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Type of improvement: Gameplay cooperative
Explanation of proposals: In a multiplayer environment, allow one player to be a admin. This admin can oversee all aircraft, ships and vehicles on the map and see all aircraft in external view. This admin player who is managing the server can then introduce missions on the fly and act as air controller directing the flights to AI targets. This admin player can be considered a gamemaster of sorts. i.e. introduces a mission to sink a ship that just left calaise for boulogne or destroy a Hitlers train just leaving dunkirk for calais etc. This player can also move front lines depending on the success of missions. Ideally, the admin player should have a mini editor allowing home to place flights and vehicles etc in the game, but just even introducing prepared missions as can be now will do. Benefits: The game could be more dynamic in a sense depending on the number of players and flight arrangements. Just more fun to add to this already incredible game. ATAG-Spinfx |
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Type of improvement:
Allow the player to have the choice (even if by a switch marked on/off) to see the pilot model in cockpit. Explanation of Proposal: Flight simulation movies have been and still are very much enjoyed by the community. Not all have to be 'instructional' and where possible it would be great to see a pilot model actually holding the control stick and throttle. There is no-need for the pilot model to push buttons or touch dials, just a simple model of the body, arms and legs for use in replays only (if that's the compromise that needs to be made?) Benefits: Much better realism in Flight Sim movies made using this software and with more people watching the movies, much more publicity (people will want to use it to make their own movies) and therefore revenue could be brought in to the company coffers? Please give us a Pilot model, viewable by the player in cockpit view. It would be a great addition and is already being used in War Thunder: World of Planes and I am sure you could do it so much better? |
CPU Multicore optimization
Type of Improvement
Selectable CPU Multicore optimization. Explanation of Proposal: Either through an addition to the game setup GUI or the conf ini the ability for the user to set the cores for various selected parts that the game uses. Benefits As an Example Windows 7 64 o/s runs on core 0 on an AMD CORE6 CPU. The Game could be then devided across the other cores dependant on which are the most demanding elements. possible setup:0 system 1+2 Game engine 3+4 Textures 5 Particles. Or in configerations the user finds what works best for the operation of their system sharing higher demands ocross two or more cores while easier parts run on one. Future proofing A brief conf or gui setup guide could be packed into the game folder showing what aspects of the game can be assigned and spread across the CPU cores allowing the user to optimise the game to their setup.Information from community members would quickly cover various CPU`s and further hardware releases could be added on later game updates as an increase in core numbers in the future seems highly likely. I have requested this as a future feature and posted on http://www.il2bugtracker.com/project...1&tracker_id=3 |
Better optimization/manipulation of water graphics
Type of Improvement
Graphics Explanation of Proposal: The graphical quality of the water needs to be able to be manipulated until it can look either... This Good: (with 3-D waves, transparency, ripple/distortion and reflections from everything near the water) http://download.softclub.ru/pub/il2pict/ship06.jpg -or- This simple: http://ghostlysubstance.swgbex.com/B...6-07_00001.jpg Benefits To satisfy all of the disappointed IL-2 pilots who like to see realism as well as feel it in the performance of the aircraft and other objects. My first exposure to the IL-2 series was with pacific fighters and that simulator was the first I'd seen with that good of a rendering of water: http://www.france-simulation.com/fic...navires_05.jpg It doesn't make sense how steps have only been taken back from that quality since then. You had it done very well, no need to regress or make it worse. It just needs to be a lot more manageable by the pilot depending on the capability of his/her computer. Thank you for your time. Very Respectfully, SkyCapSn |
Type of improvement:
Dedicated Server Explanation of proposals: Would it be possible for a Dedicated server to be released (maybe for at least Repka and ATAG for testing) to see if that provides improvements to online play. Ghosting of planes is a big issue online. Can you provide any information as to limits we should have in missions online of AI? and limits of Static objects? Is there someone working on the ONLINE Multiplayer scripting to improve online play. Currenlty if you have over about 1700 static objects in game you begin to get FPS drop when 16+ players join Benefits: Better Online game play where most people interact and support the game. |
Please note the first post in this thread:
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I moved last 3 posts in the this thread:
http://forum.1cpublishing.eu/showthread.php?t=34018 |
Type of improvement:
Revert to the old method of track recording where the track was recorded whether the player wanted it to or not BUT at the end of the mission the player could choose whether to save the track or discard it. Currently if you forget to start the track recording, you have no-way of saving it Explanation of Proposal: Currently the player has to start a mission and then remember to start recording. Many times I have played a mission, got some excellent strafing attacks or kills and then realised I hadn't started recording. Benefits: no more frustration at ending a mission only to realise that there is no way of reviewing your mistakes or enjoying your moments of skill just because you forgot that the track needs to be manually started recording. This would also mean that many tracks showing the glory of the game could be shared and turned into short films without the frustration of forgetting to record. |
