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I replaced the Kubel jeep in front of the HQ in level "Cannibal" with a
Mercedes. This is more realistic, because the Officers usually did not use Jeeps. The second Kubel jeep cannot be replaced due to an unknown Bug. It's the car near the officer who is talking with an SS-guard. This car is also not accessable and therefore not drivalbe... :( Thanks for Sgt. Schnitzel for this idea. |
Level Wintercold
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In level Wintercold there is now a drivable Mercedes in front of the
building with the first marked Officer. The other one, which were in front of the other building, is not accessable due to the fact, that it uses an other model without animations. Sorry ;) Thanks again to Sgt.Schnitzel |
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In Level "8 Snipers" I added one rifle magazin to the inventory of each of
the eight snipers. See pic #1 In the same level I added a drivable motor cylce in front of the house near the train station (where some soldiers are sleeping). See pic #2 ---- Thnaks to Sgt. Schnitzel for this ideas. So I implemented everything which was possible... @ Sgt. Schnitzel: any new ideas? ---- |
Courier
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Am I wrong, or is the courier in level "Wintercold" wearing an soviet uniform?
At least he has got a red star at his hat. If it's really an uniform, I had to change his clothes, because it is not logical that he enters a occupied city in a enemie's uniform. So what's right? |
Also, soldiers with rifles only carry like one or two magazines. give them at least four or six. Thereis wayyyyy too little rifle ammunition of the maps. Its not like as if the rifle is that powerfull of a weapon anyways. Its so damned inaccurate.
I had a red crosshair over an enemy's soldier's head and when I fired it didn't hit him, I mean WTF? If its red hes dead. Yeah thats another problem, rifles need to be more accurate in this game. Even sniper files can directly hit an enemy without going into aim mode! It makes the regular rifles useless. Try to fix that If u can. |
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are hard to hit. That's normal. Also all weapons without silencer are useless, due to they are too loud, and every soldier nearby will run to your position. Quote:
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attributes are stored. Thanks anyway ;) |
It might be considered realistic but its think of stupid because you can never be sure of when you will hit an enemy or when you will not hit an enemy.
I went into prone mode with a K98 then went into aim mode and aimed for the head of an enemy guard while he was walking and unaware and it didn't hit him when I fired. This is frustrating, there was no way I could know whether it will him or not. This leads to trial and error gameplay which is not good. And we are talking about a very close range here. A sniper rifle can hit an enemy without using the scope from a very long distance. This renders regular rifles useless. Regular rifles need to be better in closer range combat. They need to have 100% accuracy in aim mode. Otherwise what the point of going into aim mode if it doesn't help you? Sometimes you have to sacrifice realism in a few areas. Also I don't think the jeep is necessary next to the three guards besides the church because the BMW R-75 motorcycle actually has three seats. But maybe You should replace one of the trucks besides the command office in Paycheck with a jeep. I'm not sure. One more thing since Paycheck and Winter front take place in occupied territory, Maybe it would be wise to place a Zis-5 somewhere, becuase it could of been captured by the Germans from the Soviet army. I'm going to try to replace the Soviet emblem with a German one on the Zis-5. I'm still experimenting with different paint programs. |
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unneccessary that one soldiers was seated behind another. Quote:
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editor. By the way interessting idea. I will think about it. Thanks AHO PS: How about the courier is he wearing an uniform or not? :o |
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Its really up to you though, if you think the jeep is suitable in that place then OK. Quote:
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I think its similar to the soviet uniform. I'm not sure if it is an actual uniform. |
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Second think there is no Kubel in the whole level. The pic looks really .... or let's just say funny instead ;) Quote:
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This is taking much longer than I thought but I'm still working on it.
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Never mind it worked!!! Haha!!!. But I need to do some retouching.
Btw, this modified texture is not a .dds file. Its a .bmp file! I used a hex editor to change the texture paths in the Zis model file and it works. I guess .bmp textures work on vehicles. |
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Yes it does replace all Zis trucks. I'm having trouble creating a new vehicle entry. The game keeps on crashing.
It looks a little better now I think. |
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zis2. Replace all references for the model file with another name e.g. zis2.smf copy your modified model file to this name. Now you just use the script command for spawning ;) Et voilà a second Zis is there :) |
doesnt work, it does spawn the vehicle but the game crashes when i try to get in. must be something to do with the model files.
Forget it wasn't a good idea to begin with. |
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But it seems you made a mistake When copying and pasting. Perhaps you did not modified the references Inside the shadvs correctly because There must be two entries with the Reference to the model. It must function because I did this many times with NPCs and It is the same procedure... |
Thats not the problem. I cloned the Zis truck entry without making any changes and it worked. But there something else which is causing the game to crash. Besides its just one vehicle.
Also I find that the Kubel needs some tweeking. It should accelerate faster. It feels way too heavy. // edit I don't know if you covered this but there needs to be a few more Medikits on each map. |
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shadvs files make the game crash, I encoutered this many times. Anyway, forget it. Quote:
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enabled a medi kit in the equipment selection screen in one of the levels, where it was missing. I did not spawned some, because at that time I did not know, how to acquire coordinates. Any ideas where I could spawn some? |
Storage buildings are good for placing medikits. They are best placed on the boxes.
