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Managed to have a quick play, initial benchmark shows no improvement in fps (still ~20% down on a couple of patches ago) but it certainly appeared to have less stutter.
Wont have the opportunity to actually play much before next week sadly :( |
People keep talking about the game and the hardware but forget one more critical component...windows.
I get and AVG of 32fps on the black death trak with 1600x1200 rez and settings high (except shadows)...now maybe im just lucky or it has todo with the fact that my win7 install is CLEAN! and in performance mode. When i say clean i mean there are 2 things installed CLOD and BC2. i have a cheap/midrange computer so i have to make sure EVERYTHING is running at optimum officiantcy. S! |
I'd just really like the facility to roll back to previous patches for testing purposes, really regretting not backing up the install folder prior to patches :(
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Also REMOVE THE 10 YEAR OLD, AWFUL RESOLUTION, SCREEN SPACE EATING MAP BORDER, for the love of Jebus. We aren't playing a ten year old game anymore - why bring it back!? |
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Thanks Luthier.
How is BR.20M radio compass supposed to work ? I put a radio beacon in a mission, adjusted the frequency of primary navigation receiver to that of the beacon, but nothing apparently happens... the radio compass indicator (assuming that I correctly identified it, it should be the leftmost on the top row just below the main gyro compass) is always pointing to the extreme left and does never move. Thanks Maraz |
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Let's talk clear: I had an OLD vga and you people don't saw me here crying like a baby about performance... I was able to fly really OK with a weak VGA with some tweaks and lowering settings. The game is "optimised" enough after the last patches to run OK in a HD 4850 512MB. The "raging" are coming from stupid users. Simple as that: - People made some investment in VGA one or two years ago and want to run new titles with great performance today! No... |
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I'm well aware of what my GPU is and isn't capable of, and so are the vast majority of PC users. To assume that people who are complaining are 'stupid' is insulting to them (and to me, since you put me in the same boat) - so I say again - **** off and spout your high-and-mighty 'I'm better than you' bullshit somewhere else. |
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I said I'd be impressed if someone posted a fraps benchmark with a 30fps minimum, and indeed I would.;) If you'd used your eyes as opposed to 'my head' and read my previous posts, you and lobi would also see my fraps benchmark with settings on medium together with CCC settings and comments. Sure, my 5770 is poor, but is 'recommended spec level' and can't run the game over London, even with everything on minimum and looking like a pre-nintendo farce. But just to show I'm not all negativity, here's a link to a short clip I couldn't have made before this week's patch. Thanks for the target dev team! http://www.youtube.com/watch?v=xeqVk...=youtube_gdata |
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CloD isn't your "every other game"... When I bought DCS: Black Shark my AMD X2 4000+ and HD 3850 with 2GB RAM can handle OK "every other game"... Do yourself a favor: upgrade your VGA and don't believe in "recommended specs"... Companies lies about that a lot... |
Funboys get a room.
Title: "June 24, 2011 - v1.02.14821 Release Patch" |
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Stop trolling and GTFO. |
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Black Death Benchmark, all settings on the lowest possible, AA off, ssao off, vsynch and epi off. Card overclocked to 950/1425, all card settings high performance and application controlled, clear cache and ubi logo deleted. Frames, Time (ms), Min, Max, Avg 13368, 217603, 33, 110, 61.433 33 fps minimum!! Yaheeey!! Funnily enough the aircraft and the sea still look great on these settings, but the land...........;) |
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You're all stupid and wrong, and if you post a smartarse answer to this you're all stupider and wronger.....so there!!
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This is also exactly where I stand... |
'* Improved and expanded orders menu'
How exactly is this improved? I can't even find an order to attack after this patch? And I'll say it again: THE NEW MAP BORDER IS NOT AN IMPROVEMENT. |
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Ribbs |
We are all forgetting the fact that this is a game designed for 2013 (Luthiers and Olegs words) a game so advanced that we will have to wait at least 2 years before it can work. Great work devs your well on track.
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Shame i bought this on Steam otherwise it would take a place of honour on an important shelf.
http://farm4.static.flickr.com/3257/...c874537699.jpg Its not like sounds are important in a game. |
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It isn't "doomsday syndrome" to say that I am disappointed by a fundamental failure that we are told will take several months to fix, making it some 8 to 12 MONTHS from release/purchase date before it is playable on-line. I still like and support CoD but such a delay suggests to me that this is not being given the resources it demands. |
S!
