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Will anti aliasing work now?
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I'm just wondering if AA is that important when your using high resolutions like 1920x1080 etc.
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I have AA working ok in near planes. But with the new graphic tweaks, with more haze in distant objects, maybe AA work nice in future patches.
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Yes, its very important.
Trying to ID targets mostly, but also for eye candy. lets hope it will be switched on soon, as in game it says we can have up to X8. It is slightly worrying though that Luthier has never spoken of FSAA or AF since before release. |
the AA doesn't work above 2x
the game lose a lot ;-) |
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That's news! keep up the good work! ;-)
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Thanks for the update, sounds fantastic.
Much appreciated. Could you also ask ubisoft for a decent silent hunter 5 patch? |
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As a long time color whiner, I must say this looks very nice. Congrats to the team, right direction !
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ask for a new patch here http://forums.ubi.com/eve/forums/a/frm/f/1121062387 |
Thanks for the update.
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Well despite all this moaning stuff I'm glad to hear they are improving things.
I certainly hope they look into the future a bit and see what DX11 might bring to the table. |
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At least we have now fully working AA:
http://forum.1cpublishing.eu/showthread.php?t=25281 Let's see if MG will tell Valve that we want to use it online without being VAC banned... |
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For online we still need the FXAA patch. :(
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Awesome
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We just need that MG tell Valve that we aren't "cheaters" if VAC see this three archives in CloD main folder... It's really simple! |
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Hope that MG put this 3 archives formally, and lets play it online with FXAA. |
Great that the sounds will be up to par with a 2011 game rather then the old ones from 2005
Good to know that the physics of landing will be corected I'm just hoping maybe some speed and lift will be added to this inflight The physics of flight feel sluggish at best As for the new grafix samples Before looks better then after ( after ) In cockpit looks better your able to read the panel better ( Before ) Distance looks better water is less "misty" looking I play the offline missions now and then and played online 2 times since April Still waiting for a good online battle sim like the ones i played 4 years ago |
Looks like from the screen shots its just made lighter and added more haze to the distance. Otherwise looks the same. Not that its a bad thing it looks alright to me. Just needs to be made smoother. I haven't seen one video of the game without a stutter and low level with buildings.
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Thanks for the update, sounds promising so far..
Regarding the screens: Love how the haze is done now. More like an european standart day. I assume it depents on weather-conditions set in MB, but seems to blend much better with the ground. Desert conditions are still possible I hope. Ground-colors are much better. Love the greens now. But IMHO, overall its too dark/heavy now (12 oclock am, sunny day?). The roads should stick out more as an example... Judging from my car-and cessna-pit on a sunny day: deep-shadows should be darker. The current pits have a bit too much contrast for my taste, but it brings the pit to life like no other sim does. Please keep this..... Great Job however, looking forward to put an ear on this ;) .............. |
Hi Devs,
Thx for this very promising update (again) Just my own though but pls bear in mind that I did not read all of the above post and might duplicate some one here : The railroad network in France might hve been dominated by French machines. The state run company (the SNCF) had 2/3rd of it's assets and workers sized by the Germans with 1000 locomotive and 35000 wagons requisitionned as early as July 40. If you are going to invest in extensive research on this subject you might be out of topic (unles you want to re-use this for a late theater :grin:) Anyhow IMHO a German locomotive strafed at 500kph look like very much as its French counterpart ;-) ~S! |
Nice pics but still no mention about the sli compatibility...:confused:
Blair of NVIDIA said: " "IL2:Cliffs of Dover" requires a Patch that enables SLI without Errors. I have managed it under DX10 and SLI, but unfortunately only with Flickering and that is useless. The Game needs Adjustments and I think therefore exists no Driver SLI Profile." Sli working and 3D vision could be the icing on the cake...:cool: |
After reading for months in this forum this update news was enough of a reason to register finally.
Even I am already quite content with the current status of CoD I am really looking forward to the update. It probably will be the first time that I will also try the beta version! Thank you very much for the good news and great work so far and yet to come! :grin: Best regards DUI Btw: Big thanks to Nikita who created my account manually. |
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Thank you a great improvment
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- In the BEFORE screenshots, the sun that shines on the landscape is not the same sun that lights up the cockpit. In the BEFORE cockpits the light-and-shadow contrast is so strong that the sun creating this effect must be very bright. Yet the landscape is not bright enough to have a very bright sun above it: in fact it looks like the landscape of a wet and cloudy day.
