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I never said that it was the MOST complicated, nor did I say that it has the best graphics engine. I said that "complicated software is never optimized at release." The logic in that statement is solid. I've been employed as a programmer since 1986. You probably should not use logical fallacies when you are criticizing someone else's logic. |
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- TESV: Skyrim - Mafia II Are those enough? or you want more? Also, both games have HUGE worlds. With hundreds or even thousands of actors (AIs) and objects. Both of above games have also complex game subsystems. |
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To me it means "Make the best or most effective use of a resource". That means the code should be as efficient as is possible. I have no idea why you think that either of those games were as efficient as possible at release, but I would bet that you're wrong. We find ways to make code more efficient all the time. |
The complexity of the simulation and of the damage model is really a matter of faith until you have a way to test what is doing the simulator.
You can have that on some simulators like xplane and rfactor in a very clear and clever way xplane: http://www.youtube.com/watch?v=O_NDeSPCMks rfactor 2 tyre consumption and dynamic simulation http://www.youtube.com/watch?v=0ZWeEoOxKKw http://www.youtube.com/watch?v=Oha1bQ9C174 that is a kind of complexity that you can compare with the real life simply because you see what is happening in the simulation. The problem with Cod is that we don't have at all that kind of insurance on the physically correct simulation. I'm sorry and I would like very much to say the contrary, but for now we have a Physic simulation with huge problems (velocity and ceiling of aircrafts is the very basic of the parameters to judge a correspondance with the reality) and a Damage Model that allows the Hurricane to fly with half wing cut off. We were promised to have the acrobatic airplane to be able to admire the physic model but there is anything about it more than the promise before of the release. About the damage model we don't know how it is made and we have not at all any analisys instrument to understand it (I hope to be corrected asap). It seems that the convergence of the weapons is bugged, but how do we know that the ammo damage is made in a correct way ( or at least with a clear logic on which you can debate but at least you know it) |
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Sorry, but neither of those are anywhere near as complex as CloD. Nice character animation, sure, but a far stretch from modelling land sea and air and all the complexity and physics of a whole bunch of WWII aircraft and weapons systems. You'll be telling me they model the ballistics of their pistols next. |
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I provided more similar examples, but talking about complexity it is not true that a flight simulator is more complex; more physic calculations is not meaning more complex. IMHO. |
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If you were a programmer you'd know that the same routine would be used for all the characters in the game with different data plugged in. More facial expressions is not meaning more complex. |
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You can continue this discussion forever, because there is no common measure of the "complexity" of a game. As Tamat says, the complexity of a sim is a matter of faith. And a physical FM can be less complex than a parametric FM.
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Does that situation sound familiar? |
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I don't think so. |
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Never sweat the "small stuff", don't sweat the " stuff you cannot control", never look back because " you can't change a dang thing that has already occured". The only thing I myself can do, from my perspective, is control " how I react" to these things as they occur - and I try to keep the above in mind when I do. It is amazing when things happen to us, that are really big - like health issues, major surgeries, or worse,or to our loved ones - how are perceptions on the thing we once thought of how very important they were, all of a sudden - they really were not and meant very little. Just sharing my newbie wisdom of the day... :) Have fun! |
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IMO the developer should build SDKs just to test those engines, initially to debug the engine itself and of course finally to tweak the plane's data. |
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Do you have ANY idea at all what it means to code a game like Skyrim, and a game like IL2CoD? What game systems are involved in those? How a game engine is working at all? And I am not talking about the graphics/render engine, but about the game engine.. Obviously, you don't, otherwise you would have not mentioned that. Skyrim has a HUGE world. HUGE! And the Editor.. the TES Creator only in itself is more complex than the whole IL2CoD! Mafia II has physics and damage modelling of cars and weapons. And guess what? It also has collision, on all that HUGE world of it. Want some other examples? Assassin's Creed games.. also with HUGE worlds, hundreds of buildings, lots of details, collision, hundreds of characters, and so on. Do you know how many animations had the system they've developed for AC1? ANY idea at all? I'll tell you: 10000 animations. Now come and tell me that Il2CoD is more complex than a game that has an animation system for the main character which manages and blends them as beautifully and seamlessly as AC does.. and I'll tell you you never worked on developing games and you don't have any idea what you're talking about! Don't talk about thing you don't know.. just because you think, I assume from what you "see", that IL2CoD is more complex than those games, it doesn't make it so! |
Air combat simulators are very complex.
