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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   June 24, 2011 - v1.02.14821 Release Patch (http://forum.fulqrumpublishing.com/showthread.php?t=24037)

Dano 06-25-2011 04:41 PM

Managed to have a quick play, initial benchmark shows no improvement in fps (still ~20% down on a couple of patches ago) but it certainly appeared to have less stutter.

Wont have the opportunity to actually play much before next week sadly :(

Thee_oddball 06-25-2011 04:46 PM

People keep talking about the game and the hardware but forget one more critical component...windows.

I get and AVG of 32fps on the black death trak with 1600x1200 rez and settings high (except shadows)...now maybe im just lucky or it has todo with the fact that my win7 install is CLEAN! and in performance mode. When i say clean i mean there are 2 things installed CLOD and BC2.

i have a cheap/midrange computer so i have to make sure EVERYTHING is running at optimum officiantcy.

S!

Dano 06-25-2011 04:51 PM

I'd just really like the facility to roll back to previous patches for testing purposes, really regretting not backing up the install folder prior to patches :(

Orpheus 06-25-2011 04:52 PM

Quote:

Originally Posted by z0ttel (Post 301984)
The new patch looks good so far, no performance degradation or additional, new issues detected (didn't do some extensive testing).

In the black death track, I've noticed some kind of beam near the runway which is visible all the time. It seems to be emitted from the destroyed device on the ground, so I assume this is 'optimizeable' ;)

http://www.abload.de/thumb/2011-06-25_00003bni2.jpg http://www.abload.de/thumb/2011-06-25_000056nu5.jpg http://www.abload.de/thumb/2011-06-25_00006un64.jpg

That looks like a searchlight operating during the day to me, I saw the same thing in my game.

Also REMOVE THE 10 YEAR OLD, AWFUL RESOLUTION, SCREEN SPACE EATING MAP BORDER, for the love of Jebus. We aren't playing a ten year old game anymore - why bring it back!?

LoBiSoMeM 06-25-2011 04:55 PM

Quote:

Originally Posted by Thee_oddball (Post 302165)
People keep talking about the game and the hardware but forget one more critical component...windows.

I get and AVG of 32fps on the black death trak with 1600x1200 rez and settings high (except shadows)...now maybe im just lucky or it has todo with the fact that my win7 install is CLEAN! and in performance mode. When i say clean i mean there are 2 things installed CLOD and BC2.

i have a cheap/midrange computer so i have to make sure EVERYTHING is running at optimum officiantcy.

S!

I had the same feeling when I run with the HD 4850. But we are exceptions: people want to run with all sliders up with not so great hardware...

Orpheus 06-25-2011 04:58 PM

Quote:

Originally Posted by LoBiSoMeM (Post 302178)
I had the same feeling when I run with the HD 4850. But we are exceptions: people want to run with all sliders up with not so great hardware...

No, they just want a game that works, one that is well optimised - a game that they can play. If you seriously think that all the raging comes from people being somehow incapable of reducing their own graphic settings, you must be living in a dream world.

z0ttel 06-25-2011 05:00 PM

Quote:

Originally Posted by Orpheus (Post 302174)
That looks like a searchlight operating during the day to me, I saw the same thing in my game.

Had the same idea, but if the device is destroyed the beam should also disappear

6S.Maraz 06-25-2011 05:03 PM

Thanks Luthier.
How is BR.20M radio compass supposed to work ?
I put a radio beacon in a mission, adjusted the frequency of primary navigation receiver to that of the beacon, but nothing apparently happens... the radio compass indicator (assuming that I correctly identified it, it should be the leftmost on the top row just below the main gyro compass) is always pointing to the extreme left and does never move.

Thanks
Maraz

LoBiSoMeM 06-25-2011 05:04 PM

Quote:

Originally Posted by Orpheus (Post 302182)
No, they just want a game that works, one that is well optimised - a game that they can play. If you seriously think that all the raging comes from people being somehow incapable of reducing their own graphic settings, you must be living in a dream world.

Another user with outdated VGA...

Let's talk clear: I had an OLD vga and you people don't saw me here crying like a baby about performance... I was able to fly really OK with a weak VGA with some tweaks and lowering settings. The game is "optimised" enough after the last patches to run OK in a HD 4850 512MB.

The "raging" are coming from stupid users. Simple as that:

- People made some investment in VGA one or two years ago and want to run new titles with great performance today!

No...

Orpheus 06-25-2011 05:12 PM

Quote:

Originally Posted by LoBiSoMeM (Post 302189)
Another user with outdated VGA...

Let's talk clear: I had an OLD vga and you people don't saw me here crying like a baby about performance... I was able to fly really OK with a weak VGA with some tweaks and lowering settings. The game is "optimised" enough after the last patches to run OK in a HD 4850 512MB.

The "raging" are coming from stupid users. Simple as that:

- People made some investment in VGA one or two years ago and want to run new titles with great performance today!

No...

Oh do **** off. My GPU is perfectly fine for every other game I play, at native resolution and usually very high settings. I run CloD on high textures, 1900 res and shadows etc and I get around 30fps with a little stutter, except over large areas of buildings at low altitudes, which is perfectly fine for me so far. More optimisation would be nice, I'd quite like to use my second GPU, for example.