If your eyes jump between the gloomy landscape and the strong light-dark contrast cockpit, you tend to think that the cockpit is lighted by a 200 watt bulb. - On a sunny day, it is always both the sun and the sky that light the cockpit - the sun's light creates the shadows, whereas the sky's light, very bright too but from no specific direction, illuminates the shadows. - The AFTER screenshots are absolutely much better, but are not without its drawbacks: the woods and the shadows in the cockpit should be minutely darker - but still, of course, considerably brighter than those in the BEFORE screenshots. http://forum.1cpublishing.eu/attachm...2&d=1312652794 |
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If it's possible to simulate the sky's illumination effect on the cockpit shadows, their darkness will vary inside the cockpit. This is absent from the current creenshots.
In the AFTER screenshot attached below, the long narrow shadow enclosed by red lines ought to be darker than the shadows enclosed by yellow lines, because much less light from the sky (not the sun) will reach the red-line shadow's surface. |
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Imo to me it just looks very washed out, its less of a lighting problem and more of a contrast one. However it pays to remember that we are looking at a digital image with little differance interms of actual light output between dark and light areas (if the screen is on and dark it is still emiting light, thats why you cant get a "real black" on a LED screen, got to switch to OLED) where as in real life where its all light from the sun bouncing around, there is a bigger ratio although it is ofcourse differerd. |
Landscape is still horrible for my opinion, my personal opinion but this is a dead horse i think. It will never be reworked from scratch as it should be for a DX10 game.
It seems that textures has been recolored with a new layers instead of a new palette. Lights and shadows are gone (?), and this was on of the best feature of this game. |
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The game isn't even really using DirectX10 features as it is now. :P
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I'm new from the US release and am glad to see the support!
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Good to hear Slapstik hope to see you online tonight :D
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:mrgreen: |
i like how some people critism the sim
guys come on.... the sim isn't finish yet and Luthier already state's that the photos isn't tuned yet...so lets wait at least for the next beta to test it and post our comments after that..:-P -S- |
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Yeah, but that happens anyway. :D
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Freudian slip? |
Honestly I prefer the "before" pictures. Cockpit lighting & shading are way better in the "before", and fog is horribly overdone in the "after". That's the wrong way to go, if we stick to the pictures.
Cheers, Insuber |
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Moreover, do you know that in a simulator not everything in relation to 3D is calculated in an exact 3D manner? The reflections on the glass of the gauges in the cockpit, for example, if I remember correctly, are 2D or something, but are well acceptable, and better than if you don't have them at all. Those darker shadows I mentioned will always be the darker ones in the cockpit - then, like the gauge glass ... |
One thing i noticed right now that is better in the after screenshots... are the shadows on the glass... the glass shouldn't show the shadows because is a glass.. and in the before, right how is now, you can see it's wrong, because you can see the shadows on the glass.
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I`m a PPL licensed and IMO the before pic is better,more real,the after one is kinda washed out(no final tuning yet tho),so I`ll judge after the patch is applied;-)
Cheers!! |
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I prefer the hazy look of the landscape (and its colours) in the "after" image, but I think the cockpit (including shadows) in the "before" picture looks more realistic.
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In image 3 and 4 the stuka's skin should be much more illuminate by the sky's white/blue 6000K light, it's too dark and too green, seems like to be exluded by the global illumination.
IMHO the "after" pictures looks great, much more "atmospheric"... I think that we don't need a perfect sim, we need a good "atmospheric" and immersive sim with thousands frames per second (sli working!)...I don't need to feel the horrible reality of the battle of Britain but the sacral heroism of that moments...yeah! Nice work |
Manual
How about a manual for these planes? And what is the best joystick recommended?
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It really depends on how serious you are about flying sims I suppose,I made do with cheap joysticks for years,and promised myself a Warthog as soon as COD was released as I knew I could justify the outlay. |
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tha warthog is excellent i had the cougar too for use in Open Falcon [just the throttle] the stick of the warthog is much better :-D |
Hi luthier, you have stated recently that SLI is working but that we are waiting for an Nvidia driver, could you please tell in that case how do you know it is working? What driver are you using and how did you set a profile up to test SLI??