I really can't think of anything else. If you could get rid of the cutscenes it would be good because they just take up time. |
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But If you want to remove it then do following:
have permanent effect as long you do not remove them. The commands are standard console commands, so you can also use cheat codes etc. Have fun AHO |
Also try to place a german backpack in some of the open levels besides enemy soldiers or inside buildings.
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You all know my modification of the kissing couple in hotel.
I can replace the man with another woman. What do you think? See test pictures below! |
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next topic Ok concerning the German backpack, you should place one or two inside storage buildings besides boxes. try placing one besides soldiers who are leaning against walls. Place them also in sleeping rooms. there should be at east two or three in each level that is open (Outside levels). |
Courier
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The clothes of the courier in level "Wintercold" looked to much like a
soviet uniform so I changed the colors. I also removed the red star from the hat. This was necessary because it would be unlogical, that a soviet soldier would enter a occupied city in enemy's uniform! Pic #1 Original clothes Pic #2-4 New colors ---- |
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No Comment
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Do you wanna drive a tank?
No comment! :cool::cool::cool: .... |
Do the treads rotate?
Does the puma work also? |
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options in vehicles.shadvs. Maybe I be able to make the Tanks and the sdkfz251 drivable. Lets see... Edit:// The sdkfz251 works The sdkf puma not! |
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No Comment II
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Do you wanna drive a Lenin?
Unfortunately it does not work properly See picture #2 You can also drive other objects even the Lenin statue. :) .... |
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AHO, what kind of cigarettes have you smoke today? :mrgreen: |
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Lenin statue chasing German soldiers!!!!!!!!!!!!!!!!!! |
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It would be cool if the player can be allowed to go the village on the other side of the river in Paycheck. Is it possible to expand mission boundaries?
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There is also a region in level Wintercold, Which you cannot enter. |
Machinge Gun
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Machine Gun
According of an idea of Warrant Officer (reported to me by forlik) I tested it an it seems to be possible to use the machine gun (MG42). There are two ways to add it to the game:
be the cleanest method. I just need some infos about the weapon (weight etc.) but I will ask later, when I analyzed the shadvs. ------------- |
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A question
A question:
Was the ZIS truck only used by soviet army or where there civil version at that time. If yes which color? |
Mg 42
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MG 42
Method #2 worked. The weapon is now fully spawnable. Also via console. Only Bug: The inventory picture. But I will work on it. But the TGA image is tricky.... Edit:// I succeeded in adding a MG42 picture to the inventory & selection screen. But the other pictures now become dirty. TGA with saved marks are hard to handle... But I will try... |
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Colours? Probably many. http://en.wikipedia.org/wiki/Ford_AA |
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No I meant a civil SOVIET ZIS. Thats an american Ford! |
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Damned capitalist Soviets ;) Whas it used by soviet civilists? |
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Wait!!!
Stop everything. The Gaz-AA was a copy of the Ford-AA The Zis-5 was a copy of Amercian Autocar trucks. Both the Zis-5 And Gaz-AA were used by the Soviet Union in WWII. Both trucks are similar. I confused them together. Zis-5 http://www.o5m6.de/ZIS-5_small.jpg Gaz-AA http://www.o5m6.de/GAZ-AA_small.jpg |
Thanks for infos guys. I will implement a drivable civil ZIS in game.
@Warrant officer: No red star (of course) and no numbers at doors? Right? And the color? Could it be brown or grey? Thx |
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yeah look at my previous post.
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I was able to add the MG 42 to inventory screens, but I have problems
with the Alpha Channel. See dirts on picture below. |
Does it fire like an MG-42?
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change in weapons.shadvs and I had to add a new sound file with authentic sound. But I will abandon this work for the moment, because of the graphical errors in inventory screens. --- Next I try to create a civil ZIS truck ;) |
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Civil ZIS Truck
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Civil ZIS Truck
This is my concept for a civil ZIS truck. Does it look authentic guys? --- |
I think, that it's realistic. It looks well.
