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-   -   V.14762 BETA Download Links (http://forum.fulqrumpublishing.com/showthread.php?t=23961)

Vengeanze 06-23-2011 08:46 AM

Quote:

Originally Posted by Doc_uk (Post 300981)
Does anybody no what was actually fixed with this 60mb patch?
is there more to come?

Something about the pitch in the 109 or sum and the loadout in MP!?

Everything else was addons - like new map with new features, new ship, new dust debris when bombs hit ground, new MP layout, etc.

banned 06-23-2011 09:38 AM

Everything running really smooth for me. Only thing I've noticed is planes don't explode when they hit the ground.

Blackdog_kt 06-23-2011 09:58 AM

Quote:

Originally Posted by Rattlehead (Post 300960)
Sorry, but I disagree with this part of your post. No blame can be laid at the user's door at all, since Sli/X-fire is hardly new tech anymore, and besides many people had dual gpu configurations long before Clod saw the light of day. For many, Clod is also not the only game they play.

People shouldn't have to be restricted to certain hardware choices because of software foul-ups.

I don't disagree with you in principle.

What i'm trying to say is that if i bought a new PC today to play a game that i don't know much about its inner workings and it has a small following, i would consider myself asking for trouble if i went for SLI/Xfire.

It has caused problems for many users in many different games over the years (especially sims), it's better to use it for stuff that you know are fully compatible with it or just buy a beefier single GPU card.

Also, the reason people use it is not so much performance but the ability to spread the price of said performance over a longer time: "why buy a 6970 if i can buy one 5850 now and another one in two or three months?"

And the answer is because the single GPU will give you less trouble overall, but you have to fork out all the cash in one go. It's all a trade off really.

To cut a long story short, if i really want a certain hardware configuration for whatever reasons i will also take its inherent disadvantages in stride, otherwise i will use something different.

Radick 06-23-2011 10:18 AM

have anyone soundproblems? after 30 min. i have no sound

Albtraum23 06-23-2011 10:34 AM

Quote:

Originally Posted by Vengeanze (Post 300997)
Something about the pitch in the 109 or sum and the loadout in MP!?

Everything else was addons - like new map with new features, new ship, new dust debris when bombs hit ground, new MP layout, etc.

Pitchmovement is fixed.

addman 06-23-2011 10:40 AM

Quote:

Originally Posted by ZaltysZ (Post 300962)
Almost all servers have head shake disabled. It is likely that you don't see your Stuka shaking online because of this.

Aha! Doesn't explain why the Stuka doesn't shake if you do an airstart instead of taking off yourself. Try a quick mission with air start (no take off) in the Stuka with CEM enabled and maybe you can explain why it's not shaking at all.:)

P.S I've checked the servers I've flown and they have shaking/head shaking enabled.

FS~Phat 06-23-2011 10:41 AM

I just did an experiment with turning intel hyperthreading off in bios and noticed a lot smoother game play. The black-death track also had less skips in it and a higher avg FPS by about 4FPS.

I also noticed that COD uses mostly CPU core 0 and 2 regularly going to 95%+ on core 0 and 80% core 2. CPU Core 1 and 3 were normally around 30% each.

This is with 4 GPU crossfire setup which runs at 50-60% utilisation each GPU in blackdeath but 90% plus in normal gaming.
Looks like we are CPU restricted for ultimate FPS and smoothness not GPU.

303_Tees 06-23-2011 10:43 AM

Quote:

Originally Posted by Radick (Post 301034)
have anyone soundproblems? after 30 min. i have no sound

Know issue not only u but they made new warship so u dont need sound.

addman 06-23-2011 10:44 AM

I just tried playing the game while standing upside down inside of an airplane at the bottom of the sea on a far away planet while singing "Only you" in hebrew and I noticed a slight increase in FPS....also I enjoy sugarpills.

P.S Also seems as if the anti-aliasing is working better since I bought a new pair of summer shorts.

albx 06-23-2011 11:07 AM

Quote:

Originally Posted by addman (Post 301044)
I just tried playing the game while standing upside down inside of an airplane at the bottom of the sea on a far away planet while singing "Only you" in hebrew and I noticed a slight increase in FPS....also I enjoy sugarpills.

P.S Also seems as if the anti-aliasing is working better since I bought a new pair of summer shorts.

try sitting on the WC, i'm sure you'll gain about 12fps over london...