I'm well aware of what my GPU is and isn't capable of, and so are the vast majority of PC users. To assume that people who are complaining are 'stupid' is insulting to them (and to me, since you put me in the same boat) - so I say again - **** off and spout your high-and-mighty 'I'm better than you' bullshit somewhere else.

ATAG_Dutch 06-25-2011 05:15 PM

Quote:

Originally Posted by Baron (Post 301997)
Just because u say its crap if minimum 30 fps isnt achieved in a set track doesnt make it so.

I didn't say anything of the kind ole chum.

I said I'd be impressed if someone posted a fraps benchmark with a 30fps minimum, and indeed I would.;)

If you'd used your eyes as opposed to 'my head' and read my previous posts, you and lobi would also see my fraps benchmark with settings on medium together with CCC settings and comments.

Sure, my 5770 is poor, but is 'recommended spec level' and can't run the game over London, even with everything on minimum and looking like a pre-nintendo farce.

But just to show I'm not all negativity, here's a link to a short clip I couldn't have made before this week's patch.

Thanks for the target dev team!

http://www.youtube.com/watch?v=xeqVk...=youtube_gdata

LoBiSoMeM 06-25-2011 05:52 PM

Quote:

Originally Posted by Orpheus (Post 302192)
Oh do **** off. My GPU is perfectly fine for every other game I play, at native resolution and usually very high settings.

Like an old record...

CloD isn't your "every other game"...

When I bought DCS: Black Shark my AMD X2 4000+ and HD 3850 with 2GB RAM can handle OK "every other game"...

Do yourself a favor: upgrade your VGA and don't believe in "recommended specs"... Companies lies about that a lot...

Vengeanze 06-25-2011 05:56 PM

Funboys get a room.
Title: "June 24, 2011 - v1.02.14821 Release Patch"

Orpheus 06-25-2011 06:40 PM

Quote:

Originally Posted by LoBiSoMeM (Post 302211)
Like an old record...

CloD isn't your "every other game"...

When I bought DCS: Black Shark my AMD X2 4000+ and HD 3850 with 2GB RAM can handle OK "every other game"...

Do yourself a favor: upgrade your VGA and don't believe in "recommended specs"... Companies lies about that a lot...

For crying out loud, what part of 'I run CloD on high textures, 1900 res and shadows etc and I get around 30fps with a little stutter..' do you not understand?! There are still performance issues across a wide range of platforms - I'm ok with performance as it is on my machine, as long as it continues to improve. Not everyone else is so lucky, even those with more powerful systems than me.

Stop trolling and GTFO.

ATAG_Dutch 06-25-2011 07:17 PM

Quote:

Originally Posted by Dutch_851 (Post 302193)
I said I'd be impressed if someone posted a fraps benchmark with a 30fps minimum, and indeed I would.;)

Just thought I'd post this before someone beats me to it.
Black Death Benchmark, all settings on the lowest possible, AA off, ssao off, vsynch and epi off. Card overclocked to 950/1425, all card settings high performance and application controlled, clear cache and ubi logo deleted.

Frames, Time (ms), Min, Max, Avg
13368, 217603, 33, 110, 61.433

33 fps minimum!! Yaheeey!!

Funnily enough the aircraft and the sea still look great on these settings, but the land...........;)

ElAurens 06-25-2011 07:22 PM

Quote:

Originally Posted by furbs (Post 302106)
Oh yes...thats right...its future proofed for 10 years...thats why it runs in 32bit, directX 10 and no FSAA.

Reading for comprehension furbs. Try it.

Zoom2136 06-25-2011 07:28 PM

Quote:

Originally Posted by Vengeanze (Post 302214)
Funboys get a room.

They usually do ;)

bongodriver 06-25-2011 07:45 PM

You're all stupid and wrong, and if you post a smartarse answer to this you're all stupider and wronger.....so there!!

RE77ACTION 06-25-2011 07:47 PM

Quote:

Originally Posted by Orpheus (Post 302228)
I'm ok with performance as it is on my machine, as long as it continues to improve.


This is also exactly where I stand...

Orpheus 06-25-2011 09:15 PM

'* Improved and expanded orders menu'

How exactly is this improved? I can't even find an order to attack after this patch?

And I'll say it again: THE NEW MAP BORDER IS NOT AN IMPROVEMENT.

Ribbs67 06-25-2011 09:58 PM

Quote:

Originally Posted by Dano (Post 302172)
I'd just really like the facility to roll back to previous patches for testing purposes, really regretting not backing up the install folder prior to patches :(

Use the JSGME Mod changer..I have all the beta patches in there. When ever I want to role back to a previous version I just clear the cache folder. unless your talking about previous retail patches...heh


Ribbs

Tree_UK 06-26-2011 02:25 AM

We are all forgetting the fact that this is a game designed for 2013 (Luthiers and Olegs words) a game so advanced that we will have to wait at least 2 years before it can work. Great work devs your well on track.

MadBlaster 06-26-2011 05:22 AM

Quote:

Originally Posted by Tree_UK (Post 302393)
We are all forgetting the fact that this is a game designed for 2013 (Luthiers and Olegs words) a game so advanced that we will have to wait at least 2 years before it can work. Great work devs your well on track.

