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-   -   HOTFIX - to Cliffs Of Dover Retail Patch v 1.01.14550 (http://forum.fulqrumpublishing.com/showthread.php?t=23086)

Varrattu 05-23-2011 04:18 PM

Quote:

Originally Posted by phoenix1963 (Post 287650)
Varrattu - Your post wasn't quite clear enough, can you confirm that you get no sound problems in online games? We've the same sound card, so obviously I'm very interested.

56RAF_phoenix

P.S. My understanding was that CloD doesn't use EAX. Oleg was very keen on ambisonic through headphones, I think.

Yes, I get no problems online AND offline. And no problems in surround or ambisonic mode.:-P
As I stated, there is no stutter or other PROBLEM. If there is something like surround sound including EAX is another question.

Regards Varrattu

klem 05-23-2011 04:51 PM

I know this has been posted many times by others but

+1000

PLEASE fix the disappearing sound problem! For me and the guys I fly with its the biggest issue as we have to keep re-starting the game.

The various get-arounds suggested by others haven't fixed the problem.

I've got the latest Nvidia drivers.

ASUS Sabertooth mobo
i7 950 @ 4GHz
6Gb DDR3 RAM
EVGA GTX570 GPU
850W PSU
Coolermaster HAF912+ case
Windows 7 64 bit Home Premium
Samsung 22" 226BW @ 1680 x 1050
X52 HOTAS
X45 miscellaneous controls

SturmKreator 05-23-2011 05:19 PM

Quote:

Originally Posted by David198502 (Post 287780)
for me unfortunately the stutters increased much since the last official patch.
with the beta patch i could fly over london almost smooth and only minor stutters.now the screen freezes for 5-10seconds(and not only once).its unplayable again.luthiers suggestion,to set buildings detail to high or lower doesnt help either.
i have squares of green and brown all over the map.fps dropped from average 50 to 40 over land.if i want to quit a mission and hit escape,i will see windows desktop(i have to push it about 30times until i see the clod interface again).and all that after a fresh install of the game and with the latest drivers and steam cloud on as suggested by luthier.im pissed

What Do you expect? You have a very low end video card.

Gromic 05-23-2011 05:42 PM

Quote:

Originally Posted by klem (Post 287800)
I know this has been posted many times by others but

+1000

PLEASE fix the disappearing sound problem! For me and the guys I fly with its the biggest issue as we have to keep re-starting the game.

The various get-arounds suggested by others haven't fixed the problem.

Seconded!

I've also removed exclusive rights for my primary sound device and even reset the complete 1C Softclub folder thinking that it may be an old config file issue or some such. All to no avail BUT I have noticed that the issue only happens (speaking for myself here) when I join servers that have 30-35+ ppl or more flying on it. This is usually the case when flying on the Syndicate server and I get regular sound cut-outs after approx. 10 minutes airtime.

On servers with less people (and therefore presumeably) less strain, the cut-out issue doesn't ensue.

It's also not exclusivly a Realtek problem as some may have suggested. At least 2 of my squadies fly with dedicated creative boards and I myself am using a USB Headphone with builtin DSP as my primary sound device.

The bug wasn't there post 14550.

On the bright side of things, framerates online are now as high as they were in 14413 during single player. Stutters online have been practically alleviated. The visual experience is very enjoyable.

Cheers

tillobert 05-23-2011 08:08 PM

Hey jo, my game shows in the main menu a diffrent number than the official patch number :14588 at the end. Anyone here with the same??

Ali Fish 05-23-2011 08:25 PM

Quote:

Originally Posted by tillobert (Post 287864)
Hey jo, my game shows in the main menu a diffrent number than the official patch number :14588 at the end. Anyone here with the same??

yes mine shows 14588, they should have named that hotfix thread appropriatly

Gromic 05-23-2011 08:42 PM

Quote:

Originally Posted by tillobert (Post 287864)
Hey jo, my game shows in the main menu a diffrent number than the official patch number :14588 at the end. Anyone here with the same??

14588 should be shown if you have the hotfix for 14550 installed.

Cheers

O_Smiladon 05-23-2011 09:20 PM

Quote:

Originally Posted by Gromic (Post 287812)
Seconded!

I've also removed exclusive rights for my primary sound device and even reset the complete 1C Softclub folder thinking that it may be an old config file issue or some such. All to no avail BUT I have noticed that the issue only happens (speaking for myself here) when I join servers that have 30-35+ ppl or more flying on it. This is usually the case when flying on the Syndicate server and I get regular sound cut-outs after approx. 10 minutes airtime.

On servers with less people (and therefore presumeably) less strain, the cut-out issue doesn't ensue.

It's also not exclusivly a Realtek problem as some may have suggested. At least 2 of my squadies fly with dedicated creative boards and I myself am using a USB Headphone with builtin DSP as my primary sound device.