Kwiatek 06-23-2011 12:23 PM

I got frequently crashes after patch

and also graphic artefacts sometimes - flashing black boxes

Win7 64bit, Quad 3.2Ghz, GTX 280, 4 GB RAM

lancerr 06-23-2011 01:11 PM

Latest patch works greeT
 
5 to 10 fps gain
Aa seems slightly better, hard to tell
Skins work
No sound issues on stock.
Bullets seemed to have changed. Much more like they were in il2
Weathering is great.
Metal actually shines like metal at the right angles.
Blue lines still there.
radio commands work

All in all, good step towards the right direction but a ways to go.

Tiger27 06-23-2011 01:22 PM

Quote:

Originally Posted by Phazon (Post 300880)
AMD or Nvidia have not been releasing driver fixes for Cliffs of Dover because the engine itself is just too buggy and is/was not supporting DirectX standards (no true fullscreen until recently was a big mistake). There are so many existing graphical artefacts on everyone's copy of the game that it is hard for them to determine what is their fault and what is Maddox Games.

Proof in point, Maddox Games is supposably supported by Nvidia yet we have not seen any driver updates from Nvidia showing support for Cliffs of Dover. Nvidia SLI still won't work with Cliffs of Dover, yet Crossfire does. Maddox Games has to fix their engine first before we'll see any driver fixes from either company.

Seems there may be a fix for SLI, just reading this in one of the many sub forums in a post from 335th_GRAthos.

"Giving some feedback on the SLI status after the beta 14762:

SLI works fine for me, using STL's solution:
Quote:
stl Junior Member Join Date: May 2011
--------------------------------------------------------------------------------
Working SLI-Bits to edit with NVIDIA Inspector 1.9.5.5

Click at Profile Settings (besides the "Driver Version"),
create Custom Profile and click "add application to current profile" to add launcher.exe.
edit:
SLI compatibility bits (DX10): 0x000000F5

NVIDIA predefined SLI mode on DirectX 10: SLI_PREREFINED_MODE_DX10_FORCE_AFR

click on "Apply changes" "


Heres the link to the whole thread.

http://forum.1cpublishing.eu/showthread.php?t=23199

Buzpilot 06-23-2011 01:35 PM

Looks like they changed Spitfire MkI pitch from 1 (fine) and 4 (coarse), to 2 (less fine and 4 (coarse), instead of 1 (fine) and 2 (less fine).
We need 1 (fine) for takeoff and dogfight ,3000 rpm, and 2 (less fine) for climb and top speed 2600-2800.
Very hard to do a takeoff now.

Edit; 1-4 is just to compare with a gearbox in a car, maybe better to understand?
Sounds still disappear after AI respawns online.

csThor 06-23-2011 02:17 PM

Quote:

Originally Posted by Kwiatek (Post 301080)
I got frequently crashes after patch

and also graphic artefacts sometimes - flashing black boxes

Win7 64bit, Quad 3.2Ghz, GTX 280, 4 GB RAM

Did you clear the CACHE before launching the game? Often such artifacts are the result of old cache content.

Buzpilot 06-23-2011 02:27 PM

Quote:

Originally Posted by FS~Phat (Post 301041)
I just did an experiment with turning intel hyperthreading off in bios and noticed a lot smoother game play. The black-death track also had less skips in it and a higher avg FPS by about 4FPS.

I also noticed that COD uses mostly CPU core 0 and 2 regularly going to 95%+ on core 0 and 80% core 2. CPU Core 1 and 3 were normally around 30% each.

This is with 4 GPU crossfire setup which runs at 50-60% utilisation each GPU in blackdeath but 90% plus in normal gaming.
Looks like we are CPU restricted for ultimate FPS and smoothness not GPU.

Looking at shadow outside cockpit, on moving tall grass, it looks software rendered, or cpu rendered?

Rattlehead 06-23-2011 03:48 PM

Quote:

Originally Posted by Blackdog_kt (Post 301024)

What i'm trying to say is that if i bought a new PC today to play a game that i don't know much about its inner workings and it has a small following, i would consider myself asking for trouble if i went for SLI/Xfire.

And to that I agree but let's take for example, a person who bought a 5970, a dual gpu card manufactured on a single pcb, back in late 2009 to play several types of games on.*
There is no way that person could foresee that he would have trouble with a game launched in 2011. Even worse, he can't simply take out a card and run it as a single gpu. He is literally buggered until a fix is found.

I do see your point, it's just that if blame as such is to be apportioned, then for me it's MG and AMD that should be the ones to look to.
I'm confident a fix will be found for those still having trouble on the hardware end, and I understand that it's never easy to make a game run well on every possible kind of PC in this world, so for me it's just one of those things really.
As long as the problem will be attended to then that's the main thing.