Patch fixed some issues like the 3 blue lines on AMD 6970HD, but performance is less than before for some reason..and I use the same settings always to get consistent results. Luthier and his team are in a tight spot now and hopefully they get to clear waters with all the team changes etc :) |
Several months for the new sounds ... it could possibly mean that the team is passed to other projects. Only 1-2 guys working? Plus Luthier?
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this reminds me of Men of War until DigitalMindsoft made their own addon and messed up the chaos.
i will never buy any game produced by russian developer team again. just hope for some modders to make this a a good game in few years. sound is missing and it take some month.....lol... better spent time in fixing bugs instead of programming this anti epilepsy filter the last year |
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Nothing more to say to the last few posts :-D :-D :-D |
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Has anyone with the sound issues tried switching to DX9 rendering? I'm on a low-end and have not had any problems with sound online using DX9.
I also managed my first successful online Blenheim sortie. Blew up a couple of invasion barges! I could fly it before, but somehow I never managed to load bombs onto the Blenheim. My average fps while warming up engines was around 25, around 20 above water, and 15 while over towns and more detailed places. I performed my bombing run at around 10fps, but I still got'em :) I do think that I might've lost a couple of fps from my average while over the channel. The fps seems to have gone up from 20-25 to 25-30 while on the ground warming up engines. A couple more things: - I did not get any points for the ground targets destroyed - I could change the in-plane viewpoint ("C") without the engines cutting out, which was great, and it was also great that I got a message with the objectives when switching to the the bomb crew - The loadout screen continues to be very unintuitive, and I think some loadouts are not being saved. This was all tested in MP. I did "Save as" a couple of times, and the new loadout was no longer there the next time I made a choice. - Choosing planes to fly is definitely more intuitive though, but not as much as in the old IL2 Keep up the good work :) |
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played the new release for a while now and I am happy to see that improvements are being made :)
Still a way to go, but we're moving in the right direction! |
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I know it's pretty random as to what works or not but I found my fps had dropped quite a bit for the first time after a patch. I thought maybe the patch had introduced some more intensive graphics elements to the game but I tried uninstalling the game then allowing steam to download and reinstall. I then went through the nVidia control panel settings because launcher.exe had gone from the list and reset stuff as needed. I now have the fps back where they were.
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S! |
Sorry, I forgot - I'm on Win7! I should also mention that I definitely need a format, but I haven't gotten around to it. I'm hoping that a general computer cleanup will make stuff generally run better.
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3 months after the release:
The game is not that what it shoul be yet. Furthermore i have the worry, that only Luthier is left to work on IL CoD. For me the performance is almost as bad as on the release day. |
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Just flew this patch and found bug in Spitfire 1. Trim knobs in 3d pit no longer rotating and rudder trim works only to left. Cant set it to right. Confirmed in external view.
Edit: Right trim not working was my fault. After patch i found right trim control key remmped to reset rudder trim, or made mistake on mapping. |
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I'm just disappointed they removed the "shining" reflection effect from all aircraft. They over-did it in the beta patch, but completely removed it in the latest patch.
It's probably just an over-compensated bugfix they overlooked. I hope :) |
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i like the E1 as well, but is there any difference in performance to the E3? |
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The cannons always go higher than my MG so now that the convergence is working we can play with the settings. |
what on earth happened to the promised community liason person who was going to keep us up to speed with what was going on?
they seem to be determined to communicate less - not more. perhaps they are slowly attempting to distance themselves from the whole project. |
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http://simhq.com/forum/ubbthreads.ph...ml#Post3324359 |
well i always believed that the bf is a better climber than the spit, and way better than the hurri.
all the pilot notes that i have read state that against the hurri and also the spit you should fight vertical i never even considered beeing outrunned or outclimbed by a hurri which had less energy than me,...and by the way it was no ai that killed me but a player. |
If you are flying against AI they seem to always out perform the virtual pilot.s machine. If I am attacking aformation at full throttle, my squad mate always pass me, out climb etc.
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Good tip, thanks ZaltysZ.
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though i dont know if that is really the range where the engine performs best. some members here said that they have it near 2500rpm....is there a common idea which rpm should be used for each situation? i just found out that i can reach maximum speed when i have about 2200 rpm and prop pitch 7before 10 without using WEP |
2600 is the max so yes you should endeavour to keep it around 2500, 2300 seems a bit too low.
