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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   August 6 2011 Development Update (http://forum.fulqrumpublishing.com/showthread.php?t=25222)

Fansadox 08-08-2011 04:05 PM

Will anti aliasing work now?

connie 08-08-2011 04:21 PM

Quote:

Originally Posted by Fansadox (Post 321278)
Will anti aliasing work now?

Anti aliasing will be implemented once the game is optimized. They likely disabled it to save FPS and make it flyable. They would not be the first devs to do this on a premature release.

Chivas 08-08-2011 04:35 PM

I'm just wondering if AA is that important when your using high resolutions like 1920x1080 etc.

LoBiSoMeM 08-08-2011 04:35 PM

I have AA working ok in near planes. But with the new graphic tweaks, with more haze in distant objects, maybe AA work nice in future patches.

LoBiSoMeM 08-08-2011 04:37 PM

Quote:

Originally Posted by Chivas (Post 321290)
I'm just wondering if AA is that important when your using high resolutions like 1920x1080 etc.

Yes, it is. In games/sims with far "dangerous" objects, fully functional AA helps a lot.

furbs 08-08-2011 05:27 PM

Yes, its very important.
Trying to ID targets mostly, but also for eye candy.

lets hope it will be switched on soon, as in game it says we can have up to X8.

It is slightly worrying though that Luthier has never spoken of FSAA or AF since before release.

skouras 08-08-2011 05:48 PM

the AA doesn't work above 2x
the game lose a lot ;-)

connie 08-08-2011 06:45 PM

Quote:

Originally Posted by skouras (Post 321334)
the AA doesn't work above 2x
the game lose a lot ;-)

I run it at 2650 x 1600 and with 2x AA it looks really bad and is all shimmering. You cannot force aa either in control panel or nvidiainspector. I am sure they disabled it knowing fps was bad and will implement it when they optimize. Because without it it looks really bad and it is really ugly. Doesn't show as bad in screenies as it does in game.

VO101_Tom 08-08-2011 06:49 PM

Quote:

Originally Posted by catito14 (Post 321258)
I hope the devs finally deliver to us the BATTLE OF BRITAIN Spitfire MK.Ia with Rotol constant speed pitch instead the BATTLE OF FRANCE Spitfire MK.Ia with De Havilland two-pitch airscrew that we have now.

Actually, we dont know, where is the end of the game timeline. In 1940 Aug the LW got the first E-7s, but we have only E-1, E-3. In same month, the RAF got first Spit IIa. However, this plane exist in game, but missing the BOB era developments. Same on the German planes, this E-1 E-3 configuration flew in the Spanish civil war with one and a half years early already. This is a little bit obscure for us.

grunge 08-08-2011 07:02 PM

That's news! keep up the good work! ;-)

Barso 08-08-2011 08:44 PM

Thanks for the update, sounds fantastic.
Much appreciated.
Could you also ask ubisoft for a decent silent hunter 5 patch?

Ze-Jamz 08-08-2011 08:49 PM

Quote:

Originally Posted by Barso (Post 321406)
Thanks for the update, sounds fantastic.
Much appreciated.
Could you also ask ubisoft for a decent silent hunter 5 patch?

:shock::confused:

ChrisDNT 08-08-2011 09:00 PM

As a long time color whiner, I must say this looks very nice. Congrats to the team, right direction !

skouras 08-08-2011 09:09 PM

Quote:

Originally Posted by Barso (Post 321406)
Thanks for the update, sounds fantastic.
Much appreciated.
Could you also ask ubisoft for a decent silent hunter 5 patch?

LOL


ask for a new patch here



http://forums.ubi.com/eve/forums/a/frm/f/1121062387

Frankenscence 08-08-2011 11:07 PM

Thanks for the update.

JG27CaptStubing 08-09-2011 12:11 AM

Well despite all this moaning stuff I'm glad to hear they are improving things.

I certainly hope they look into the future a bit and see what DX11 might bring to the table.

sorak 08-09-2011 01:12 AM

Quote:

Originally Posted by Bonkin (Post 320788)
If I read it correctly we're looking at least 2 weeks of further development and at least a week of testing. We therefore cannot expect to see the patch become available until 27th August at the earliest.

This doesn't bother me... I'm just glad for the communication from the devs - so we know they are still working it.

I know man.. I guess you dont know the '2 weeks' joke I was teasing at.

LoBiSoMeM 08-09-2011 01:37 AM

At least we have now fully working AA:

http://forum.1cpublishing.eu/showthread.php?t=25281

Let's see if MG will tell Valve that we want to use it online without being VAC banned...

Phazon 08-09-2011 02:31 AM

Quote:

Originally Posted by furbs (Post 321323)
It is slightly worrying though that Luthier has never spoken of FSAA or AF since before release.

It is, but I guess coming here and telling us that the whole graphics engine is being overhauled probably includes the anti-aliasing filter.

LoBiSoMeM 08-09-2011 02:37 AM

Quote:

Originally Posted by Phazon (Post 321529)
It is, but I guess coming here and telling us that the whole graphics engine is being overhauled probably includes the anti-aliasing filter.

