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I don't know if this has been suggested yet or not, but one thing that would be good to see would be difficulty settings that you can customise like in the last game.
Because im not that experienced a flyer I like the arcade mode, but shooting down planes is far too easy as you only have to clip them from them to burst into flames. I also seem to find it near impossible to get damaged by other planes or ground forces, so it feels like I am not properly witnessing the great damage engine:) I don't mean to whine :) |
When IL-2 1946 hit the store's in 2007 here in N.C. i went to pic-up my copy,(Preorder) and they said we cannot sell-it yet:( I said why! "Becouse rumours of swastikas are on some of the content in game", and we have to hold-it. This was at bestbuy, finally got it 1 week later after checked O.K. So no swastikas in the U.S version.
If the swastikas are Clockwise-Symbol of Death and hate, Nazi Party If the swastikas are counter clockwise-Symbol of life and good luck, so look very close to see if the swastikas in WAW are counter clockwise. But any way you look at it, it looks bad. |
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The ones in WaW are authentic swastikas, they only get removed in games sold where the swastika is legal when the dev use the swastikaless version for multiple countries. For example Silent Hunter 3 has swastikas in the US but no swastikas in the European version including Australia. However WaW has swastikas in the European/Austrailia version but not in the German version. The problem you had with '46 being delayed would have been because the game uses the same version globally and it would have been stopped at the factory before being released. |
After having played the demo dozens of times I have to say that were it not for this thread then I'd probably never even have noticed the lack of swastikas.
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I'm guessing the delay Firefly experienced may have been due to an ESRB ratings issue if swastikas were in the game, kind of like when Oblivion got re-rated because of the topless texture on the disk.
Also Firefly, many of the "good luck"/religious symbol swastikas face the same way as the Nazi one. The Nazis didn't invert it themselves, since about half face that direction anyways. By the way, if you went up to a Nazi in WWII and asked him about swastikas, he probably wouldn't know what you were talking about. The Germans called it the Hakenkreuz, or hooked cross. (Learned that in German class, oddly enough!) Just so this post isn't completely off topic, I do have a suggestion: Please make the zooming in feature available in sim mode! I have a crappy standard TV and I can't see planes clearly (for IFF purposes) even sitting right up close. I can understand leaving it out of MP, but could it at least be made available for the campaign? |
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Left trigger will provide all your zooming needs.
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Yup, the engine sound and pre-stall warning issues are paramount. As maxqubit stated, all other relevant games have variable engine noise, and for good reason.
Regarding the stall warning; another poster drew the comparison to squealing tires in driving games. This was an excellent example of how one can detect the limits of a machines capabilities and push the envelope when needed. Both these issues need to be addressed. I would put this issue at the top of the priority list regarding late in the game changes or DLC upgrades. One cool thing about stall warning is that you would be able to easily tell if one plane had an manouverability advantage over another. Please fix this. |
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Still no word on the engine noise though... |
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Dont give your opponent the credit for not being able to finish the job because he blasted away and used up all his ammo. Land that plane in the field on its belly! Though it may not be able to get off the ground, a very soft landing is possible. I would be extremely upset if I made a "baby-bottom-soft" landing and then the plane exploded! It would ruin the game for me! In the orginal pc versoin of the game you could land a badly shot up plane. Oh yea, I havent played game/demo (ps3 user), but am counting down the days till demo! |
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I would like to see a way to add custom skins to the planes. Maybe a website where you log in with PSN/LIVE account, download a plain skin, edit it, upload it and then it is sent your account, with an option to send to friends(similar to how objects are sent via LBP). That way your plane is unique, or can help you avoid shooting clan mates in team games.