The bug wasn't there post 14550.

On the bright side of things, framerates online are now as high as they were in 14413 during single player. Stutters online have been practically alleviated. The visual experience is very enjoyable.

Cheers

While you at fixing the sound problem, why not give the sound the proper fix. give us ture to life noise.
O_Smiladon

Dano 05-23-2011 09:34 PM

Quote:

Originally Posted by SturmKreator (Post 287807)
What Do you expect? You have a very low end video card.

Similar performance to previous beta patch probably instead of being told he has a low end video card, I have the same issues, significant performance hit and far more stutters in comparison to earlier beta patches, I suppose that's to be expected on a mid range system too right?

Rolltide88 05-23-2011 09:37 PM

I saw a blue square in the middle of the cross country map yesterday, just once though. No graphic issues or sound issues, but if I use the joystick to pan around it will randomly move back to center or just below center. Sometimes it will do it, sometimes not.

Also can't move to the gunner positions no matter what button I tag it to.

ChicoMick 05-23-2011 10:27 PM

I have had the blue square west of the 'cross country' take off point since day one, still got it, but it's right on the edge of the map so it hasn't really bothered me.

Apart from that everything's been ok graphics wise, until this latest patch/hotfix.
I never used the betas. Now I have the corrupted sea graphics others have reported, same texture as sandy coastline, extending either as a big rectangle or thin lines. But then sometimes it's fine... !

Also have the prop behind the clouds bug.

jt_medina 05-23-2011 11:00 PM

When I try to record a track the game simply crashes.

Rolltide88 05-23-2011 11:08 PM

Anyone else see ships through clouds?

sorry if this has been posted.

Blakduk 05-24-2011 02:57 AM

Quote:

Originally Posted by Rolltide88 (Post 287945)
Anyone else see ships through clouds?

sorry if this has been posted.

Yes- i've noticed this as well. When viewing them from long range the dot is clearly visible through the clouds. As you get nearer and the dot changes to the model of the ship it almost disappears. It's very distracting.

LcSummers 05-24-2011 06:23 AM

Quote:

Originally Posted by Dano (Post 287917)
Similar performance to previous beta patch probably instead of being told he has a low end video card, I have the same issues, significant performance hit and far more stutters in comparison to earlier beta patches, I suppose that's to be expected on a mid range system too right?



The same here. More stutters, lowering Land shading, had to disable clouds and shadows.

With beta patch it was playable with shadows and clouds. Landshading was high, now medium.

Gromic 05-24-2011 05:29 PM

Quote:

Originally Posted by O_Smiladon (Post 287914)
While you at fixing the sound problem, why not give the sound the proper fix. give us ture to life noise.
O_Smiladon

I'm not exactly sure what you're asking for but I think it might have something to do with post 16 in this thread:

http://forum.1cpublishing.eu/showthr...t=23020&page=2

My "fixing the sound problem" would be leaning way to far out of the window. I'm just relaying my experience so far. As mentioned previously, even the "fix" above doesn't work for me completely when I join servers that are heavily flown because, I still get the occasional sound cut-out.

Cheers

Baron_HPOWER 05-24-2011 07:08 PM

Ty a lot
 
But where can i download it ????

Insuber 05-24-2011 07:39 PM

Anyone climbing beyond 7000 m in the 109 E3 with CEM ? I can't, no matter what PP I use.

Cheers,
Insuber

JOM 05-24-2011 07:58 PM

Quote:

Originally Posted by Insuber (Post 288353)
Anyone climbing beyond 7000 m in the 109 E3 with CEM ? I can't, no matter what PP I use.

Cheers,
Insuber

7500 m 2600 rpm here. Pitch 11:30. No problem.

Need to test with less ammo and fuel.

S!

Insuber 05-24-2011 08:16 PM

Quote:

Originally Posted by JOM (Post 288364)
7500 m 2600 rpm here. Pitch 11:30. No problem.

Need to test with less ammo and fuel.

S!

TY Jom. Even 7500 m is very far from the 11400 m of ceiling found in literature for the 109 E1. Weird. I wonder how could Luthier ever explain this - porked - performance. PORKED!!

(Yeaaaaaah! Afaik I'm the first one here to use the "porked" FM argument! Finally CloD is becoming a real flight sim!) :D

Cheers,
Insuber

robtek 05-24-2011 08:24 PM

Yes porked! And i've already read here that the spit II reaches over 27000 ft.
That makes it red flavoured porked :-D

First blue whiner????

Insuber 05-24-2011 08:48 PM

Luthier, the Spit is much less porked than the 109! Porking must be equal for all! Please pork back the Spit to 22000 ft as it was prior to the latest patch! :D

klem 05-24-2011 09:30 PM

Quote:

Originally Posted by Insuber (Post 288394)
Luthier, the Spit is much less porked than the 109! Porking must be equal for all! Please pork back the Spit to 22000 ft as it was prior to the latest patch! :D

There's nothing wrong with the 109.