Type of improvement:
Main Menu Explanation of proposals: Please allow menu music playing in each menu section Benefits: at the moment music is only playing in the two upper meny levels. when navigating backwards to main manu the music is changing. this is a ugly interruption. For those who use more and different music it would be nice if music could be played without interruption as long one navigates through all menu pages. |
Type of improvement:
Better co-op multiplayer Explanation of proposals: Currently you can get in the same plane with your buddy with using a bug. (greate two different planes and then other one goes back to the lobby and can suddenly join the other one in hes plane.)I would like to see that made more easy. Maybe a question for the bomber pilot when creating the bomber to allow or not to allow other players to join in hes plane. Benefits: I would suppose many people would like to fly in co-op at the bombers. Type of improvement: Finnish the planes Explanation of proposals: Many of the planes. (expecially bombers) are not ready at all. Please make the current planes ready and other in game planes flyable (forexample vickers wellington). I would rather fly with a working plane in a grafically glitched world than to fly a bugfilled plane in a perfect world. (Forexample BR 20 randomly takes bombs in multiplayer or doesn't, Gyros started to work in JU88 only in the latest beta patch , klickable cockpits in all of them (pitot heater putton does not work in JU88 and so on and so on)) Benefits: Planes would be flyable |
Most of these proposals comes from RoF.
Type of improvement : Views Explanation of proposals : - add a free view controllable with mouse and keyboard - add a bomb view that follows the bombs - disable TIR in external view or at least give the possibility to do it. Shift+Mouse moves the rotation center of the camera. Benefits : 2 first proposals : give more possibilities to explore world and see what happens everywhere at any moment. And of course allow to make better screen and video last proposal : better screen and video. ATM, controlling the external view is boring and not precise at all and it has no benefits. ================================================== ======= Type of improvement : GUI Explanation of proposals : create a shortcut to hide HUD Benefits : better screen and video ================================================== ======= Type of improvement : animations Explanation of proposals : create an interpolation system for animation frames to avoid that laggy thing we have for every moving pieces of the game Benefits : better looking animations |
Type of improvement : Post processing
Explanation of proposals : - Add filters for people to adjust post-processing to their liking, to preset options This could perhaps include colour tones so you could have 'washed out' or 'war film' and 'high saturation' RO2 does something similar allowing large or less amounts of processing to make the video look different and have different colour tones. Benefits : -Allow film makers to use different effects in game -Stop people whining about how the colours aren't to their liking- they can change between saturation levels. Possible Problems: Making sure visibility is equal on multiplayer level. Fix- Server forcing certain mode? |
Type of improvement:
Interface Explanation of proposals: Enable touchscreen solutions to work with Cliffs of Dover. The Wiimote Touchscreen solution: http://forum.1cpublishing.eu/showthread.php?t=29178 Easy to setup, works great in Windows, and in CloD menus, but not in flight as the cursor bounces around randomly. Problem explained in more detail here: http://forum.1cpublishing.eu/showthread.php?t=33644 Benefits: To have a truly "clickable cockpit". As you can see in the Black Shark vid in the first thread above, the interface is really intuitive and easy to use. |
Question:
Will the final patch support dirextx9? We were told that the betapathches would not. |
Type of improvement:
Bring back the "golden hour". Bring back the original beautiful sun sets and sun rises. Explanation of proposals: In photography, the golden hour (sometimes known as magic hour) is the first and last hour of sunlight during the day,[1] when a specific photographic effect is achieved due to the quality of the light. Typically, lighting is softer (more diffuse) and warmer in hue, and shadows are longer. When the sun is near the horizon, sunlight travels through more of the atmosphere, reducing the intensity of the direct light, so that more of the illumination comes from indirect light from the sky, reducing the lighting ratio. More blue light is scattered, so that light from the sun appears more reddish. In addition, the sun's small angle with the horizon produces longer shadows. Since you are working on a new graphics engine please bring back the beautiful natural colors of the sunset and sunrise present when the game was released. Benefits: The game would look a lot more natural and beautiful and would make the flying during that time of day a beautiful experience again. Few examples: http://img.photobucket.com/albums/v2...shot237639.jpg http://img.photobucket.com/albums/v2...shot112634.jpg http://img.photobucket.com/albums/v2...shot134464.jpg Thank you. |
Q: Are you aware of the fact that the Speed Gauges in almost every planes indicate 5% - 15% too slow speed?