Read my last post, please. We have fully working FXAA now. No need to wait the big patch with overhauled graphics engine. :-P

catito14 08-09-2011 02:40 AM

For online we still need the FXAA patch. :(

chungpe84s 08-09-2011 02:53 AM

Awesome

LoBiSoMeM 08-09-2011 03:20 AM

Quote:

Originally Posted by catito14 (Post 321534)
For online we still need the FXAA patch. :(

Three tiny archives... dxgi.dll, Fxaa3_11.h and shader.hlsl... Not even a "patch"... :-P

We just need that MG tell Valve that we aren't "cheaters" if VAC see this three archives in CloD main folder... It's really simple!

catito14 08-09-2011 03:37 AM

Quote:

Originally Posted by LoBiSoMeM (Post 321552)
Three tiny archives... dxgi.dll, Fxaa3_11.h and shader.hlsl... Not even a "patch"... :-P

We just need that MG tell Valve that we aren't "cheaters" if VAC see this three archives in CloD main folder... It's really simple!

Great, i didn´t know that :grin:. Well, in the actual condition even a 1 byte file could be considered like a patch ;-).
Hope that MG put this 3 archives formally, and lets play it online with FXAA.

Timberwolf 08-09-2011 05:28 AM

Great that the sounds will be up to par with a 2011 game rather then the old ones from 2005

Good to know that the physics of landing will be corected I'm just hoping maybe some speed and lift will be added to this inflight The physics of flight feel sluggish at best

As for the new grafix samples Before looks better then after

( after ) In cockpit looks better your able to read the panel better

( Before ) Distance looks better water is less "misty" looking

I play the offline missions now and then and played online 2 times since April Still waiting for a good online battle sim like the ones i played 4 years ago

Filthy Pierre 08-09-2011 08:43 AM

Looks like from the screen shots its just made lighter and added more haze to the distance. Otherwise looks the same. Not that its a bad thing it looks alright to me. Just needs to be made smoother. I haven't seen one video of the game without a stutter and low level with buildings.

cellinsky 08-09-2011 08:59 AM

Thanks for the update, sounds promising so far..

Regarding the screens:
Love how the haze is done now. More like an european standart day. I assume it depents on weather-conditions set in MB, but seems to blend much better with the ground. Desert conditions are still possible I hope.

Ground-colors are much better. Love the greens now. But IMHO, overall its too dark/heavy now (12 oclock am, sunny day?). The roads should stick out more as an example...

Judging from my car-and cessna-pit on a sunny day: deep-shadows should be darker. The current pits have a bit too much contrast for my taste, but it brings the pit to life like no other sim does. Please keep this.....

Great Job however, looking forward to put an ear on this ;) ..............

TomcatViP 08-09-2011 01:19 PM

Hi Devs,

Thx for this very promising update (again)

Just my own though but pls bear in mind that I did not read all of the above post and might duplicate some one here :

The railroad network in France might hve been dominated by French machines. The state run company (the SNCF) had 2/3rd of it's assets and workers sized by the Germans with 1000 locomotive and 35000 wagons requisitionned as early as July 40.

If you are going to invest in extensive research on this subject you might be out of topic (unles you want to re-use this for a late theater :grin:)

Anyhow IMHO a German locomotive strafed at 500kph look like very much as its French counterpart ;-)

~S!

Cataplasma 08-09-2011 02:08 PM

Nice pics but still no mention about the sli compatibility...:confused:

Blair of NVIDIA said:
" "IL2:Cliffs of Dover" requires a Patch that enables SLI without Errors. I have managed it under DX10 and SLI, but unfortunately only with Flickering and that is useless. The Game needs Adjustments and I think therefore exists no Driver SLI Profile."

Sli working and 3D vision could be the icing on the cake...:cool:

DUI 08-09-2011 07:42 PM

After reading for months in this forum this update news was enough of a reason to register finally.

Even I am already quite content with the current status of CoD I am really looking forward to the update. It probably will be the first time that I will also try the beta version!

Thank you very much for the good news and great work so far and yet to come! :grin:

Best regards
DUI

Btw: Big thanks to Nikita who created my account manually.

skouras 08-09-2011 08:20 PM

Quote:

Originally Posted by DUI (Post 321895)
After reading for months in this forum this update news was enough of a reason to register finally.

Even I am already quite content with the current status of CoD I am really looking forward to the update. It probably will be the first time that I will also try the beta version!

Thank you very much for the good news and great work so far and yet to come! :grin:

Best regards
DUI

Welcome to the club :grin:

Le0ne 08-09-2011 11:01 PM

Thank you a great improvment

zxwings 08-10-2011 01:47 AM

- In the BEFORE screenshots, the sun that shines on the landscape is not the same sun that lights up the cockpit. In the BEFORE cockpits the light-and-shadow contrast is so strong that the sun creating this effect must be very bright. Yet the landscape is not bright enough to have a very bright sun above it: in fact it looks like the landscape of a wet and cloudy day.

If your eyes jump between the gloomy landscape and the strong light-dark contrast cockpit, you tend to think that the cockpit is lighted by a 200 watt bulb.

- On a sunny day, it is always both the sun and the sky that light the cockpit - the sun's light creates the shadows, whereas the sky's light, very bright too but from no specific direction, illuminates the shadows.

- The AFTER screenshots are absolutely much better, but are not without its drawbacks: the woods and the shadows in the cockpit should be minutely darker - but still, of course, considerably brighter than those in the BEFORE screenshots.

http://forum.1cpublishing.eu/attachm...2&d=1312652794

LoBiSoMeM 08-10-2011 02:03 AM

Quote:

Originally Posted by zxwings (Post 322019)
- In the BEFORE screenshots, the sun that shines on the landscape is not the same sun that lights up the cockpit. In the BEFORE cockpits the light-and-shadow contrast is so strong that the sun creating this effect must be very bright. Yet the landscape is not bright enough to have a very bright sun above it: in fact it looks like the landscape of a wet and cloudy day.

If your eyes jump between the gloomy landscape and the strong light-dark contrast cockpit, you tend to think that the cockpit is lighted by a 200 watt bulb.

