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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   BETA PATCH v1.06.17582--Bug thread (http://forum.fulqrumpublishing.com/showthread.php?t=31760)

FS~looksharp 05-06-2012 03:30 PM

on the plane selection screens while online in atags i cannot choose any other aircraft from the boxes... as a matter of fact my mouse pointer does nothing while clicking to select another planes... i also have to keybord TAB through and use the enter or escape key buttons to navigate away from the plane selection screen....

this used to happen from time to time while trying to select aircraft in ATAGs but its alot worse since the beta....

other online servers seem to let me choose any aircraft availible and its also fine offline.... anyone els experianced this ???

alado 05-06-2012 03:49 PM

http://www.youtube.com/watch?v=H4zcF...ature=youtu.be

Ailantd 05-06-2012 03:51 PM

After trying the patch some more I still have CTDs even offline ( yes, cache cleared and installed from B6 first link ). Also I thought that for me was no fps improvement, but actually I think the fps is worse than pre patch. Or it can be a feel related with so much sttuter I have now even in solo missions over terrain where before patch it ran perfectly smooth. Online flying low I have continus almost 1 second freezes. That not happened before patch either.
Also in quick missions before patch I can fought even with clouds pretty well. Now if there is a cloud even in the distance is all a slow slide show.

Bonkin 05-06-2012 03:52 PM

Quote:

Originally Posted by Blackdog_kt (Post 420214)

The official/final patches are automatically handled by Steam, but when installing an alpha or beta there's some more legwork involved to make it work properly. Here's what i do:
1) Verify file integrity through Steam: This makes sure i have the correct files for the latest official version, ie the one before the optional patch.
2) Defragment game files through Steam.
3) Go inside my documents\1c softclub\Il2 CoD\cache folder and delete all files within it and the shaders subfolder.
4) Extract the optional patch into the sim's main directory (if prompted to overwrite existing files, choose "yes").
5) Run the sim and wait for it to rebuild the cache i deleted with the correct files for the new version.
6) Run a quick mission and fly around for a couple of minutes to "force" it to load anything it might need to load.
7) Exit the sim.

From that point on, it's safe to launch the sim again, test and fly. I've been following this routine through all the Beta patches and each one has been an improvement for me.

Not sure if this helps anyone but below is the listing of all the extracted files for the patch I downloaded. I'm not experiencing the problems that many seem to be having so it might be useful to someone.

Code:


 Directory of C:\IL2COD_17582

05/05/2012  18:04    <DIR>          .
05/05/2012  18:04    <DIR>          ..
05/05/2012  19:12    <DIR>          parts
              0 File(s)              0 bytes

 Directory of C:\IL2COD_17582\parts

05/05/2012  19:12    <DIR>          .
05/05/2012  19:12    <DIR>          ..
05/05/2012  19:12    <DIR>          bob
05/05/2012  19:12    <DIR>          core
              0 File(s)              0 bytes

 Directory of C:\IL2COD_17582\parts\bob

05/05/2012  19:12    <DIR>          .
05/05/2012  19:12    <DIR>          ..
05/05/2012  12:55        42,358,317 bob_update05.SFS
04/05/2012  10:26        11,012,716 files.SFS
05/05/2012  19:12    <DIR>          fsamples
05/05/2012  19:11    <DIR>          mission
04/05/2012  10:26          281,600 partBob.dll
05/05/2012  19:12    <DIR>          speech
              3 File(s)    53,652,633 bytes

 Directory of C:\IL2COD_17582\parts\bob\fsamples

05/05/2012  19:12    <DIR>          .
05/05/2012  19:12    <DIR>          ..
04/05/2012  17:25          352,784 bob.fev
04/05/2012  17:25      115,718,720 bob_bank01.fsb
              2 File(s)    116,071,504 bytes

 Directory of C:\IL2COD_17582\parts\bob\mission

05/05/2012  19:11    <DIR>          .
05/05/2012  19:11    <DIR>          ..
05/05/2012  19:11    <DIR>          campaign
05/05/2012  19:11    <DIR>          Quick
              0 File(s)              0 bytes

 Directory of C:\IL2COD_17582\parts\bob\mission\campaign

05/05/2012  19:11    <DIR>          .
05/05/2012  19:11    <DIR>          ..
05/05/2012  19:11    <DIR>          campaign_de
05/05/2012  19:11    <DIR>          campaign_gb
              0 File(s)              0 bytes

 Directory of C:\IL2COD_17582\parts\bob\mission\campaign\campaign_de

05/05/2012  19:11    <DIR>          .
05/05/2012  19:11    <DIR>          ..
04/05/2012  10:26            28,457 87 0815 Hawkindge Attack.mis
              1 File(s)        28,457 bytes

 Directory of C:\IL2COD_17582\parts\bob\mission\campaign\campaign_gb

05/05/2012  19:11    <DIR>          .
05/05/2012  19:11    <DIR>          ..
04/05/2012  10:26            5,614 Incoming Dorniers.briefing
04/05/2012  10:26            6,863 Incoming Dorniers_de.briefing
04/05/2012  10:26            6,238 Incoming Dorniers_es.briefing
04/05/2012  10:26            7,378 Incoming Dorniers_fr.briefing
04/05/2012  10:26            6,145 Incoming Dorniers_it.briefing
04/05/2012  10:26            7,044 Incoming Dorniers_pl.briefing
              6 File(s)        39,282 bytes

 Directory of C:\IL2COD_17582\parts\bob\mission\Quick

05/05/2012  19:11    <DIR>          .
05/05/2012  19:11    <DIR>          ..
04/05/2012  10:26            26,733 020 - British Attack - Airfield.mis
04/05/2012  10:26            27,801 021 - British Attack - Column.mis
04/05/2012  10:26            1,648 022 - British Attack - Bridge.briefing
04/05/2012  10:26            23,314 022 - British Attack - Bridge.mis
04/05/2012  10:26            1,648 022 - British Attack - Bridge_de.briefing
04/05/2012  10:26            1,648 022 - British Attack - Bridge_es.briefing
04/05/2012  10:26            1,648 022 - British Attack - Bridge_fr.briefing
04/05/2012  10:26            1,648 022 - British Attack - Bridge_it.briefing
04/05/2012  10:26            1,648 022 - British Attack - Bridge_pl.briefing
04/05/2012  10:26            26,879 023 - German Attack - Airfield.mis
04/05/2012  10:26            6,942 024 - German Attack - Column.mis
04/05/2012  10:26            1,640 025 - German Attack - Bridge.briefing
04/05/2012  10:26            7,479 025 - German Attack - Bridge.mis
04/05/2012  10:26            1,640 025 - German Attack - Bridge_de.briefing
04/05/2012  10:26            1,640 025 - German Attack - Bridge_es.briefing
04/05/2012  10:26            1,640 025 - German Attack - Bridge_fr.briefing
04/05/2012  10:26            1,640 025 - German Attack - Bridge_it.briefing
04/05/2012  10:26            1,640 025 - German Attack - Bridge_pl.briefing
              18 File(s)        138,876 bytes