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Downloaded, cleared the cache, removed the UBI logo and it runs ok for me as did the previous versions FPS wise. Didn't have much time to play, but just took a quick spin over england which is still beutiful.
Then I fired up a 6vs6 dogfight to try out the E1 against Hurris and the same problem hit me as hard in the face as it did before: AI roll rate is still a joke and kills the single player for me as I like my furball fights. Could it be even worse than before? One could imagine without being an FM coding guru that implementing a 'never exceed degree per second' limit of some sort as a temporary fix would not be too hard. But I guess it is. I need to give online a try later or ditch my 109 for a bomber of some sort so I don't have to frustrate myself with AI FM that's bananas. |
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Another thing they do of which I'm not sure has basis in reality is playing with flaps. Was it a common tactic for Spits and Hurris in BOB to slow down by lowering their flaps? |
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well i tried it, but it doesnt make it really faster.i have the impression that in level flight its even slower at 2500 rpm than with 2300.
though i think you maintain energy better with high rpm while climbing or turning |
you can go at 3000 RPM on a dive but only for a little if you want
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AI issues
Might be worth compiling a short list of wierd AI behavior.
1.AI in DISENGAGE mode I've noticed after the latest patch that AI behavior is a bit better than before when they are disengaging a fight - If I sneak up on a flight of 3 and start smoking one of them, previously they would have continued to head towards their airbase without consideration and without evasion. However, now I'm noticing that they actually respond (albeit way slower than they should), bank away and at least pretend to evade. The problem however is that it seems that they bank away, and then come right back into formation (unless you keep pumping bullets into them). I've even had smoking spits zoom past me and straight into my gunsights. Wierd. 2. Waggle mode - Don't know what to call this but AI gets into this wierd wing waggle behavior where they rock from side to side. Don't get me wrong, with my terrible shooting abilities, this actually is quite effective in frustrating me but it doesn't seem like a standard evasion tactic |
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Pitch is like changing gears in a car. If you use high RPM it's like cruising on 3rd gear or something, if you use lower RPM it's like doing the same on 5th gear: it will be faster when driving straight or downhill (level flight and dives), but the amount of "pull" you get is not enough to drive uphill if you happen to not have a lot of initial speed (climbs). In other words there is no magic prop pitch and RPM setting for all circumstances, you need to be constantly adjusting it depending on what you're doing, as long as you don't exceed the useful power band (too low or too high RPM is not useful and can even cause damage, i usually vary between 2200 and 2500 RPM). |
thx Blackdog, thats the way i usually handle the prop pitch and my rpm.though its good to have it confirmed that im doing it right.
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Does anybody know whether the newest ati drivers change anything together with this patch? Or is crossfire-x any better than it was before?
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Somebody else have those glitches? Latest patch installed, and I still have this and also the stripes near the coastline. :confused:
ATI 6950, catalyst 11.6 Windows 7 x64 |
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Try rolling back to 11.5. I'm using a 5870 and didn't get blue lines under 11.5, but they were evident in 11.6. It also did something weird to the GFX in my Arma 2 installation. Going back to 11.5 sorted it all out. Might work for you. No promises mind... ;) |
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But as I understand, you're not the only one with problems with the latest 11.6 drivers. I personally haven't seen any difference in CloD between 11.5 and 11.6 but 11.6 gives me artifacts in Photoshop CS4. So it is possibly not the best driver release by ATI. |
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Played this patch first time today, just got new pc.
>AI much improved! >Game runs very smooth. >Can keep up with AI Blenheim flying the FM 110, before this patch was this not possible. WEP is still not working for FM 110, AI 110 much faster. >Is also for FM 109 against AI Spitfire, also better balanced. >No more graphic glitches on ground and sea. >Can hear explosion of FLAK shells >AI rear gunners are much better now. Very happy with this patch! |
Excellent job, dev team!