- The AFTER screenshots are absolutely much better, but are not without its drawbacks: the woods and the shadows in the cockpit should be minutely darker - but still, of course, much brighter than those in the BEFORE screenshots.

http://forum.1cpublishing.eu/attachm...2&d=1312652794

+1 to that.

zxwings 08-10-2011 02:17 AM

Quote:

Originally Posted by JumpingHubert (Post 320879)
the ligthsource of the sun IS a (not moving) pinpoint. Direct sunlight at clear weather makes harsh shadows. Only at distance the contrast may be washed out..

Well the lightsource is not only the sun. One does not have a bright sun around which there is pitch black sky everywhere. The BEFORE shadows are somewhat too dark (see my explanations above).

zxwings 08-10-2011 02:47 AM

1 Attachment(s)
If it's possible to simulate the sky's illumination effect on the cockpit shadows, their darkness will vary inside the cockpit. This is absent from the current creenshots.

In the AFTER screenshot attached below, the long narrow shadow enclosed by red lines ought to be darker than the shadows enclosed by yellow lines, because much less light from the sky (not the sun) will reach the red-line shadow's surface.

albx 08-10-2011 05:26 AM

Quote:

Originally Posted by zxwings (Post 322029)
If it's possible to simulate the sky's illumination effect on the cockpit shadows, their darkness will vary inside the cockpit. This is absent from the current creenshots.

In the AFTER screenshot attached below, the long narrow shadow enclosed by red lines ought to be darker than the shadows enclosed by yellow lines, because much less light from the sky (not the sun) will reach the red-line shadow's surface.

do you know how many calculations are needed to do what you say? This is a flight simulator, not a 3DS Max to render photorealistic scenes.

Heliocon 08-10-2011 09:24 AM

Quote:

Originally Posted by albx (Post 322048)
do you know how many calculations are needed to do what you say? This is a flight simulator, not a 3DS Max to render photorealistic scenes.

He is right though.

Imo to me it just looks very washed out, its less of a lighting problem and more of a contrast one. However it pays to remember that we are looking at a digital image with little differance interms of actual light output between dark and light areas (if the screen is on and dark it is still emiting light, thats why you cant get a "real black" on a LED screen, got to switch to OLED) where as in real life where its all light from the sun bouncing around, there is a bigger ratio although it is ofcourse differerd.

150GCT_Veltro 08-10-2011 09:45 AM

Landscape is still horrible for my opinion, my personal opinion but this is a dead horse i think. It will never be reworked from scratch as it should be for a DX10 game.

It seems that textures has been recolored with a new layers instead of a new palette.

Lights and shadows are gone (?), and this was on of the best feature of this game.

Tree_UK 08-10-2011 10:19 AM

Quote:

Originally Posted by 150GCT_Veltro (Post 322103)
Landscape is still horrible for my opinion, my personal opinion but this is a dead horse i think. It will never be reworked from scratch as it should be for a DX10 game.

It seems that textures has been recolored with a new layers instead of a new palette.

Lights and shadows are gone (?), and this was on of the best feature of this game.

Well Luthier has stated that DX11 will be introduced and it was a very high priority, so i would imagine they have had someone working on it since release, so this could be any time soon.

Phazon 08-10-2011 10:29 AM

The game isn't even really using DirectX10 features as it is now. :P

SlapStik 08-10-2011 03:05 PM

I'm new from the US release and am glad to see the support!

JG52Krupi 08-10-2011 03:17 PM

Good to hear Slapstik hope to see you online tonight :D

SlapStik 08-10-2011 05:06 PM

Quote:

Originally Posted by JG52Krupi (Post 322192)
Good to hear Slapstik hope to see you online tonight :D

Lol, I'll bet you anyone in need of a few (hundred) kills would be! I've been out of WWII error sims for too long and need some serious practice,,,,,, and I don't mean being on the wrong end of target practice!
:mrgreen:

skouras 08-10-2011 06:38 PM

i like how some people critism the sim
guys come on....
the sim isn't finish yet and Luthier already state's that the photos isn't tuned yet...so lets wait at least for the next beta to test it and post our comments after that..:-P
-S-

Cataplasma 08-10-2011 07:38 PM

Quote:

Originally Posted by skouras (Post 322268)
i like how some people critism the sim
guys come on....
the sim isn't finish yet and Luthier already state's that the photos isn't tuned yet...so lets wait at least for the next beta to test it and post our comments after that..:-P
-S-

People waits for long time and life goes away...:cool:

robtek 08-10-2011 07:49 PM

Yeah, but that happens anyway. :D

Robert 08-10-2011 08:15 PM

Quote:

Originally Posted by SlapStik (Post 322239)
Lol, I'll bet you anyone in need of a few (hundred) kills would be! I've been out of WWII ERROR sims for too long and need some serious practice,,,,,, and I don't mean being on the wrong end of target practice!
:mrgreen:


Freudian slip?

Insuber 08-10-2011 09:35 PM

Honestly I prefer the "before" pictures. Cockpit lighting & shading are way better in the "before", and fog is horribly overdone in the "after". That's the wrong way to go, if we stick to the pictures.

Cheers,
Insuber

zxwings 08-11-2011 12:51 AM

Quote:

Originally Posted by albx (Post 322048)
do you know how many calculations are needed to do what you say? This is a flight simulator, not a 3DS Max to render photorealistic scenes.