 Directory of C:\IL2COD_17582\parts\bob\speech

05/05/2012  19:12    <DIR>          .
05/05/2012  19:12    <DIR>          ..
05/05/2012  19:12    <DIR>          de
05/05/2012  19:12    <DIR>          gb
              0 File(s)              0 bytes

 Directory of C:\IL2COD_17582\parts\bob\speech\de

05/05/2012  19:12    <DIR>          .
05/05/2012  19:12    <DIR>          ..
05/05/2012  19:11    <DIR>          Actor1
05/05/2012  19:11    <DIR>          Actor2
05/05/2012  19:12    <DIR>          Actor3
05/05/2012  19:12    <DIR>          Actor4
              0 File(s)              0 bytes

 Directory of C:\IL2COD_17582\parts\bob\speech\de\Actor1

05/05/2012  19:11    <DIR>          .
05/05/2012  19:11    <DIR>          ..
04/05/2012  10:26            4,000 All_targets.ogg
04/05/2012  10:26            4,000 Defiants.ogg
05/05/2012  12:55            4,000 Feet.ogg
05/05/2012  12:55            4,000 Gaggle.ogg
05/05/2012  12:55            4,000 Landing_Denied.ogg
05/05/2012  12:55            4,000 Mission_target.ogg
05/05/2012  12:55            4,000 Need_Assistance.ogg
05/05/2012  12:55            4,000 Request_Assistance.ogg
04/05/2012  10:26            4,000 Sunderlands.ogg
05/05/2012  12:55            4,000 Target_All.ogg
05/05/2012  12:55            4,000 Target_All_Affirmate.ogg
05/05/2012  12:55            4,000 Target_Bombers.ogg
05/05/2012  12:55            4,000 Target_Fighter.ogg
05/05/2012  12:55            4,000 Target_Fighter_Affirmate.ogg
              14 File(s)        56,000 bytes

 Directory of C:\IL2COD_17582\parts\bob\speech\de\Actor2

05/05/2012  19:11    <DIR>          .
05/05/2012  19:11    <DIR>          ..
04/05/2012  10:26            4,000 All_targets.ogg
04/05/2012  10:26            4,000 Defiants.ogg
05/05/2012  12:55            4,000 Gaggle.ogg
05/05/2012  12:55            4,000 Landing_Denied.ogg
05/05/2012  12:55            4,000 Mission_target.ogg
05/05/2012  12:55            4,000 Need_Assistance.ogg
05/05/2012  12:55            4,000 Request_Assistance.ogg
04/05/2012  10:26            4,000 Sunderlands.ogg
05/05/2012  12:55            4,000 Target_All.ogg
05/05/2012  12:55            4,000 Target_All_Affirmate.ogg
05/05/2012  12:55            4,000 Target_Bombers.ogg
05/05/2012  12:55            4,000 Target_Fighter.ogg
05/05/2012  12:55            4,000 Target_Fighter_Affirmate.ogg
              13 File(s)        52,000 bytes

 Directory of C:\IL2COD_17582\parts\bob\speech\de\Actor3

05/05/2012  19:12    <DIR>          .
05/05/2012  19:12    <DIR>          ..
04/05/2012  10:26            4,000 All_targets.ogg
04/05/2012  10:26            4,000 Defiants.ogg
05/05/2012  12:55            4,000 Gaggle.ogg
05/05/2012  12:55            4,000 Landing_Denied.ogg
05/05/2012  12:55            4,000 Mission_target.ogg
05/05/2012  12:55            4,000 Need_Assistance.ogg
04/05/2012  10:26            4,000 Sunderlands.ogg
05/05/2012  12:55            4,000 Target_All.ogg
05/05/2012  12:55            4,000 Target_All_Affirmate.ogg
05/05/2012  12:55            4,000 Target_Bombers.ogg
05/05/2012  12:55            4,000 Target_Fighter.ogg
05/05/2012  12:55            4,000 Target_Fighter_Affirmate.ogg
              12 File(s)        48,000 bytes

 Directory of C:\IL2COD_17582\parts\bob\speech\de\Actor4

05/05/2012  19:12    <DIR>          .
05/05/2012  19:12    <DIR>          ..
04/05/2012  10:26            4,000 All_targets.ogg
04/05/2012  10:26            4,000 Defiants.ogg
05/05/2012  12:55            4,000 Gaggle.ogg
05/05/2012  12:55            4,000 Landing_Denied.ogg
05/05/2012  12:55            4,000 Mission_target.ogg
05/05/2012  12:55            4,000 Need_Assistance.ogg
05/05/2012  12:55            4,000 Request_Assistance.ogg
04/05/2012  10:26            4,000 Sunderlands.ogg
05/05/2012  12:55            4,000 Target_All.ogg
05/05/2012  12:55            4,000 Target_All_Affirmate.ogg
05/05/2012  12:55            4,000 Target_Bombers.ogg
05/05/2012  12:55            4,000 Target_Fighter.ogg
05/05/2012  12:55            4,000 Target_Fighter_Affirmate.ogg
              13 File(s)        52,000 bytes

 Directory of C:\IL2COD_17582\parts\bob\speech\gb

05/05/2012  19:12    <DIR>          .
05/05/2012  19:12    <DIR>          ..
05/05/2012  19:12    <DIR>          Actor1
05/05/2012  19:12    <DIR>          Actor2
              0 File(s)              0 bytes

 Directory of C:\IL2COD_17582\parts\bob\speech\gb\Actor1

05/05/2012  19:12    <DIR>          .
05/05/2012  19:12    <DIR>          ..
04/05/2012  10:26            4,000 All_targets.ogg
04/05/2012  10:26            4,000 Defiants.ogg
05/05/2012  12:55            4,000 Gaggle.ogg
05/05/2012  12:55            4,000 Landing_Denied.ogg
05/05/2012  12:55            4,000 Mission_target.ogg
05/05/2012  12:55            4,000 Need_Assistance.ogg
05/05/2012  12:55            4,000 Request_Assistance.ogg
04/05/2012  10:26            4,000 Sunderlands.ogg
05/05/2012  12:55            4,000 Target_All.ogg
05/05/2012  12:55            4,000 Target_All_Affirmate.ogg
05/05/2012  12:55            4,000 Target_Bombers.ogg
05/05/2012  12:55            4,000 Target_Fighter.ogg
05/05/2012  12:55            4,000 Target_Fighter_Affirmate.ogg
              13 File(s)        52,000 bytes

 Directory of C:\IL2COD_17582\parts\bob\speech\gb\Actor2

05/05/2012  19:12    <DIR>          .
05/05/2012  19:12    <DIR>          ..
04/05/2012  10:26            4,000 All_targets.ogg
04/05/2012  10:26            4,000 Defiants.ogg
05/05/2012  12:55            4,000 Gaggle.ogg
05/05/2012  12:55            4,000 Landing_Denied.ogg
05/05/2012  12:55            4,000 Mission_target.ogg
05/05/2012  12:55            4,000 Need_Assistance.ogg
05/05/2012  12:55            4,000 Request_Assistance.ogg
04/05/2012  10:26            4,000 Sunderlands.ogg
05/05/2012  12:55            4,000 Target_All.ogg
05/05/2012  12:55            4,000 Target_All_Affirmate.ogg
05/05/2012  12:55            4,000 Target_Bombers.ogg
05/05/2012  12:55            4,000 Target_Fighter.ogg
05/05/2012  12:55            4,000 Target_Fighter_Affirmate.ogg
              13 File(s)        52,000 bytes