It looks fine down there from up here in my Spitfire :)

Herbs107 05-24-2011 10:34 PM

Since hotfix now getting "LAUCHER.EXE CRASH", only happens when changing external views. Which i usually do under auto pilot when returning to base. All that time completeing a mission and it falls over just before landing..Frustrating!!

Rattlehead 05-24-2011 10:38 PM

Quote:

Originally Posted by JOM (Post 288364)
7500 m 2600 rpm here. Pitch 11:30. No problem.

Need to test with less ammo and fuel.

S!

I got to 7800m earlier, but damn the poor thing was gasping for breath and on the verge of a stall.
Still, it's way better than the herky-jerky effect we had at 3000m+ before.

Tiger27 05-25-2011 03:11 AM

Quote:

Originally Posted by Insuber (Post 288394)
Luthier, the Spit is much less porked than the 109! Porking must be equal for all! Please pork back the Spit to 22000 ft as it was prior to the latest patch! :D

Ah but to balance things out the Spit I and Ia are both porked although to what extent I couldnt say, they are just porked :mrgreen:

FS~Phat 05-25-2011 05:12 AM

Not playable on my system now with too much stuttering and the FPS sometimes 70-80FPS and then same mission next replay is 25-40FPS.

This on high spec quad crossfire system. Doesnt matter what graphics settings I set still have the same problems.

Oh an I also get UBI logo freeze and system crash sometimes and then othertimes the game continues to load but it wont load textures after going to play mission just stays at 0% loaded and have to kill launcher process with taskman.

I deleted all ini files and verified with steam and with cloud service enabled.

We're going around in circles here guys... please stop adding new/re-enabling features until you have a stable patch!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!! PLEASE!

Luftrofl 05-25-2011 05:48 AM

Quote:

Originally Posted by FS~Phat (Post 288570)
Not playable on my system now with too much stuttering and the FPS sometimes 70-80FPS and then same mission next replay is 25-40FPS.

This on high spec quad crossfire system. Doesnt matter what graphics settings I set still have the same problems.

Oh an I also get UBI logo freeze and system crash sometimes and then othertimes the game continues to load but it wont load textures after going to play mission just stays at 0% loaded and have to kill launcher process with taskman.

I deleted all ini files and verified with steam and with cloud service enabled.

We're going around in circles here guys... please stop adding new/re-enabling features until you have a stable patch!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!! PLEASE!

See if deleting the Ubi cinematic helps any. It helped mine.

it's in parts/core/gui folder

klem 05-25-2011 08:02 AM

Quote:

Originally Posted by Luftrofl (Post 288573)
See if deleting the Ubi cinematic helps any. It helped mine.

it's in parts/core/gui folder

Ubi intro was locking some ATI card Clock at 400MHz (or similar). Don't know if that got fixed yet. Rename Logo.wmv to Logo_bak.wmv, its stops the intro and locking.

FS~Phat 05-25-2011 08:11 AM

I never had a problem with ubi logo playback before the hotfix.

Razorhead 05-25-2011 08:22 AM

I had that problem with Ati Tray Tools installed... unistalled the tray tools and reinstalled the most recent catalyst drivers was the solution.

Tiger27 05-25-2011 09:20 AM

Quote:

Originally Posted by FS~Phat (Post 288570)
Not playable on my system now with too much stuttering and the FPS sometimes 70-80FPS and then same mission next replay is 25-40FPS.

This on high spec quad crossfire system. Doesnt matter what graphics settings I set still have the same problems.

Oh an I also get UBI logo freeze and system crash sometimes and then othertimes the game continues to load but it wont load textures after going to play mission just stays at 0% loaded and have to kill launcher process with taskman.

I deleted all ini files and verified with steam and with cloud service enabled.

We're going around in circles here guys... please stop adding new/re-enabling features until you have a stable patch!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!! PLEASE!

Have you ensured you have the correct ini files like Luthier sugested, if you had cloud save turned off you may still be using old ones, which can do some odd things, they are quite a bit different now, but be warned you may have to back up your controller settings, or redo them, I deleted the 1Csoftclub folder, renewed it redid my control mappings and it has been stable since then

FS~Phat 05-25-2011 09:27 AM

Quote:

Originally Posted by Tiger27 (Post 288642)
Have you ensured you have the correct ini files like Luthier sugested, if you had cloud save turned off you may still be using old ones, which can do some odd things, they are quite a bit different now, but be warned you may have to back up your controller settings, or redo them, I deleted the 1Csoftclub folder, renewed it redid my control mappings and it has been stable since then

I dont think you read my post properly, you can see that I have already followed all the advice from Luthier about cloud sync.