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FOR THE PC too !!!!! we would like to play the game too
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I was wondering if there could be stats or penalties if one's stray shots landed on civilians. Such as in the air battles above a city, when a defender is going after an enemy there must have been stray bullets hitting people, no? Any way make a version for the PC please. I rember seeing a version of this game a few years ago, is it the same? I don't think so. |
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hey, i'm sure its been mentioned, but maybe some way of using custom liveries, either by colouring set camofluages in-game. Or perhaps offering downloadable templates that users can use to add their own designs too on the Computer and then download to the game
just a thought :) |
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Hello,
I am a big fan of il 2 sturmovik and am excited to be able to play on consoles since my computer is old and needs upgrading, the graphics are such a step up its amazing. I played the demo and i thought it had huge potential, but there were some issues that I would like to comment on for possible fixes\ 1. The hud should be more customizable in full hud there is too much screen clutter but in the minimal you can not see your engine power which is essential. 2. In third person view the airplane barely makes any noise and the engine noise is very weak unless you use wep 3. The look function does not work very well and is awkward to have to click the right stick, this hurts gameplay 4. The radio chatter is very repetitive and needs more variety, in the second mission of the campaign in the demo my partner kept saying "lower, lower" over and over again while the screen kept flashing the pull up sign, which incidentally would be great to have the option to remove since some missions require low flying 5.More camera options would be nice and in third person it would be convenient to have a more intuitive look around feature in which you can rotate around your plane instead of immediately turning the camera to the front of the plane 6. More customizable options ala pc, and the ability to map functions to buttons if you don't like the control scheme. 7.Better lock on tags, sometimes I couldn't tell which plane i was locked on to because it wasn't clear enough. 8. A replay feature I love il sturmovik and hope that this game is a success and leads to future releases on consoles. |
ps. in the demo after landing how do you brake??
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If you're using the control pad, hold the right stick back. If you're using a flight stick, use the trees.
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Hey Aurora, you stated in another post that your sig pic is an image of a Spitfire "tipping" a V2-rocket. Are you saying that RAF pilots would actually fly alongside a V2 and make physical contact with it to steer it off its intended course? |
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Btw its a V1 rocket that spitfire is tipping! |
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true AFAIK...they also used the meteors too as they didn't deploy these anywhere over enemy territory, so home defence seemed the best ( and only use) against the V1......V2 was supersonic...not a hope of catching one... anyone know if a doodlebug chase is in the game...? I would LOVE that! my late father used to tell me how you'd listen out for the doodlebug (he was 6 in 44 in North Green)...if you could hear it you were genuinely OK but if it cut out you'd best leg it to shelter...with the V2 there was no warning...just boom! ________ Best Penny Stocks |
Sixaxis
A suggestion could be the use of Sixaxis to look around in cockpit.
By the way, is the sixaxis function available for the PS3? |
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Sometimes the wings did touch (although not always the intention). In my local museum, they have the end of a wing which is very second hand. It was given to the pilot as a souvenir after he 'hit' a V1. I think this might be the occasion in the sig picture but don't quote me on this. Quite a hairy landing aparently. Also, I think this method was used by some pilots to avoid the massive explosion that comes with shooting a flying bomb.:cool: |
Back on topic, the only problem I have with the game is the looking around feature. I think the triggers would be better set as the rudder and maybe click the right stick to adjust the throttle. I think it is very important to have control of all surfaces whilst looking around in a dogfight!
Other than that, the game is great. Thanks to everyone who has made the best flight game for a console ever!:) |
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You are probably right. However you still wouldn't be able to look and fly properly.
( I am really quite happy that this is my only problem with the game) |
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Guys this thread is for suggesting to devs.