By "if it's possible" at the begnning of my words, I had already indicated that. But sorry for my choice of the term "possible", in stead of which I should have used "practical". :)

Moreover, do you know that in a simulator not everything in relation to 3D is calculated in an exact 3D manner? The reflections on the glass of the gauges in the cockpit, for example, if I remember correctly, are 2D or something, but are well acceptable, and better than if you don't have them at all. Those darker shadows I mentioned will always be the darker ones in the cockpit - then, like the gauge glass ...

albx 08-11-2011 09:40 AM

One thing i noticed right now that is better in the after screenshots... are the shadows on the glass... the glass shouldn't show the shadows because is a glass.. and in the before, right how is now, you can see it's wrong, because you can see the shadows on the glass.

Strike 08-11-2011 10:24 AM

Quote:

Originally Posted by albx (Post 322443)
One thing i noticed right now that is better in the after screenshots... are the shadows on the glass... the glass shouldn't show the shadows because is a glass.. and in the before, right how is now, you can see it's wrong, because you can see the shadows on the glass.

Well, glass being transparent plexiglass or armored glass does reflect some light and will therefore display shadows on it. I sit in fightercockpits every day.

kakkola 08-11-2011 10:25 AM

I`m a PPL licensed and IMO the before pic is better,more real,the after one is kinda washed out(no final tuning yet tho),so I`ll judge after the patch is applied;-)

Cheers!!

louisv 08-11-2011 12:39 PM

Quote:

Originally Posted by albx (Post 322443)
One thing i noticed right now that is better in the after screenshots... are the shadows on the glass... the glass shouldn't show the shadows because is a glass.. and in the before, right how is now, you can see it's wrong, because you can see the shadows on the glass.

It is very dirty glass. The shadow shows up on the dirt.

albx 08-11-2011 12:54 PM

Quote:

Originally Posted by louisv (Post 322485)
It is very dirty glass. The shadow shows up on the dirt.

IMHO the shadows on the glass are overdone... they look better in the next patch

GuillermoZS 08-11-2011 11:09 PM

I prefer the hazy look of the landscape (and its colours) in the "after" image, but I think the cockpit (including shadows) in the "before" picture looks more realistic.

Cataplasma 08-11-2011 11:57 PM

In image 3 and 4 the stuka's skin should be much more illuminate by the sky's white/blue 6000K light, it's too dark and too green, seems like to be exluded by the global illumination.
IMHO the "after" pictures looks great, much more "atmospheric"...
I think that we don't need a perfect sim, we need a good "atmospheric" and immersive sim with thousands frames per second (sli working!)...I don't need to feel the horrible reality of the battle of Britain but the sacral heroism of that moments...yeah! Nice work

skybandit 08-12-2011 03:18 AM

Manual
 
How about a manual for these planes? And what is the best joystick recommended?

Plt Off JRB Meaker 08-12-2011 07:28 AM

Quote:

Originally Posted by skybandit (Post 322811)
How about a manual for these planes? And what is the best joystick recommended?

Don't want to appear biased here,but you can't beat the Warthog,ok it ain't cheap but the array of buttons,hats,axes are perfect for a sim that is big on full on controls.

It really depends on how serious you are about flying sims I suppose,I made do with cheap joysticks for years,and promised myself a Warthog as soon as COD was released as I knew I could justify the outlay.

skouras 08-12-2011 08:29 AM

Quote:

Originally Posted by Plt Off JRB Meaker (Post 322844)
Don't want to appear biased here,but you can't beat the Warthog,ok it ain't cheap but the array of buttons,hats,axes are perfect for a sim that is big on full on controls.

It really depends on how serious you are about flying sims I suppose,I made do with cheap joysticks for years,and promised myself a Warthog as soon as COD was released as I knew I could justify the outlay.

agreed
tha warthog is excellent
i had the cougar too for use in Open Falcon [just the throttle]
the stick of the warthog is much better :-D

Tree_UK 08-12-2011 08:59 AM

Hi luthier, you have stated recently that SLI is working but that we are waiting for an Nvidia driver, could you please tell in that case how do you know it is working? What driver are you using and how did you set a profile up to test SLI??

Cataplasma 08-12-2011 01:52 PM

Personally I'm waiting for sli just because my 3D vision setup needs a huge amount of fps. What I see and partially working of cod in 3D is very very cool.
Sli is now partially working (partially unworking) but with the latest patches and drivers a single gtx 470/460 works good with everything full (AA not working) in HD 1920x1080px.

Havoc04 08-12-2011 02:06 PM

And i hope you get it mate :) Would be nice to have that and others working.. I'm patient. :)

Regards

Havoc04 08-12-2011 02:43 PM

I must say that the biggest thing in this next update is the Sounds. The start up of a Jumo/Merlin. Will certainly breath awesome life into the game.

And the after colors i prefer. Soft and not hard edged. Gives the cockpit at any rate a more being there feel :)

Regards

skouras 08-12-2011 02:52 PM

Quote:

Originally Posted by Havoc04 (Post 322970)
I must say that the biggest thing in this next update is the Sounds. The start up of a Jumo/Merlin. Will certainly breath awesome life into the game.

And the after colors i prefer. Soft and not hard edged. Gives the cockpit at any rate a more being there feel :)

Regards

agreed

Phazon 08-12-2011 02:55 PM

I'm really looking forward to the sounds too, Rise of Flight is a gem in that department and the same man is doing it for CloD so I have high expectations.

I really really really (really!) hope they fix up all the planes so they are using the right fuel, props, are labelled properly and don't have any more broken things to them (Bf-110 canopy anyone?).