On the upside, the 580 should be in my price range by then.:-)

MadTommy 06-26-2011 07:43 AM

Shame i bought this on Steam otherwise it would take a place of honour on an important shelf.

http://farm4.static.flickr.com/3257/...c874537699.jpg

Its not like sounds are important in a game.

klem 06-26-2011 07:53 AM

Quote:

Originally Posted by Strike (Post 301700)
Sorry guys, but this thread is spawning posts by victims of "doomsday syndrome" aka "The sky is falling!"..............

I bought CoD for one specific advertised aspect - Multiplayer on-line play.

It isn't "doomsday syndrome" to say that I am disappointed by a fundamental failure that we are told will take several months to fix, making it some 8 to 12 MONTHS from release/purchase date before it is playable on-line.

I still like and support CoD but such a delay suggests to me that this is not being given the resources it demands.

Flanker35M 06-26-2011 10:09 AM

S!

Patch fixed some issues like the 3 blue lines on AMD 6970HD, but performance is less than before for some reason..and I use the same settings always to get consistent results. Luthier and his team are in a tight spot now and hopefully they get to clear waters with all the team changes etc :)

Insuber 06-26-2011 12:15 PM

Several months for the new sounds ... it could possibly mean that the team is passed to other projects. Only 1-2 guys working? Plus Luthier?

PzMeyer 06-26-2011 12:48 PM

this reminds me of Men of War until DigitalMindsoft made their own addon and messed up the chaos.

i will never buy any game produced by russian developer team again.
just hope for some modders to make this a a good game in few years.


sound is missing and it take some month.....lol... better spent time in fixing bugs instead of programming this anti epilepsy filter the last year

robtek 06-26-2011 02:52 PM

Quote:

Originally Posted by bongodriver (Post 302255)
You're all stupid and wrong, and if you post a smartarse answer to this you're all stupider and wronger.....so there!!

+1
Nothing more to say to the last few posts :-D :-D :-D

RE77ACTION 06-26-2011 03:00 PM

Quote:

Originally Posted by Flanker35M (Post 302480)
S!

Patch fixed some issues like the 3 blue lines on AMD 6970HD, but performance is less than before for some reason..and I use the same settings always to get consistent results. Luthier and his team are in a tight spot now and hopefully they get to clear waters with all the team changes etc :)

Try to clear your cache. For me, the sim has never run better. Since the blue lines are gone, I've gained about 3-5 FPS extra in the lower end of my frame rate spectrum. It feels like much more as if I've upgraded my video card!

Anvilfolk 06-26-2011 03:14 PM

Has anyone with the sound issues tried switching to DX9 rendering? I'm on a low-end and have not had any problems with sound online using DX9.

I also managed my first successful online Blenheim sortie. Blew up a couple of invasion barges! I could fly it before, but somehow I never managed to load bombs onto the Blenheim.

My average fps while warming up engines was around 25, around 20 above water, and 15 while over towns and more detailed places. I performed my bombing run at around 10fps, but I still got'em :)

I do think that I might've lost a couple of fps from my average while over the channel. The fps seems to have gone up from 20-25 to 25-30 while on the ground warming up engines.

A couple more things:
- I did not get any points for the ground targets destroyed
- I could change the in-plane viewpoint ("C") without the engines cutting out, which was great, and it was also great that I got a message with the objectives when switching to the the bomb crew
- The loadout screen continues to be very unintuitive, and I think some loadouts are not being saved. This was all tested in MP. I did "Save as" a couple of times, and the new loadout was no longer there the next time I made a choice.
- Choosing planes to fly is definitely more intuitive though, but not as much as in the old IL2


Keep up the good work :)

Gollum 06-26-2011 03:38 PM

Quote:

Originally Posted by Orpheus (Post 302182)
No, they just want a game that works, one that is well optimised - a game that they can play. If you seriously think that all the raging comes from people being somehow incapable of reducing their own graphic settings, you must be living in a dream world.

I bought a new computer for this game and have latest hardware to date and still have FPS, stutter, and no AA. Something is broken in the game for some of us and its not user oriented. My game worked great before patch before this one.

Strike 06-26-2011 03:50 PM

played the new release for a while now and I am happy to see that improvements are being made :)

Still a way to go, but we're moving in the right direction!

JG52Krupi 06-26-2011 03:53 PM

Quote:

Originally Posted by Strike (Post 302569)
played the new release for a while now and I am happy to see that improvements are being made :)

Still a way to go, but we're moving in the right direction!

+1 :D Loving the new E1 just can't seem to get used to the E3s cannons.

flyingblind 06-26-2011 03:54 PM

I know it's pretty random as to what works or not but I found my fps had dropped quite a bit for the first time after a patch. I thought maybe the patch had introduced some more intensive graphics elements to the game but I tried uninstalling the game then allowing steam to download and reinstall. I then went through the nVidia control panel settings because launcher.exe had gone from the list and reset stuff as needed. I now have the fps back where they were.

Thee_oddball 06-26-2011 05:05 PM

Quote:

Originally Posted by Anvilfolk (Post 302561)
Has anyone with the sound issues tried switching to DX9 rendering? I'm on a low-end and have not had any problems with sound online using DX9.

I also managed my first successful online Blenheim sortie. Blew up a couple of invasion barges! I could fly it before, but somehow I never managed to load bombs onto the Blenheim.

My average fps while warming up engines was around 25, around 20 above water, and 15 while over towns and more detailed places. I performed my bombing run at around 10fps, but I still got'em :)

I do think that I might've lost a couple of fps from my average while over the channel. The fps seems to have gone up from 20-25 to 25-30 while on the ground warming up engines.