 Directory of C:\IL2COD_17582\parts\core

05/05/2012  19:12    <DIR>          .
05/05/2012  19:12    <DIR>          ..
05/05/2012  19:10        5,309,440 core.dll
04/05/2012  10:26        3,173,603 core_update02.SFS
05/05/2012  19:10        13,434,555 files.SFS
05/05/2012  19:12    <DIR>          fsamples
04/05/2012  10:26            35,840 gameWorld.dll
05/05/2012  13:54        10,761,216 maddox.dll
              5 File(s)    32,714,654 bytes

 Directory of C:\IL2COD_17582\parts\core\fsamples

05/05/2012  19:12    <DIR>          .
05/05/2012  19:12    <DIR>          ..
05/05/2012  19:10          121,618 core.fev
05/05/2012  19:10        86,359,296 core_bank01.fsb
              2 File(s)    86,480,914 bytes

    Total Files Listed:
            115 File(s)    289,438,320 bytes
              59 Dir(s)  262,502,821,888 bytes free


FFCW_Urizen 05-06-2012 03:54 PM

Quote:

Originally Posted by looksharp (Post 420389)
other online servers seem to let me choose any aircraft availible and its also fine offline.... anyone els experianced this ???

Yes, though it never happened that fast pre-patch. May i ask what mouse you have and if you have installed for example Logitech´s Software or similar?

My Mouse: Roccat Kone and yes, Roccat OSD is installed, as this software is required to use the mouse at all, as it provides the driver necessary.

_YoYo_ 05-06-2012 04:12 PM

No offline cold and dark start (as CoD could) after the patch.

Please vote it: http://www.il2bugtracker.com/issues/255

Melbourne, FL 05-06-2012 04:29 PM

Single Player: Flying Bf109 E4 against Spitfires I pressed the trigger to fire (I already had fired quite a few bullets in the mission without problems) and suddenly my plane was stuck in midair and not moving in any direction (not falling down or anything, engine still running). Joystick input didn't move any of the control surface anymore and throttle didn't work as well but I could watch around in the cockpit using the Coolie Hat of the joystick. Everybody else around me was still flying normal. After restarting the mission everything worked normal again.

Alexander

SiThSpAwN 05-06-2012 04:43 PM

I flew on ATAG for a little over a half an hour last night, ran smooth except for the occasional "hard pause", someone suggested it was custom textures loading, I didnt try disabling to test though.

I have not so far gotten a CTD, I did fly close to a few planes, but no fomation flying yet. So far pretty positive for me considered its Alpha status of a beta patch....

klem 05-06-2012 04:48 PM

Quote:

Originally Posted by pupo162 (Post 419527)
specs:
i5 2500k
p8z67
8gb ddr3 1600
saphire 7870

- RED SQUARE AT LUNCH. GAME WONT LUNCH. we have to alt tab in and out of the game.

-LAUNCHER EXE CRASH!-
happened on multiplayer when cycling objects.

- SOMETHING WEIRD ON SPITFIRE WHEN YOU GET DAMAGED:
https://fbcdn-sphotos-a.akamaihd.net...71576325_n.jpg

- tracers dissapear some times when shooting bf109E1

-game crashed when trying to lunch a multiplayer mission from lobby, as soon as i clicked the mission. (in mission selection menu)

- bug with hangars:

https://fbcdn-sphotos-a.akamaihd.net...25997849_n.jpg

-No borders are shown (red and blue)
https://fbcdn-photos-a.akamaihd.net/...43077617_a.jpg

-AT LOW RPM, sometimes yo usee the prop as static for a mcirosecond. "stuttering Prop" as its described ahead in the tread.
reproduce: 109e4, power 0. look dead ahead

-bug with 109E4

https://fbcdn-sphotos-a.akamaihd.net...40706472_n.jpg

-some instruments go Low-res at some distance inside the cockpit: didnt happen before

https://fbcdn-sphotos-a.akamaihd.net...10163781_n.jpg

-objects can still be seen throw terrain!!!!!

-spitfire Ia top speed at 0k seems to be as low as 360km/h. the 109 easely gets to 450km/h

Hey, pupo, you raised a 'grass in hangar' BUG in the Tracker but you didn't vote on it, sitting at 0 votes atm. Just thought I'd mention it.

JG52Uther 05-06-2012 04:50 PM

Offline seems ok, but constant CTD's online, some after only 5 minutes and I hardly had them at all before. Crash files sent.
Textures in the 110 very low res, and unreadable for me.

salmo 05-06-2012 05:14 PM

Quote:

Originally Posted by JG52Uther (Post 420466)
Offline seems ok, but constant CTD's online, some after only 5 minutes and I hardly had them at all before. Crash files sent.
Textures in the 110 very low res, and unreadable for me.

I also rarely had CTD online, but have experienced 3 CTD's in 4 online missions using alpha patch. Logs & crash files emailed to Ilya.

von Brühl 05-06-2012 05:16 PM

Quote:

Originally Posted by bongodriver (Post 420154)
Tiger moth has no artificial horizon.

Ahh, you are quite wrong, there's a fluid filled gauge, similar to a thermometer, that's clearly marked "Artificial Horizon". It only measures pitch, not roll, left center in the rear cockpit. Give it a try.

Please if you don't have any first hand knowledge, and you don't know what you're talking about, refrain from posting.

Continu0 05-06-2012 05:33 PM

Bullet-Tracers don´t always work (invisible)

observed in Spitfire, Quick-Mission.

Martin77 05-06-2012 05:40 PM

Quote:

Originally Posted by Continu0 (Post 420495)
Bullet-Tracers don´t always work (invisible)

observed in Spitfire, Quick-Mission.

Can confirm it. I made a quick df mission and was 20m behind a hurricane and the plane began to smoke and then the Tracers dissapears. The plane drag left and when out of my front window the tracers where visible again

ATAG_Snapper 05-06-2012 05:46 PM

Spitfire IIa flies to different curve online to offline at full overboost and 2800 rpms. Note my attached chart in Post #6: http://theairtacticalassaultgroup.co...2238#post12238

Fall_Pink? 05-06-2012 05:46 PM

Quote:

Originally Posted by Ataros (Post 420315)
Anyone who has frequent crashes try disabling HyperThreading in BIOS.

Does it make any difference?

I doubt it. As far I can see CoD only uses real cores and no the HT ones (which is good).

What isn't good is the fact these real cores (I have a I7 2600) are only 30% used and never more than that. I really doubt cpu overclocking helps CoD at this time since I've flown a few missions with my cpu only running at 2.4 Ghz and still I got avg fps ~ 40 or 45.
It's still not the cpu that's the bottleneck right for this game. It's the crippled game engine and large problems with loading and processing textures.

I ran the single mission cross country (1 plane and just a couple of objects) and the only time I got a really smooth ride was when everything was set at very low. When the Blenheim takes off at the end of the runway, some houses and few small valleys show up.