No more flickering soft shadows and no more z-fighting would be a bonus. ;)

Havoc04 08-12-2011 03:03 PM

Quote:

Originally Posted by Phazon (Post 322976)
I'm really looking forward to the sounds too, Rise of Flight is a gem in that department and the same man is doing it for CloD so I have high expectations.

I really really really (really!) hope they fix up all the planes so they are using the right fuel, props, are labelled properly and don't have any more broken things to them (Bf-110 canopy anyone?).

No more flickering soft shadows and no more z-fighting would be a bonus. ;)

Same author of RoF sounds? Seriously.. WOW then im even more excited now LOL
Thxs for that titbit :)

Regards

jamesdietz 08-12-2011 03:23 PM

Slightly OT , but has there been any word about getting the other AI planes as flyables before they wander off to do the eastern front? In the developement up dates it was implied there would be more flyables here:

http://i34.photobucket.com/albums/d1...8-11_00011.jpg

Also while I'm at it does anyone know if eventually we will be able to have individual careers,medals etcala Il-2? Just getting ststistics is rather dry stuff I think...

Havoc04 08-12-2011 03:29 PM

Yes i would like to see medals etc.. Maybe when you finish the mission a clipboard is presented and tells you what you got the squadron got. etc etc..

Anything for some 1940's real feel. That's primarily why i was so not liking Silent Hunter 5 very much.. The put a Crystal clean modern UI on a WW2 game... Just dose not look or feel right. A Person would be amazed at what a few tatered 2D images will do in the UI to make the game feel lived in :)

Regards

Tree_UK 08-12-2011 05:18 PM

Quote:

Originally Posted by Baron (Post 323002)
And when are u going to get it into your head that its NVidia you are suppose to talk to, not Luthier.

Nvidia dont make SLI work for games, they choose to add profiles in thier drivers, If SLI worked you can easily do this yourself with your Nvidia control panel or by using nHancer. So nothing to do with Nvidia.

Frequent_Flyer 08-12-2011 08:33 PM

Quote:

Originally Posted by cheesehawk (Post 323004)
I would love to get a German trainer as a flyable. At least, something with metric measurements.

We have the 109 as a German trainer, slow, hard to stall,easy to recover and ugly like most trainers.

katdogfizzow 08-13-2011 01:25 AM

Quote:

Originally Posted by SYN_Bliss (Post 323168)
Is it scaling like it should? No.

I'd be curious what a HardwareMonitoring.hml reveals. You should fire up a MSI afterburner log and post the results.

Blackdog_kt 08-13-2011 02:52 AM

Well, first of all, there are test builds and versions of the sim that we haven't yet seen. Those patches don't materialize out of thin air. Whether the dev team has a build that works with SLI under optimization (and thus, not yet suitable for release) is anyone's guess and for every negative guess there's a positive one too.

And now for the red text that some apparently can't get enough of...:rolleyes:


Quote:

Originally Posted by Tree_UK (Post 322937)
lol, Havoc your just miffed because i proved you wrong, Im still waiting on that apology by the way. :grin::grin:

Quit it with the point scoring. You come up with a valid question (however repetitive) and then figuratively spit in your own bowl of cereal out of spite. After all, if we wanted to keep track of apologies in an impartial manner you'd be one long overdue for claiming Ubisoft was not the publisher. ;-)

Generally speaking, expect a thread clean-up pretty soon if this goes on (some baiting and others responding to it)

Timberwolf 08-13-2011 08:36 AM

Here's some helpful news While UBIJOKE is still charging full price. Just flight is charging £13.99 €19.99 $19.99 this weekend PS glad to hear SLI is working i just bought a 2nd card

Baron 08-13-2011 08:45 AM

Tree:


A while ago u asked Luthier "is Sli supported?", Luthier answered: "of course it is, why wouldnt it be" (like asking if headphones is supported hence Luthiers answer)

So far so good, you got the answer to your question.

Now u are wondering why Sli isnt working like it should for everyone (not the same thing as: is Sli supported) and THAT is a question you have to ask NVidia (and AMD/Crossfire). The answer to that is: because none of the company's have made a profile specifically for Cliffs of Dover, simple as that.

It works with global settings but its not working as well as it could, again, because there are no profile specifically for CloD. Its the same with virtually all games until NVidia and AMD see fit to add a profile. It was the same with IL2 Sturmovik. Sli and Crossfire has only become popular in the last few years and there where never a profile from either company that enabled this for IL2 Sturmovik. There where ways to get it to work. i personally had a hell of i time getting my 4870x2 to run even close to its potential simply because AMD felt they had better things to do than add a profile for a 8 year old game that no one outside the flightsim community ever heard of. Same thing now, NVidia and AMD are real guick adding profiles for Battlefield or Call of Duty or Crysis2 (witch took a couple of months iirc, same with DX11 in fact, Crysis was not released in DX11 if u wanna go into that debate to), a flight sim is another matter entirely.

I could be wrong but as far as i know it took RoF until May this year before even adding Sli/Crossfire support.

Read this if you somehow think CloD is the exception: http://simhq.com/forum/ubbthreads.ph...ml#Post3330564 (Btw not a dig of any sort towards RoF, just want to show that supported and working Sli/crossfire is not as given as many seem to think. RoF is just one example)

jimbop 08-13-2011 08:53 AM

So the nvidia-created SLI profiles are more than just pre-defined settings that you can already make in the nvidia control panel? I thought that's all the profiles were...

