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-   -   What do you think it is that Luthier thinks will have Competitors squirming? (http://forum.fulqrumpublishing.com/showthread.php?t=25769)

Walshy 09-09-2011 02:41 PM

Quote:

Originally Posted by Sternjaeger II (Post 333826)
competitors? What competitors? :confused:

Possibly other flight sim manufacturers I would guess??? :rolleyes:

Rextar 09-09-2011 04:42 PM

Capture the flag at 20000 feet maybe?

Ali Fish 09-09-2011 05:24 PM

more like fighter command ! ;)

machoo 09-09-2011 08:38 PM

They don't really have any competitors tbh. Rise of Flight isnt a competitor as it's a pay per month subscription , and I doubt you could call DSC A-10 / Blackshark a competitor either as it's modern warefare.

It's probably dynamic weather or something like that. Somthing that isnt in any sim yet.

Dano 09-09-2011 08:42 PM

Quote:

Originally Posted by machoo (Post 334068)
Rise of Flight isnt a competitor as it's a pay per month subscription

Erm... do what now?

Feathered_IV 09-09-2011 11:06 PM

Quote:

Originally Posted by machoo (Post 334068)
They don't really have any competitors tbh. Rise of Flight isnt a competitor as it's a pay per month subscription

Lies

ATAG_Bliss 09-09-2011 11:30 PM

Quote:

Originally Posted by Ataros (Post 333784)
Thus, my logical conclusion is that we are going to see some action in the Heartbreaker's cockpit :)

:lol::lol:

Hopefully it's not censored :)

NedLynch 09-10-2011 12:25 AM

Quote:

Originally Posted by Blackdog_kt (Post 330745)
With regards to the dynamic campaign, it was Luthier's project specifically before he took on the management of the entire team.

I distinctly remember that he was the one who posted a thread asking for interesting things to occur in a campaign (that's where featheredIV originally posted his ideas that you can read a few posts back in this thread), it turned into a lot of pages and Luthier was taking notes: when we were told before release that the DC had to be postponed, it was Luthier again who said "i'm sad because it was something i really wanted to do, but i've got a few hundred pages of design documents alone".

So, i expect the DC to not only make it into the sim, but also be a good one if he spent so much effort just designing it before a single line of code was written for it. I just don't expect it to happen very soon, according to his own words in those posts it would take at least a year to 18 months after the initial release of the sim to code a campaign with all the features he was designing for it.

That really gives me hope since I consider a fully dynamic campaign, besides the obvious things, a vital part to a great sim, replay value = infinite.
And if it takes 18 months so be it, at least it seems to be a priority to Luthier and that is good. We still have TEF's dynamic campaign as well, very nice btw.

"The competitors squirm", well he may be laying it on a little too thick there, but full, sucessfull dx11 implementation would be a pretty awesome thing, alas maybe underappreciated by some. With dx11 you should find a great deal of performance increase as well, besides better graphics.

Rjel 09-10-2011 01:36 AM

If CoD is fully patched up and running well and then all the features originally envisioned are implemented then it will be worth the wait. But I'm not sure Luthier really can afford an 18 month window to get things right. They do seem to be making some real headway right now which bodes well for the future. Perhaps an add-on is a real possibility within the next 12 months. That would obviously bring more money to the table for more development. I'm cautiously optimistic now.

NedLynch 09-10-2011 02:10 AM

Not 18 months to get things right, up to 18 months for a dynamic campaign.

JimmyBlonde 09-10-2011 08:04 AM

Please be weather, turbulence and a decent dynamic campaign.

*crosses fingers*

ATAG_Doc 09-11-2011 03:21 AM

Pilots head movement / animation tied to actual players trackir movement.

Skoshi Tiger 09-11-2011 04:44 AM

I think it will be being able to flip your opponent pilot the bird as your inverted.

Which will be nessesary because when those 109 pilots try to dive away with their tails between their legs we'll need it to keep our Merlins running! ;)

Cheers

phoenix1963 09-11-2011 10:09 AM

It may be that the feature is a glint model as discussed http://forum.1cpublishing.eu/showthr...t=25931&page=5 . The white dots we now see may be the first stage, but without the data and coding needed to modulate the reflected light.

But I wouldn't call that a "major feature", rather a fairly minor programming effort. It may have a major effect on gameplay, though.

I'm certainly not aware that any other flight sim has a glint model. RoF certainly needs it, as it was quite a large factor in WWI. Maybe because of those flat, shiny doped wings, rather than curved aluminium ones.

Strangely, I don't recall WWII pilots mentioning it much in the accounts I have read. But you can imagine that a formation of, say, Heinkels at a large distance would remain at almost the same angle for quite a while and those big glass canopies would reflect at many angles.

56RAF_phoenix

Kodoss 09-11-2011 10:19 AM

I go for Birds.

You need only 3 FM/DM's for small, medium and big birds.
And if they fly ins swarms over your airfield, when you are starting or landing, you could get in trouble. :grin:

Feathered_IV 09-11-2011 01:48 PM

Aren't birds already a selectable object in FMB?

Flyby 09-11-2011 03:05 PM

my first guess
 
the ability for the player to man crew-served weapons (or any military vehicle in the game) while playing online??
Flyby out

Flyby 09-11-2011 03:06 PM

2nd guess
 
the introduction of dynamic weather based on actually conditions for each day of the battle?

Flyby 09-11-2011 03:08 PM

third guess
 
The ability to send out recon planes and have them impact the mission generation for the online dynamic campaign generator?

Blackdog_kt 09-11-2011 05:41 PM

Quote:

Originally Posted by phoenix1963 (Post 334697)
It may be that the feature is a glint model as discussed http://forum.1cpublishing.eu/showthr...t=25931&page=5 . The white dots we now see may be the first stage, but without the data and coding needed to modulate the reflected light.

But I wouldn't call that a "major feature", rather a fairly minor programming effort. It may have a major effect on gameplay, though.

I'm certainly not aware that any other flight sim has a glint model. RoF certainly needs it, as it was quite a large factor in WWI. Maybe because of those flat, shiny doped wings, rather than curved aluminium ones.

Strangely, I don't recall WWII pilots mentioning it much in the accounts I have read. But you can imagine that a formation of, say, Heinkels at a large distance would remain at almost the same angle for quite a while and those big glass canopies would reflect at many angles.

56RAF_phoenix

It would be cool to have something like this, but it's already been done and guess where of all places? Rowan's Mig Alley :grin:

wannabetheace 09-23-2011 07:50 AM

Quote:

Originally Posted by wannabetheace (Post 329284)
MY BIGGEST GUESS IS WE WILL FLY IN THIS MAP AVATOR.MAP
SECOND, WE CAN USE 3D MODE WITH GOGGLES :)
http://cg.creativefan.com/files/2010/08/image_432.jpg

THIS IS ONLINE NEW MAP :cool:



WoW.... I'd almost cracked it except Avator thing which developers are still planing after major optimization :P

Gerbil Maximus 09-23-2011 09:24 AM

Maybe they have fixed full screen.

CrazySchmidt 09-23-2011 09:41 AM

A Matrix plugin... SWEEEETTT!! :D

CS :)

Hunden 09-24-2011 09:18 PM

DX11 support and or fsaa, just tried it worked for about 5 seconds and then crash to desk top. Shadows no go but little to no jaggies.


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