Each and every time when the Blenheim flies over this part of the landscape - and using f2 to view - long stutters start. Frames look to be skipped completely because of delays on texture loading. And what's really strange is the fact the avg fps still shows 50 fps when this happens.

Rgs,
FP

1PL_Lucas 05-06-2012 05:59 PM

1. When using simple controls, I can not take off in Blenheim. The engines are running, but a-c can not get speed at all.
2. All cockpit textures are blurry if they are set to medium or lower. Before the patch, the most important ones (like gauge textures) were always displayed at the highest resolution. Now, setting the textures resolution below high makes no sense at all.
3. You still did not rework the low-detail ground textures which are being displayed around those with the high detail. So, below the a-c the ground textures are green, but arond the horizon they are yellow (just like before the 1.05 patch). The higher you are, the uglier it looks :(

Tavingon 05-06-2012 06:03 PM

Meschersmitt 109 engine seems too loud

Blenhiem machine gun (wing) has too different sounds that play when firing alternatively

Blackdog_kt 05-06-2012 06:14 PM

Quote:

Originally Posted by von Brühl (Post 420487)
Ahh, you are quite wrong, there's a fluid filled gauge, similar to a thermometer, that's clearly marked "Artificial Horizon". It only measures pitch, not roll, left center in the rear cockpit. Give it a try.

Please if you don't have any first hand knowledge, and you don't know what you're talking about, refrain from posting.

Bongo was perhaps being literal and if we would decide to be, then he is right: that is technically a pitch angle indicator and not an artificial horizon.

I suspect the reason he is being technically accurate has to do with the fact that he is a pilot and they tend to keep their terminology specific, so that they know what is going on in times of emergency. I think he has even flown real Tiger Moths so he's got more first hand knowledge than anyone of us around here ;)

Frequent_Flyer 05-06-2012 06:27 PM

I want to Alpha test properly, how do I empty the game Cache and do i turn off V-Synch on the graphic card ?

fruitbat 05-06-2012 06:28 PM

Quote:

Originally Posted by von Brühl (Post 420487)
Ahh, you are quite wrong, there's a fluid filled gauge, similar to a thermometer, that's clearly marked "Artificial Horizon". It only measures pitch, not roll, left center in the rear cockpit. Give it a try.

Please if you don't have any first hand knowledge, and you don't know what you're talking about, refrain from posting.

How many hours do you have in a real Tiger moth?

Cause i know Bongo has quite a few.

von Brühl 05-06-2012 06:46 PM

What's real, and what's in game are two different things... go check!

_YoYo_ 05-06-2012 06:53 PM

My Saitek Combat Rudder dosent work now, till the 1.05.15950 no problem. The game see it but rudder doesnt work.

BF-109 :(, in Ju-87 is ok. New Bug.

Vote: http://www.il2bugtracker.com/issues/258

fruitbat 05-06-2012 06:56 PM

Quote:

Originally Posted by von Brühl (Post 420546)
What's real, and what's in game are two different things... go check!

Yes but his point was that a real one doesn't, this is supposed to be a simulator yes/no.

and as you said yourself,

Quote:

Originally Posted by von Brühl (Post 420546)
Please if you don't have any first hand knowledge, and you don't know what you're talking about, refrain from posting.

;)

anyway, considering everything else thats wrong at the moment, its minor.....

chris455 05-06-2012 07:00 PM

Quote:

Originally Posted by _YoYo_ (Post 420552)
My Saitek Combat Rudder dosent work now, till the 1.05.15950 no problem. The game see it but rudder doesnt work.

BF-109 :(, in Ju-87 is ok. New Bug.

My Saitek Combats are working fine.

bongodriver 05-06-2012 07:00 PM

Quote:

Originally Posted by von Brühl (Post 420487)
Ahh, you are quite wrong, there's a fluid filled gauge, similar to a thermometer, that's clearly marked "Artificial Horizon". It only measures pitch, not roll, left center in the rear cockpit. Give it a try.

Please if you don't have any first hand knowledge, and you don't know what you're talking about, refrain from posting.

Quote:

Originally Posted by Blackdog_kt (Post 420522)
Bongo was perhaps being literal and if we would decide to be, then he is right: that is technically a pitch angle indicator and not an artificial horizon.

I suspect the reason he is being technically accurate has to do with the fact that he is a pilot and they tend to keep their terminology specific, so that they know what is going on in times of emergency. I think he has even flown real Tiger Moths so he's got more first hand knowledge than anyone of us around here ;)

Yes I have 270 hours on real Tiger Moths, horizons move in 2 relative axis pitch and roll, the pitch angle indicator would be more of an inclinometer and to be honest about as usefull as chocolate underpants which is probably why the instruments aren't used any more.

Von Bruhl.......you might consider not shooting your own mouth off taking things into consideration, you had no reason to be so rude with your response, I do expect an apology.

p.s. the clue is in my sig....thats me sat in a tiger moth

NATotal 05-06-2012 07:07 PM

  1. Redbox at launch
  2. Weathering inop
  3. I noticed a "frame shift" every two seconds. That's the only way I can describe it. Flying level over towns or trees and the view outside would noticeable shift like it was advancing forward 2-3 frames.

    Turning the ingame AntiAliasing off stopped the problem.
  4. Ingame control stick movements seems a little choppy
  5. Performance increase is not really noticeable

_79_Viper 05-06-2012 09:17 PM

~S~

Up until now I have not experienced this error, but on my first online flight with the beta patch I got the "Launcher stopped working" crash :rolleyes:

Tonyhippo 05-06-2012 09:20 PM

Hurricain Apply the key command for rudder trim result CTD
Can`t trim spitfire at all.

Hippo

BGs_Ricky 05-06-2012 09:27 PM

I reverted back to the previous version via Steam, emptied cache and then re-installed the patch.

Didn't have launcher.exe in single player but first one apperaed after 15min on ATAG server. Before I could expect to complete at least one sortie (30min-1h+) before it happened. On this point I see no improvement, it has even gotten worse.

On the fps side, I went from an average ~30 online on ATAG to about ~45-50, so a good improvement, and also the game feels much smoother, I don't feel that kind of micro-stutters like before.

I don't understand how the team nearly doesn't see any launcher.exe while it seems it has gotten worse for a lot of us....that quite worrying...:-?

Edit: launcher.exe happening also in single player quick mission, didn't happen with last version...

Bloblast 05-06-2012 09:40 PM

Small visible fps improvement. Game was running fine before patch already. Lot of ctd wich I did not have before.
Trees are still glittering like x-mas trees. I think we really need new trees, may be they can use the ones from battle for Moscow.

Engine are pre-heated so that you can take off with other ai, strange is that engine turns off because fuel cock is closed. Rather warming up engine together with ai.

I saw different ai behaviour, no more silly formation flying while player is fighting. Ai do not crash any more they make landing at homebase.

Contact with home base is working, way to homebase is working. Happy about this.

JG26_EZ 05-06-2012 10:16 PM

5 Attachment(s)
Lots of new messiness in the FMB now.
When you're looking at the object browser for example..

1. When you open a drop-down menu, you can see through the menu and see all of the text that is behind it now.

2. The objects only appear in the view 3d box when you're zoomed out of the map to a certain extent. When you're zoomed in to the map too close, the 3d image is gone.