I can run it medium on most @ 1280x720 plus many buildings, high texture quality, no SSAO, 2xAA, no grass. Over sea easily 60fps, over land 37fps at populated areas to 48 at normal tree/ground scenery. Beatiful colors and I cannot see what are some ppl complaining. The lines on water are gone. The only thing that I don`t like are the stutters, little 2 sec stutters every 15-20 seconds over populated areas. To be honest I`m happy. I recall I couldn`t run the old IL2 back in 2002 at such settings. I`m stuck with the 512 MB Vcard for a while so no candy for me, but it`s all gonna come to daddy in some time. Maybe I can upgrade to the 560Ti with 2Gb Vram at the end of September. Now if we get the multiplayer going with coops and fix the loadout settings (not changable markings/army, not working loadouts and weathering) I`m good to go. I can almost smell it lol ! \o/ Thanx for the E-1. It packs more punch than any other 109:o |
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i can smell it too. Sniff Sniff..... hold on a minuite thats not .... is it ? |
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(By that I mean +1 = several million) :D |
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S!
Thanks for the patch! MP plane and loadout selection is now much more clearer and logical. Got the bombing going with the Bf110 :) Sound problem seems to be still there but great progress nonetheless! |
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Cheers for the patch. Great to be rid of the blue lines. If only the flickering shadows could be fixed... /Boogz |
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Cheers! |
Hi there!
I would also like to req. that someone plz upload the patches.. :( Think of those who dont have huge daily bandwidth available! Also as I will be setting my CoD on my new rig soon and I would be needing the new patches :( ?? The latest one which I have installed(also have its separate copy..just in case :) ) is : 1.0.13954 (released: 8thApril, 2011) Please refer to my thread here: http://forum.1cpublishing.eu/showthread.php?t=24479 |
There's no way to separately upload the final patches.
The way it works is like this: Beta patch: A .rar file is uploaded, you extract it into the main game folder. Official patch: You open steam, right click on cliffs of dover icon and select properties, then set it to enable automatic updates. If there is a patch available, in a few seconds you will see a progress bar as steam is downloading it. If you mean that you want to download them separately over a few days due to a daily bandwidth restriction, i'm sorry but steam can't do this. It only keeps the latest version and updates to that in one go, so if you want to break up the last three patches in separate downloads of a few hundred MB each, sadly it won't work, it will update everything in one go. |
thanks for the patch . . .
this game is going to be great . . . I like how Luthier posted and told us how it was going to be with sound. He knows talking to us here is a like sticking your package into a hornet's nest or seeing how well brass balls can last against a mob with brass knuckles . . . Hat's off to you c'mon people, use your imaginations, its like silent film! But the other side of the coin is 2011 and maybe no sound could happen with in a gaming era where dos 5 was king . . . Still though we got what we wanted. Lots were whining about realistic sounds and now they are going to change it, but it comes at a price w/ multiplayer for several months. Oh and now the game runs on the uber server we're testing . . . (ok its a beast with sets of 16 core's high 3 ghz . . . and 512 gig of ram, and 15000 rpm hdd's . But before the patch it wouldn't even run. It runs a little frame by frame, attesting to the power of dedicated video card vs the junk mobo built in one. and flying by keyboard and mouse is next to impossible, but the game is beautiful. I brought my logitech in but the room the test server was in was flooded and several thou server was lost. 1) never put your colo next to a pump station at the beach. 2) politics 4 the win: the person responsible was able to blame it on someone below him and get them canned instead. Yeah my job is less than desirable but its a job, in the jobless America . . . |
Hiro while I agree about the moaning the reason that it prevails is that they were told things like realistic sound and campaigns would all be available from release so they can moan a bit, just wish they would give the forums a break!!!
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ty for the patch
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i almsot get HOPE when i see PATCH on the top of the forum.... :( |
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Yes, stop BUMPING this thread. :mad: :-D
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Give him a chance, he's obviously new and hasn't been through the 5 month bloodbath. |
and.... when the new patch?
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When there's a hell of a winter in Hell ! :wink:
Sorry to 'bump' but I just want to point out to any newcomers that this is the current version... Unless I missed something?! :-D |
:) i know this is the current version... i just asking if someone knows when the next patch will come :)
when i see the few infos luthier give..... |
You might choose the answer:
a: in two weeks b: when its ready hint: that means the same :D |
i hope you are right....
2 weeks countdown lauched! but where have you thin info? i read nowhere for this two weeks? |
Not aimed at you, mate :)
But you'll know when there's an update, believe me! :-D Your poor computer will probably start smoking with the activity in here!!! I can't wait!... Oops, that right... I will have to wait! :cry: :mrgreen: |
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