I´ve been doing some tests for navigation. Basically I wanted to figure out the time I have to fly for a certain distance. So I did this test in FMB (no wind, 100 meters hight): Time: 3 minutes (0.05h) Speed: 250 Km/h IAS (on this low alt and speed TAS/IAS shouldn´t make a big difference on a regular day I suppose) So after the math is done (250km/h x 0.05h) the flown distance should be exactely 12.5 Km I did the test several times with several axis planes and everytime the actual flown distance is 14,5 Km (that indicates a speed of somewhere around 285 Km/h). Tests from other players had been done and the result is that speed gauge from Spit indicates even 15% too slow speed and Me109 about 5% too slow speed. -> If a Spit and a Me109 fly at the exact same (indicated!) speed, say 250Km/h, they don't fly the same distance in the same time!! See full thread here: http://forum.1cpublishing.eu/showthread.php?t=34449 |
Type of improvement:
Explanation of proposals: Benefits: Please use the format above to ask/request 1C Team, I have helped you a little please fill out the rest. My English is very poor, so, I will be short: I would like in order of priority: Type of improvement: -real GB meteo with rain, overcast of clouds, smog.....without low fps -slipstream of planes like in Condor Sim -cinecamera with on/off button -orographic's turbulence (and the others) like in Condor Sim -a most important engine effect (gyroscopic) Explanation of proposals: Benefits: I think Cod is a very good sim which is fun to play when we have a good pc (personal pc: i5 760, gtx 460 1go, 4go ddr3, seven ultimate, medion 23', ffb2, saitek rudder and quadrant, FaceTrackNoIr). I'm sure the next patch will correct all stability problems. So, I hope the dealer of the sequel will offer a reduction to customers who bought the game the hight price. |
Type of improvement:
Quick mission Builder improvement. Explanation of proposals: I would like an improvement with the Quick Mission Builder, at the moment I don't find this very helpful to have a change of mission. Benefits: A lot of us are mainly off line users, could we have a similar QMB to what was availabe in the early IL-2 series so that we could change variables with the mission more quickly. (don't expect this in C.o.D. now but would like it to be considered for the next phase e.g. BoM). |
Type of improvement: rewrite game engine in C++ and 64bit
Explanation of proposals:C++ and 64bit will allow full utilization of current CPU and memory architecture and capacity . Benefits: performance,Stability,potability and expandable for future engine use |
This please! And working lights...
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Proposal
Sorry for bad English, I use google translator.