There is some good conversation in here, but all I am saying that if this thread is off topic Anton and his team will probably not look at it anymore. |
I would suggest some tail art like sqaud leader, or ace tail paintings, and nose art would be nice touch to looks...:-P
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Zoom for the 3rd person View
Hi Anton,
First of all Thanks a lot for that game, I have been waiting for that kind of game on Console for so long and now it comes true :) Well I really enjoyed the demo, I played it many times now and I would really enjoy the little improvement here after: Now here is a suggestions for the devs I play realistic mode (The Sim mode is too hard for me). Shooting down enemy planes comes to be really challenging during the Ardennes mission which is really satisfying. But I would welcome a zoom for the 3rd view while it is there for other views. It would be really helpful Indeed against small fighter, It is easier to maneuver with the 3rd view and to see when the plane is going to stall. But we have to zoom with the (virtual) cockpit view to be accurate at 600 meters against the FWs. Switching each time is not really convenient, and it would be really easier to be able to zoom with the 3rd view (I mean a real zoom not like the Target zoom) I hope others will agree with me. Thanks a lot again Patchou |
i tend to disagree gun convergence on most aircraft will be auto set at 200metre wich is what it was if u cant read ur brackets and dont know the diffrence between arcade realistic and sim then i hope you do so soon sim mode is what most ppl will be playing online once they master it but for the elite vets of il2 we will roll with sim mode from our first match as it requires true skill and knowledge to shoot down the bad guys and it gets rid of pesky padlock view with the spit sight the ring should be on the outside of the hairs but put it into practice ull get the hang of it
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Reconmendations dowlaodable mission set or campaign for ozzies egypt or even make a push for pacific when u guys are ready planes for the ozzies allready in game p-40 spit mkv
blenhiem mkIV a-20 what we would like to see; mozzi beufort beufighter and specialy if u do pacific vengece wirraway boomerang |
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A glitch I just discovered on the PS3 demo:
When flying in third-person, you can look around with the hat switch on the T-flight Hotas, but when you release it the camera doesn't go back behind the plane, instead the camera goes to cockpit view... |
Ps3 owner here. Playing the demo, and really loving the sim mode ! Finally a challenging flight game for consoles :) Great job guys. Somthing i did notice however, was a lack in varying engine noises when throttling, which i think was touched on before. Just reiterating, that's all.
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The engine noise issue has been mentioned here but it is worth mentioning again. I really, really, really hope this gets fixed. Cars on my Colecovision had variable throttle noise for pete's sake! |
Just tried the PS3 demo, already had the game on pre-order anyways.. but loving it so far.
I know a number of people have already mentioned control configuration already, seemingly for the gamepad.. but I would like to see more options for the Joystick config. I have a Saitek Cyborg Evo, and none of the settings worked for me. At best my throttle level controlled the rudders and twisting the stick (usually for yaw) controlled the throttle. I read that another Saitek user (X52) has the same issue. Also the main trigger switched cockpit view, so essentially the current options are not viable at all for my Saitek joystick, so will have to stick to the gamepad for the time being. Cheers. |
i think a good feature would be to have co op online campain so you could pass with friends or squadron mates, i think it would be funner than havin some ai wingmen that dont attack right targets or dont listen.......:rolleyes::rolleyes:
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Supporting the Playstation EYE for head tracking would be the best thing to put into the game. For us PS3 users.
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Toggle PS3 Free Look with R1
Hi,
The PS3 Birds of Prey demo is awesome, but there is a major problem with the game. Using R3 for Free Look is uncomfortable and prolonged use wears out the right joystick. A wonky joystick makes a flight simulation unplayable. Too little pressure and the joystick erratically reverts to rudder control making you crash when flying low. An urgent patch is needed to map Free Look to another button. The problem is a game breaker because it frustrates the gamer and renders the Simulation mode unplayable. You need to look around manually quite a lot. Solution: R1 is the most obvious choice because it is little used. It is easy to quickly press and difficult to accidentally press. Making the button a toggle would be even better. It has been suggested to make R3 a toggle but this would not work in practice because in the heat of the battle when you are wrestling with the joysticks, the last thing you want is to lock into Free look accidentally. It's a shame it was not spotted during the testing stage, but it's easy to correct with a quick patch via PSN for the retail version. What a great game this would be if sorted. It would be almost perfect. The gameplay and graphics are excellent. A bit of screen tearing here and there, but you can forgive that when you see the vast photo realistic environment and aircraft. The only other problem is the over dominating aircraft text that hides the aircraft and its targeting guide. What is more important, the aircraft and gameplay, or the aircraft name? At present the text frustrates targeting gameplay and ruins immersion. You cannot make the text smaller, so I would just ditch it and go with a small enemy coloured triangle. or just use the short word 'Target". Suggestion for the future: An optional kill cam would really bring the planes to life and let you see the action in detail at close range. If you do not want to break the action during combat, you could create a cache on the PS3 hard drive and save a 'show reel' of highlights to be shown at the end of the mission. A highlight would be the 3 seconds leading to a kill and 5 seconds of the crash. If you constantly track 10 seconds worth of game physics, then you will have access to the highlight data every time you detect a kill. When this happens, you just spool the relevant data to the 'show reel' cache on the hard drive. Thanks |
First, allow me to say that this is my first post, and so far I am enjoying the community. Secondly, I have read up to page 18 currently, and I am continueing to read on. But I needed to post my suggestions before I forgot them a third time. So if this has already been said a couple times prior, I give you my apologies.