Every bullet fired has plotted trajectory, every aircraft in the scenario is flying and shooting. Everything moving has to be accounted for when you compare games. As long as you see the movement that is all being plotted. The graphics are doing their thing as well on every moving and non-moving object in the scenario. |
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User: It works on my machine. Programmer: It's as efficient as possible (something that NEVER happens) Developer: It's as efficient as our budget and release schedule make possible. |
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The complexity of a game is given by the routines which are managing the actors, their situation in the world and their behavior in the same world, not by the numbers of actors by itself. |
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Insofar the comparison to those games does not really hold. |
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And the point was that many claimed the IL2CoD's code is the most/one of the most complex codes existent in game development industry, which is a false statement. |
comparing apples and oranges must be really fascinating, especially if none of the participants is a developer of the software talked about, meaning everything said are guesstimates..
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I ve player Skyrim and Mafia.They are great games but
1 They had the time to finish the product 2 the budget and the people involved was much greater 3 nobody knows the problems they had due the development 4 Even when stand on a hill and can see very wide you can see ~8 km in clod you can see from west england to Belgium 5 in those ganes you walk or drive a car. The engine has more time to render as when you fly a fast plane 6 Every second you fly your plane there are processes calculated affecting your plane. |
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I admit there's a lot of work by graphic artists and 3D modellers in those games but in the end it's just a bunch of complex animations and scripted conversations with triggers, strung together with a bit of action to keep things interesting. Do you really believe they've modelled gun ballistics in those games? It's all smoke and mirrors. Nowhere near the complexity of a flight sim which simulates the world and complex machines within it which interact in 3 dimensional space. |
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Every second you fly your plane there are processes calculated affecting your plane ...............and all the other objects visible for miles around, not just a street. |
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BTW, I don't work in a hospital. |
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The studio is so big they have their own (not the buildings) gym and a massive kitchen. As you can see from development pictures and updates, the CoD team barely fill a room. You cant compare the two really. |
I'm sorry to say, adonys but Skyrim for example is not a good example. Physics are off, there is no advanced a.i, everything you see is either 100% scripted or just randomly generated. For example, how often do you see any NPC characters in that game, go in to town, buy some materials for armor/sword and then goes to the blacksmith and make him/herself an armor or sword and after that proceeds to the pub and asks someone for a quest?
That's right, it never happens in that game. NPC's are just standing around doing nothing or walking around doing nothing, spitting out the same dialog over and over and over again. There is barely any a.i at all in that game methinks, either NPC's are attacking you or attacking someone/thing else, that's Doom level a.i right there. Yes, sometimes when you are outside of a town you may see some random stuff happening, a group of bandits fighting a dragon or something but that's all it is, randomly generated stuff that a computer from the 90's can handle. I love Skyrim, I have it on Steam (Mafia 2 also) but it's grossly overrated, it has pretty graphics, cool dragons, interesting story, lovely music etc. but an advancement in videogames it is not IMO. |
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Programming a 3D game is never trivial. |
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In AC you can climb atop of the highest building from a town, and see EVERYTHING around you, the whole damn town. And about processing.. again you don't know what IL2 is really processing. Just load the map, and don't spawn any actor, spawn a plane, destroy it then just walk with the free camera, and write down your FPS. Then do the same from your airplane, but without any cockpit (to not have the FPS influenced by rendering the cockpit), and write down FPS again. Spawn an AI in your flight, and fly with him, and again note the FPS with your flight mate in view, and not in view. Then compare them all, and you might be surprised :) A lot of the "complex" calculation of which you are talking about in IL2, are not actually there. many actually happen only when triggered (like when pressing the fire button, or when bullets are actually hitting something). And don't mistake a big number of computations needed to be done with a complex computation system. those are different things. I think you would understand better all of this if you try to find out a game engine development book, and try to read it. As it is, you really don't know what's this about, not even the ones of you which are programmers, but never worked as game programmers. |
:-x
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McKesson |
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Heh, Skyrim for the PS3 is still broken if you're looking for comparisons and yes, the developers are avoiding talking about it and no, they've not apologised at all ;)
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Well it goes without saying that much of the processing is restricted to objects that fall within the player's bubble but that bubble is a darn sight larger than in the games you refer to due to the nature of air combat. Then think about the miles and miles of wooded areas you can see from thousands of feet up. >>In AC you can climb atop of the highest building from a town, and see >>EVERYTHING around you, the whole damn town. Well try flying over a town in CloD - I think you'll find you can see the whole damn town too - amazing. But in these complex programs you talk about, what does the program have to do other than track a bunch of actors and simplified vehicles around town, keeping track of the latest garbage script that's been spoken? If you take away the characters with their nice animations and the convincing environment (which is possible when you're only rendering a street), there's not much going on really. And don't try to be a judge of me and my development experience. I very much doubt you're a professional game programmer yourself, probably just a jumped up dabbler like most folk who bs like you. |