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The civil ZIS truck is now spawnable. I also found the real burned model ;)
But one problem is there. If I try to enter the car, the game crashes. Sgt. Schnitzel encountered the same problem.... I will try my best... Update:// Another possibility is to replace the original ZIS with the neew one. Disadvantage: It will be visible in Training Mission. What do you think better than nothing? |
American Uniforms
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American Uniforms
I discorvered, that both, the white and the black american soldier, are using the same uniform with same rank and insignias. I would like to change one of them, so they look different, but I'm no military expert. Can somebody help me out? --- BTW I'm trying to add a new black male NPC to level Hotel. See attached picture below. --- |
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@ALL: Come on guys help me out. Answer my questions please... |
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UPD: I'm not a military uniform expert too. But I'm sure somebody will necessarily helps you. |
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Suitman
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Suitman
In level "Hotel" there are two visitors with the same face. Technicly its one model with two different skins for clothes. I was able to change the face of one of the two skins. At picture #1 you see at the right side the original face, the old man at the left side is the new face skin. Note: I had three convenient old man faces, but this one looked the best. I know I used it already in level "Embassy" ;) Have Fun AHO |
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Other suggestions for improvement:
You added chloroform to Strogov's inventory in "Hotel", perhaps you could add chloroform to the equipment window in "Winter Cold", because it's now the only mission without being issued chloroform. |
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Thanks for reporting. Please inform me if there are other weapons/items missing in inventory selection screens. I know there are some things missing... |
Those new hotel people seem a little bit rurally, don't they? :rolleyes:
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I just changed the face and the face looks typically british. The clothes are original, I did not changed one pixel. --- I decided not to implement the black man. There are now enough different characters in hotel. I will focus on other levels... Maybe I change the faces of the professor and colonel of the "Project Y" level, because they have generic faces... --- |
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The officer you're supposed to steal the layouts from (Winter Cold) The officers you're supposed to steal permits from (Stronghold) The officer who's clothes you're supposed to steal in order to lure the spy school's deputy principal away from the instructors (Die Spies!, optional) I know you already changed the latter's face, but hasn't his face been seen a few times as well? |
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face of target persons are diffent from generic ones, so I decided to change the prof and Colonel. Quote:
2. No, since he is no target person and not that important too. 3. I did that already, but only because his face is used for three officer actors (with little changes)... Quote:
he has already a unique face. You are confusing something... --------------------------------------------------------------------------- Shortly: I will change only the face of the officer in Wintercold (SS-Standartenführer Paul Weber), Colonel Scott Baker and Professor Charles Brown (funny Peanuts!). Thanks anyway |
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Was it Jürgen Resh? I just changed his face because his face was used with little different details ( w/o moustache, with moustache and with a H'tler like moustache) three times for different officers. That' why you have seen him often. I will not change Resh again, because he is no target person and also he is not that important. |
Okay, thanks anyway!
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"Charly Brown", don't you remember!? |
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Funny developers ;) |
Ambient Room Sounds
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Ambient Room Sounds
Inside buildings of some levels like corridors in HQ of level Cannibal, Stronghold, in WCs of level Embassy, Hotel, Project Y etc. there were abmient sounds, which were not hearable because the sound files just contain silence. I replaced the files with adequate room sounds. Sample is in attachement... |
Professor Charles Brown
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Professor Charles Brown
In level "Project Y" one of the target persons Professor Charles Brown, looked like the other generic scientists. Earlier I replaced the half of the generic male scientists with another, older man. Now I isolated and exchanged the professors visual look. See pictures below: Pictures: #1 The original generic scientist #2 Second scientiest, implemented earlier by me #3-4 New professor C. Brown. I hope you like him :) Notes:
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Colonel Scott Baker
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Colonel Scott Baker
In level "Project Y" one of the target persons Colonel Scott Baker, looked like the other generic American Officers. Now I isolated and exchanged the Colonel's visual look. See pictures below: Pictures: #1 The original generic American Officer #2-3 New Colonel Scott Baker Notes:
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Paul Weber
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Paul Weber
The target person in level "Wintercold": Paul Weber was a generic german officer with winter coat. I made him unique ;) Facts:
#1 Before #2 After |
Clothes
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Clothes
In level "Hotel", there are five locked rooms. In three of them there are now powerful clothes available. They are lying on the beds. |
Good job!
So, when will you release these new modifications? |
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Great work!
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in hotel, every hostile NPC will become friendlly. This is due to the fact, that clothes have a kind of priority rank system. Quote:
which do not function properly :( Quote:
this green coat. |
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But finding clothes lying around is much, MUCH better than having to put someone out of action just to find some clothes.:grin:
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I will check if he does not turn hostile if he's wearing the suits I placed on the beds (embassy agent suit). Update:// The same effect with the embassy agent suit. The traitor does not turn hostile after the meeting. It seems that the internal rank of hotel guards and embassy agents are the same or the latter is even higher... See attached pic as a proof ;) |
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1st: It's realistic 2nd: MoT has this feature 3rd: DtS bases partially upon the Hitman serie and Hitmans has also this feature I like it and I'm glad you like it too... |
In "Embassy", Volkov, unlike his anonymous counterpart in "Hotel", is hostile even when you're dressed as an agent. This is unlike "Hotel" where the traitor actually falls for your guard disguise.
My theories of this are: 1. I don't see why a bunch of armed guards are in a hotel. Are they MI5 or something, because they seem to be increased security because of the diplomat's presence... 2. The guards were obviously hired by the diplomat to protect him before and after his meeting with the traitor. 3. Because the guards were assigned to protect the diplomat, the traitor can't tell the difference between a real guard and an impostor (Strogov). 4. This doesn't apply to "Embassy", where the agents were assigned to protect the traitor (Volkov). 5. Because the agents served as Volkov's bodyguards, Volkov would know who's who, explaining why Volkov can still attack Strogov on sight even if he is wearing an agent's suit. |
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Do you mean, I should replace the suits on the hotel beds with hotel guard suits? |
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