Originally Posted by FS~Phat
Not playable on my system now with too much stuttering and the FPS sometimes 70-80FPS and then same mission next replay is 25-40FPS.

This on high spec quad crossfire system. Doesnt matter what graphics settings I set still have the same problems.

Oh an I also get UBI logo freeze and system crash sometimes and then othertimes the game continues to load but it wont load textures after going to play mission just stays at 0% loaded and have to kill launcher process with taskman.

I deleted all ini files and verified with steam and with cloud service enabled.

We're going around in circles here guys... please stop adding new/re-enabling features until you have a stable patch!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!! PLEASE!

Kankkis 05-25-2011 09:36 AM

Quote:

Originally Posted by FS~Phat (Post 288643)
Not playable on my system now with too much stuttering and the FPS sometimes 70-80FPS and then same mission next replay is 25-40FPS.

Actually i have this same problem, sometimes when i start the game i got solid and steady 60FPS, and maybe next time i got only 30-40FPS in same place, same plane and same clocktime. Really weird stuff.

roadczar 05-25-2011 11:21 AM

Quote:

Originally Posted by FS~Phat (Post 288570)
Not playable on my system now with too much stuttering and the FPS sometimes 70-80FPS and then same mission next replay is 25-40FPS.

This on high spec quad crossfire system. Doesnt matter what graphics settings I set still have the same problems.

Oh an I also get UBI logo freeze and system crash sometimes and then othertimes the game continues to load but it wont load textures after going to play mission just stays at 0% loaded and have to kill launcher process with taskman.

I deleted all ini files and verified with steam and with cloud service enabled.

We're going around in circles here guys... please stop adding new/re-enabling features until you have a stable patch!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!! PLEASE!

Give t his a try...
http://forum.1cpublishing.eu/showthread.php?p=287425

Talbot 05-25-2011 11:40 AM

Quote:

Originally Posted by FS~Phat (Post 288643)

Not playable on my system now with too much stuttering and the FPS sometimes 70-80FPS and then same mission next replay is 25-40FPS.

This on high spec quad crossfire system. Doesnt matter what graphics settings I set still have the same problems.

Oh an I also get UBI logo freeze and system crash sometimes and then othertimes the game continues to load but it wont load textures after going to play mission just stays at 0% loaded and have to kill launcher process with taskman.



We're going around in circles here guys... please stop adding new/re-enabling features until you have a stable patch!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!! PLEASE!

+1 :confused: (2x5850 crossfire)

Orpheus 05-25-2011 11:58 AM

Quote:

Originally Posted by klem (Post 288607)
Ubi intro was locking some ATI card Clock at 400MHz (or similar). Don't know if that got fixed yet. Rename Logo.wmv to Logo_bak.wmv, its stops the intro and locking.

Quote:

Originally Posted by FS~Phat (Post 288610)
I never had a problem with ubi logo playback before the hotfix.

Yeah was me found that, it was the ubi splash wmv locking some ATI cards into video render, not detecting the switch back to 3D clocks. Doesn't sound like this fellow's issue though, if fps was fine before the patch - in fact this patch + Cat 11.5 solved the ubi problem for me and the .wmv no longer needs renaming.

Unless a check with GPU-Z or similar shows an ATI card underclocking to around 400mhz throughout, there's no need to do it.

Lots of people reporting steadily decreased performance though which is starting to worry me. I've just been trying out CEM in different planes on the 'cross country' quick mission and by the time I'd gone through the UK planes and moved on to trying out CEM in the German planes my performance had dropped to the point I'd started getting stutters/slowdowns at low level, which I don't get on first play. Additionally, this issue seems even more pronounced when using crossfire.

Winger 05-25-2011 07:38 PM

OK, i was just doing some MP. Sorry 1C but at least for me this MP (and with that the whole game) is broken. I am mostly german pilot and as the 109 is currently there is simply no reason to play online since its nothing but suicide to fly it.
FIX THAT PROPOPITCH - PLEASE!

Winger

41Sqn_Stormcrow 05-25-2011 08:50 PM

Yes, we need another hotfix that resets the prop pitch angular rates to the prehotfix status. The 109 is unplayable currently. Please fix urgently given that it is the only decent axis fighter

Phantom77 05-25-2011 09:11 PM

Quote:

Originally Posted by 41Sqn_Stormcrow (Post 288946)
Yes, we need another hotfix that resets the prop pitch angular rates to the prehotfix status. The 109 is unplayable currently. Please fix urgently given that it is the only decent axis fighter

I agree with you to some extent but the 109 is still playable for me. I map the propeller pitch on a axis on my saitek quadrant ( lever down decrease pitch and lever up pitch increase and at middle of the axis well neutral ( not like the cockpit animation ). I hope that the Dev team will soon correct it like it was meant to be in a more realistic way just like the real thing. !

