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partbob.dll was removed. Norton's blocking the patch
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I very rarely fly straight and level for more than 20 seconds and usually fly in a moderate ess pattern always checking six right and then left or the other way around depending on the side from which I expect the enemy to arrive. Many, many times I see the incoming 109 if the approach it makes is a shallow dive towards me. Long before I hear it. Yes, I fly with the cockpit open for visibility issues. As an aside, yesterday with the newest patch I only heard the 109 as it passed me close at high speed- it did not shoot. What a great sound!! |
Grafic Glitch since RC
Since the past both RC patches i got the following glitch
http://www7.pic-upload.de/13.10.12/wb15tb45w8lr.jpg Anyone else with that irritations? Cache got already deleted. This rectangle follows me all over the map, awhile my plane is the center. Switching to another AI unit, keeps the rectangle on my default plane, means it follows the initial plane i spawned in. My System: I7 920 @3,99Ghz Win7 64 8Gb Ram HD6970 Catalyst 11.11 Code:
[core] |
I have the same rectangle since I have an ATI card.
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Now we just need some proper AA implementation.
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I have an nvidia and have these tiles with white lines too, but I didn't check with the latest patches. |
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The DeWilde was created for just that purpose and was in great demand. Shortage of this ammo was evident in the BOB but not later. When the DeWilde hits metal, it flashes bigtime. RAF pilots preferred this to tracers as the tracers would give warning as they went by the enemy. What I would like to see is the smoke trail left by "incendiary" bullets which acted similar to tracer paths for the shooter to see. |
Bug - Engine damage smoke passing through cockpit.
My Hurricane engine was damaged on the ATAG server and I noticed the vapour/smoke trail from the engine streaming through the cockpit at my feet near where the exhaust reflection used to be.
Looking behind, I could see no trail behind me. |
Please could someone answer these questions...
Are the black oil leaks back? Does the flak now have sound? Have the lights in cockpits being toned down since in this patch? |
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Cocpit light OTOH are the same as before. :/ |
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Read Steven Bungay's Most Dangerous Enemy. In it he gives a brief history of the "De Wilde" round and it's purpose. It was an improved incendiary which was intended to start fires in an enemy aircraft's structure. Whether it "flashed" or not, it's primary purpose was as an incendiary, not an "observer" round. |
Thank you dev team for all your hard work. I haven't commented enough here but that is because I'm flying every night enjoying the hell out of your sim, you have something here that nobody else has and I thank you deeply.
Now my wish list: Dot visibility when closing in on aircraft, LOD's Can't wait for the sequel and announcements:mrgreen: |
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It's a typical ATI-Bug! Maybe it will be fixed with the next patch!(i hope so) |
I used to fly with cockpit open and never heard the flak, and not heard it with pit closed. I would have thought you would be able to hear it. Old combat reports talk about it so u should be able to hearit tbh.
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I hear it sometimes even with the pit closed. I wonder if there's a unit of flak that's louder than the others. Do you hear the flak on the ground / engine not running?
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This is how it looks (click to enlarge) http://img580.imageshack.us/img580/1...odbugsmall.jpg My settings (click to enlarge) http://img405.imageshack.us/img405/6...tingssmall.jpg My specs: i7 970 12GB RAM GTX680 + Triple Head Analog 3840x1024 Also: Quote:
http://scalfati.ch/luke/IL2COD_20332.rar http://airpatria.it/download/IL2COD_20332.rar |
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Got it working finally..I must be a genius after all.
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I had a clean driver install and the game was just patched. Everything in the nvidia control panel was default except SLI enabled ... Of course. No profiles set... Nothing forced. It works for others and myself. If you can't get it to work just wait. |
Yup,mines up todate now too..........thanks to the chaps who helped me :)
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I got to go out for a couple hours, if your online when I get back Ill send you a message. It's got to work. |
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The mixture control for the Mk 1 Hurri still does not work in ground start. Tried Axis and Key input. Mixture Control does not move and is set in the rear position. This was first reported in bug thread for RC 1.