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**** game too, repetetive, easy and scripted. Most boring assassin game I have ever tried. Hitman bloodmoney is 10 x better. There you have freedom how to assassin your target |
Have to say in the past i wasn't a big IL-2 fan i use to play a other ww2 fighter online game till its closing The grafix's were no where near IL-2's But the eazy to start and go and dogfight was what kept me coming back .. the idea of buttons engine warm ups etc and huge map with small numbers of players isn't ideal for me ..I first started playing this game lost .. having tried setting my joystick to a airplane that was bouncing up and down on take off and downloading a PDF file on how to use the controls seems between the lag and freezes and jumping and the unstable controls and lack of 5 hours to set up everything I found my self my own game programmer then a dogfighter then white knuckes and a big grin
That was in april of 2011 when most in North America never had the game I didn't mind the Bugs etc But to find out you need to find hidden switches outside the plane or behind this Or no clue on how to use diffrent ammo settings ..add this and that and hearing a new update was coming on grafix fix and bug fix Or finding my airspeed in a spitfire was matched by a JU 87 had me a loss. WAY too much to this SIM to just have a good old dogfight Just wasn't worth it for me . I cut my lost and after upgrading my Motherboard never bothered to reinstall COD back 5 months ago I see the not much has changed other then new Dogfighting games online coming out and a few sorry's from luther ..I'm not really here to bash or point I just think "for me" This game could of been a basic great looking game with less cream filling sim ..i sorta laughed at the time there was lots of bugs but we got new lights in the houses |
the point of IL-2 has always been "a cream filled sim"
il-2 just isnt the right series for you if you want quick start dogfights... |
If I may...
Hey guys, I think the real issue here is the fact that 1C decided to release
an "incomplete" game, and they knew it would be a fiasco.... Had they released it , for the first time (!) with the upcomming patch, we would not be having this discussion about code complexity, small tream, big team, optimized or not , big budget or small budget...It is irrelevant , because if any project is released and sold as a final product but is plegged with bugs and doesn't not play well enough for the majority, will be exposed to the same critisms as CLOD...whatever the budget and resources.... Why did they released it a year before completion knowing it would be a marketing catastrophe ? That is the real question IMHO.... |
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There are always going to be people that dont get on with Sims, My experience with Il2 series has always been golden, true i have had to spend many hours setting the game up and getting all my controls worked out... I even had to wait a year almost till i had a more respectable system to run it on.
Compared to some of the competitors such as the dcs series (which i love) Il2 CLoD has actually been one of the easiest to get to grips with from a cold start. I was playing MP Coop With a friend whithin 24 hours and actually shooting stuff down AND having super awesome dogfights (the trick is to have lots of enemies and they seam to attack the player more). Yes it may be broken in places but there is usually a reason or fix and you work around it... well some of us do, I had ctd issue loads and loads... Had to test 10 diff gfx settings (changed to DX9). and you know what havent had one in 2 weeks. Anyways i wanted to say it is an awesome sim and d*** the producers for pushing it out and putting the devs in this situation. Dont release anything till its ready. |
S!
If you remember those old updates before IL2 CoD was released and Oleg was still in the team h said that IL-2 COD does NOT use complex computations for AI or anything else outside a range from player AC. What the range is hard to tell, but sometimes when you approach a formation there is a slight stutter which COULD possily indicate more complex things taken in account. But this is only my guess as Oleg's message was that the calculations for objects outside vicinity of player were barely calculate if at all. |
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I realize that you are trying to be "helpful" Chivas.
Your explanation, is not the answer. It's your opinion. The answer, only comes from the dev's. Thus far, the only answer from them? Is very very ambiguous and sorely lacking definition. No personal attack here at all. Chivas, you have earned everyone's respect. S~ |
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1. They're never going to tell you. 2. It makes no difference to the future development of the game if they do tell you. I have no idea why some people refuse to let it go. |
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~Salute~ |
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When it was first released I thought that it was really sad as 1C obviously had lost their faith in the product after too many years of development and pushed the half finished product out on the market to just get some payback for the investment. If that was true one could expect a patch or two the weeks after release and then a message that Maddox Games unfortunately had been forced to shut down... But now they are still alive a year after the release and they are obviously hiring. So why on earth would they push an alpha version out on the market if they had the money to keep MG alive for a year? This is naturally only true if it's the same funding source today as it was a year ago... So - I agree, they must have pushed it out as they though it would "fly" after a patch or two in the weeks after the release. But even that seems like an unnecessary business risk for the years of funding. I just can't understand the logic behind this release... |
You should consider that the relationship between a financer and a developer is defined in a contract, whose contents are not public, but that likely contain deadlines. And that the sponsors' trust must be eventually fed with hard facts, after so many years of development.