Winger 05-25-2011 09:15 PM

Quote:

Originally Posted by Phantom77 (Post 288954)
I agree with you to some extent but the 109 is still playable for me. I map the propeller pitch on a axis on my saitek quadrant ( lever down decrease pitch and lever up pitch increase and at middle of the axis well neutral ( not like the cockpit animation ). I hope that the Dev team will soon correct it like it was meant to be in a more realistic way just like the real thing. !

I have that too. Its not the way HOW to control the pitch. Its the speed the pitch changes with. Not acceptable like that.

Winger

Phantom77 05-25-2011 09:20 PM

Quote:

Originally Posted by Winger (Post 288957)
I have that too. Its not the way HOW to control the pitch. Its the speed the pitch changes with. Not acceptable like that.

Winger

Well that was the extent I was agreeing with loll ! Like it should be !

Winger 05-25-2011 09:30 PM

Quote:

Originally Posted by Phantom77 (Post 288961)
Well that was the extent I was agreeing with loll ! Like it should be !

I agree. Its playable. But its no able to compete... and therefor not acceptable.

Winger

dflion 05-26-2011 02:21 AM

A discovery with my ATI HD4870x2 GPU Catalyst control centre
 
I have been trying everything to retain the FPS at a high rate in COD (60-90FPS). Suddenly it drops away to 25-30FPS (or lower), the sound goes and I can't get it back to the higher rate above.

I have just noticed in the ATI Catalyst control centre that my 3D settings had defaulted back to the original settings. As soon as I put my custom settings back in again and flew some missions in COD, I was back up to 60-90FPS.

There appears to be something in the patch 1.01.14588 (I think?) that after you fly a few missions, your 3D settings in the ATI Catalyst control centre somehow default back to the original settings.

I would be interested if other ATI GPU members who are getting sudden FPS reductions, after checking their Catayst control center, have found the same problem?

DFLion

Orpheus 05-26-2011 02:22 AM

Try and keep the reports relevant guys, we know about the 109 prop already.

I'm getting the 'CPU low - deactivate Aero?' dialogue an awful lot post patch, only happened once or twice before, with frequent drops to desktop for a second or two when accessing the Esc menu in flight. I've also just had my sound drop out on me completely (single player) for the first time ever. Still concerned about this gradual performance degradation, need more info tho.

Orpheus 05-26-2011 02:24 AM

Quote:

Originally Posted by dflion (Post 289060)
I have been trying everything to retain the FPS at a high rate in COD (60-90FPS). Suddenly it drops away to 25-30FPS (or lower), the sound goes and I can't get it back to the higher rate above.

I have just noticed in the ATI Catalyst control centre that my 3D settings had defaulted back to the original settings. As soon as I put my custom settings back in again and flew some missions in COD, I was back up to 60-90FPS.

There appears to be something in the patch 1.01.14588 (I think?) that after you fly a few missions, your 3D settings in the ATI Catalyst control centre somehow default back to the original settings.

I would be interested if other ATI GPU members who are getting sudden FPS reductions, after checking their Catayst control center, have found the same problem?

DFLion


Bear in mind that if you installed Cat 11.5 as directed before getting the patch, it will reset your Catalyst to default settings upon install (I made that mistake, was trying to run xfire for a full 10 mins before I realised! ;) )?

Does sound like you might have this performance degradation too. Ignoring the reset catalyst settings for now, do you see a performance drop over time (say, running three or four missions over different areas) or from initial loadup/first flight?

dflion 05-26-2011 03:08 AM

Catalyst problems?
 
Quote:

Originally Posted by Orpheus (Post 289063)
Bear in mind that if you installed Cat 11.5 as directed before getting the patch, it will reset your Catalyst to default settings upon install (I made that mistake, was trying to run xfire for a full 10 mins before I realised! ;) )?

Does sound like you might have this performance degradation too. Ignoring the reset catalyst settings for now, do you see a performance drop over time (say, running three or four missions over different areas) or from initial loadup/first flight?

Thanks Orpheus, I certainly have a performance degradation similar to you. I did upgrade my ATI drivers before the new patch, though several times since then I have 'tweaked' my 3D settings to get the best performance. The performance definately drops over time - up to five missions. Until now I never thought to look at my Catalyst control centre - and there it was, a default back to the original settings. I will do some more tests to see when this 'default back' is occuring and post some more info.

DFLion

Orpheus 05-26-2011 04:16 AM

Quote:

Originally Posted by dflion (Post 289073)
Thanks Orpheus, I certainly have a performance degradation similar to you. I did upgrade my ATI drivers before the new patch, though several times since then I have 'tweaked' my 3D settings to get the best performance. The performance definately drops over time - up to five missions. Until now I never thought to look at my Catalyst control centre - and there it was, a default back to the original settings. I will do some more tests to see when this 'default back' is occuring and post some more info.