A couple more things:
- I did not get any points for the ground targets destroyed
- I could change the in-plane viewpoint ("C") without the engines cutting out, which was great, and it was also great that I got a message with the objectives when switching to the the bomb crew
- The loadout screen continues to be very unintuitive, and I think some loadouts are not being saved. This was all tested in MP. I did "Save as" a couple of times, and the new loadout was no longer there the next time I made a choice.
- Choosing planes to fly is definitely more intuitive though, but not as much as in the old IL2


Keep up the good work :)

this could be very helpful if it proves tobe true :) I take it your on XP? please put your system specs in your sig

S!

Anvilfolk 06-26-2011 05:26 PM

Sorry, I forgot - I'm on Win7! I should also mention that I definitely need a format, but I haven't gotten around to it. I'm hoping that a general computer cleanup will make stuff generally run better.

etzi 06-26-2011 07:01 PM

3 months after the release:

The game is not that what it shoul be yet. Furthermore i have the worry, that only Luthier is left to work on IL CoD. For me the performance is almost as bad as on the release day.

robtek 06-26-2011 07:49 PM

Quote:

Originally Posted by etzi (Post 302620)
3 months after the release:
........ For me the performance is almost as bad as on the release day.

Then there must be something on your system thats wrong, as there are quite a lot people with much lesser system who are satisfied with the performance, but maybe not with the sim itself.

Attila 06-26-2011 08:03 PM

Quote:

Originally Posted by robtek (Post 302638)
Then there must be something on your system thats wrong, as there are quite a lot people with much lesser system who are satisfied with the performance, but maybe not with the sim itself.

My words!

ataribaby 06-26-2011 09:35 PM

Just flew this patch and found bug in Spitfire 1. Trim knobs in 3d pit no longer rotating and rudder trim works only to left. Cant set it to right. Confirmed in external view.

Edit: Right trim not working was my fault. After patch i found right trim control key remmped to reset rudder trim, or made mistake on mapping.

baronWastelan 06-26-2011 09:42 PM

Quote:

Originally Posted by luthier (Post 301523)
AIRCRAFT VISUALS
* Reworked Spitfire visuals;

Ilya's subtle "screw you" to the Spitfire skin artists. :(

Strike 06-26-2011 09:57 PM

I'm just disappointed they removed the "shining" reflection effect from all aircraft. They over-did it in the beta patch, but completely removed it in the latest patch.

It's probably just an over-compensated bugfix they overlooked. I hope :)

JG52Krupi 06-26-2011 10:09 PM

Quote:

Originally Posted by Strike (Post 302685)
I'm just disappointed they removed the "shining" reflection effect from all aircraft. They over-did it in the beta patch, but completely removed it in the latest patch.

It's probably just an over-compensated bugfix they overlooked. I hope :)

Agreed It was a slightly too shiny but it looked awesome, hopefully a slightly tweaked version i will come out in the next patch.

RE77ACTION 06-26-2011 10:52 PM

Quote:

Originally Posted by Strike (Post 302685)
I'm just disappointed they removed the "shining" reflection effect from all aircraft. They over-did it in the beta patch, but completely removed it in the latest patch.

It's probably just an over-compensated bugfix they overlooked. I hope :)

I thought they just turned it down a bit. When flying today I've seen the reflections on planes far away. It looked just right.

JG14_Jagr 06-27-2011 12:05 AM

Quote:

Originally Posted by etzi (Post 302620)
3 months after the release:

The game is not that what it shoul be yet. Furthermore i have the worry, that only Luthier is left to work on IL CoD. For me the performance is almost as bad as on the release day.

There is no way that your system should be running this game at anything less than excellent performance.. even at high settings..

David198502 06-27-2011 05:40 AM

Quote:

Originally Posted by JG52Krupi (Post 302573)
+1 :D Loving the new E1 just can't seem to get used to the E3s cannons.

now that we have the E1 i think that something is wrong with the aiming of the E3 cannons. i use the same convergence with the E1 as with the E3, but now i actually hit my targets without any problems.
i like the E1 as well, but is there any difference in performance to the E3?

JG52Krupi 06-27-2011 07:57 AM

Quote:

Originally Posted by David198502 (Post 302772)
now that we have the E1 i think that something is wrong with the aiming of the E3 cannons. i use the same convergence with the E1 as with the E3, but now i actually hit my targets without any problems.
i like the E1 as well, but is there any difference in performance to the E3?

From my rather limited time flying I would say that the e1 handles worse (stalls quicker) than the e3.

The cannons always go higher than my MG so now that the convergence is working we can play with the settings.

Rather peeved 06-27-2011 08:42 AM

what on earth happened to the promised community liason person who was going to keep us up to speed with what was going on?

they seem to be determined to communicate less - not more. perhaps they are slowly attempting to distance themselves from the whole project.

David198502 06-27-2011 10:03 AM

Quote:

Originally Posted by JG52Krupi (Post 302803)
From my rather limited time flying I would say that the e1 handles worse (stalls quicker) than the e3.

The cannons always go higher than my MG so now that the convergence is working we can play with the settings.

yeah i have that impression as well, but is it as fast as the E3??today i had some really strange situation where i followed a hurricane in a shallow dive, shot at it , but missed because it breaked away, i decided not to follow the turn but climb to come back later again.i was pretty surprised as the hurri was suddenly on my six outclimbing me and eventually shot my enginge dead.