3. The object in that window I mention above is zoomed in so close that only 3/4 of the vehicle is seen in the window.


And when I fly a mission, this is what happens..

4. A CTD with a Launcher.exe failure window popping up roughly 2-5min into a single player mission. Over and over and over and over and over and over and over.

5. And over and over and over and over and over and over and over....

Skoshi Tiger 05-06-2012 10:53 PM

Oh Dear!

DUe to the increased performance give by the patch, I bumped up my textures to original and landscape to high and ad a game on ATAG last night and after about 20 minutes I experienced my first Launcher crash in COD ever. :(

Have put them back to High and Medium and will try again.


I guess Life isn't ment to be easy! ;)

MD_Titus 05-06-2012 11:15 PM

Quote:

Originally Posted by JG26_EZ (Post 420704)
Lots of new messiness in the FMB now.
When you're looking at the object browser for example..

1. When you open a drop-down menu, you can see through the menu and see all of the text that is behind it now.

2. The objects only appear in the view 3d box when you're zoomed out of the map to a certain extent. When you're zoomed in to the map too close, the 3d image is gone.

3. The object in that window I mention above is zoomed in so close that only 3/4 of the vehicle is seen in the window.


And when I fly a mission, this is what happens..

4. A CTD with a Launcher.exe failure window popping up roughly 2-5min into a single player mission. Over and over and over and over and over and over and over.

5. And over and over and over and over and over and over and over....

getting that as well, only chanef is turning on aa, will test with it off. weird thing is it seemed to not mind playing tracks. on the plus side, AA seems to be working and i had an increase in fps.

5card 05-06-2012 11:20 PM

Bugs from latest patch.

1. 109 seems to have a lot of nose bounce, rudder very sensitive.

2. 109 tracers disappear

3. 109 engine noise seems low even when rpm's are above 2500

4. First day of the patch everything was fine. Today alot CTD's and major stutters.
The server I fly on has custom skins enabled, that might be some of the problem.

5. Please put the Hurricane FM back to pre-patch, It takes the fun out of the game
with red having only one competative fighter.

6. Throttle in spits is messed up.

7. Gauges in 109 blurry.

8. 109 is no longer trimed for 400km level flight.

sorak 05-06-2012 11:40 PM

Quote:

Originally Posted by Skoshi Tiger (Post 420744)
Oh Dear!

DUe to the increased performance give by the patch, I bumped up my textures to original and landscape to high and ad a game on ATAG last night and after about 20 minutes I experienced my first Launcher crash in COD ever. :(

Have put them back to High and Medium and will try again.


I guess Life isn't ment to be easy! ;)

Actually this happen to me as well.. It could be a bug in maybe when changing Textures settings.. I bumped up my textures to medium from low... and got a crash slightly soon after.

Rince 05-07-2012 12:00 AM

After a couple of hours testing:
Offline-more fluid gameplay, with higher details in grafic, but I`m not sure if this is coming from the disabled clouds and...at least it`s not signifikant rise of fps.
Had no ctds, but pre-patch aswell. Couple of bugs in the terrain (spuares)
Pedals still not working, but i wasn`t looking after that, that much.

Online was fluid aswell, but with loads of lags, to much for being playable. I`ll concentrate on bombing...btw, can somebody confirm, that they changed the scales in the bombers from german metric-system to the british (on the bombing adjustments!) A friend told me so today!

Bf110pilot 05-07-2012 01:31 AM

The new BETA sound of the DB601 is unrealistic and sounds poor. What I mean is the doppler effect of the engine droning. It was good last patch. It sounds like a dronning sound of radial engines off a bomber, not fighters/ fighter bombers. I ask please fix or return to last patch engine sounds. You had it right last round.

Thanks

SEE 05-07-2012 02:06 AM

Trees, Clouds, Shadows, Grass, SSAO, AA, Epilepsy - OFF

Cache cleared, No AA.

Single Player seemed better but LE crashed exiting mission.

16 consecutive attempts in MP all ended with Freeze and CTD within exactly 5 minutes of TO (in each case with FPS at 60). Rarely had a LE crash in MP prior to this patch. Each attempt was followed by a change in settings (game Video and Nvidea CP settings).

Changed Textures from Med to High and managed 15 minutes in MP, yippee I thought, but some one took got the last objective in the mission and server restart......damn!

Giving up and will try SP and MP again tomorrow. Some people are having many problems whilst others are having fewer with similar systems which I find odd!

Best of luck to the devs in ironing out these bugs - I remain ever hopeful and will send my crash files as requested.

O_Smiladon 05-07-2012 04:29 AM

prop pitch is on or off no in between

Taipan246 05-07-2012 05:21 AM

Quote:

Originally Posted by SEE (Post 420828)
16 consecutive attempts in MP all ended with Freeze and CTD within exactly 5 minutes of TO (in each case with FPS at 60). Rarely had a LE crash in MP prior to this patch. Each attempt was followed by a change in settings (game Video and Nvidea CP settings).

I only ever fly online and usually on ATAG...so the Launcher.exe CTD is all I care about. I just want to DF.
I have gone from 2-3hrs without CTD to 10minutes just about every time.
I have spent my whole Sunday trying this and that.
ie.
Deleted Cache folder - it re-built on start
Re-installed ATI graphic Drivers & CCC
Re-installed old Driver
Disabled Steam 'in-game' overlay
Disabled Steam 'synch to Cloud'
Monitored Graphics card temp & activity
Disabled 'sound=0' in conf
Disabled TrackIR
Disabled CH Manager
Substituted files here & there...
Increased my Pagefile

Please also note: I have reinstalled this on a fresh Win7 x64 OS

Whatever it is ...when in MP, it happens in 10-15mins when only in the air...on ground is okay...was sitting for over 1hr on ground engine running.
Though it does NOT happen in Single Player (40mins).... if it is a memory leak, woulnt it occur in Single Player as well?

When I returned to last patch...all was good.

For the little time I do get to fly.....sweet.
PLEASE MAKE THE CTD's YR FIRST PIORITY..

Will send Crashlog...

_YoYo_ 05-07-2012 06:01 AM

Quote:

Originally Posted by O_Smiladon (Post 420850)
prop pitch is on or off no in between

Where? In Bf-109 and Ju-87 works well!

III/JG53_Don 05-07-2012 09:31 AM

Quote:

Originally Posted by O_Smiladon View Post
prop pitch is on or off no in between
Which airplane? The Blenheim for example got now a 2stage prop pitch, just fine or coarse pitch possible (-> either 100% or 0%)
Its now completely right!

Pls guys, make detailled bug descriptions! These oneliners without any further explanation helps no one! It just pushes the confusion furthermore!