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Personally I'm waiting for sli just because my 3D vision setup needs a huge amount of fps. What I see and partially working of cod in 3D is very very cool.
Sli is now partially working (partially unworking) but with the latest patches and drivers a single gtx 470/460 works good with everything full (AA not working) in HD 1920x1080px. |
And i hope you get it mate :) Would be nice to have that and others working.. I'm patient. :)
Regards |
I must say that the biggest thing in this next update is the Sounds. The start up of a Jumo/Merlin. Will certainly breath awesome life into the game.
And the after colors i prefer. Soft and not hard edged. Gives the cockpit at any rate a more being there feel :) Regards |
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I'm really looking forward to the sounds too, Rise of Flight is a gem in that department and the same man is doing it for CloD so I have high expectations.
I really really really (really!) hope they fix up all the planes so they are using the right fuel, props, are labelled properly and don't have any more broken things to them (Bf-110 canopy anyone?). No more flickering soft shadows and no more z-fighting would be a bonus. ;) |
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Thxs for that titbit :) Regards |
Slightly OT , but has there been any word about getting the other AI planes as flyables before they wander off to do the eastern front? In the developement up dates it was implied there would be more flyables here:
http://i34.photobucket.com/albums/d1...8-11_00011.jpg Also while I'm at it does anyone know if eventually we will be able to have individual careers,medals etcala Il-2? Just getting ststistics is rather dry stuff I think... |
Yes i would like to see medals etc.. Maybe when you finish the mission a clipboard is presented and tells you what you got the squadron got. etc etc..
Anything for some 1940's real feel. That's primarily why i was so not liking Silent Hunter 5 very much.. The put a Crystal clean modern UI on a WW2 game... Just dose not look or feel right. A Person would be amazed at what a few tatered 2D images will do in the UI to make the game feel lived in :) Regards |
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Well, first of all, there are test builds and versions of the sim that we haven't yet seen. Those patches don't materialize out of thin air. Whether the dev team has a build that works with SLI under optimization (and thus, not yet suitable for release) is anyone's guess and for every negative guess there's a positive one too.
And now for the red text that some apparently can't get enough of...:rolleyes: Quote:
Generally speaking, expect a thread clean-up pretty soon if this goes on (some baiting and others responding to it) |
Here's some helpful news While UBIJOKE is still charging full price. Just flight is charging £13.99 €19.99 $19.99 this weekend PS glad to hear SLI is working i just bought a 2nd card
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Tree:
A while ago u asked Luthier "is Sli supported?", Luthier answered: "of course it is, why wouldnt it be" (like asking if headphones is supported hence Luthiers answer) So far so good, you got the answer to your question. Now u are wondering why Sli isnt working like it should for everyone (not the same thing as: is Sli supported) and THAT is a question you have to ask NVidia (and AMD/Crossfire). The answer to that is: because none of the company's have made a profile specifically for Cliffs of Dover, simple as that. It works with global settings but its not working as well as it could, again, because there are no profile specifically for CloD. Its the same with virtually all games until NVidia and AMD see fit to add a profile. It was the same with IL2 Sturmovik. Sli and Crossfire has only become popular in the last few years and there where never a profile from either company that enabled this for IL2 Sturmovik. There where ways to get it to work. i personally had a hell of i time getting my 4870x2 to run even close to its potential simply because AMD felt they had better things to do than add a profile for a 8 year old game that no one outside the flightsim community ever heard of. Same thing now, NVidia and AMD are real guick adding profiles for Battlefield or Call of Duty or Crysis2 (witch took a couple of months iirc, same with DX11 in fact, Crysis was not released in DX11 if u wanna go into that debate to), a flight sim is another matter entirely. I could be wrong but as far as i know it took RoF until May this year before even adding Sli/Crossfire support. Read this if you somehow think CloD is the exception: http://simhq.com/forum/ubbthreads.ph...ml#Post3330564 (Btw not a dig of any sort towards RoF, just want to show that supported and working Sli/crossfire is not as given as many seem to think. RoF is just one example) |
So the nvidia-created SLI profiles are more than just pre-defined settings that you can already make in the nvidia control panel? I thought that's all the profiles were...
