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If you did lose, you could join the only club with 1 member. Fly the BOB II WOV, and you'll be amazed what AI can do. |
[QUOTE=SlipBall;388975]Your system seems stronger than mine but yet I do not ever have crashes...really makes me wonder the why:)
Just to be clear I have never had issues with game crashes. I just stated that for all those that do. They don't care about ai when they can't even run the game. COD runs great for me but still has vibrating tree shadows, micro-stutters, etc. I could put up with those but cannot deal with ridiculous, robotic, ai. When I play ROF (which is far from perfect) when dogfighting it feels like there is an actual pilot in the plane I'm chasing. Never get that feeling in CLoD. |
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*shakes head in disbelief* *schüttelt ungläubig den Kopf* Have a weeks worth of BoB:Wov AI experience and then compare to your "not that many things wrong" CoD placeholder AI... |
I have to admit that i never managed to get BoB:WoV running on any of my Machines, and i tried it quite a few times.
But then again, any ai is a placeholder for me, as i prefer human opponents. |
True ...no AI comes close to dogfighting a human.
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I agree a human pilot is the best dog fighting experience but the quality of the experience is based on the knowledge and experience of the human pilot.
To simulate all the historic missions in the BOB with 200+ A/C in the air (both bombers and fighters), to simulate every day of the BOB in a dynamic campaign, and to povide good and challenging AI dog fighting a good AI maneuver capability is a requirement. If a weak AI maneuver capability is provided with weak one-on-one dog fighting then a multi player capability capability is all that is needed. |
Guys, a new topic is open in the IL2 Bugtracker for the AI here
Please vote and give your feedback directly to the developers. Lud. |
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