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Suggestion for the controls, to be added on. The R3 button, could function as the "track target" as well. Just moving it around would allow players the ability to look, while clicking it down would allow the tracking. And perhaps to allow the zoom, have it so that when an aircraft is centered relativly infront of you, it will automatically zoom in. As for someone else's post about R1 and L1 being eject [or something along those lines]. I would suggest keeping it as the D-pad down, while making L2, and R2, the brake ability. Or possibly, a Chromehounds inspired suggestion. Holding down the select button for 3-5 seconds, could function as the eject. Now, for the repeated belly landings, subject. I have a solution that might be able to influence score/points, and the landing issue. In the game Metal Gear Solid [online], you are awarded points for stunning enemies, or killing them. Why not have it so that a kill would result in a +2 point increase for your teams score, and give the killed pilot a 5 second respawn or something along those lines. While just downing a pilot [Either by belly landing, or him ejecting] Will give your team a +1, but allow the shot down pilot either an immediate, or shortened respawn... It would also give some incentive for pilots to try and eject, rather then being killed. And unfortunately I forgot my previous suggestions, so I will probably make a second message later... Anyways, thank you all for taking the time out of your day's to read my message, and I wish you all a good day. -Edit- Just a little addition... part of the reason I want the belly landing is because some friends and I would attempt to go bob-sledding down a mountain in the Russian bombers [the ones that looked like boats]. We just found it highly entertaining, to cut throttle, land on the slope of a mountain, and to try and slide our way to the bottom without crashing. |
OK, this thread is clearly very popular and bloated, but I thought I'd throw my suggestion onto the stack! ;)
I'm unaware of whether custom button mapping will be included so if it is, I apologise. If not, can we please swap Rudder and Throttle about on Aviator layout? I'd prefer more accurate analogue rudder, and a toggle throttle; that is, I hold R1 until it reaches 90%, I let go and it remains at 90%. Also, the planes do seem to blow up very easily. I mean, at 30mph, would a plane really explode like that? OK, occasionally they are heavy so there's a fair bit of force at 30mph, and there's likely to be a fire etc, but I've seen so many planes go up whilst trying to slow down from that wretched 31mph! Seriously, almost perfect game so far, but trying to slow your plane down below 31mph is near impossible using aviator controls. even holding throttle at a constant say 19%, slowly clocks down 1mph every say 500 yards, but suddenly, at 30mph, BAM! you're over? Is it auto braking or something? I understand I'm basing this on the demo which doesn't necessarily represent the final game. So again, apologies if button mapping will be included. Thanks |
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I know this is probably a nightmare for the devs, but I would love to be able to use my own skins.
I remember asking the Wipeout HD team and they explained what a nightmare that would be lol But flight sim fans are pretty hardcore and I'm sure many of us have experience painting the UV maps and keeping file sizes down. A long shot I know... it's their fault for making it so close to a PC sim! Now we want it all! ;) |
We need a poll for some of the possible additions.