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Read this driver readme for ex: http://www.nvidia.com/object/win7-wi...ql-driver.html
For ex. performance boosts for specific card in specific games, those boosts just don't appear out of thin air. Sli and Crossfire implies that 2 or more gpu`s have to work together and not against each other, that doesn't just happen on its own. Not all games work the same way/is coded the same way hence different profiles to get maximum boost. Sli does work with global settings but not as good as it can with a specific profile. (witch in tales more than just pre defined settings made in the control panel) |
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Some of the forum members have been trying already with varying degrees of success to make their own profiles, although to date Ive not heard any results from anyone using nHancer which is by far the best program to use for getting SLI to work. Anyway cast your minds back to the original Il2, that had a profile for SLI with Nvidia drivers, but the profile was very poor, In order to get the best out of IL2 you had to make your profile where SLI was concerned. I guess that my real point is that Luthier has claimed that he left the 2D clouds out of the last patch because it was effecting SLI, the question I am asking is how does he know that? How did he test that with SLI, if like most are saying that SLI will not work without Nvidia, do you see where i am going with this. People are saying that SLI works of sorts but nothing like it should do, if thats the case give us the 2D clouds and fix SLI later. |
Tree I dont have sli but I have seen more ppl say it's working than it isn't, so if you want something to complain about let's swap our gpus and you can see what it's like to get a drop in fps due to crappy xfire support.
However I am waiting patiently along with three over 5970 users all experiencing the same issues. |
xfire does work but its a little buggy ,only way i have got it working was to uninstall the CCC ( control center only "or whatever its called now" )
then use radeon pro and create a profile for COD , i get double the FPS than with 1 card, only issue is with the prop , though this could be tearing so i still have to test with V-sync on . |
Just as well nvidia/ati hasn't spent time enabling support if the graphics engine is getting an overhaul. I suspect this is why there has been little emphasis on this since it probably became clear a while ago that more work on the basics was required before SLI optimization.
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Prop flickering was the same problem as in IL2 Sturmovik. AMD actually included a official fix in one driver, only to "unfix" it in the next. |
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Your problem is that you take everything personally. I just pick a post to quote that fits the example-to-be-avoided at hand for the current thread and then address the issue globally, your case in this thread is no different: you just made a clear reference to keeping score in arguments (which leads to arguments for arguments' sake), you're going to get called out on it. It's happened to other posters too and they didn't take offence to it. If it's too much for you to take you can change your posting style accordingly and avoid similar incidents in the future. At the end of the day things are very simple: there's some posting guidelines to follow, the ones who break them more often will get most of the flak and to be honest here, you're quite "prolific" in that regard ;-) I'm not here to take sides but to call them as i see them and act in a manner proportional to each poster's behaviour. I'm not on a power trip or personal grudge either since i could have just banned you straight away for breaking rule 14, but you're still here and i'm wasting time explaining how things work when i could just click a couple of buttons and go have a cup of coffee instead. The tolerance displayed towards disruptive posters by the rest of the community is not to be perceived as a weakness but as a bonus and it's not to be taken for granted. If someone winds up people often enough then he's going to get some other poster replying in an aggressive manner when patience runs thin and a bigger share of the moderators' attention, it's not rocket science. Thread clean-up performed, relevant posts moved to the arguments megathread in the pilot's lounge section of the forums. Unfortunately, some posts with valid comments were also moved because they were either partially replying to inflammatory material or quoting it. Please take some time to narrow down the replies and quotes (you can delete parts of the quoted text before submitting in order to just leave the on-topic bits included) if you would like to prevent this. ;-) |
Is this all really necessary?