Hello, I want to ask if it is planned for the future expansion of CoD addon over Western Europe, which would include other periods and with the new machines and AI Flyby and extension maps (Holland, Belgium, Germany, France, Norway, etc.)? concerns It mainly covers the period from late 1940 until August 1942 before joining the U.S. Air Force in England, but also some older machines and AI Flyby I missing here, which fought on the Western campaign Netherlands, Belgium, France, Norway and other ... e.g. AI: Black Burn "Skua" Fairey Battle, Fairey Fulmar, Westland Lysander, A-20, Hawk 75A, MS406 (also Finnish, Polish Air Force used), Ar-196, CANT Z.1007, Fi-156, Fw-189, Ju-52 and other mainly British bombers. Regarding Flyby example:Bf-190E-7 (deployment in December 1940), Bf-109F-2 (April 1941), Bf-109F-4 (July 1941), Bf-190F-4 / B, Fw-190A-1 (September 1941), Fw -190A-2 (December 1941), Fw-190A-3 (May 1942), Bf-110C more than one version, the Bf-110D-3, 1940, Bf-110E-1, 1941, Bf-110F-2 1941, etc. But the most I missing here statistics in campaigns where they showed the number of kills, take-offs, etc. I'm sure there is a group of enthusiastic people who CoD vytořili for some modes, new aircraft, maps, sounds, effects, etc., is possible that the CoD developers team worked with these people and on this basis would generate addons, patches, etc., which of course would put out a CoD developers. She would arrange for this collaboration? I think it would be could be real ... even if it is at the beginning and just my top, thank you for reading and thinking about this proposal. I wish CoD developers many new addons and other works already looking forward to a great addon from Russia, mainly in the vicinity of Moscow. Addendum: I forgot the aircraft as allies Flyby (proposal): Hurricane Mk IIA (September 1940), MK IIB (April 1941), MK IIC (June 1941) and Spitfire MK VB, VC MK (both versions end of 1941) Buffin |
repair, vytvořili = create, build ... sorry
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Here it is in Czech language :
Dobrý den, chci se zeptat jestli se plánuje do budoucna rozšíření CoD addonem nad Západní Evropou,který by zahrnoval další období i s novými stroji AI i Flyby a prodloužení mapy (Holandsko,Belgie, Německo Francie,Norsko apod.)? Týká se to hlavně období od konce roku 1940 až do srpna 1942 než nastoupili americké letecké síly v Anglii,ale i některé starší stroje AI i Flyby mě tady chybí,které bojovali na západním tažení Holandsko,Belgie, Francie,Norsko a jiné ... např. AI : Black Burn "Skua", Fairey Battle, Fairey Fulmar, Westland Lysander, A-20,Hawk 75A, M.S.406 (i Finské, Polské letectvo používalo), Ar-196, CANT Z.1007, Fi-156, Fw-189, Ju-52 a jiné hlavně britské bombardéry. Co se týká Flyby např.: Bf-190E-7 (nasazení prosinec 1940), Bf-109F-2 (duben 1941), Bf-109F-4 (červenec 1941), Bf-190F-4/B, Fw-190A-1 (září 1941), Fw-190A-2 (prosinec 1941), Fw-190A-3 (květen 1942), Bf-110C více verzí, Bf-110D-3 1940 , Bf-110E-1 1941, Bf-110F-2 1941 apod. Ale nejvíce mi tady chybí statistika v kampaních , kde by se ukazovali počty sestřelů, vzletů apod. Určitě existuje skupina nadšených lidí, kteří by pro CoD vytořili nějaké Módy, nové letadla,mapy, zvuky , efekty apod. je možné, že by vývojáři týmu CoD spolupracovali s těmito lidmi a na základě toho by vznikaly addony, patchy apod. , které by vydali samozřejmě jen vývojáři CoD. Šla by tahle spolupráce zařídit? Myslím si, že by to bylo mohlo být reálné ... ikdyž je to na počátku a jen můj návrh, děkuji za přečtení a zamyslení se nad tímto návrhem. Přeji vývojářům CoD spousty nových addonů a další práce už teď se těším na velký addon z Ruska hlavně v okolí Moskvy. Dodatek : zapomněl jsem na Flyby letadla za spojence (návrh) : Hurricane MK IIA (září 1940), MK IIB (duben 1941), MK IIC (červen 1941) a Spitfire MK VB, MK VC (obě verze konec roku 1941) Buffin |
Hi
There is a sequel planned, first screenshots you can see here: http://airwarfare.com/sow/index.php/...lbum?albumid=2 It will probably NOT Moscow, but Stalingrad. We alle are waiting for the official announcement on this forum. |
Moscow
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Type of improvement:
Feedback from bomb release. Explanation of proposals: Currently we have no audible/visible feedback from bomb release in level bombers such as He111 or Ju88. Adding a simple "clunk" sound and maybe a small nudge of the airframe would enough to tell the bomber that the bomb was released. Benefits: Level bombers will know when their bombs are released by the bombsight automation and would know to shut it off and maybe prepare to aim for new target. |
Tomorrow I'll begin to collect final part your suggestions for CloD.