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P.S Just like it was with the original IL-2 Sturmovik, blue-byte was the original publisher but MG needed a bigger partner to get the game out in retail worldwide, Ubisoft fit the bill. |
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I wonder why they bothered getting ubisoft invovled. I would guess it is because they thought most flight sim fans would like a dvd and box, which ubisoft could provide for them in W.europe. Interesting comments in the article from 1c though: Quote:
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I would suggest going over the the ED forums and reading this:
http://forums.eagle.ru/showthread.ph...612#post640612 Pretty good insights..... |
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UBISOFT has little input on COD, other than forcing the epilepsy filter, before they would publish the sim in the West. UBISOFT may have a had a good percentage of the investment in BOB SOW in the early years unitl 2006/7, but it now appears that the IC Company is the controlling investor and likely making all the financial decisions. UBISOFT can be let off the hook for forcing the early release of COD, but could still have some investment or contract, which might have forced the IC Company to keep them as the Western publisher, instead of just using Steam. With 8 million already invested I don't blame the IC Company investors for releasing what was completed to see if there was enough interest to continue spending monies on the sim. Why throw good money after bad. Don't confuss the IC Company with IC Maddox Games. IC Maddox Games is just a part of the huge IC Company.
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Was there something mentioned about the name being switched back to Storm Of War some how for the addition or how did that go? Battle Of Moscow Storm Of War?
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Kickstarter
Next time 1C, do like these guys:
http://www.kickstarter.com/projects/inxile/wasteland-2 They have got $1,621,839 already. They needed "just" 900 000, but still more is coming in. 95 % of the money goes do the developers. And they listen to the gamers in a forum what they want for 6 months of pre-production ;) But maybe not the sim marked is as big as the old RPG marked? This will be like fallout 2 was, only deeper gameplay. Hunger, thirst etc. |
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Really on the GFX Settings?
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Both Card and in game settings. I am sure many are curious. |
A year later and I am still waiting to play this game. I only noticed I had it installed because I bought another steam game, but I am glad a patch is due soon. I would hate to be in some of the peoples position in these forums who have been waiting for this patch so long because I think I would have been driven mad. I just hope the other niggles in the game don't take to long to fix now I am aware of the game again :)
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Posted by TreeUK 28/8/11 For those that were/are still under the belief that CLOD was financed by Ubisoft then read this below, especially Chivas who as been on my case about this for a long time. Originally Posted By: 777 Studios - Jason I'm sorry, but I need to say something because your comments are not correct. 1.) Luthier is a long-time friend of mine and you are smearing him with no proof or knowledge of what really happened that caused the less than stellar release of CLOD. Oleg didn't hand Luthier anything. Luthier was asked by 1C to try to finish the project after Oleg was, depending who you talk to, relieved of duty by 1C or he quit 1C. You make the call. Luthier is making the best of a bad situation and he is a good guy and from what I can tell a good manager. My point is you can't blame him for the release or bad decisions that were forced upon him by others. He was given 12 months to correct 6 years of bad decisions made by others. A good analogy is blaming me for every decision made regarding ROF before my company took over. Coming from someone who had to take over a not so great situation I know what he is going through. 2.) Again, you see to blame Ubi for all this. Why don't you ask 1C if $8 million and 7 years was enough time and money for a team to eventually be held accountable for there work and produce a product? Ubi is not quite the monster they are being portrayed as. Again, see my comments about Oleg's departure. Only Duke Nukem' can have a never ending dev cycle and hell even that got released eventually. Bringing Oleg back isn't going to solve anything. 1C loves when you blame Ubi. 1C was the day to day manager and owners of IL-2 franchise, not to the mention the primary funding source so why aren't they held accountable? Some of you hold Oleg and 1C up like some sort of gods and people who can do no wrong which is foolish. I'm not going to say anymore, but what you've said about Luthier isn't fair to him. There is no need to be an Oleg or 1C apologist. Jason |
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"1C loves when you blame Ubi. 1C was the day to day manager and owners of IL-2 franchise, not to the mention the primary funding source so why aren't they held accountable?" What exactly are you trying to say about my post Furbs? |
Chivas, im channeling here :)
"My point is Chivas is that when Tree posted 2 years ago that Ubisoft were not financing the project you and others ridiculed him. Now your saying the exact opposite" |
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If I remember correctly Tree said the UBISOFT is no longer the publisher of BOB/SOW/COD and I said there never has been a comfirmation of that. As it turns out UBISOFT has published every sim from the original IL-2 series to the start of the new series IL-2 COD.