Luthier has posted a great update, looks very promising do we have to derail it. |
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Once again, it's not about Tree and i don't really care about setting the sequence of events right, i was just having a slight jab at him to illustrate to him how his method looks to others and he didn't seem to like it, as he's still debating it. The "do unto others..." quote comes to mind here. I have nothing against the guy personally speaking and i'll be glad to fly with him online sometime, but when moderating i'm not supposed to behave as a person with ties to past history. In order to remain impartial i have to do it like a robot/automaton and just ask myself a few yes/no questions. Is this off-topic? Is this causing unnecessary gnashing of teeth? Does it break any forum rules? If the answer is yes to any of that i do what the admins in Moscow expect me to do so that things don't get out of hand ;-) The thing is, i don't care about the name above the post. If it drags threads off-topic the posts get moved and i try not to look at the names so that my personal feelings don't cloud my judgement. After all, i didn't move his initial, perfectly valid question. What i moved was the bickering that ensued and that included the posts of people who attacked him, so my conscience is perfectly clear. I think Tree is a long-timer that most of us have gotten used to, but that doesn't hold true for much of the newcomers. That doesn't mean he should suffer for it. However it doesn't mean he gets preferential treatment due to his veteran status either. I'm not moved one inch by the "victim" rhetoric when his posting style (accepted by many of the old-timers) is regularly ruffling other people's feathers. If i allow him to do it to others, i'll have to allow them to respond in kind. And since i can't bother keeping score between them, i just follow the forum rules that globally disallow it. I hate double standards with a passion. I also regularly move posts of people that i have very good discussions with in other threads and they don't think much about it. They know it's not personal and they know they have a separate thread to vent their frustration if need be (which is where the posts get moved to anyway), so i haven't really had anyone actively express any displeasure yet and it's not like they couldn't: it's pretty clear i'm not very keen on banning people, especially so on a whim, so everyone can have their say. In fact i'm quite often bending the rules and letting things slide. On the contrary, my PM box is often overflowing with messages that are split 50/50 between people saying they like the current moderation and others saying they would like stricter measures taken. What i haven't seen yet is someone asking me to let things slide more than i currently do. It's like a polling service to be honest and since the community is happy the way things are (and in some cases wants it taken even further), it's my job to do it. This is not my forum, this is nobody's forum individually. It's OUR forum collectively and everyone should be able to use it in an enjoyable manner. The boundaries of my freedom of speech lie where it starts to encroach on someone else's freedom of speech. So i can't just go around saying whatever i want with no concern for others, because it's not freedom of speech, it's being an overbearing, annoying person. So, i'm sorry if i displease certain people, but i don't intend to apply post-count and registration date criteria in how moderation is done. Everyone is equal here and moderation is applied on a case by case, post by post basis, regardless of the poster's opinions, affiliation and time spent on the forum. If anyone wants to do it another way be my guest, apply for a moderator position and have a go at it. Just keep in mind that between answering questions and moderating the forums i have almost no time left to fly a sim that on my PC and installation works flawlessly and delivers what i want it to. So, any takers? ;-) |
And that's why were not moderators cheese :)
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I have nothing bad to say about your moderation mate, save for your open-natured approach which invites criticism and (perhaps inevitable?) flame wars. I have done my fair share of moderation, and usually thread clean-ups would be carried out 'quietly' with PMs sent to offenders and contributers and then a message posted in the topic to notify of the clean-up. (or a seperate topic created to contain the 'bad' posts.
If things get bad, a seperate topic to discuss issues may be created... But I can't see anything wrong with your decisions so far (unless of course you yourself are an advocater of the censorship poicy... :-P ) :cool: Anyway, back on topic... |
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All of this commie red text is starting to become more annoying and childish then most of the comments. Real classy.
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UGLY!!! A beautiful evilness :) |
this looks so much better, looks like im looking out of my window
thanks very much Oleg and the Team |
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???? Just wait till we get to North Africa |
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If you want to see skies with less haze, perhaps come visit Australia :) |
Actually, it probably was. There was no clean air act. Industry and homes burned very dirty fuel. Trains and ships were coal fired and whilst it was summer so there would not have been winter pea soupers I would have thought the air over London in particular would have been just as dirty.
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Hi All
When will they fix the aerials on the aircraft? I have a NVidia card and even in your screen shots the aircraft aerials are terrible. I love the game for the images you can capture. The screen shots look bad because the aerials are missing or jagged. When will this issue be resolved also will the haze effect be reversible. It doesn't seem like a fix to me rather a way of blocking out the bad graphics by fading the horizon. Matthew |
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So to clarify that point, if you look out your window now should it be worse than 1940?? The original comment said "this looks so much better, looks like im looking out of my window" Umm :) Playing Devils Advocate I know, and I'm assuming the writer was referring to the new haze change, but the main point was do not reflect on what we have 'now' as evidence for accuracy for a 1940s sim build. That mistake gets made all too often, eg. a true 1940 coastline anyone?? If your touting 'accuracy' as one of you goals you gota be real careful what to refer to as more accurate or 'better'. It's real easy to pick holes in many arguments re graphical representation of accuracy for times past (as I have done), it's better to compare with data or images than today's atmosphere. Which I can 'hope' is what they used. |
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