I second the eye-toy for head tracking - this would be huge. Tracking targets with analogue sticks is cumbersome/disorienting and the combat would feel so much more natural if the eyetoy was supported. Actually, I'd pay for eyetoy support. Seems to me like developers have simply ignored what can be done with that thing - PD will change that with GT5, but seriously, all the developers must be too chicken-youknowwhat to develop new ways to experience games. Hopefully NATAL will cause some activity and Sony and MS developers will do these things more often. |
Hi Anton and devs,
I'm sure you guys are probably already past Gold, and let me state that I also design multiplayer games for the Playstation (Zipper) so I know this is also a much-requested feature but I have to add my voice to those begging for co-op multiplayer :) For me, competitive multiplayer is a nice distraction, but the meat in some of the greatest MP flight/space sims has been the ability to fly as a squad in campaigns or instant-action missions. Even if the Strike gametype could support AI for the other team I'd be over the moon. The fantasy fulfillment for me, and my co-workers (some of whom are veteran developers from Dynamix) and friends is flying as co-ordinated squadrons in the big battles, or against waves of bombers and their little friends. Anyway, maybe DLC? :). Played the demo last night and I was hooked. Haven't been this excited to buy a console game since forever -- fantastic job you guys. |
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To the Devs:
After the demo was released this week i checked boards all over the net about some feedback from the demo. Guess what: You hardly find any threads about il2. People who did play it, liked it, but still this game is not being recogniced much from the gaming community. The only good thing about this would be, that there will be a small hardcore base of players online, no kids, no problems. BUT: Bad sells = maybe no support, ´cause you guys dont make enough money with this franchise. Why did you not put a little more effort into marketing? This game is still hardly known out there, and that is sad, since the demo alone is awesome! I am aware that a "sim" game draws a smaller crowd of players to the franchise, but there are many players out there, which where looking forward to a game like this (me for example :D) I still hope that more previews/reviews (positiv!!!) pop up the next two weeks prior to launch. Otherwise this game will not sell too much i am afraid! |
It's nothing new that the game is not widely known. But most who care for this sort of game should know about it by now. Most, not all. I do know anyone who is looking to DL a demo on XBL will see BoP as the second most popular demo after Batman.
Consoles have been sorely missing games such as BoP. So even a small, loyal following can support it. Just imagine all the DLCs that could be made. I think we could get new DLC every other month or so and most of us here would happily buy them all. And word will spread soon enouph. For my money, there is only a few more games coming this year that I will buy. |
1. Is there a chance to fire the cannon(s) independently form the MGs? Maybe in simulation mode?
2. Ju-87G in a future DLC please! |
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2. Hopefully |
1) It would be really nice if you add a view to first person for turret of bombers in "simulation".
At least for light bomber like Il-2 Sturmovik, ju-87 Stuka and Pe-2 2) Pe-2 in a DLC if it is possible ;) (sorry for my bad english) |
Smarten A.I (especially allied aircraft)
Fix screen tearing on Ps3 Add the Mossie in DLC ;-) Make it so we can crash land |
Anton, I don't know if you have seen the method for head track using the playstation eye, but here is a video of a sony programmer demonstrating it's use and it looks quite nice.
Clearly, just by adding head tracking - the illusion of 3d is increase - plus the added benefit of hands free POV control in the cockpit or virt cockpit. BTW - you can find safety glasses in hardware stores with led lights, just swapped out for IR leds and you have your not-so-goofy headgear. http://kotaku.com/351539/vr-head-tracking-for-the-ps3 I'm curious to see if polyphony digital will use this approach in GT5. Kind of ticks me off that this ability has been there for this long and we aren't seeing this being utilized to enhance the gaming experience. I'm curious to see if polyphony digital will use this approach in GT5. |
Natal can do this without the LEDs or indeed any form of headgear.
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http://www.youtube.com/watch?v=FFN8cW1mSVY Anyways - BOTH the 360 and PS3 will have head tracking available, it's about time devs start enhancing our gaming experience. |
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Should be good for gamers, because the PC has had TrackIR for a long time and so far there hasn't been anything similar on consoles. |
Been playing the PS3 demo, has anyone commented on how hard it is to keep the crosshair distinguished from the sky especially heading toward the sunlight?
Any possible way to darken the cross hair or the HUD ?? |
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Could you please add support for the Ace Combat Flight Sticks?
On 360 I don't think you need drivers at all, 360's AC6FS works like a standard controller, you'd just need to support it's control scheme. On PS3 you'd need to support PS2's AC5FS via a driver. Though I know some guy made his own PC driver so I'm sure a professional developer would be able to figure it out. I'm assuming it's not encrypted data. These sticks make a huge difference for flight sims. |
Please, please, please make a DLC configuration for the Saitek AV8R. The config as it is right now is very poor.
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I dont see how it could be THAT different then on the 360.
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id like to be able to mix difficulty levels
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In simulator, no HUD view. Only Virtual Cockpit.
Ability to configure controls (select six axis in ps3 for the head tilt control). |
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Best flight simulation I've played since Aces of the Pacific. With that said here are my suggestions from the XBOX Demo.