What I'm saying now is I think UBISOFT stopped being an investor with some control over the development in 2006/2007 and the IC Company has since become the major investor and thus financial decision maker. We know that UBISOFT has long taken heat from the community and Luthier and Oleg have said they were quite happy with the support they were recieving from UBISOFT at that time, which would suggest that UBISOFT was providing financial support a few years ago. Propably one of the reasons the IC Company kept UBISOFT on as the western publisher. |
Tree was quite emphatic that Ubi had nothing to do with BOB of course we were all using the working title of Storm of War at the time.
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Need we go on? Now I don't want to turn this into a tree bashing session. We all have our idiosyncrasies, but Tree_UK is a free spirit, and extremely possionate about his flight simming. |
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If Ubi has nothing to do with Clod why does the DVD box have the Ubi logo and text stating "play at Ubi.com"?
In all fairness I suspect the box art was printed up long before Clod went gold. As there is no mention of Steam but Tages is mentioned. Also if Ubi is not involved why is there the Ubi opening logo on my digital downloaded game? |
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Back OT. I've backed off these threads and boards in general simply because what is being discussed is for the time being an endless repitition of what has been said many times before. The forums won't move forward until the game does. |
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If you have an AMD Card...try Land Shading on Low and see if that helps eliminate the shoreline artifacts... that worked for me |
I was referring to a quote from a Ubi representative.
"Ok, just had another phone call from Phil Brannelly he has confirmed what most of us already knew, Ubisoft are no longer involved with SOW period" It just sounded like a contradiction to me. Maybe he meant on the development side and not the publisher side. |
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/mazex |
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Thanks, Dropping the clockspeeds on myGTX570 (in DX10 mode) did it for me. Just a fraction from stock. Don't know how it would be with multiplayer and I dont know why it works. Temps were cool and everything else I have runs fine on stock clocks. Weird. |
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Btw... does it mean, your team of great programmers will give next major release as Free to Play? Or at least some demo first, just to check if we have too old PCs for it? Just hope you will prove "detractors" wrong by releasing demo, not alpha as final product... |
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777 Studios - Jason
( This is probably a bit OT & unsollicited,but... I just wanted to say what a good job I feel 777 studios is doing with RoF,in particulat their website design,whicj makes good clear announcements from time to time & show plenty of screenshots of up & coming features.Although I can't say I'm fond of buying new aircraft,at least the store makes it easy to do.It seems like a very professional out fit. All this and a steadily improving Sim too. RoF hit the market a very flawed Game , but after a year's time it was clear it was in the market to stay. I really wish the folks at Clod can follow 777's example. ) |
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Ze-Jamz-
You're right-RoF's not perfect (& I get shot down a lot too,while trying to see around those two rather large wings!) I guess what I am trying to say is that they've handled teir website & releases quite a bit better than over here,& there are not nearly the number of just plain angry ,nearly unprintable emotions seen here either by people who are very annoyed at the progress of things.I think IC or Ubisoft ( whome ever...) could do a lot better job of PR than they have managed thus far.They did a nice job way back when with the original Il-2 with their Friday posts & way back at the beginning news of SoW ( now CloD) they posted regular screenshots & lots of them,but now its almost like pulling teeth .They need a more 'official " way of calming the waters with more info,telling us about what happened to other flyables in Clod & why they won't be showing up ( or will in the future,) what has caused FPS issues, when will loadouts work, Battle of Moscow ( or whatever it will be called,) & difference between it & CloD,when & if modders will be involved ( over at Il-2 - it really took off when SAS & AAS got going- they changed everything...)and perhaps more visuals,vids & screenies. It wouldn't take much , but it seems like PR & friendly marketing has eluded the developers. Having said all of this I really enjoy the sim even with poor FPS & anxious about the up coming patch...hmmm... now about that patch...I wonder when....???? http://i34.photobucket.com/albums/d1...223_170051.jpg |
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Chivas I agree. I'll have a glass of C. Regal in your honor .. :-)
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The reason why ROF was better and more finished at release is because 777 is its own developer and distributor.
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That said it appears CoD will have further backing and that means a chance to right the ship. I'll support that. |
Can anyone explain to me why I should care how CoD was financed?
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