DFLion

Ah right ok then, I've done the same. I've just checked and my Cat settings have remained the same so definitely not seeing that on my system, sorry!

Up to five missions sounds about right. I found that if I stayed on the same mission the drop was far less noticeable (slight stutter creeps in around the third playthrough sometimes, but not immediately present), but if I move about between quick missions the performance gets steadily worse after the third or fourth, dropping in fps/general performance by around 50%.

I don't get it when I play campaign either, which coupled with the fact the degradation is far less present when repeating several attempts at a single mission, leads me to suspect it might be a terrain loading issue. Staying in the same general 'mission area' seems to prevent the degradation or at least mitigate it - if you load several mission areas you start to see a hit.

Be nice to to hear from anyone who may be having similar trouble so we can compare reports. :)

Kankkis 05-26-2011 04:23 AM

Quote:

Originally Posted by Orpheus (Post 289084)
Ah right ok then, I've done the same. I've just checked and my Cat settings have remained the same so definitely not seeing that on my system, sorry!

Up to five missions sounds about right. I found that if I stayed on the same mission the drop was far less noticeable (slight stutter creeps in around the third playthrough sometimes, but not immediately present), but if I move about between quick missions the performance gets steadily worse after the third or fourth, dropping in fps/general performance by around 50%.

I don't get it when I play campaign either, which coupled with the fact the degradation is far less present when repeating several attempts at a single mission, leads me to suspect it might be a terrain loading issue. Staying in the same general 'mission area' seems to prevent the degradation or at least mitigate it - if you load several mission areas you start to see a hit.

Be nice to to hear from anyone who may be having similar trouble so we can compare reports. :)

I i mentioned earlier i got the same problem, first go to crosscountry, steady 60FPS, then london and back to crosscountry i got 30-40FPS.
What is strange i got this problem only in crosscountry only too. Sometimes i go first Crosscountry and get steady 60FPS and maybe next time when i start to play go straight to Crosscountry first and get 30-40FPS.

Checked with fraps, and i see that difference with my eyes too, when i got 30-40FPS there is little warping on lowlevel flying, i mean all details is jumping a little, when steady 60FPS no jumping on trees and other details at all, very smooth then

Wolf_Rider 05-26-2011 04:40 AM

500 ~ 700 ft seems to be the level to keep above for smoother flying

yes, something is awry in the memory side of things regarding retention and loading between missions

Mysticpuma 05-26-2011 11:20 AM

Well I took to the skies for the first time in an age as I wait for CloD to become Operational and was pleasantly surprised at the Frame-rates Over the Sea), however my Joy was short-lived :(

After successfully shooting down two aircraft then crashing into the Sea, I hit Escape to go out of the Mission....Oh Dear!

Game went back to desktop, but the Program was still running as the Launcher was still active. In the end I had to "End Process" of the Launcher.exe to get back into the game, suffice to say the track of the shoot-down was gone and I am now having to refly it :(

I have CloD through Steam, deleted the Game-Cache and verified the files to update to the latest version on my Windows 7 64-Bit System with all the latest drivers for the Realtek On-board sound and Nvidia 560GTX TI.

So I don't know what bug it is, but hitting escape after a mission gets the game straight back to the desktop, but with the Launcher.exe still running :(

Cheers, MP

naz 05-26-2011 11:29 AM

I seem to be getting a gradual degradation of performance as the game progresses as well. I have been trying roadczar's ATI xfire workaround (http://forum.1cpublishing.eu/showthread.php?t=23180) and gave a brief description in that thread.

To cut a long story short, the increased initial performance using the workaround has possibly made the gradual degradation in FPS more noticeable to me now.

JG27CaptStubing 05-26-2011 03:52 PM

Could be a memory leak in the game...

Rattlehead 05-26-2011 04:23 PM

What I found a while back is that the system memory does not dump upon a mission ending. At least that was the case with the 1.00.14101 patch.

The ram in my case just kept getting used more and more the more missions I flew, and eventually stutters and pauses found their way into the game as a result.
I'm not sure if it's still the case with this new patch, but it certainly caused issues for me on long missions, or consecutive missions, in the last official patch.

Orpheus 05-26-2011 05:20 PM

Quote:

Originally Posted by Rattlehead (Post 289335)
What I found a while back is that the system memory does not dump upon a mission ending. At least that was the case with the 1.00.14101 patch.

The ram in my case just kept getting used more and more the more missions I flew, and eventually stutters and pauses found their way into the game as a result.
I'm not sure if it's still the case with this new patch, but it certainly caused issues for me on long missions, or consecutive missions, in the last official patch.

That would certainly explain it, but I wouldn't know how to test it (sadly, I'm not quite technical enough). Definitely sounds like a prime suspect though, it would produce exactly the behaviour we've been seeing.