Lixma 06-27-2011 10:34 AM

Quote:

Originally Posted by David198502 (Post 302852)
yeah i have that impression as well, but is it as fast as the E3??today i had some really strange situation where i followed a hurricane in a shallow dive, shot at it , but missed because it breaked away, i decided not to follow the turn but climb to come back later again.i was pretty surprised as the hurri was suddenly on my six outclimbing me and eventually shot my enginge dead.

Happened to me, too.

http://simhq.com/forum/ubbthreads.ph...ml#Post3324359

David198502 06-27-2011 10:54 AM

well i always believed that the bf is a better climber than the spit, and way better than the hurri.
all the pilot notes that i have read state that against the hurri and also the spit you should fight vertical
i never even considered beeing outrunned or outclimbed by a hurri which had less energy than me,...and by the way it was no ai that killed me but a player.

Frequent_Flyer 06-27-2011 11:09 AM

If you are flying against AI they seem to always out perform the virtual pilot.s machine. If I am attacking aformation at full throttle, my squad mate always pass me, out climb etc.

ZaltysZ 06-27-2011 11:45 AM

Quote:

Originally Posted by David198502 (Post 302852)
yeah i have that impression as well, but is it as fast as the E3??today i had some really strange situation where i followed a hurricane in a shallow dive, shot at it , but missed because it breaked away, i decided not to follow the turn but climb to come back later again.i was pretty surprised as the hurri was suddenly on my six outclimbing me and eventually shot my enginge dead.

There is a catch with Rotol Hurricane. If BF changes its speed and needs to adjust its pitch, it is very likely that Hurricane will outperform it because of CSP. Mistakes in pitch change (too earlier/too late/wrong RPM) and BF pilot may get into trouble. The safest way is too extend and begin gradual steepening climb while accurately managing RPM. More aggressive flying requires very precise work with pitch, but fortunately it is not so hard anymore after this patch.

jimbop 06-27-2011 11:58 AM

Good tip, thanks ZaltysZ.

David198502 06-27-2011 12:07 PM

Quote:

Originally Posted by ZaltysZ (Post 302892)
There is a catch with Rotol Hurricane. If BF changes its speed and needs to adjust its pitch, it is very likely that Hurricane will outperform it because of CSP. Mistakes in pitch change (too earlier/too late/wrong RPM) and BF pilot may get into trouble. The safest way is too extend and begin gradual steepening climb while accurately managing RPM. More aggressive flying requires very precise work with pitch, but fortunately it is not so hard anymore after this patch.

well that was exactly what i was trying. i began with a shallow climb and had my rpm at 2300.i always focus on my rpm and really try to maintain 2200 to 2300 revolutions in every situation.
though i dont know if that is really the range where the engine performs best.
some members here said that they have it near 2500rpm....is there a common idea which rpm should be used for each situation?
i just found out that i can reach maximum speed when i have about 2200 rpm and prop pitch 7before 10 without using WEP

JG52Krupi 06-27-2011 12:17 PM

2600 is the max so yes you should endeavour to keep it around 2500, 2300 seems a bit too low.

whatnot 06-27-2011 12:32 PM

Downloaded, cleared the cache, removed the UBI logo and it runs ok for me as did the previous versions FPS wise. Didn't have much time to play, but just took a quick spin over england which is still beutiful.

Then I fired up a 6vs6 dogfight to try out the E1 against Hurris and the same problem hit me as hard in the face as it did before: AI roll rate is still a joke and kills the single player for me as I like my furball fights. Could it be even worse than before?

One could imagine without being an FM coding guru that implementing a 'never exceed degree per second' limit of some sort as a temporary fix would not be too hard. But I guess it is.

I need to give online a try later or ditch my 109 for a bomber of some sort so I don't have to frustrate myself with AI FM that's bananas.

klem 06-27-2011 12:37 PM

Quote:

Originally Posted by whatnot (Post 302919)
Downloaded, cleared the cache, removed the UBI logo and it runs ok for me as did the previous versions FPS wise. Didn't have much time to play, but just took a quick spin over england which is still beutiful.

Then I fired up a 6vs6 dogfight to try out the E1 against Hurris and the same problem hit me as hard in the face as it did before: AI roll rate is still a joke and kills the single player for me as I like my furball fights. Could it be even worse than before?

One could imagine without being an FM coding guru that implementing a 'never exceed degree per second' limit of some sort as a temporary fix would not be too hard. But I guess it is.

I need to give online a try later or ditch my 109 for a bomber of some sort so I don't have to frustrate myself with AI FM that's bananas.

You are trying to turn and burn with a Hurricane?

JG52Krupi 06-27-2011 12:40 PM

Quote:

Originally Posted by klem (Post 302924)
You are trying to turn and burn with a Hurricane?

The key word is roll rate not turning ;)

whatnot 06-27-2011 12:55 PM

Quote:

Originally Posted by JG52Krupi (Post 302926)
The key word is roll rate not turning ;)

Eeeeexactly. Those AI guys roll faster than a drill.. if you blink they're upside down already. :grin:

Another thing they do of which I'm not sure has basis in reality is playing with flaps. Was it a common tactic for Spits and Hurris in BOB to slow down by lowering their flaps?

