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-   -   4.10 Support & Bug Reporting (http://forum.fulqrumpublishing.com/showthread.php?t=17766)

Tolwyn 12-29-2010 09:10 PM

How Dark is Too Dark?
 
During flights in certain regions with a new moon, the way the "dark" is implemented (looks like a black filter or some subset code of black out code) seems overdone.

You can barely even read your instruments. Shouldn't your instruments illuminate with disregard to the phase of the moon? It's almost as if you're flying in a haze (this affects the light objects as well, as only the placeable campfire actually will illuminate the terrain around it).

Recommend modifying the light objects to illuminate terrain, and make "lunar effect" (darkness) an option in the mission file (recommended) or difficulty option.

I like and appreciate the effort, but the implementation seems gimmicky.

EJGr.Ost_Caspar 12-29-2010 09:12 PM

Quote:

Originally Posted by binky9 (Post 207914)
To: TD,

I read on another forum that a patch will be out in a month to allow people with UP2.01 to do a direct upgrade from 4.09m to 4.10m.

Is this true?

binky9


No. There will be a patch, but thats only for fixing bugs of 4.10, nothing else.

LW/STG10_Frank 12-29-2010 10:25 PM

Dificulty code for dedicated server
 
Hello Gentlemen!

Many thanks for the 4.10m and the Serverversion! The work you did is awsome! :!:

Cant you help me with the numeric key for the fullreal settings of the dedicated server ( including the realnav and vunerability and radiobeacon)?

I wish you all a happy new year!

Best reguards!

Frank

Aviar 12-29-2010 10:59 PM

Quote:

Originally Posted by P-38L (Post 207863)
Hello and first of all thank you.

I just installed 4.10 in a clean game. I hava a question.

I cannot make the lights on the runway to ON.
I create a mission, no enemy, 23:00, all the lights on the runway are assigned to red team, the home base for that airport is red team too, the airplane that I fly is read team too. I select from the menu the option to turn on the lights, and nothing happend.

What I am doing wrong? Do I have to put something on the conf.ini or from the Difficulty menu?

Any help will be great

Thank you

I'm not sure what you are doing wrong, but the new feature works fine. I tested it and it works both in a single/coop mission and in a Df map. If you want to take a look at my single/coop test mission, I'll post it below.

Once you get within 5km of the base, just hit Tab-8-6 and the tower will confirm with a "Roger". A few seconds later, the runway lights will turn on.

--------------------------------
[MAIN]
MAP Empty4b/load.ini
TIME 20.0
CloudType 0
CloudHeight 1000.0
player B_8AF_381BG_534BS00
army 1
playerNum 0
[SEASON]
Year 1940
Month 6
Day 15
[WEATHER]
WindDirection 0.0
WindSpeed 0.0
Gust 0
Turbulence 0
[MDS]
MDS_Radar_SetRadarToAdvanceMode 0
MDS_Radar_RefreshInterval 0
MDS_Radar_DisableVectoring 0
MDS_Radar_EnableTowerCommunications 1
MDS_Radar_ShipsAsRadar 0
MDS_Radar_ShipRadar_MaxRange 100
MDS_Radar_ShipRadar_MinHeight 100
MDS_Radar_ShipRadar_MaxHeight 5000
MDS_Radar_ShipSmallRadar_MaxRange 25
MDS_Radar_ShipSmallRadar_MinHeight 0
MDS_Radar_ShipSmallRadar_MaxHeight 2000
MDS_Radar_ScoutsAsRadar 0
MDS_Radar_ScoutRadar_MaxRange 2
MDS_Radar_ScoutRadar_DeltaHeight 1500
MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
MDS_Radar_ScoutGroundObjects_Alpha 5
MDS_Radar_ScoutCompleteRecon 0
MDS_Misc_DisableAIRadioChatter 0
MDS_Misc_DespawnAIPlanesAfterLanding 1
MDS_Misc_HidePlayersCountOnHomeBase 0
MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
Bigship 1800
Ship 1800
Aeroanchored 1800
Artillery 1800
Searchlight 1800
[Wing]
B_8AF_381BG_534BS00
[B_8AF_381BG_534BS00]
Planes 1
Skill 1
Class air.P_38J
Fuel 50
weapons default
[B_8AF_381BG_534BS00_Way]
NORMFLY 20983.92 23674.04 500.00 300.00 &0
NORMFLY 28744.03 23698.13 500.00 300.00 &0
[NStationary]
3_Static vehicles.stationary.Smoke$Smoke15 1 26899.90 23729.56 360.00 0.00
0_Static vehicles.stationary.Smoke$Smoke15 1 26899.86 23692.23 360.00 0.00
1_Static vehicles.stationary.Smoke$Smoke15 1 26999.89 23730.20 360.00 0.00
2_Static vehicles.stationary.Smoke$Smoke15 1 26999.56 23691.90 360.00 0.00
4_Static vehicles.stationary.Smoke$Smoke15 1 27099.93 23729.54 360.00 0.00
5_Static vehicles.stationary.Smoke$Smoke15 1 27099.60 23692.23 360.00 0.00
6_Static vehicles.stationary.Smoke$Smoke15 1 27199.64 23729.54 360.00 0.00
7_Static vehicles.stationary.Smoke$Smoke15 1 27199.97 23692.56 360.00 0.00
8_Static vehicles.artillery.Artillery$Zenit85mm_1939 1 27649.75 23509.73 360.00 0.0 0
[Buildings]
[StaticCamera]
26705 23711 100
[Bridge]
[House]
------------------------

Aviar

Aviar 12-29-2010 11:07 PM

Quote:

Originally Posted by Roblex (Post 207891)
Is it it a bug in 4.10 or a deliberate decision or a mistake in the mission itself that the runway lights in the B25 Blind Landing mission do not turn on until it is too late to help?