JokkerFX 05-26-2011 05:25 PM

Quote:

Originally Posted by JG27CaptStubing (Post 289321)
Could be a memory leak in the game...

Yes, probably. Also intel multicore processors at hyper-thearding feature may be a problem with this game – not yet sufficient support?

Krt_Bong 05-26-2011 07:39 PM

Can someone verify that key assignments for magneto still work after the last patch, not by mouse but by the keyboard, I have had several new issues that were not present before the last update, intermittent controls -Throttle axis, key assignments for magneto prev and next and seem to be differently affected between the Hurri and the Spit.

Orpheus 05-27-2011 02:28 PM

Well I've done a little testing, and though I've not used a cpu/ram monitor (bit burned out testing this game tbh) I can confirm something is happening to degrade performance over time. On initial load/first flight I get no CTDs and decent performance. By the third mission (including repeats of the same mission) I get several second CTDs when accessing the Esc menu in flight. By the fourth or fifth mission I'm getting the 'Low performance - disable Aero?' dialogue, fps has dropped noticeably and stutter starts to return. Swapping between different missions seems to exacerbate the problem; staying with the same mission causes less slowdown but it is definitely still present.

There is definitely something causing an over-time performance degradation, very possibly the aforementioned RAM not clearing after a mission. I'm highlighting this so Luthier & co see it, hopefully they'll be able to identify just what it is that's causing the problem and fix it! :)

EDIT: finally tried a proper test and ram usage goes from 63% on the first flight to 78% by the fourth or fifth. :(

Vengeanze 05-27-2011 03:06 PM

"exacerbate"?? I need to google that one...and askan englishspeaking how one pronounce that. :-D

Orpheus 05-27-2011 03:22 PM

Quote:

Originally Posted by Vengeanze (Post 289781)
"exacerbate"?? I need to google that one...and askan englishspeaking how one pronounce that. :-D

LOL! Sorry, should have said 'makes it worse'! :)

Vengeanze 05-27-2011 04:55 PM

Quote:

Originally Posted by Orpheus (Post 289787)
LOL! Sorry, should have said 'makes it worse'! :)

Yeah, you might come out as a tad snobby using fancy words like that in here. ;-)

Orpheus 05-27-2011 04:57 PM

Quote:

Originally Posted by Vengeanze (Post 289844)
Yeah, you might come out as a tad snobby using fancy words like that in here. ;-)


Bugger, it's the Fat Cats for me then! ;)

TomcatViP 05-27-2011 06:46 PM

Quote:

Originally Posted by Blackdog_kt (Post 287388)
You have to keep the button pressed to make any noticeable pitch changes, because they are driven by an electric motor. According to a link posted here a couple of weeks ago, the pitch control system on the DB605 could turn the blades a mere 1.5 degrees per second, so it wasn't really fast in reality.

I haven't tested if this matches what we have in the sim, but the engines are different as well (we have DB601s) so there could be differences. Also, 10 minutes on the clock instrument corresponds to 1 degree, so if you keep the button pressed and you see it turning 15 minutes per second it would match the specs of the DB605 system.

The link is here: http://marseillegruppe.com/foro/view...f328cb9d3b84f4

Hi BkDg,

it does not turn at such a speed for me (1hr in 4 sec) but much much more slowly. IMHO the pitch rate was much more appropriate before this patch.


I did read the link with much interest. Tremendous works. Now we see why the Auto Prop looks like so real in IL2 for the 109. I guess that any latter vers eventually modeled would re-use the same model. Interestingly the IL2 109E was more difficult to revs than the F or G.


I hve seen that you recommend 10h10 for cruise speed. I still use 9h30 as cruise setting with half closed rad and oil rad open at 10/20%. only.

~S!

timholt 05-28-2011 01:33 AM

Quote:

Originally Posted by Orpheus (Post 289772)
Well I've done a little testing, and though I've not used a cpu/ram monitor (bit burned out testing this game tbh) I can confirm something is happening to degrade performance over time. On initial load/first flight I get no CTDs and decent performance. By the third mission (including repeats of the same mission) I get several second CTDs when accessing the Esc menu in flight. By the fourth or fifth mission I'm getting the 'Low performance - disable Aero?' dialogue, fps has dropped noticeably and stutter starts to return. Swapping between different missions seems to exacerbate the problem; staying with the same mission causes less slowdown but it is definitely still present.

There is definitely something causing an over-time performance degradation, very possibly the aforementioned RAM not clearing after a mission. I'm highlighting this so Luthier & co see it, hopefully they'll be able to identify just what it is that's causing the problem and fix it! :)

EDIT: finally tried a proper test and ram usage goes from 63% on the first flight to 78% by the fourth or fifth. :(

Ditto on this. I have reverted to one flight in CoD, then switch over to RoF for some smooth hassle free flying.
I have also noticed that the feeling of speed down low does not appear to be anywhere near fast enough.
RoF gives a far superior feeling of speed in the weeds in a/c that are doing one third of the speed of the CoD a/c.