David198502 06-27-2011 01:31 PM

Quote:

Originally Posted by JG52Krupi (Post 302912)
2600 is the max so yes you should endeavour to keep it around 2500, 2300 seems a bit too low.

i will try it!

JG52Krupi 06-27-2011 01:39 PM

Quote:

Originally Posted by David198502 (Post 302938)
i will try it!

Always keep your eye on the red line on the rpm dial as long as the needle doesn't stray over that for too long you should be alright :D

David198502 06-27-2011 03:07 PM

well i tried it, but it doesnt make it really faster.i have the impression that in level flight its even slower at 2500 rpm than with 2300.
though i think you maintain energy better with high rpm while climbing or turning

skouras 06-27-2011 03:17 PM

you can go at 3000 RPM on a dive but only for a little if you want

RE77ACTION 06-27-2011 03:35 PM

Quote:

Originally Posted by David198502 (Post 302977)
well i tried it, but it doesnt make it really faster.i have the impression that in level flight its even slower at 2500 rpm than with 2300.
though i think you maintain energy better with high rpm while climbing or turning

I think you are correct.

lancerr 06-27-2011 08:01 PM

AI issues
 
Might be worth compiling a short list of wierd AI behavior.

1.AI in DISENGAGE mode
I've noticed after the latest patch that AI behavior is a bit better than before when they are disengaging a fight - If I sneak up on a flight of 3 and start smoking one of them, previously they would have continued to head towards their airbase without consideration and without evasion. However, now I'm noticing that they actually respond (albeit way slower than they should), bank away and at least pretend to evade.

The problem however is that it seems that they bank away, and then come right back into formation (unless you keep pumping bullets into them). I've even had smoking spits zoom past me and straight into my gunsights. Wierd.

2. Waggle mode - Don't know what to call this but AI gets into this wierd wing waggle behavior where they rock from side to side. Don't get me wrong, with my terrible shooting abilities, this actually is quite effective in frustrating me but it doesn't seem like a standard evasion tactic

Blackdog_kt 06-27-2011 10:44 PM

Quote:

Originally Posted by David198502 (Post 302977)
well i tried it, but it doesnt make it really faster.i have the impression that in level flight its even slower at 2500 rpm than with 2300.
though i think you maintain energy better with high rpm while climbing or turning

That's more or less true and the way it should be.

Pitch is like changing gears in a car. If you use high RPM it's like cruising on 3rd gear or something, if you use lower RPM it's like doing the same on 5th gear: it will be faster when driving straight or downhill (level flight and dives), but the amount of "pull" you get is not enough to drive uphill if you happen to not have a lot of initial speed (climbs).

In other words there is no magic prop pitch and RPM setting for all circumstances, you need to be constantly adjusting it depending on what you're doing, as long as you don't exceed the useful power band (too low or too high RPM is not useful and can even cause damage, i usually vary between 2200 and 2500 RPM).

David198502 06-28-2011 05:40 AM

thx Blackdog, thats the way i usually handle the prop pitch and my rpm.though its good to have it confirmed that im doing it right.

Bartoszcze 06-28-2011 07:02 AM

Does anybody know whether the newest ati drivers change anything together with this patch? Or is crossfire-x any better than it was before?

albx 06-28-2011 02:18 PM

1 Attachment(s)
Somebody else have those glitches? Latest patch installed, and I still have this and also the stripes near the coastline. :confused:
ATI 6950, catalyst 11.6 Windows 7 x64

RE77ACTION 06-28-2011 03:01 PM

Quote:

Originally Posted by albx (Post 303413)
Somebody else have those glitches? Latest patch installed, and I still have this and also the stripes near the coastline. :confused:
ATI 6950, catalyst 11.6 Windows 7 x64

No, it didn't see it (screenshot), but I may have missed it. The stripes near the coast are still there.

Das Attorney 06-28-2011 06:44 PM

Quote:

Originally Posted by albx (Post 303413)
Somebody else have those glitches? Latest patch installed, and I still have this and also the stripes near the coastline. :confused:
ATI 6950, catalyst 11.6 Windows 7 x64


Try rolling back to 11.5. I'm using a 5870 and didn't get blue lines under 11.5, but they were evident in 11.6. It also did something weird to the GFX in my Arma 2 installation.

Going back to 11.5 sorted it all out. Might work for you. No promises mind... ;)

RE77ACTION 06-28-2011 07:18 PM

Quote:

Originally Posted by Das Attorney (Post 303500)
Try rolling back to 11.5. I'm using a 5870 and didn't get blue lines under 11.5, but they were evident in 11.6. It also did something weird to the GFX in my Arma 2 installation.

Going back to 11.5 sorted it all out. Might work for you. No promises mind... ;)

I don't think it was the same triple blue line issue on the horizon as with the 69xx cards because only 69xx cards had them. Besides the triple blue line issue was resolved with the latest CloD patch.

But as I understand, you're not the only one with problems with the latest 11.6 drivers. I personally haven't seen any difference in CloD between 11.5 and 11.6 but 11.6 gives me artifacts in Photoshop CS4. So it is possibly not the best driver release by ATI.

albx 06-28-2011 08:21 PM

Quote:

Originally Posted by Das Attorney (Post 303500)
Try rolling back to 11.5. I'm using a 5870 and didn't get blue lines under 11.5, but they were evident in 11.6. It also did something weird to the GFX in my Arma 2 installation.

