![]() |
Quote:
|
Capture the flag at 20000 feet maybe?
|
more like fighter command ! ;)
|
They don't really have any competitors tbh. Rise of Flight isnt a competitor as it's a pay per month subscription , and I doubt you could call DSC A-10 / Blackshark a competitor either as it's modern warefare.
It's probably dynamic weather or something like that. Somthing that isnt in any sim yet. |
Quote:
|
Quote:
|
Quote:
Hopefully it's not censored :) |
Quote:
And if it takes 18 months so be it, at least it seems to be a priority to Luthier and that is good. We still have TEF's dynamic campaign as well, very nice btw. "The competitors squirm", well he may be laying it on a little too thick there, but full, sucessfull dx11 implementation would be a pretty awesome thing, alas maybe underappreciated by some. With dx11 you should find a great deal of performance increase as well, besides better graphics. |
If CoD is fully patched up and running well and then all the features originally envisioned are implemented then it will be worth the wait. But I'm not sure Luthier really can afford an 18 month window to get things right. They do seem to be making some real headway right now which bodes well for the future. Perhaps an add-on is a real possibility within the next 12 months. That would obviously bring more money to the table for more development. I'm cautiously optimistic now.
|
Not 18 months to get things right, up to 18 months for a dynamic campaign.
|
Please be weather, turbulence and a decent dynamic campaign.
*crosses fingers* |
Pilots head movement / animation tied to actual players trackir movement.
|
I think it will be being able to flip your opponent pilot the bird as your inverted.
Which will be nessesary because when those 109 pilots try to dive away with their tails between their legs we'll need it to keep our Merlins running! ;) Cheers |
It may be that the feature is a glint model as discussed http://forum.1cpublishing.eu/showthr...t=25931&page=5 . The white dots we now see may be the first stage, but without the data and coding needed to modulate the reflected light.
But I wouldn't call that a "major feature", rather a fairly minor programming effort. It may have a major effect on gameplay, though. I'm certainly not aware that any other flight sim has a glint model. RoF certainly needs it, as it was quite a large factor in WWI. Maybe because of those flat, shiny doped wings, rather than curved aluminium ones. Strangely, I don't recall WWII pilots mentioning it much in the accounts I have read. But you can imagine that a formation of, say, Heinkels at a large distance would remain at almost the same angle for quite a while and those big glass canopies would reflect at many angles. 56RAF_phoenix |
I go for Birds.
You need only 3 FM/DM's for small, medium and big birds. And if they fly ins swarms over your airfield, when you are starting or landing, you could get in trouble. :grin: |
Aren't birds already a selectable object in FMB?
|
my first guess
the ability for the player to man crew-served weapons (or any military vehicle in the game) while playing online??
Flyby out |
2nd guess
the introduction of dynamic weather based on actually conditions for each day of the battle?
|
third guess
The ability to send out recon planes and have them impact the mission generation for the online dynamic campaign generator?
|
Quote:
|
Quote:
WoW.... I'd almost cracked it except Avator thing which developers are still planing after major optimization :P |
Maybe they have fixed full screen.
|
A Matrix plugin... SWEEEETTT!! :D
CS :) |
DX11 support and or fsaa, just tried it worked for about 5 seconds and then crash to desk top. Shadows no go but little to no jaggies.
|
All times are GMT. The time now is 08:58 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.