In the test mission I posted above, the tower will turn the lights on when you get within approximately 5km.

I did check the B-25 mission and you are correct. I don't know why the late response there...possibly connected with the nav beacons?

Aviar

Bionde 12-30-2010 01:10 AM

Quote:

Originally Posted by Aviar (Post 207952)
I'm not sure what you are doing wrong, but the new feature works fine. I tested it and it works both in a single/coop mission and in a Df map. If you want to take a look at my single/coop test mission, I'll post it below.

Once you get within 5km of the base, just hit Tab-8-6 and the tower will confirm with a "Roger". A few seconds later, the runway lights will turn on.

--------------------------------
[MAIN]
MAP Empty4b/load.ini
TIME 20.0
CloudType 0
CloudHeight 1000.0
player B_8AF_381BG_534BS00
army 1
playerNum 0
[SEASON]
Year 1940
Month 6
Day 15
[WEATHER]
WindDirection 0.0
WindSpeed 0.0
Gust 0
Turbulence 0
[MDS]
MDS_Radar_SetRadarToAdvanceMode 0
MDS_Radar_RefreshInterval 0
MDS_Radar_DisableVectoring 0
MDS_Radar_EnableTowerCommunications 1
MDS_Radar_ShipsAsRadar 0
MDS_Radar_ShipRadar_MaxRange 100
MDS_Radar_ShipRadar_MinHeight 100
MDS_Radar_ShipRadar_MaxHeight 5000
MDS_Radar_ShipSmallRadar_MaxRange 25
MDS_Radar_ShipSmallRadar_MinHeight 0
MDS_Radar_ShipSmallRadar_MaxHeight 2000
MDS_Radar_ScoutsAsRadar 0
MDS_Radar_ScoutRadar_MaxRange 2
MDS_Radar_ScoutRadar_DeltaHeight 1500
MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
MDS_Radar_ScoutGroundObjects_Alpha 5
MDS_Radar_ScoutCompleteRecon 0
MDS_Misc_DisableAIRadioChatter 0
MDS_Misc_DespawnAIPlanesAfterLanding 1
MDS_Misc_HidePlayersCountOnHomeBase 0
MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
Bigship 1800
Ship 1800
Aeroanchored 1800
Artillery 1800
Searchlight 1800
[Wing]
B_8AF_381BG_534BS00
[B_8AF_381BG_534BS00]
Planes 1
Skill 1
Class air.P_38J
Fuel 50
weapons default
[B_8AF_381BG_534BS00_Way]
NORMFLY 20983.92 23674.04 500.00 300.00 &0
NORMFLY 28744.03 23698.13 500.00 300.00 &0
[NStationary]
3_Static vehicles.stationary.Smoke$Smoke15 1 26899.90 23729.56 360.00 0.00
0_Static vehicles.stationary.Smoke$Smoke15 1 26899.86 23692.23 360.00 0.00
1_Static vehicles.stationary.Smoke$Smoke15 1 26999.89 23730.20 360.00 0.00
2_Static vehicles.stationary.Smoke$Smoke15 1 26999.56 23691.90 360.00 0.00
4_Static vehicles.stationary.Smoke$Smoke15 1 27099.93 23729.54 360.00 0.00
5_Static vehicles.stationary.Smoke$Smoke15 1 27099.60 23692.23 360.00 0.00
6_Static vehicles.stationary.Smoke$Smoke15 1 27199.64 23729.54 360.00 0.00
7_Static vehicles.stationary.Smoke$Smoke15 1 27199.97 23692.56 360.00 0.00
8_Static vehicles.artillery.Artillery$Zenit85mm_1939 1 27649.75 23509.73 360.00 0.0 0
[Buildings]
[StaticCamera]
26705 23711 100
[Bridge]
[House]
------------------------

Aviar

that works here...:grin:

but if i make this same mission in my own FMB won't works :/

PS: I got ...

looking like you did the mission I cosegui to operate the lights

thanks

swiss 12-30-2010 01:19 AM

Not really a bug, more a request for 4.11:

Would it be possible to save the selected squad to the country?

Problem is; if I select Germany and I/ZGxy, play next map for a different country, and then again Germany - I have search and scroll down forever to find my original squad. It's such a PITA.
Saving it the country would make life so much easier.

FAE_Cazador 12-30-2010 01:52 AM

Just a curious effect of the color of the covers of the undercarriage pits of the normal Ju-88A-4 in the new patch 4.10, probably coming from the reworked DM of the Ju88?

http://i247.photobucket.com/albums/g...4410Flying.jpg

With the same Skin, the Ju-88A-4 from the old 4.09:

http://i247.photobucket.com/albums/g...09Flying-1.jpg

In both cases the Skin is the same. You can download it from here. Or is a problem of the skin?

Anyway appart from the logical bugs shown so far, you have made a great job, DT, congratulations and thank you very much !!

MadBlaster 12-30-2010 04:48 AM

I can't find the following torpedos:

late type91
late mk13
mk13a

I checked betty and a20-loadouts. Maybe these change automatically somehow based on mission date?

MadBlaster 12-30-2010 04:59 AM

I see someone else posted a new thread on this. Sorry for duplication.


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