulty selection.
It needs to be separate." Full real is the strident request, but when offered it's not ALL of full real that is actually desired? Mmmmm? |
GET RID OF THE BOMB TIMING!!!!
I spent a freaking hour trying to land at least one bomb on a ship...that EXPLODES!!! It is not cool. I know you are trying to make the game better, but please make it an option, its a flat out pain! Thanks S! |
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