You have some time to add something) |
Type of improvement: smothing FOV change ( Zoom In and Zoom Out) - in axis and for buttons ( actually there is 3 postion of FOV - wide View, normal View and Gunshight View)
Explanation of proposals: all modern sims have it ( ROF, DCS etc) and it work well in combat sims Benefits: more userfriendly FOV working, better focus on detalis, world and planes |
Type of improvement:
Bring back the "golden hour". Bring back the original beautiful sun sets and sun rises. Explanation of proposals: In photography, the golden hour (sometimes known as magic hour) is the first and last hour of sunlight during the day,[1] when a specific photographic effect is achieved due to the quality of the light. Typically, lighting is softer (more diffuse) and warmer in hue, and shadows are longer. When the sun is near the horizon, sunlight travels through more of the atmosphere, reducing the intensity of the direct light, so that more of the illumination comes from indirect light from the sky, reducing the lighting ratio. More blue light is scattered, so that light from the sun appears more reddish. In addition, the sun's small angle with the horizon produces longer shadows. Since you are working on a new graphics engine please bring back the beautiful natural colors of the sunset and sunrise present when the game was released. Benefits: The game would look a lot more natural and beautiful and would make the flying during that time of day a beautiful experience again. Few examples: http://img.photobucket.com/albums/v2...shot237639.jpg http://img.photobucket.com/albums/v2...shot112634.jpg http://img.photobucket.com/albums/v2...shot134464.jpg Thank you. |
Please spend time to make sure that the flight models are in line with historical data.
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Salute
Please provide the correct weights and flight models for all combat aircraft. At the moment the following errors exist: Aircraft weights: 1) The Hurricanes are approx. 240 kgs overweight 2) The 109's are approx. 50-70 kgs underweight. Aircraft speeds: 1) All Spitfire variants are between 50-60 kph slower than their actual historical speeds. 2) All Hurricane variants are between 40-50 kph slower than their actual historical speeds. 3) All 109 Variants are between 10-15 kph slower than their actual historical speeds. Aircraft climbs: 1) Spitfire variants are at approx. 50-70% of their actual historical climb rates. 2) Hurricane variants are at approx. 60% of their actual historical climb rates. 3) 109 variants are at approx. 130% of their actual historical climb rates. |
Improvement: Help non coders script mission events and create more better user content
Explanation of proposals: FMB GUI current allows users to create triggers, but only one action is possible: spawn. Add more actions possible in the drop down actions menu: including mission success, mission failure, show text XYZ, engine or mechanical failure, fuel leak...many actions are possible. Benefits: many more people could create content other than just C++ genuises and this would keep the user and fan base alive until sequel more ALSO: write a FMB manual!!! |
The final suggestion: add any gameplay at last to your product:
1) Offline: radio comms, AI not crashing, attacking targets and not avoiding battle. 2) Online: working coop (like in old good IL-2) 3) Sample of online add-in to allow MP server programming. Luthier mentioned in the recent Q&A discussion that there was no much time left for gemeplay issues because of priority of engine and technical problems. If there is only one final step left for CLOD, it has to be gameplay at last. If there is no gameplay, there is no game. If there is no game, there is no 1C:MG studio by 2014. |
Type of improvement: Set radiators for half open, gunsight light strenght to 100% by defeault
Explanation of proposals: It's annoying having to set these every time the mission starts.Different settings only make sense for rare night missions or when one wants to purposefully destroy engine ;) Benefits: Smoother gameplay. |
Type of improvement: Stable version
Explanation of proposals: Next release could be a stable one Benefits: More people will play when they see there is an update avaliable and please, update Steam news |
ok, at this point in time my problems are few, game works great EXCEPT for ..