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From: THE BATTLE OF BRITAIN: ARMAMENT OF THE COMPETING FIGHTERS Based on information from 'Flying Guns: World War 2' © Anthony G Williams 2004 . . . . . . . The B. Mk VI 'De Wilde' incendiary (named after the original Belgian inventor but in fact completely redesigned by Major Dixon), which contained 0.5 grams of SR 365 (a composition including barium nitrate which ignited on impact with the target) was twice as effective as these (.303" B. Mk IV incendiary tracer), scoring one in five. The 'De Wilde' bullets were first issued in June 1940 and tested operationally in the air battles over Dunkirk. Their improved effectiveness, coupled with the fact that the flash on impact indicated that the shooting was on target, was much appreciated by the fighter pilots. It was at first in short supply, and the initial RAF fighter loading was three guns loaded with ball, two with AP, two with Mk IV incendiary tracer and one with Mk VI incendiary. |
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Conservatively quiet British flak vs. gregariously noisy German flak? Will have to check out both sides of the channel for any differences. |
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Passing 9500ft I was getting a "put put" knocking sound, passing 10,500 I was getting very rough engine operation. Reducing boost to +5 OR reducing RPM to 2600RPM stopped the rough running. Its a bug and needs fixing. Reported directly to the Devs. |
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Of coarse you are entitled to your opinion
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Open cockpits are not ceating they are simply there. |
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In my testing it occurs also with Hurricane Mk I, and Spitfire Mk Ia. I didn't yet test extensively the others. |
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got it to work... but it still feel like force rendering 2.... i.e. micro stutters the same way. Single card still better for me..
will test later today... very tired after night shift.... My problem..and probably other people.... I had to expand the exe location.....game location. F:\Program Files\Steam\steamapps\common\il-2 sturmovik cliffs of dover\launcher Quote:
Then just don't touch anything... both cards are running ....sometime higher than 85% each , so got me where the stutter is coming from. I hope this helps the others having a problem... |
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http://www.il2bugtracker.com/issues/374 |
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Here is a pic - is this what you mean? |
Just to clarify the point i was trying to make,
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METHOD CONSTANT SPEED TYPES Climb on Schedule, Rad Full Open +6.25Lbs Boost/2800RPM Mixture AUTO RICH (Back) In Spit IIA I used +9Lbs Boost/2800RPM. Temps and pressures all within limits throughout climb. Climb from 6500Ft to 12,000Ft 2 PITCH AIRCRAFT Climbed +6.25 Lbs Boost/Coarse (about 2400RPM) Rad Full open, Mixture AUTO RICH (back) on schedule. Then Repeated the test at 6.25Lbs Boost/Full Fine (about 3000RPM). Again Climb from 6500ft to 12,000ft. All Temps and Pressures within limits. Only aircraft with an issue was Spit MKI A 100 oct its symptoms are: Climbing at +6/2800RPM passing 9500ft I get a couple of audible "put" "put" from the engine, passing 10,500ft I get very rough engine running. Reducing Boost to +5 and it smooths out. It also smooths out if I maintain +6Lbs boost but reduce RPM to 2600. Either way this shouldn't be happening. |
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I saw one bug with 109 online on ATAG server and I dont know is it a bug in game or bug in mission settings with new patch, but 109s start with elevator trim on -2 I think
and you have to adjust trim for takeoff. Edit: it was same on old mission and on nice new Dunkirk mission ) |
Auto prop pitch does not work properly during startup on the E-4. You have to switch it back to manual, fiddle with direct pitch control and switch it back then to auto to make it work. Otherwise it keeps, for some reason, a very low RPM.
All 109E overheat too fast now. It's impossible to maintain proper coolant temperatures with the radiator flaps 1/4 open, even though flight tests note that with that setting a constant + 90 Celsius can be maintained. |
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Also, hurricane 100 octane (6 min 25 to 17,000) now out climbs spit 100 octane and they both have same top speed at 17,000 feet (320mph TAS), spit is very slow. So Hurricane is now nice and quite accurate to real life specs in climb and speed but spitfire is slow. |
No bug thread so I'll post here.
Collision detection/damage can be ropey still. Very good sometimes. Not so good other times. http://www.youtube.com/watch?v=sVrosBNtp0I Totally trolled a Heinkel with my Spit... Good work generally though. Game plays a lot better these days. |
Further increase in stuttering over last patch. Game is now entirely unplayable.
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You killed one of my children with a katana, did you not realise this ??? ok, the Spit should have some serious damage to that wing and be in a spin .. but I don't think it would lose the wing! . |
:D
EDIT: The first example was something I thought was pretty good collision detection, but yes, it did feel a little too clean. The second was just WTF. Must be those steel skinned spits built at the Delorean Factory. ;) |
Bug? Blenheim idle speed.
When you start up the Blenheim it starts to move forward immediately when at idle.
When landing, fine pitch, flaps down, wheels down, the engine will not slow down enough to get down to proper approach speed. The speed is above 100 mph. and requires the hard use of brakes to get it to slow down on the runway. I believe both circumstances are because the idle speed is too high. |
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I get this also in the Spit 1A 87 Octane. "Reducing Boost to +5 and it smooths out. It also smooths out if I maintain +6Lbs boost but reduce RPM to 2600. Either way this shouldn't be happening.) |
Great work Luthier and team.