*I would have been sitting with a 5970 right now, had they not been as rare as hen's teeth at the time I was looking for a new card. I guess I got lucky in an odd sort of way :)

TheEditor 06-23-2011 04:50 PM

Quote:

Originally Posted by Blackdog_kt (Post 300709)
Strange, because it works fine on other Ati cards like my two year old 4890 or the 5xxx series. I used to get anywhere between 30-60FPS over any kind of terrain with the previous patch and this one probably made it better since it runs fine without me having to disable the Ubi logo splash screen (i'll try it out and see if i gain anything more).

This blue stripes business is most probably an issue between the drivers and the 6xxx series architecture, otherwise we would all get the blue stripes. However, it's only the 6xxx series that gets it, every other Ati card that meets the system requirements doesn't have this problem.

You say 6xxx cards are the only ones that get blue stripes but thats wrong. I have two 5770 CF and still see the lines in the water.

skouras 06-23-2011 06:11 PM

Quote:

Originally Posted by banned (Post 301015)
Everything running really smooth for me. Only thing I've noticed is planes don't explode when they hit the ground.

same here:confused:

JG52Krupi 06-23-2011 06:46 PM

Hmm mine exploded....

But I have been experiencing a huge drop in fps when i fire my weapons online, has this problem being here a while?

I only started flying online again today, apart from that it was awesome...

David198502 06-23-2011 06:52 PM

Quote:

Originally Posted by skouras (Post 301194)
same here:confused:

same for me.only a small bang and than smoke, but no more explosions for me.this seems to happen with everything which is/was explodable.also the fuel tanks in industrial areas dont really blow up any more.but for me this is not only in multi- but also in singleplayer mode the case.

RE77ACTION 06-23-2011 06:54 PM

Quote:

Originally Posted by skouras (Post 301194)
same here:confused:

I have also noticed they don't explode the way they used to. Now when planes crash into the ground it's more like a flash than a huge fireball. The fireball kind of explosion was more realistic for planes crashing with a lot of fuel. I hope the fireball will return some day.

Strike 06-23-2011 08:04 PM

Quote:

Originally Posted by RE77ACTION (Post 301209)
I have also noticed they don't explode the way they used to. Now when planes crash into the ground it's more like a flash than a huge fireball. The fireball kind of explosion was more realistic for planes crashing with a lot of fuel. I hope the fireball will return some day.

This is probably a bug or mistake made. I hope they do an effect similar to the one when you crash in the ocean. (The direction and speed of plane is taken into consideration, splashing the water in the travel direction of the aircraft). That would make the crashes look even more spectacular and realistic. Fireball and flame won't exactly travel towards the sky initially if there's a shallow impact angle :p

Sorry for posting the following:

http://www.youtube.com/watch?v=FizB1T35Nt0

http://www.youtube.com/watch?v=AG4mCvUfpsk

It's a spectacular display and not hollywood at all. I'm genuinely sorry for the pilots of those accidents.

But it would look awesome in the following scenario...

Imagine you overtaking an enemy down low over the treetops, firing that final, decisive burst into his engine cowl, causing it to catch fire. You continue to overtake him and peer out your side window as his plane leans into the ground causing this huge fireball through the woods/terrain..

RE77ACTION 06-23-2011 08:11 PM

@Strike: I completely agree with that this would be most realistic and spectacular. I hope it could be implemented without a huge resource drain.

warbirds 06-23-2011 11:36 PM

after installing the patch I am now getting pauses on occasion, something I never had. Also flashing when going through clouds.

kakkola 06-24-2011 03:51 AM

No explosion and smoke when crashing on ground!!!
No really fps gain,still no go flying at 200-300 ft above London(low fps and stutters) and above fields if trees or grass is enabled (shadows always on),without trees, grass, building on very low is pretty smooth!!
Waiting for more patches in the future(i`m busy x work anyway so not much time to fly)

Win 7 64
8gig ram
Phenom 965 x4 3.4 ghz
Gtx 570 1280 mb

klem 06-24-2011 07:11 AM

Quote:

Originally Posted by addman (Post 301044)
I just tried playing the game while standing upside down inside of an airplane at the bottom of the sea on a far away planet while singing "Only you" in hebrew and I noticed a slight increase in FPS....also I enjoy sugarpills.

P.S Also seems as if the anti-aliasing is working better since I bought a new pair of summer shorts.

... or better still, take your medication. Anyway, there's nothing special about singing "Only you" in Hebrew. It can only be sung in Hebrew. You need 'that' operation to reach the high notes.

And why does everyone post their errors in here when Luthier asked in his OP to post them elsewhere?

tillobert 06-24-2011 07:47 AM

Do you also so miss many options in the radio-menu? After the patch I got many missing numbers and so on. I can´t tell my mates to attack or to retreat and so on. Did I miss anything last week??


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