(1) AI isn't the best, maybe if the game had a hook to override current AI to read a user script file or something ? or better still, allow modding ? SCRIPTING MANUAL would help non-programmers. (2) SLI isn't working on my computer, When an aircraft is taking off with lots of grass (2d sprites), fps can fall to single digits .. ???? :confused: i need my other card to be working. (3) Popping clouds and terrain, i have a powerful computer so set my graphics to high. i would have hoped this would mean the LOD distance would be extented for a smoother transition of details .. but no, there's still alot of stuff popping into existence right before my eyes. (4) SOUND - please bring back original engine sounds for all aircraft, current engine sounds are so alien. (5) Bug - If you rearm a aircraft with a non-default gun, sometimes it doesn't work - ie rearm FW200 with 20mm nose cannon and AI refuses to fire it. (6) Bug - Aircraft will show bullet holes when first shot but when you go back to look at that aircraft later, the bullet holes have vanished ?? like the skin absorbed them ?? I'm specially thinking of the Dornier here. Other smaller points .. (1) Mssion Recorder, would be nice if this was more like 1946 - default to ON so great missions can be saved AFTER it happens, not before. (2) ability of a pilot to land and jump into another plane already armed and fueled to continue the fight. OVerall a great game! :grin: .. Russian quality is peaking through ..:grin: . |
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+100% |
Type of improvement:
Sliders for viewdistance,aircraft visibility,higher zoom for bombsight,voicecommand for Ai,plugin for customcontrollers (e.g. motion platforms,extra display's) Explanation of proposals: Currently we didn't find enemy's,groundtarget's appear to late at higher altitude, Ai commands don't work smooth (almost absolutely useless). Benefits: Better adjustment for CPU,GPU. Enemy,Groundtarget visibility. Higher immersionfactor. Better gameplay. |
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-Have a look at the glycol damage model, players say it doesn't overheat the engine.
-Open some or all of the game up to community tweaking and modding to give us something to do in the meantime. -Make smoke trails visible out far if they aren't already (it's been a while since I played and they disappeared at close range before) Good luck with the sequel! |
Type of improvement: Air raid sirens
Explanation of proposals: Implimentation of siren sounds for British & German air raid siren objects already existing in-game. Benefits: Improved gameplay immersion. |
Type of improvement: Toggle view key binding
Explanation of proposals: At the moment pilot view is limited to 3 FOV's bound to individual keys. There is not way to toggle between (or cycle through) the views with a single key (like in Il2-1946). Benefits: Easier changing of FOV for players. |
Type of improvement: Hot key binding for starting track recording in-game.
Explanation of proposals: Currrently players have to exit the game screen to start track recording. A key binding for starting track recoding in-game (like in IL2-1946) is needed. Benefits: Starting track recording is currently time consuming & an immersion killer. Players should be able to start track recording with one keystroke without leaving the game screen. |
Type of Improvement: Animated oil blotches & blood splatter on plane windscreen.
Explanation of proposal: Current there is a static oil blotch on plane windscreen when oil radiator or hose is perforated. Static blotches were introduced because of concerns that animated blotches may affect fps. There is no blood splatter in-game at the moment. Now that fps has improved, animated blotches & blood splatter like in IL2-1946 mods may be a viable option. http://www.youtube.com/watch?v=v6ypB...#lq-lq2-hq-vhq Benefits: Improved gameplay & immersion. |
Type of improvement: Show spline roads in on-line multiplayer (server) games.
Explanation of proposals: Currently spline roads are displayed in single player games, but do not appear in on-line multiplayer (server) missions. It is disappointing to develop detailed missions with custom spline roads, rails lines, embankments etc. and then not to be able to play them online bause these objects are not displayed. Benefits: Improved gameplay & immersion. |
Type of improvement: Remove the server "murder" message when an actor is killed.
Explanation of proposals: Some people find the suggestion that they 'murdered' someone in the context of war objectionable. Very simple one-line edit of a server messages text file is all that's needed. This could easily be changed to something like X was killed in action by Y. Benefits: Political correcttness ;) |
Type of improvement: A Simple Post Mission Scoring System
Explanation of proposals: Simply A post mission Summary of Kills Air and Ground for all players. Just a number... does not have to be a value assigned to type of target Benefits: Players have a score they can see ATAG has this and you can see this if you run a lobby but not after a normal server run mission i.e. the rest of us other than ATAG... ATAG does great things...maybe they will share |
enable the killmarkings again please!