- Better smoke optimization on burning planes up close and weapon fx: Framerate dips when flying through smoke trails or when firing weapons in 1280x720. More guns = more fps loss. - Realistic and Simulation unplayable on gamepad: Demo impression leaves me wondering if the flight model in these modes is broken. Can't fly without stalling aircraft doing even the most simple move with or without speed. Normal flies perfect but lacks stalls, rugged gravity effects, and difficulty including enhanced options like flaps etc. Enhance realistic and simulation to correct this or add new medium difficulty. - Change "right click and hold" on "right analog" for manual padlock to modifer "RB + right stick" for instant pov: Needs to be quicker and easier to look around more naturally. - More :) I already want an expansion with the above issues addressed. I think this game might be something special. PS thanks for a great demo. I'm still enjoying it. |
Hi to Anton and Devs from Germany !
Just downloaded the German PS3 Demo of BoP and I have to say I am positively surprised.:grin:Being a Sim Player for Ages (since LucasArts BOB and SWOTL) I was expecting a disaster like the latest "Secret Weapons over Normandy" on XBOX but you did a great job as far as the demo is concerned. I like the well kept balance of game play and simulation. The Sim Mode will work just fine for most of the player without losing the old Il-2 "Magic". Nevertheless some issues here : -It should be possible to configure the gamepad to the user´s choice.The "Freelook mode" is so essential to the game in Sim Mode and they way it is it`s just a pain to use it, especially when accidentally using the rudder controls. -The translation of the mission briefings and radio chatter is O.K. in general, but why working with stereotypes here? Sounds like also the British/American voices are spoken by a German who thinks he is at some tea party. Would have been nice to have a native speaker there. -Why no real advertisement in Germany? Even though the game is highly anticipated by the gaming community in Germany, there is not even a release date on the German web page. Not even a possibility to pre-order it on Amazon nor do the stores know about it. The demo say´s September 09 !?!? Interesting. Otherwise great job and it was worth waiting for the game for such a long time. Cheers |
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________ Suzuki mr wagon |
Hi there !
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The German BoP Site just got updated today and the release date for Germany is now the 30th September. Cheers, Wireflyer |
Hi,
This is my first post, really loving the demo. My only suggestion is a mode to create a mission where i can choose,planes, sceneries,weather,etc. Thanks for the fantastic job!! Eduardo Sorry for my bad english :oops: |
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http://www.ustream.tv/recorded/1976329 |
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how bout an easy bake oven in the cockpits, ive always wanted to make mini muffins while dogfighting for some reason
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Invert Commands on the PS3 Joystick
Hi,
Can you please also give us a option to switch controller sides, let me explain, I am a RC airplane pilot and we use the throtle and the rudder on the left hand and the elevator and the ailerons on the right hand, can you please insert this control option? Thanks..... |
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The axis aircraft would have to have a mini strudel warmer and a knokwurst rottiserie in the shape of a spiked Kaiser helmet...( apart from Hitler's own "boss" 262 which has an Eva Braun photo in the window, a nodding churchill, FurherBunker postcard with "wish you were here" written on it ,a lunchbox full of cream cakes and amphetamines and a google map route to Argentina ) oh and the Italian planes need a salad bar, coffee maker and a big yellow "switch-sides" button... oh yeah..suggestions...voice over for pacific campaigns should have an American actor... Robert Duvall... ________ Landy |
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Suggestion : It will be very nice if devs add cockpit for some bombers like He-111 (The presence of cokpit for some bombers could insite some one to take bombers to the MP like "ground strike") This game is simply magnificent (and it is his realistic side that gives it its strength) The only thing I ask is more cockpit. No need for more maps or more planes. This game is quite complex as that. But the presence of all cockpits is crucial for a game that wants to be the FIRST FLIGHT SIMULATOR in console (That's why people have chosen Il-2 BoP) |
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To get the most really requires a stick. |
Couldn't get my usual jostick configured for il-2 (it works, but just mapped incorrectly), so I bought the T.Flight Hotas X which came yesterday.