I can confirm 4way SLI is finally working smoothly and providing a reasonable increase in performance!!! The first time SLI has ever worked for me!!! GPUs all work between 30-70% each pretty evenly. Max setting with 4xAA 1920x1080 http://w7v84w.blu.livefilestore.com/...2017-17-00.jpg |
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And Nvidia Surround at 6048x1080 finally works quite smoothly with a few reduced settings.
http://w7v84w.blu.livefilestore.com/...I_Settings.jpg http://w8moka.blu.livefilestore.com/...2017-55-43.jpg |
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http://w8moka.blu.livefilestore.com/.../580-Vhigh.jpg |
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Cheers! |
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:eek: |
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;) |
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Which is ironic, because the OP's complaint wasn't that there was this bug at all, but rather than his window is smaller in the 109 so he can't hear so well :rolleyes: I don't know an RAF pilot who does this, nobody ever mentioned it from groups I know. I open it often on patrol for better vision, only in the Hurricane. |
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Salute
Many improvements in this pack, including Hurricane performance, and no stall at idle fix for British planes. But the bug with the Spitfire's which do not allow them to climb over 18,000 ft remains although it has changed. Now you can climb over that height, but only if you reduce boost and rpm to low levels, any attempt to use combat power causes the engine to miss and cutout. Which means the Spitfire is losing power and speed at the altitudes most bomber formations operate at. And they are completely helpless versus 109's. |
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It's a sad bug and it must be corrected, as it is it ruins completely the pleasure for several 109 pilots who try the only tactics allowed by today's FMs, B&Z or sneaky 6 o'clock pursuit. Other than that I'm happy that the Red planes FM bugs have been corrected, they are a good match now. Cheers. |
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I open the cockpit to look behined me wich I do every 20 sec. In a 109 I can just look behined me as the designer has thought about that. the mirror isntr much help but in a forward scan you naturaly also look in your mirror wich gives apartial backward scan. If they would be ineffective the pilots would have sawed them off altogheter as they also obstruckt forward above view. So cockpit stay open if you have any problems with that shoot me down :) |
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As far as the pilot was concerned it was effectively dual purpose, causing a flash on impact as well as being incendiary. The initial activation happened on impact. Catsey's reference is the most often quoted and here's a report from a pilot using it in the far east: http://www.aircrew-saltire.org/lib225.htm "The golden flashes I had seen on the Japanese aircraft were undoubtedly my de Wilde ammunition exploding and I was sure that very many rounds had hit it. This de Wilde ammunition exploded on contact and an incendiary core remained so that it was highly lethal to aircraft." And of course there are other references as in Al Deere's "Nine lives" Here's a brief description and cutaway: http://cartridgecollectors.org/cmo/cmo07feb.htm |
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I think the round was named "observer"...been flying blue lately so I could be wrong. |
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most definately a "must fix" before 1C chucks support for CloD and dedicates all resources to BoM. Spit squadrons will not be at readiness for high altitude engagements until this one is squashed. |
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Insuber, have you tested the 109 for hearing the Merlin engine at all? I am curious as to if this also occurs. btw, I am not defending this bug, I am defending the implication that RAF pilots are cheating because they open the canopy to hear, not see. To suggest that 'the only explanation' for avoiding you is hearing the 109 is poor form. Most of my late breaks come from a squadron buddy telling me to break, canopy open or not, or are you also saying that the guy you are trying to shoot is definitely flying alone too?
I suggest to all 109 pilots who are complaining about this that they should fly higher and faster, approach from the sun blah blah you're making mistakes, blah blah, improve your shooting, blah, it's the pilot not the plane........:rolleyes: |
Oh, about De Wilde. Command had terrible trouble convincing pilots that DeWilde was not more effective than other incendiaries. They proove this at the firing ranges but pilots were insistent and command caved in to demand to raise the supply. It was a placebo.
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S!