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Type of improvement: Map Tools
Explanation of proposals: all tools in the flight map you have it in the briefing room map too Benefits: you can plan your flight in the briefing room, not only in flight |
Type of improvement: Coolant water overpressure valves
Explanation of proposals: Implimentation of coolant water overpressure valves. VO101_Tom has entered a feature request at http://www.il2bugtracker.com/issues/30 for Bf 109E series, but this was present on many aircraft. Historically there was a valve that lead away coolant glycol steam when pressure become critical. Benefits: Improved gameplay immersion, historical accuracy, preventing immidiate damage to engine, visual feedback (whitish steam over cowling) of critical water temperatures. |
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Type of improvement: Plane unit ID in player roster
Explanation of proposals: The player roster in online game doesn't show the plane unit id from other players. Benefits: Like we had before in Il-2 FB/PF/46 it would be very useful to see not only the name, ping, plane type but also the plane's unit to identify other planes while flying beside them or spawning. |
Type of improvement: Fix in-game track recorder and .avi maker.
Explanation of proposals: Please revert back to the original IL2 track recorder so that after a mission you had the chance to save the track (or not). The current version means if you forget to start recording, you have nothing to view after the action. The thing is, how do you know it's worth saving the track until after the fight is over? So to restore the option of the track recorder starting automatically and then you choose to save it after the mission is much more practical? Also once footage has been recorded, by loading the in-game .avi maker it allows more users to upload their footage and videos to the internet. Currently I haven't found any way to get the in-game .avi maker to render anything I can use! Benefits: Videos gather viewers and interest non-players who may just buy the game after seeing the quality they will get. More, viewers, more potential customers? |
Type of improvement: Photo Mode
Explanation of proposals: http://gamevideos.1up.com/video/id/14689 Would allow users greater control of creating 'amazing' images using the Graphics engine of CloD (or BoM), meaning that more people (potential customers) could actually see some brilliant images made with with the software. Controls such as Depth of Field, Wide/tele lenses, saturation, blur, shutter speed and may also be possible to be incorporated into a video mode? So set camera and effects up and then run the game and record footage? http://www.youtube.com/watch?v=UhMmuWSQqEA Benefits: Hugely entertaining, lots of possibilities of free publicity, makes it easy for novices without vast amounts of money for software to create and share images with online forums and communities, FREE ADVERTISING = SALES!!!!! |
Type of improvement: being able to assign our own choice of 3 different FoV settings to the keyboard keys, and not be limited to the default 3 pre-assigned values currently enforced in CoD
Explanation of proposals: - in il2-1946 series we could assign our own FoV setting for zoom, "normal" and wide views. this is needed because the "normal" view is different for each player, depending on the size of their monitor and how far they sit from it. - the current "normal" FoV setting is 70 FoV, but this is a correct field of view ONLY for people why have a32' monitor that they sit at arms length from. forcing all other people to use 70 FoV as "normal" (since we cant edit it) on a smaller then 32' monitor (for ex if they use a 22' or 24') will mean that all CoD in-game objects seen on the monitor will shrink and look much smaller then they would in real life under the same situation, and it therefore distorts the sensation of speed and the perception of distance. if you have a 27' lcd for ex, the "normal" setting should be close to 55 FoV, which is currently not possible to assign to that key in CoD (but was possible to do in the previous il2 series). similarly if you have a 20' monitor, your "normal" view will correspond to about 40 FoV. Benefits: being able to SIMULATE more accurately what a pilot sees from his cockpit when flying around in the "SoW world" and improve realism note: this should be easy to fix and not take much programing time, and will give major benefits if CoD intends to be a SIMULATOR for ww2 aviation experience |
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And for the pedantic posters: Type of improvement: As above. Clear and simple. Explanation of proposals: They do not currently represent the aircraft of the period Benefits: Makes CoD do what it says on the DVD-ROM box - "...ENTER THE MOST HISTORICALY ACCURATE COMBAT FLIGHT SIMULATOR EVER". |
OK, that's all. I finished to collect your suggestions.
Thank you all for participating in this thread! We carefully examine all. |
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