Baron 08-13-2011 09:28 AM

Read this driver readme for ex: http://www.nvidia.com/object/win7-wi...ql-driver.html


For ex. performance boosts for specific card in specific games, those boosts just don't appear out of thin air. Sli and Crossfire implies that 2 or more gpu`s have to work together and not against each other, that doesn't just happen on its own. Not all games work the same way/is coded the same way hence different profiles to get maximum boost. Sli does work with global settings but not as good as it can with a specific profile. (witch in tales more than just pre defined settings made in the control panel)

Tree_UK 08-13-2011 09:41 AM

Quote:

Originally Posted by Baron (Post 323231)
Tree:


A while ago u asked Luthier "is Sli supported?", Luthier answered: "of course it is, why wouldnt it be" (like asking if headphones is supported hence Luthiers answer)

So far so good, you got the answer to your question.

Now u are wondering why Sli isnt working like it should for everyone (not the same thing as: is Sli supported) and THAT is a question you have to ask NVidia (and AMD/Crossfire). The answer to that is: because none of the company's have made a profile specifically for Cliffs of Dover, simple as that.

It works with global settings but its not working as well as it could, again, because there are no profile specifically for CloD. Its the same with virtually all games until NVidia and AMD see fit to add a profile. It was the same with IL2 Sturmovik. Sli and Crossfire has only become popular in the last few years and there where never a profile from either company that enabled this for IL2 Sturmovik. There where ways to get it to work. i personally had a hell of i time getting my 4870x2 to run even close to its potential simply because AMD felt they had better things to do than add a profile for a 8 year old game that no one outside the flightsim community ever heard of. Same thing now, NVidia and AMD are real guick adding profiles for Battlefield or Call of Duty or Crysis2 (witch took a couple of months iirc, same with DX11 in fact, Crysis was not released in DX11 if u wanna go into that debate to), a flight sim is another matter entirely.

I could be wrong but as far as i know it took RoF until May this year before even adding Sli/Crossfire support.

Read this if you somehow think CloD is the exception: http://simhq.com/forum/ubbthreads.ph...ml#Post3330564 (Btw not a dig of any sort towards RoF, just want to show that supported and working Sli/crossfire is not as given as many seem to think. RoF is just one example)

Hi Baron, when i asked luthier that question it was during development, since then he has stated that SLi and Crossfire work. You dont have to have a profile from nvidia to make it work, if the game supports SLI you can make your own profile, its the same as applying FSAA to the game, people have tried this also through the nvidia driver overiding any in game settings, but like SLI it doesn't work becuase the game currently doesn't support it.
Some of the forum members have been trying already with varying degrees of success to make their own profiles, although to date Ive not heard any results from anyone using nHancer which is by far the best program to use for getting SLI to work.
Anyway cast your minds back to the original Il2, that had a profile for SLI with Nvidia drivers, but the profile was very poor, In order to get the best out of IL2 you had to make your profile where SLI was concerned. I guess that my real point is that Luthier has claimed that he left the 2D clouds out of the last patch because it was effecting SLI, the question I am asking is how does he know that? How did he test that with SLI, if like most are saying that SLI will not work without Nvidia, do you see where i am going with this. People are saying that SLI works of sorts but nothing like it should do, if thats the case give us the 2D clouds and fix SLI later.

JG52Krupi 08-13-2011 11:07 AM

Tree I dont have sli but I have seen more ppl say it's working than it isn't, so if you want something to complain about let's swap our gpus and you can see what it's like to get a drop in fps due to crappy xfire support.

However I am waiting patiently along with three over 5970 users all experiencing the same issues.

Welshman 08-13-2011 11:57 AM

xfire does work but its a little buggy ,only way i have got it working was to uninstall the CCC ( control center only "or whatever its called now" )

then use radeon pro and create a profile for COD , i get double the FPS than with 1 card, only issue is with the prop , though this could be tearing so i still have to test with V-sync on .

jimbop 08-13-2011 11:59 AM

Just as well nvidia/ati hasn't spent time enabling support if the graphics engine is getting an overhaul. I suspect this is why there has been little emphasis on this since it probably became clear a while ago that more work on the basics was required before SLI optimization.

Baron 08-13-2011 02:23 PM

Quote:

Originally Posted by Welshman (Post 323268)
xfire does work but its a little buggy ,only way i have got it working was to uninstall the CCC ( control center only "or whatever its called now" )

then use radeon pro and create a profile for COD , i get double the FPS than with 1 card, only issue is with the prop , though this could be tearing so i still have to test with V-sync on .


Prop flickering was the same problem as in IL2 Sturmovik. AMD actually included a official fix in one driver, only to "unfix" it in the next.

Blackdog_kt 08-13-2011 02:26 PM

Quote:

Originally Posted by Tree_UK (Post 323214)
Maybe you should stick some of your red text under this, A man has to defend himself you know.


Your problem is that you take everything personally. I just pick a post to quote that fits the example-to-be-avoided at hand for the current thread and then address the issue globally, your case in this thread is no different: you just made a clear reference to keeping score in arguments (which leads to arguments for arguments' sake), you're going to get called out on it. It's happened to other posters too and they didn't take offence to it. If it's too much for you to take you can change your posting style accordingly and avoid similar incidents in the future.

At the end of the day things are very simple: there's some posting guidelines to follow, the ones who break them more often will get most of the flak and to be honest here, you're quite "prolific" in that regard ;-)

I'm not here to take sides but to call them as i see them and act in a manner proportional to each poster's behaviour.

I'm not on a power trip or personal grudge either since i could have just banned you straight away for breaking rule 14, but you're still here and i'm wasting time explaining how things work when i could just click a couple of buttons and go have a cup of coffee instead.