After playing around with it for a few hours yesterday and trying both config setups there are a few issues which I think need to resolved in order to enjoy this game properly with this stick. I was only testing in Realistic mode though, not Sim. In Thrustmaster Setup 1, there doesn't seem to be any way to issue flight commands. As far as I could tell the left thumb buttons which map to Circle and Triangle are not mapped to anything. In Thrustmaster Setup 2, all flight commands are mapped, but now there doesn't appear to be any way to activate the Zoom function. There is a noticeable deadzone with the stick, which makes the precise aim you need in Realistic and Sim modes quite difficult, awkward and a little annoying. From all accounts, there is no real deadzone with the stick itself if you plug it into a pc and test this, or previous il-2 games on pc. I'm not too keen on the throttle setup. There is a massive 'deadzone' for the centre position of 55% and a large one for 0% and WEP, which makes 1-54% and 56%-100% fiddly to even get the rough power setting. The 55% range needs to be massively reduced, and I would like to see the 100% range increased (so that it doesnt take 10 seconds to try and select it) and WEP reduced to just very near the maximum of the throttles range. Same goes for 0%, as 0% and WEP are very easy to select quickly by moving the throttle stick to its extremities. Related to the throttle control, 0% should activate the brakes with the gear down, as it does with the standard controller. Currently there seems to be no brake function when using a joystick. The last thing seems to be specific to the Thrustmaster joysticks, the 8 way hatswitch only working for 4 positions, making it fairly useless for people playing in sim mode. edit: Ok, I have now found out that with the TM1 setup, there is an orders button you can hold to assign orders with the hatswitch, so thats one less thing to worry about :) |
Any chance we could get "mouse controls free look" support as in il2 pc. Personally,i think it would really help the situational awareness issue.
one last thing, i have noticed that when firing rockets in 3rd person view, the rockets fly from the bottom of the screen past the aircraft firing them! just thought i'd mention it. Thanks. |
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Hi, i dont know if this was mentioned. But how about Some kind of Bail out scenario?
If you have to bail out Then a ramdom button and a analog scenario thingy? 4 exsample 2 Ramdom buttons have to be pressed and analog sticks have to be used to Open the Door hatch thingy, Then a few more buttons or Fast tapping of a button to jump out, Then perhaps a Fast tapping or sum ramdom button pressing to get the shout open? It would add sum more realism and deth into the game. |
i agree with skull that would make it more realistic and funner, some times you wouldnt be able to bail out either because of gravity, alot of bomber and pilot crews wouldnt be able to bail dew to the g's when ur hauling ass going 300mph in flames towards the ground......
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Hi,
My reply is way too late and as I haven't read all the replies/suggestions for game developers this has been possibly already suggested, but here comes my shot anyway: I would like to see Finnish front somehow represented on the game, either by having few planes included which Finnish Airforce was using during WWII or else to even expand Russian fighting scenes towards Finland where these to countries had their own David and Goliath -battle. At least it would be fantastic to have an opportunity to afterwards download/purchase expansion packages for the game. Thanks anyway for the coming game! For long time I have been waiting for a proper PS3 WWII flying simulator since PS3 itself should be powerful enough for running games for this scene. The few (unfortunately sadly small amount) previous PS3 WWII flight sims have been - so to speak - poor attempts... Br, Finnish pilot with only minor flying experience. |
ok id like mp racing I KNOW IT WAS A FAILURE IN blazing angels 2 but with realistic damage there would be nothing more satisfying than the guy in front pulling away then u hit his engine it smokes badly then u zoom past :P
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Inproper spin recovery directions
I noticed in the demo that the recommended steps to take to get out of a spin are to use ailerons and pitch forwards. While it may work in this game, the correct way (taught in flight schools the world over) is to:
1: neutralise the ailerons and use full rudder opposite to the direction of spin 2: release back pressure (stop pulling up) and push forwards slightly 3: once spinning has stopped, level the wings with the horizon 4: pull up out of the resulting dive gently (so as not to stall the plane again) Steps 1 and 2 take place immediatly and essentially at the same time. DO NOT do step 3 and 4 at the same time as the resulting stress may break the plane. (Take a pop can and push the ends UP together and it'll hold. Twist the pop can and it will also hold. But push and twist the pop can and it will crumble. This is the same idea as with the plane.) But don't take my word for it, find out for yourself and more by joining your local flight club! |
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