Going back to 11.5 sorted it all out. Might work for you. No promises mind... ;)

tried 11.5, it's the same..

Bloblast 06-28-2011 08:51 PM

Played this patch first time today, just got new pc.

>AI much improved!
>Game runs very smooth.
>Can keep up with AI Blenheim flying the FM 110, before this patch was this not possible. WEP is still not working for FM 110, AI 110 much faster.
>Is also for FM 109 against AI Spitfire, also better balanced.
>No more graphic glitches on ground and sea.
>Can hear explosion of FLAK shells
>AI rear gunners are much better now.

Very happy with this patch!

carguy_ 06-28-2011 09:54 PM

Excellent job, dev team!

I can run it medium on most @ 1280x720 plus many buildings, high texture quality, no SSAO, 2xAA, no grass. Over sea easily 60fps, over land 37fps at populated areas to 48 at normal tree/ground scenery. Beatiful colors and I cannot see what are some ppl complaining. The lines on water are gone.
The only thing that I don`t like are the stutters, little 2 sec stutters every 15-20 seconds over populated areas.

To be honest I`m happy. I recall I couldn`t run the old IL2 back in 2002 at such settings. I`m stuck with the 512 MB Vcard for a while so no candy for me, but it`s all gonna come to daddy in some time. Maybe I can upgrade to the 560Ti with 2Gb Vram at the end of September.

Now if we get the multiplayer going with coops and fix the loadout settings (not changable markings/army, not working loadouts and weathering) I`m good to go. I can almost smell it lol ! \o/

Thanx for the E-1. It packs more punch than any other 109:o

ATAG_Dutch 06-28-2011 10:51 PM

Quote:

Originally Posted by carguy_ (Post 303590)
Excellent job, dev team!To be honest I`m happy.

Good to know, thanks for that.

Ali Fish 06-28-2011 10:58 PM

Quote:

Originally Posted by carguy_ (Post 303590)
I can almost smell it lol ! \o/



i can smell it too. Sniff Sniff..... hold on a minuite thats not .... is it ?

JimmyBlonde 06-29-2011 02:17 AM

Quote:

Originally Posted by luthier (Post 301529)
We are redoing our sound from scratch.

It will take several months.

+several million.

(By that I mean +1 = several million)

:D

GOZR 06-29-2011 04:37 AM

edited

Untamo 06-30-2011 07:47 AM

S!

Thanks for the patch! MP plane and loadout selection is now much more clearer and logical. Got the bombing going with the Bf110 :) Sound problem seems to be still there but great progress nonetheless!

Boogz 06-30-2011 09:38 PM

S!

Cheers for the patch. Great to be rid of the blue lines. If only the flickering shadows could be fixed...

/Boogz

1xxDIMAxx1 07-07-2011 12:05 AM

Link??
 
Quote:

Originally Posted by luthier (Post 301523)
It should be available for auto-update from steam in a few hours.

Unfortunately two major things we cut out of the beta version of the patch did not make it into this release. Distant 2D clouds continue to conflict with NVidia SLI. The old Il-2 co-op style plane/position selection GUI also needs more work.

These changes will be released shortly.

As a bit of consolation, the patch now contains the Bf.109 E-1

Here's the readme. The current patch contains the following changes:

GENERAL
* Added Bf. 109 E-1;
* Added a Minensuchboot 1935 German warship;
* Added crewmen models to various ships;
* Improved damage system for radars and other large objects;
* Improved in-mission map, added some simple navigator tools.

AIRCRAFT VISUALS
* Reworked Spitfire visuals;
* Minor changes to Spitfire hatch damage;
* Fixed graphical issues in BR. 20 radioman's cabin;
* Added machine gun belt animation to BR. 20's ventral gun. Shells now slide off 2nd tray opening when there are around 60 left;
* Minor changes to Blenheim Mk. I;
* Minor changes to D.H. 82 pilot's cockpit.

AIRCRAFT INTERNALS
* Ammo clip counters will not reset when a gun runs out of ammunition;
* Planes will no longer accept inappropriately named damages from user-made strategy modules and scripts (i.e. damage to 2nd engine on single-engine aircraft);
* Weapon slot definitions now accept overriding a gun's rate of fire, allowing special configurations and synching guns;
* Finalized routines for fixed loop radio compass.

AIRCRAFT PHYSICS & A.I.
* D.B. 600x - equipped craft (Bf. 109 & 110) now start parked with propellor pitch set to fine;
* Flak fragments now have more destructive effect;
* Removed rate of fire variation off Bf. 109's and G.50's synchronized nose guns;
* Will not attempt to reload a gun that has run out of ammunition. This will show correct animations and ammo counter readings on aircraft affected;
* Force feedback will no longer produce gun shake when guns run out of ammunition;
* Adjusted deceleration of detached aircraft chunks;
* Pilot's radio compass in BR. 20 M is now operational, and works in fixed loop mode;
* AI pilots can now leave combat when their morale is low, such as when suffering losses or losing leader;
* AI pilots can now give chase to enemy cowards trying to escape;
* Improved and expanded orders menu

MULTIPLAYER
* Redesigned the multiplayer and plane / player selection GUI;
* Added new graphical emoticons (smileys) to pre-game chat. Smileys do not show up when playing the actual game;
* Fixed "not found UC0" issue when connecting to a server;
* Engine RPM will no longer drop when you change position to gunner/bombardier while flying as a pilot on multi-seat aircraft;
* Game now properly displays Friends-only servers in server search;
* Enabled joining multiplayer servers from steam and not just from the in-game server search;
* Spawn areas now properly switch sides when airfields are captured;
* Improved script spawning for ground objects.