You do not hear the Merlins in a Bf109 unless they pass you really close. Really have to spot them so keep head on a swivel. Add to that planes are disappearing at certain ranges and fighting is more of a chore than an exciting challenge. |
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- edit the conf.ini, the meshshowlod=1 solve the bug, but you will drop lot of pfs - set the object detail back to high, meshshowlod=0 (I tried both, the LOD bug disappear, but i get lot more fps with the high detail and meshshowlod=0 settings) |
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As far as the 109, I can't hear a damned Merlin at 50 m with closed canopy ... luckily! Cheers! |
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the LoD problem should not be present on medium settings (the meshshowlod is a nasty work around mention months ago, but creates significant other problems, its a hack not a fix ) |
This is the best Apha test patch so far :grin:
Congrats to everyone working on the project! And thanks to ATAG for a good server. Tierd of flying over the channel so i got the Dunkirk mission as a favorite atm :) Here is a short film of my getting revenge over a BF strafing the airfield ;) NB! best to watch in full screen HD :cool: http://www.youtube.com/watch?v=ECD-b...ature=youtu.be |
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Buy this game yet
So I've been waiting and waiting to buy this game....for it to be a playable, enjoyable game. Are we there yet? From posts it looks like FPS issue is fixed, most graphics glitches are fixed, most serious FM issues fixed, and (I think except for medium settings) LOD bugs fixed. What does the community think?
-Bornflying |
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yes this I know so they where effective exactly my point. In game we dont have them. So not all is well or as it should be we should not have sound radar, but we have it. I for one would gladly switch sound radar out for working mirrors :) |
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~S~ Wandalen |
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- FM major issues such as the ceiling height some 30% less than the historical data, the lack of a dynamic stall or the absent/too low drag penalization for radiators and open canopies, speeds not conform to the historical tests (Bf-110 C7 for instance, Fiat G.50) - Some annoying graphic bugs such as the disappearing planes at certain distances, the removal of important effects as the hit-flashes of bullets, the flickering tree shadows - Some immortal bugs as the sound radar and others But the good news is that the enterprise is alive and working with some 50 people to the next project, and CloD will benefit by the improvements of the new series as well, if you buy the new game of course. Cheers! |
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In my case I can hear the planes even at a fair distance, except if they cut the engine when coming down at me, I think. Cheers! |
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If not, I'd pay handsomely for a placebo that confirmed my aim. :) |
I've tested a while. FM for spitfires is considerably better. Pity that communication works still only partly. And sometimes comms do not work at all. The communcation with RAF ground control is difficult to hear.
Really hope that the ceiling of Bf109s will be fixed, should be around 11km's. Currently in the game this is around 7 km's. |
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Well I think it's a good sign when this thread is actually talking about the game instead of the developers. I gotta admit, online has definitely gotten more interesting with some of the fixes.
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According to this programme George Buerling removed his tracers to allow for more ammo.
http://www.channel5.com/shows/heroes...ouglas-bader-2 |
Performance is down and ground stutters worse for me on this patch, noticed barrage balloons now drop to the ground after they have been destroyed ;), if a bit to slow in my opinion.
win vista 64 bit Geforce Gtx560 Drivers 301.42 Proccessor Intel Quad Q9650 3.Ghz 8 gig corsair Ram all settings on medium, except original textures on. Grass on shadows on |
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"The incendiary ammunition was also variable in performance. Comparative British tests of British .303" and German 7.92 mm incendiary ammunition against the self-sealing wing tanks in the Blenheim, also fired from 200 yards (180m) astern, revealed that the .303" B. Mk IV incendiary tracer (based on the First World War Buckingham design – it was ignited on firing and burned on its way to the target) and the 7.92 mm were about equal, each setting the tanks alight with about one in ten shots fired. The B. Mk VI 'De Wilde' incendiary (named after the original Belgian inventor but in fact completely redesigned by Major Dixon), which contained 0.5 grams of SR 365 (a composition including barium nitrate which ignited on impact with the target) was twice as effective as these, scoring one in five." Based on information from 'Flying Guns: World War 2' © Anthony G Williams 2004 |
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At What Altitude ? I and others cant replicate that in the 9000-12000ft band. |
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Then on hearing positive stuff coming from guys on here re the last fix,I thought ok let's fire it up again,and give it a go.I also got a nudge at the same time to try the fix from my Squadron Leader,he deserves a medal for his patience and commitment for the way he has kept my interest alive. So today I took my first flight in over 4 months and wow,it was like a eureka moment,it works for me now,the Hurricane fly's like a dream now. I love the Hurricane always have,and expect always will,as allready mentioned above the fixes just were'nt bringing me any joy,in fact it seemed to me the Hurricane FM was just getting worse! I was amazed at how much the devs have improved it,especially power,boy is that an improvement,and the graphical cockpit gliches have gone. Yes,I can honestly say that I enjoyed my flight for once,that has'nt happened in a long time,thanks Luthier and team,you are getting this sorted.:) |
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http://i738.photobucket.com/albums/x...r/Untitled.jpg . |
This version is awesome, Thanks Luthier, your team is getting there. I have a lot of faith in you dedication!.
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Canadian pilot and I can't view the video in Canada...GREAT! |
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