The tolerance displayed towards disruptive posters by the rest of the community is not to be perceived as a weakness but as a bonus and it's not to be taken for granted. If someone winds up people often enough then he's going to get some other poster replying in an aggressive manner when patience runs thin and a bigger share of the moderators' attention, it's not rocket science.

Thread clean-up performed, relevant posts moved to the arguments megathread in the pilot's lounge section of the forums.

Unfortunately, some posts with valid comments were also moved because they were either partially replying to inflammatory material or quoting it. Please take some time to narrow down the replies and quotes (you can delete parts of the quoted text before submitting in order to just leave the on-topic bits included) if you would like to prevent this. ;-)



JG52Krupi 08-13-2011 05:08 PM

Is this all really necessary?

Luthier has posted a great update, looks very promising do we have to derail it.

Blackdog_kt 08-13-2011 06:36 PM

Quote:

Originally Posted by JG52Krupi (Post 323326)
Is this all really necessary?

Luthier has posted a great update, looks very promising do we have to derail it.

Don't worry, we won't. Off-topic posts will be moved as necessary.

Once again, it's not about Tree and i don't really care about setting the sequence of events right, i was just having a slight jab at him to illustrate to him how his method looks to others and he didn't seem to like it, as he's still debating it. The "do unto others..." quote comes to mind here.

I have nothing against the guy personally speaking and i'll be glad to fly with him online sometime, but when moderating i'm not supposed to behave as a person with ties to past history.

In order to remain impartial i have to do it like a robot/automaton and just ask myself a few yes/no questions. Is this off-topic? Is this causing unnecessary gnashing of teeth? Does it break any forum rules? If the answer is yes to any of that i do what the admins in Moscow expect me to do so that things don't get out of hand ;-)

The thing is, i don't care about the name above the post. If it drags threads off-topic the posts get moved and i try not to look at the names so that my personal feelings don't cloud my judgement.

After all, i didn't move his initial, perfectly valid question. What i moved was the bickering that ensued and that included the posts of people who attacked him, so my conscience is perfectly clear.

I think Tree is a long-timer that most of us have gotten used to, but that doesn't hold true for much of the newcomers. That doesn't mean he should suffer for it. However it doesn't mean he gets preferential treatment due to his veteran status either. I'm not moved one inch by the "victim" rhetoric when his posting style (accepted by many of the old-timers) is regularly ruffling other people's feathers. If i allow him to do it to others, i'll have to allow them to respond in kind. And since i can't bother keeping score between them, i just follow the forum rules that globally disallow it. I hate double standards with a passion.

I also regularly move posts of people that i have very good discussions with in other threads and they don't think much about it. They know it's not personal and they know they have a separate thread to vent their frustration if need be (which is where the posts get moved to anyway), so i haven't really had anyone actively express any displeasure yet and it's not like they couldn't: it's pretty clear i'm not very keen on banning people, especially so on a whim, so everyone can have their say. In fact i'm quite often bending the rules and letting things slide.

On the contrary, my PM box is often overflowing with messages that are split 50/50 between people saying they like the current moderation and others saying they would like stricter measures taken. What i haven't seen yet is someone asking me to let things slide more than i currently do. It's like a polling service to be honest and since the community is happy the way things are (and in some cases wants it taken even further), it's my job to do it. This is not my forum, this is nobody's forum individually. It's OUR forum collectively and everyone should be able to use it in an enjoyable manner. The boundaries of my freedom of speech lie where it starts to encroach on someone else's freedom of speech. So i can't just go around saying whatever i want with no concern for others, because it's not freedom of speech, it's being an overbearing, annoying person.

So, i'm sorry if i displease certain people, but i don't intend to apply post-count and registration date criteria in how moderation is done. Everyone is equal here and moderation is applied on a case by case, post by post basis, regardless of the poster's opinions, affiliation and time spent on the forum. If anyone wants to do it another way be my guest, apply for a moderator position and have a go at it. Just keep in mind that between answering questions and moderating the forums i have almost no time left to fly a sim that on my PC and installation works flawlessly and delivers what i want it to. So, any takers? ;-)

furbs 08-13-2011 06:55 PM

And that's why were not moderators cheese :)

philip.ed 08-13-2011 07:12 PM

I have nothing bad to say about your moderation mate, save for your open-natured approach which invites criticism and (perhaps inevitable?) flame wars. I have done my fair share of moderation, and usually thread clean-ups would be carried out 'quietly' with PMs sent to offenders and contributers and then a message posted in the topic to notify of the clean-up. (or a seperate topic created to contain the 'bad' posts.
If things get bad, a seperate topic to discuss issues may be created...

But I can't see anything wrong with your decisions so far (unless of course you yourself are an advocater of the censorship poicy... :-P ) :cool:

Anyway, back on topic...

41Sqn_Stormcrow 08-13-2011 11:35 PM

Quote:

Originally Posted by Dano (Post 320419)
<sarcasm>What? You're still working on it?</sarcasm>

Looks and sounds good, the first two comparison shots look to have lost some contrast though, they look a little washed out now, assume that this is due to a lack of tuning?

I had the same impression.

r0bc 08-14-2011 10:59 PM

All of this commie red text is starting to become more annoying and childish then most of the comments. Real classy.

jf1981 08-15-2011 09:29 AM

Quote:

Originally Posted by luthier (Post 320409)
Hi everyone.

Here’s what we’ve been doing, and what we’re planning for the nearest future.

The main areas of development are:

1. Graphics. Our graphics team is in the middle of a dramatic revision of our graphics engine. The new engine, still in alpha stage, is both faster and better looking. I won’t get into the technical details, but in a word it’s faster and more streamlined.
From the appearance point of view, the change is equally as dramatic but is easier seen. Colors are calculated differently, especially in terms of distance. I’m attaching some screenshots showing before and after. The colors are not yet tuned, and there are some other issues but we are much happier with the game’s visuals today than we’ve been for quite some time.