Stirwenn 05-07-2012 10:26 AM

Fps were not the massive worry i encounter except over London in qmb... with this patch i got more CTD till i remember to switch off the Desktop window manager. I get an ugly desktop but for the first time i could have an 1hrs30 on ATAG w/o CTD.
Spec as follow :

JG52Uther 05-07-2012 10:45 AM

Use the other thread to discuss the patch, keep this one for bug reporting please.

senseispcc 05-07-2012 10:52 AM

$
Doing this in the conf.ini helps a lot in my case;
DepthBits =64
from the original 8 to 64
If you have problems landing with the Spitfire MK Ia and the MK IIa this is due to the Beta patch. The dev. team did fiddle with the speed control settings. Also due to this the plane cannot slow down once on the ground.:!:

Ze-Jamz 05-07-2012 11:00 AM

Quote:

Originally Posted by senseispcc (Post 420979)
$
Doing this in the conf.ini helps a lot in my case;
DepthBits =64
from the original 8 to 64

What does that do exactly

Buchon 05-07-2012 11:06 AM

Quote:

Originally Posted by senseispcc (Post 420979)
$
Doing this in the conf.ini helps a lot in my case;
DepthBits =64
from the original 8 to 64
If you have problems landing with the Spitfire MK Ia and the MK IIa this is due to the Beta patch. The dev. team did fiddle with the speed control settings. Also due to this the plane cannot slow down once on the ground.:!:

The original is 24, maybe you made a mistake tweaking the file, the original values looks like this :

DepthBits=24
StencilBits=8

The maximum Depth is 32 but 8 bits are left for the Stencil buffer so it is 24.

Insuber 05-07-2012 11:22 AM

Quote:

Originally Posted by Buchon (Post 420990)
The original is 24, maybe you made a mistake tweaking the file, the original values looks like this :

DepthBits=24
StencilBits=8

The maximum Depth is 32 but 8 bits are left for the Stencil buffer so it is 24.

So, is this tweak useless?

Buchon 05-07-2012 11:29 AM

Quote:

Originally Posted by Insuber (Post 421002)
So, is this tweak useless?

Yep, I tried in past set the Depth buffer to 32, killing the Stencil buffer to 0, but I saw no difference in performance or graphics so my guess is that change those values have no effect because they are there as placeholders.

Insuber 05-07-2012 11:47 AM

OK Thank you Buchon!

ReconNZ 05-07-2012 12:03 PM

Bug when joining MP servers is terrible - I can see the flags but cant select one, or cant see them at all. This happens about 80% of the time for me when joining MP servers - (in this case ATAG)

TarJak 05-07-2012 12:13 PM

Bug: Unable to select airfield on map in Multiplayer mode. Map flickers around and will not allow anything to be selected.


Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120305-1505)
Processor: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 CPUs), ~3.4GHz
Memory: 16384MB RAM
DirectX Version: DirectX 11
NVIDIA GeForce GTX 580 1.5GB
Current Mode: 1680 x 1050 (32 bit) (59Hz)

I've sent full DXDiag details via email.

fruitbat 05-07-2012 12:52 PM

Bug, cockpit textures in wide view.

pre patch,

http://i7.photobucket.com/albums/y29...itprepatch.jpg

post patch,

http://i7.photobucket.com/albums/y29...ckpitpatch.jpg

vote for it in the bug tracker here,

http://www.il2bugtracker.com/issues/246

Luftrofl 05-07-2012 02:28 PM

Stuttering isn't bad but still present even at 60+ fps.

FPS is wildly erratic even when the hardly anything is going on. Even flying over water things will be smooth one second then suddenly fps starts jumping up and down as much as 30%.

Averaged 85 on Black Death with medium settings.

i7 870
HD 7850
8GB Ram

Flanker35M 05-07-2012 02:34 PM

S!

Can agree on above statement of the FPS going berserk at times even nothing is really going on. Easiest seen with VSync Off.

Anders_And 05-07-2012 02:59 PM

Quote:

Originally Posted by Bf110pilot (Post 420818)
The new BETA sound of the DB601 is unrealistic and sounds poor. What I mean is the doppler effect of the engine droning. It was good last patch. It sounds like a dronning sound of radial engines off a bomber, not fighters/ fighter bombers. I ask please fix or return to last patch engine sounds. You had it right last round.

Thanks

+1

Yup I agree!! Thought I was the only one noticing this!!!

ChocsAway 05-07-2012 03:05 PM

Small bug that's been around for ages is the lack of explosions ie smoke/fire when your kill crashes into the deck whilst in padlock mode. It just draws a 'pothole' and fixes your view to it.

Edit:- After some early positives for me with the new patch I'm rolling back to the previous version due to increased stuttering, freezing, and CTD. Already about 5 times this afternoon!

SiThSpAwN 05-07-2012 03:26 PM

Quote:

Originally Posted by Flanker35M (Post 421157)
S!

Can agree on above statement of the FPS going berserk at times even nothing is really going on. Easiest seen with VSync Off.


Well VSync is supposed to stabilize your FPS, just sayin...

jamesdietz 05-07-2012 03:36 PM

After a couple of days of fiddling & using,I may go back to what I had before patch ...maybe even do an entirely fresh install.Here are my niggling problems some of which undoubtedly others have had as well:
1.) My onscreen plane customizer no longer works.When I change cammo or markings generally nothing happens,however in flight I do have the "new" plane.
2.) Initially inflight ib cockpit,exterior parts of my plane appear white.Hitting exterior view I have cammo'd plane.Hitting interior view again ,I now look out on cammo'd/marked aircraft.
3.) Lots of wierd things happening in various cockpits , already noted in detail by others in this thread.
4.) No real increase in FPS...at least not enough to deal with the problems this patch seems to have caused.
I do have a serious question : I saved both Stem & 1cSoftclub folders before patch.Would it be better at this stage to simply use these to overlay what I have or do a fresh reinstall...or for that matter simply delete the new patched "Parts" folder & slap in the old one in its place?What for the Official Steam Patch & continue to grumble under my breath...?
(Or should I place this post in technical issues?)

NVIDIA System Information report created on: 03/26/2012 15:02:54
System name: ADMIRALDIETZ-PC

[Display]
Operating System: Windows 7 Home Premium, 64-bit (Service Pack 1)
DirectX version: 11.0
GPU processor: GeForce 9800 GT
Driver version: 295.73
DirectX support: 10
CUDA Cores: 112
Core clock: 600 MHz
Shader clock: 1500 MHz
Memory clock: 900 MHz (1800 MHz data rate)
Memory interface: 256-bit
Total available graphics memory: 4095 MB
Dedicated video memory: 1024 MB GDDR3
System video memory: 0 MB
Shared system memory: 3071 MB
Video BIOS version: 62.92.24.00.80
IRQ: 16
Bus: PCI Express x16 Gen2

Ploughman 05-07-2012 03:39 PM

Damage decals seem much reduced, I'm not seeing any individual bullet holes or trails of smoke or oil from motors. Also, debris is sparse.

Flanker35M 05-07-2012 03:43 PM

S!

Ploughman, some effects are disabled due fixing as stated in readme.

II/JG53 Rolf 05-07-2012 03:45 PM

I add to all those who reported new CTD for Launcher in MP - after 10-20 minutes in the air game lock-ups and freezes. Files sent. I consider this CTD very serious as it makes game worse than before. I hope it will be addressed soon.

MoGas 05-07-2012 04:04 PM

Dont know where to start, some bugs anyway already reported, CTD is new for me too, it seems two steps back are been done overall, very dissapointing.

With all the graphic clitches, I am asking myself, how this could pass, even as "beta"?