HI,I cnat see link..please ulpoad this patch. plaese!!!

Skoshi Tiger 07-07-2011 01:14 AM

Quote:

Originally Posted by 1xxDIMAxx1 (Post 306296)
HI,I cnat see link..please ulpoad this patch. plaese!!!

Retail patches are installed via steam. I doubt there is any point downloading the beta at this stage.

Cheers!

echo9 07-13-2011 11:26 AM

Hi there!
I would also like to req. that someone plz upload the patches.. :(
Think of those who dont have huge daily bandwidth available!
Also as I will be setting my CoD on my new rig soon and I would be needing the new patches :( ??

The latest one which I have installed(also have its separate copy..just in case :) ) is : 1.0.13954 (released: 8thApril, 2011)

Please refer to my thread here: http://forum.1cpublishing.eu/showthread.php?t=24479

Blackdog_kt 07-13-2011 11:59 AM

There's no way to separately upload the final patches.

The way it works is like this:

Beta patch: A .rar file is uploaded, you extract it into the main game folder.

Official patch: You open steam, right click on cliffs of dover icon and select properties, then set it to enable automatic updates. If there is a patch available, in a few seconds you will see a progress bar as steam is downloading it.

If you mean that you want to download them separately over a few days due to a daily bandwidth restriction, i'm sorry but steam can't do this. It only keeps the latest version and updates to that in one go, so if you want to break up the last three patches in separate downloads of a few hundred MB each, sadly it won't work, it will update everything in one go.

hiro 07-26-2011 06:42 AM

thanks for the patch . . .


this game is going to be great . . .


I like how Luthier posted and told us how it was going to be with sound.

He knows talking to us here is a like sticking your package into a hornet's nest or seeing how well brass balls can last against a mob with brass knuckles . . .

Hat's off to you


c'mon people, use your imaginations, its like silent film!

But the other side of the coin is 2011 and maybe no sound could happen with in a gaming era where dos 5 was king . . .

Still though we got what we wanted. Lots were whining about realistic sounds and now they are going to change it, but it comes at a price w/ multiplayer for several months.





Oh and now the game runs on the uber server we're testing . . . (ok its a beast with sets of 16 core's high 3 ghz . . . and 512 gig of ram, and 15000 rpm hdd's . But before the patch it wouldn't even run. It runs a little frame by frame, attesting to the power of dedicated video card vs the junk mobo built in one.

and flying by keyboard and mouse is next to impossible, but the game is beautiful.

I brought my logitech in but the room the test server was in was flooded and several thou server was lost. 1) never put your colo next to a pump station at the beach.

2) politics 4 the win: the person responsible was able to blame it on someone below him and get them canned instead.

Yeah my job is less than desirable but its a job, in the jobless America . . .

JG52Krupi 07-26-2011 07:00 AM

Hiro while I agree about the moaning the reason that it prevails is that they were told things like realistic sound and campaigns would all be available from release so they can moan a bit, just wish they would give the forums a break!!!

RoyFocker 07-31-2011 10:31 AM

ty for the patch

pupo162 07-31-2011 10:55 AM

Quote:

Originally Posted by RoyFocker (Post 317397)
ty for the patch

STOP BUMPING THIS THREAD.

i almsot get HOPE when i see PATCH on the top of the forum.... :(

JG52Krupi 07-31-2011 10:57 AM

Quote:

Originally Posted by pupo162 (Post 317407)
STOP BUMPING THIS THREAD.

i almsot get HOPE when i see PATCH on the top of the forum.... :(

LOL me too :(

furbs 07-31-2011 11:19 AM

Yes, stop BUMPING this thread. :mad: :-D

klem 07-31-2011 02:29 PM

Quote:

Originally Posted by furbs (Post 317413)
Yes, stop BUMPING this thread. :mad: :-D

lol...... bump!

Give him a chance, he's obviously new and hasn't been through the 5 month bloodbath.

esmiol 07-31-2011 04:51 PM

and.... when the new patch?

retrojet 07-31-2011 05:14 PM

When there's a hell of a winter in Hell ! :wink:

Sorry to 'bump' but I just want to point out to any newcomers that this is the current version... Unless I missed something?!
:-D

esmiol 07-31-2011 05:24 PM

:) i know this is the current version... i just asking if someone knows when the next patch will come :)

when i see the few infos luthier give.....

robtek 07-31-2011 05:29 PM

You might choose the answer:

a: in two weeks

b: when its ready



hint: that means the same :D

esmiol 07-31-2011 05:33 PM

i hope you are right....

2 weeks countdown lauched!

but where have you thin info? i read nowhere for this two weeks?

retrojet 07-31-2011 05:33 PM

Not aimed at you, mate :)

But you'll know when there's an update, believe me! :-D

Your poor computer will probably start smoking with the activity in here!!!

I can't wait!... Oops, that right... I will have to wait! :cry:

:mrgreen:


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