2. Sound. As I’ve mentioned earlier, we’re completely redoing our sound engine from scratch. The work is being done in three stages. Stage 1, alpha, where we test basic functionality with some bare-bones samples has been passed a while ago. Stage 2, beta, where we have all aircraft sounds complete, and have some bare-minimum sounds for other objects, is almost here. Stage 3, a complete sound engine with all object and ambient sounds, will follow.
What we have now is brand new DB601, Merlin, Mercury, and Jumo 211 engines in a new environment, infinitely more stable and supporting realistic sounds from dozens or hundreds of engines within hearing distance. Various secondary and tertiary sounds are also there – G loads, flutter, controls movement, etc. The aircraft feel alive, especially when you’re inside the cockpit.

3. Physics. We are doing a major rewrite of some portions of aircraft landing gear physics (i.e. landing, taxi, take-off) as well as major changes to our secondary physics (ships, vehicles, debris, etc).

4. Models. We have quite a few new aircraft variants in the oven, and our ground modeling team has finally finished a major task that perhaps too few people will appreciate. We’ve completed a huge library of historical German rail engines and cars.

Timeline wise, what we’re looking at is a beta sound patch in a minimum of 2 weeks, and at least a week of tests for that. The new graphics will also be included with it. The same upcoming patch will also include some new aircraft and most likely the German trains. Due to all new sounds, it’ll be one of the largest patches so far, but still way under a GB.

Thank you all for your support!

We'll be waiting for this.

Richie 08-15-2011 12:28 PM

Quote:

Originally Posted by Frequent_Flyer (Post 323129)
We have the 109 as a German trainer, slow, hard to stall,easy to recover and ugly like most trainers.



UGLY!!!

A beautiful evilness :)

AdamB 08-15-2011 05:15 PM

this looks so much better, looks like im looking out of my window
thanks very much Oleg and the Team

Frequent_Flyer 08-16-2011 03:41 AM

Quote:

Originally Posted by Richie (Post 323922)
UGLY!!!

A beautiful evilness :)

A collection of lumps and bumps and radaitors ?

Richie 08-16-2011 04:59 AM

1 Attachment(s)
Quote:

Originally Posted by Frequent_Flyer (Post 324129)
A collection of lumps and bumps and radaitors ?


???? Just wait till we get to North Africa

Peril 08-16-2011 09:01 AM

Quote:

Originally Posted by AdamB (Post 324012)
this looks so much better, looks like im looking out of my window
thanks very much Oleg and the Team

I am a little concerned that the reference haze we see in 2011 Europe is NOT the same as 1940. Pollution was not as great in 1940 as it is there today, don't make the mistake of looking out your window and thinking it was always this way..

If you want to see skies with less haze, perhaps come visit Australia :)

flyingblind 08-16-2011 06:11 PM

Actually, it probably was. There was no clean air act. Industry and homes burned very dirty fuel. Trains and ships were coal fired and whilst it was summer so there would not have been winter pea soupers I would have thought the air over London in particular would have been just as dirty.

DB605 08-16-2011 06:17 PM

Quote:

Originally Posted by Frequent_Flyer (Post 324129)
A collection of lumps and bumps and radaitors ?

Trololololo....

DB605 08-16-2011 06:34 PM

Quote:

Originally Posted by Peril (Post 324197)
I am a little concerned that the reference haze we see in 2011 Europe is NOT the same as 1940. Pollution was not as great in 1940 as it is there today, don't make the mistake of looking out your window and thinking it was always this way..

If you want to see skies with less haze, perhaps come visit Australia :)

I've just re read Eino Luukkanen's (Finnish ww2 ace) book, in one chapter he write about their trip to Germany (they went there to pick up Bf109s to Finland). Anyways, heres my bad translation from book but you probably get the point: "...we can only use compass to navigate correctly, especially because usual central-european haze makes horizontal visibility worse".

acred99 08-17-2011 03:49 AM

Hi All
When will they fix the aerials on the aircraft? I have a NVidia card and even in your screen shots the aircraft aerials are terrible. I love the game for the images you can capture. The screen shots look bad because the aerials are missing or jagged. When will this issue be resolved also will the haze effect be reversible. It doesn't seem like a fix to me rather a way of blocking out the bad graphics by fading the horizon.
Matthew

Peril 08-17-2011 09:10 AM

Quote:

Originally Posted by DB605 (Post 324355)
I've just re read Eino Luukkanen's (Finnish ww2 ace) book, in one chapter he write about their trip to Germany (they went there to pick up Bf109s to Finland). Anyways, heres my bad translation from book but you probably get the point: "...we can only use compass to navigate correctly, especially because usual central-european haze makes horizontal visibility worse".

Thanks DB605

So to clarify that point, if you look out your window now should it be worse than 1940?? The original comment said "this looks so much better, looks like im looking out of my window"

Umm :)

Playing Devils Advocate I know, and I'm assuming the writer was referring to the new haze change, but the main point was do not reflect on what we have 'now' as evidence for accuracy for a 1940s sim build. That mistake gets made all too often, eg. a true 1940 coastline anyone??

If your touting 'accuracy' as one of you goals you gota be real careful what to refer to as more accurate or 'better'. It's real easy to pick holes in many arguments re graphical representation of accuracy for times past (as I have done), it's better to compare with data or images than today's atmosphere.

Which I can 'hope' is what they used.


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