ATAG_Doc 05-07-2012 04:19 PM

This is definitely an alpha. Probably will be a few other alpha releases before a beta comes along.

All in all this is a step in the right direction. I started having crashes where I didn't before.

I could easily say its a step back but I have to be more objective about this.

It's smoother to me. No CTD in bombers yet and that could easily be reproduced within 10 minutes. That is gone.

Just send in your crash files and lets get this done. I'd hate to have to fix everyone's particular setup but this is what you get when you develop for PC's and not consoles.

Get busy and play a lot. Enable log=1 and flood'em. Sooner we get this done the better.

Winger 05-07-2012 04:30 PM

Quote:

Originally Posted by MoGas (Post 421231)
Dont know where to start, some bugs anyway already reported, CTD is new for me too, it seems two steps back are been done overall, very dissapointing.

With all the graphic clitches, I am asking myself, how this could pass, even as "beta"?

ARGH. Just deinstall it, wait for the final and be quiet please.

Winger

EDIT: Sorry thou no offense but i am fed up. Its a beta patch. I could understand complaints if it was final. Better use your time and get this logfiles ready and send them to ilya.

MoGas 05-07-2012 04:36 PM

Quote:

Originally Posted by Winger (Post 421249)
ARGH. Just deinstall it, wait for the final and be quiet please.

Winger

EDIT: Sorry thou no offense but i am fed up. Its a beta patch. I could understand complaints if it was final. Better use your time and get this logfiles ready and send them to ilya.

Logfiles are send, no need to attack me, or did I attack you?

Winger 05-07-2012 04:37 PM

Quote:

Originally Posted by MoGas (Post 421250)
Logfiles are send, no need to attack me, or did I attack you?

Already apologized in my Edit thou:)

winger

Luftrofl 05-07-2012 04:41 PM

Quote:

Originally Posted by SiThSpAwN (Post 421209)
Well VSync is supposed to stabilize your FPS, just sayin...

You should probably learn what VSync does before trying to be cute, just sayin...

SiThSpAwN 05-07-2012 04:44 PM

Quote:

Originally Posted by Luftrofl (Post 421255)
You should probably learn what VSync does before trying to be cute, just sayin...

Oh, mine must be broken then, cuz when I turn it on it locks my FPS at a certain level and doesnt go higher, I will see if I can figure out what is wrong with my computer....

Luftrofl 05-07-2012 04:48 PM

Quote:

Originally Posted by SiThSpAwN (Post 421257)
Oh, mine must be broken then, cuz when I turn it on it locks my FPS at a certain level and doesnt go higher, I will see if I can figure out with my computer....

It prevents you from exceeding 60fps but does nothing for the minimum or for the erratic jumps we are seeing.

FPS bouncing around 25-30% randomly when the images on screen stay the same has to be a bug.

VSync is Irrelevant.

SiThSpAwN 05-07-2012 04:56 PM

So it stabilizes your FPS... thanks for confirming that.

Like I said, my computer must be borked, because the FPS jumps are lessened when the FPS are limited to 60. I have less chance of pausing or stutters in this case.

Thanks for all your help.

JG27CaptStubing 05-07-2012 05:01 PM

Basically the same as the previous patch. Some improvment in FPS in places but studders are still very present. I lowered my video settings to all medium and some stutter went away. I suspect you guys are still using very large textures and have yet to really optimize.

9650@3.7ghz
8Gigs Ram
1920X1200
GTX580

Luftrofl 05-07-2012 05:07 PM

Quote:

Originally Posted by SiThSpAwN (Post 421273)
So it stabilizes your FPS... thanks for confirming that.

Like I said, my computer must be borked, because the FPS jumps are lessened when the FPS are limited to 60. I have less chance of pausing or stutters in this case.

Thanks for all your help.

Except if the max fps doesn't exceed 60 VSync has no effect whatsoever and the large swings are still there. I can set video to very high and still see counter jumping from the 30s to 50s randomly.

VSync only covers up the issue if you are running mostly over 60fps.

You still don't understand how VSync is irrelevant to this issue so I'm not wasting anymore time with you.

If anyone figures out what is causing this random fps jumping please post it.

CaptainDoggles 05-07-2012 06:12 PM

Quote:

Originally Posted by SiThSpAwN (Post 421273)
So it stabilizes your FPS

No it doesn't.

What it does is prevent "tearing", by limiting your frame rate to the refresh rate of your monitor.

It's like putting a roof above a trampoline. You jump too high and you'll bang your head. If you don't jump high enough the roof doesn't make any difference.

SiThSpAwN 05-07-2012 06:21 PM

Quote:

Originally Posted by CaptainDoggles (Post 421364)
No it doesn't.

What it does is prevent "tearing", by limiting your frame rate to the refresh rate of your monitor.

It's like putting a roof above a trampoline. You jump too high and you'll bang your head. If you don't jump high enough the roof doesn't make any difference.


All I was trying to state was that with vsync on I get a smoother experience, for me it does stabilize the FPS as I dont get the big jumps up over 100 FPS, instead the jumps go no higher than 60, therefor it looks smoother to me when those large jumps happen... it was just meant to be a helpful hint that has worked for me, not a re-write on the definition of vsync. I understand that i prevents tearing, yet another reason I have it on...

Kankkis 05-07-2012 06:21 PM

Quote:

Originally Posted by CaptainDoggles (Post 421364)
No it doesn't.

What it does is prevent "tearing", by limiting your frame rate to the refresh rate of your monitor.

It's like putting a roof above a trampoline. You jump too high and you'll bang your head. If you don't jump high enough the roof doesn't make any difference.

Not actually, with v-sync if you cannot get that 60fps then fps is lowered to 30fps. So if you cannot jump to roof you can only jumf halfway;)

JG52Krupi 05-07-2012 06:26 PM

Quote:

Originally Posted by Kankkis (Post 421379)
Not actually, with v-sync if you cannot get that 60fps then fps is lowered to 30fps. So if you cannot jump to roof you can only jumf halfway;)

Hey Kankkis how is the beta alpha patch faring for you?

I get little to no stutters and a near constant 60fps :D

Kankkis 05-07-2012 06:29 PM

Quote:

Originally Posted by JG52Krupi (Post 421387)
Hey Kankkis how is the beta alpha patch faring for you?

I get little to no stutters and a near constant 60fps :D

No problem anymore with FPS, not even before alphapatch, but i have new GPU, it's different game after 5970
That memory makes the difference. 5970 is fast card but only 1 gig :(

senseispcc 05-07-2012 06:32 PM

Quote:

Originally Posted by jamesdietz (Post 421213)
After a couple of days of fiddling & using,I may go back to what I had before patch ...maybe even do an entirely fresh install.Here are my niggling problems some of which undoubtedly others have had as well:
1.) My onscreen plane customizer no longer works.When I change cammo or markings generally nothing happens,however in flight I do have the "new" plane.
2.) Initially inflight ib cockpit,exterior parts of my plane appear white.Hitting exterior view I have cammo'd plane.Hitting interior view again ,I now look out on cammo'd/marked aircraft.
3.) Lots of wierd things happening in various cockpits , already noted in detail by others in this thread.
4.) No real increase in FPS...at least not enough to deal with the problems this patch seems to have caused.
I do have a serious question : I saved both Stem & 1cSoftclub folders before patch.Would it be better at this stage to simply use these to overlay what I have or do a fresh reinstall...or for that matter simply delete the new patched "Parts" folder & slap in the old one in its place?What for the Official Steam Patch & continue to grumble under my breath...?
(Or should I place this post in technical issues?)

Same for me +1.

Win7 x64 sp1
Asus p6x58d
I7 975 3.75Ghz
System & game SSD 120Gb.
12 Gb (6*2Gb) ddr3 1600Mhz memory
Geforce gtx580 1.5Gb
Geforce gtx580 1.5Gb SLI.
Trackir 5
Logitech G940.
1920*1200 full screen.
everything at max.

MadBlaster 05-07-2012 06:40 PM

@ fruitbat re: cockpit textures
I vote pre-patch. much better. the other one tires the eyes after awhile.

JG52Krupi 05-07-2012 06:40 PM

Quote:

Originally Posted by Kankkis (Post 421391)
No problem anymore with FPS, not even before alphapatch, but i have new GPU, it's different game after 5970
That memory makes the difference. 5970 is fast card but only 1 gig :(

Nice, do you have settings at max?

Kankkis 05-07-2012 06:43 PM

Quote:

Originally Posted by JG52Krupi (Post 421405)
Nice, do you have settings at max?

Allmost, no ssao. When i upgraded it was different game right away, no much difference in 3dmark versus 5970 but clod was really smooth, so must be memory.

Blackdog_kt 05-07-2012 07:14 PM

Quote:

Originally Posted by ATAG_Doc (Post 421241)
This is definitely an alpha. Probably will be a few other alpha releases before a beta comes along.

All in all this is a step in the right direction. I started having crashes where I didn't before.

I could easily say its a step back but I have to be more objective about this.

It's smoother to me. No CTD in bombers yet and that could easily be reproduced within 10 minutes. That is gone.

Just send in your crash files and lets get this done. I'd hate to have to fix everyone's particular setup but this is what you get when you develop for PC's and not consoles.

Get busy and play a lot. Enable log=1 and flood'em. Sooner we get this done the better.

Quoted for emphasis. The more we give them to work with, the higher the probability of fixing the majority of underlying issues. ;)

Dano 05-07-2012 07:16 PM

Hurricane ROTOL low engine speed (just started, cold engine) cuts out intermittantly, much like the Tiger Moth.

III/JG53_Don 05-07-2012 08:03 PM

Wanted to post this in the Bugtracker, but the site seems to be down atm?!
Specs are below, tested on my PC.

Anyway if you bail out now you dont hear the normal cockpit sound of your plane anymore... thats an improvement!!
But now when you bail out, the engine sound of your plane stops immediately. If you switch to the exterior view of your pilot, you can hear the engine sound fading away together with your former plane. But as soon as you switches back to the 1st person perspective the engine sound stops at once.
This is a general bug for all planes I think.

Jatta Raso 05-07-2012 08:12 PM

Quote:

Originally Posted by atag_doc (Post 421241)
this is definitely an alpha. Probably will be a few other alpha releases before a beta comes along.

All in all this is a step in the right direction. I started having crashes where i didn't before.

I could easily say its a step back but i have to be more objective about this.

It's smoother to me. No ctd in bombers yet and that could easily be reproduced within 10 minutes. That is gone.

Just send in your crash files and lets get this done. I'd hate to have to fix everyone's particular setup but this is what you get when you develop for pc's and not consoles.

Get busy and play a lot. Enable log=1 and flood'em. Sooner we get this done the better.

this

kilosierra 05-07-2012 08:28 PM

For those thinking the throttle is bugged, check the axis settings of the throttle.

Very likely the 100% position is messed up. Check if 0% is at 0% and 100% at 100 %, then input and output should match again.

klem 05-07-2012 08:30 PM

Quote:

Originally Posted by Kankkis (Post 421379)
Not actually, with v-sync if you cannot get that 60fps then fps is lowered to 30fps. So if you cannot jump to roof you can only jumf halfway;)

You need to enable triple buffering with Vsynch On otherwise there is a risk of a timing issue that results in jumps between 60 and 30. The extra buffering tends to overcome that.

nakedsquirrel 05-07-2012 08:36 PM

AI no longer drops bombs when the player drops bombs

There are no commands to tell AI when to drop bombs.

Insuber 05-07-2012 08:58 PM

I just had the first CTD post patch, after say 35' flying, while shooting at Wellingtons on ATAG. Where do I send the dmp file? :-D

JG52Uther 05-07-2012 09:01 PM

Its in the first post Insuber, send the log file as well. I lasted 35 minutes as well.

Insuber 05-07-2012 09:08 PM

Quote:

Originally Posted by JG52Uther (Post 421525)
Its in the first post Insuber, send the log file as well. I lasted 35 minutes as well.


Thank you, done!

JG5_Thijs 05-07-2012 09:11 PM

Don't know whteher this bug has been posted before, if so, sorry about the double post.

Whilst flying the Bf109E-4 online I noticed that after about 20 minutes my fuelindicator moved from 50 liters to 300 liters back and forth all the time... very strange... I couldn't land to check whether it was still doing it when I was landed since the game crashed.

Jatta Raso 05-07-2012 09:17 PM

forgot the log file but sent now

just to clear any doubt to anyone:

log file:
C:\Users\~USER~\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\log.txt

crash file: (as in OP)
C:\Users\Gonçalo\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cppcrash\set_of_any_numbers.dmp

email to (see OP)

don't forget to add your system config, OS and video drivers version; and for everything's worth, clear the cache before install the patch (see http://forum.1cpublishing.eu/showpos...68&postcount=1)

Ailantd 05-07-2012 09:18 PM

Quote:

Originally Posted by MadBlaster (Post 421404)
@ fruitbat re: cockpit textures
I vote pre-patch. much better. the other one tires the eyes after awhile.

For cockpit I vote pre patch... pre three patches in fact.

von Brühl 05-07-2012 10:10 PM

About 50% of the time, the textures for the chains in the back of the 109's canopy release have no texture, and can be either solid white, or whatever background is behind the plane (for something funny, pull straight up over land, you'll see trees and buildings wrapped around the chain).

GOA_Potenz 05-07-2012 10:20 PM

waht happend with the E4 roll rate alierons doesn't respond ypu have to move the stick hard and the roll rate is like a Panzer VI???

Insuber 05-07-2012 10:36 PM

Another CTD, while watching a carpet bombing of my airfield.

Jatta Raso 05-07-2012 11:00 PM

CTDs all the time on ATAG, after 10-15min, with and without action

attacking the blues bombers with messed up throttle (Spit IIa) turned out a mess, can't control the distance; tried to re-assign the throttle axis to no avail, it's an inside problem; the engine speed output doesn't match the throttle input, use the clickable lever on the cockpit and you'll get the same result

on the positive side, now Sptis IIa are fair game on ATAG, even if at lowered performance, but it's ok.. maybe ATAG could begin to cycle early missions (Spit Ia, Rotols VS E-1, E-3) with later (Spit IIa, VS E-3B, E-4, E-4 B)


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