FS~Phat 05-28-2011 03:05 AM

Quote:

Originally Posted by timholt (Post 290028)
Ditto on this. I have reverted to one flight in CoD, then switch over to RoF for some smooth hassle free flying.
I have also noticed that the feeling of speed down low does not appear to be anywhere near fast enough.
RoF gives a far superior feeling of speed in the weeds in a/c that are doing one third of the speed of the CoD a/c.

I cant even be bothered playing a mission theses days with the state of the patch. The stutter and sound dropping out just kills the joy. That with the lack af a stable multiplayer and no one on multiplayer anyway. I just test a couple different settings with black death a couple times a week if a GPU driver revision or COD patch comes out. After making progress for the first few weeks I think things have gone progressively worse over the last 2-3 patches.

Im just back to 1946 and the occasional ROF flight myself.

sorak 05-28-2011 08:34 AM

* By popular demand, enemy indicator arrows will now only appear in the no-cockpit
view, and will not show up when the cockpit is turned on, i.e. work they did in
the original Il-2 games.


BOOO Ive allways wanted this feature in the Original IL-2 game!! Thought i finally got it only for it to be ripped away. Why not just add an Difficulty option to be able to toggle the Arrows on or off no matter if cockpit is allways on or not!

dougandtoni 05-28-2011 09:17 AM

Quote:

Originally Posted by sorak (Post 290096)
* By popular demand, enemy indicator arrows will now only appear in the no-cockpit
view, and will not show up when the cockpit is turned on, i.e. work they did in
the original Il-2 games.


BOOO Ive allways wanted this feature in the Original IL-2 game!! Thought i finally got it only for it to be ripped away. Why not just add an Difficulty option to be able to toggle the Arrows on or off no matter if cockpit is allways on or not!

Yes i think the option should be there to turn the arrows off or on :-x

41Sqn_Stormcrow 05-28-2011 09:53 AM

I did some testing with the ingame 109 using a clock. It takes 4 secondes for 15 minutes Proppitch and 16 seconds for one hour proppitch increasing and decreasing the pitch. So if I understand right, it is four times slower than it should be.

IvanK 05-28-2011 09:54 AM

Quote:

Originally Posted by 41Sqn_Stormcrow (Post 290121)
I did some testing with the ingame 109 using a clock. It takes 4 secondes for 15 minutes and 16 seconds for one hour both increasing and decreasing the pitch. So if I understand right, it is four times slower than it should be.

I agree and thats exactly what the devs have been told.

jamesdietz 05-31-2011 09:27 PM

Quick question - just upgraded my PC to be more CloD friendly & it required a fresh download of the entire sim from Steam.I know it includes latest patch but what about this hotfix...do I need to download & install it as well?

Warhound 05-31-2011 09:40 PM

No steam will have downloaded the latest version when it installed your game. You can easily check this by launching CLOD and looking at the bottom right in the menu , should say v. 1.01.14588 when the hotfix is installed..

Zorin 05-31-2011 10:12 PM

Bit out of the loop but didn't Luthier say they have employed someone as direct link to the community whose only task is to keep us up to date and provide a direct link to all departments of the development team?

41Sqn_Stormcrow 06-01-2011 09:29 PM

I really would like to know when the proppitch issue is solved on the 109. This is the worst FM issue right now dwarfing all other FM issues and it definitely needs a quick solution. As I am currently into flying the 109, the ONLY decent fighter on blue side (sorry, but the G50 is no substitute), I don't touch this system as it is just killing all fun flying this plane even offline. In such a situation I want to know when I could count on a remedy.

IvanK 06-01-2011 10:33 PM

I believe in the next patch. The Devs have been working on it.

klem 06-02-2011 07:10 AM

Quote:

Originally Posted by IvanK (Post 292101)
I believe in the next patch. The Devs have been working on it.

Any chance of an overview of whats being fixed in the next patch and when its likely to be out?

Warhound 06-02-2011 07:46 AM

Soon...

disclaimer : "Soon" does not imply any particular date, time, decade, century, or millennia in the past, present, and certainly not the future. "Soon" shall make no contract or warranty between Maddox Games and the end user. "Soon" will arrive some day, Maddox Games does guarantee that "soon" will be here before the end of time. Maybe. Do not make plans based on "soon" as Maddox Games will not be liable for any misuse, use, or even casual glancing at "soon."

IvanK 06-02-2011 10:40 AM

Quote:

Originally Posted by klem (Post 292200)
Any chance of an overview of whats being fixed in the next patch and when its likely to be out?

Thats for Luthier to say

klem 06-02-2011 01:07 PM

Quote:

Originally Posted by IvanK (Post 292265)
Thats for Luthier to say

<listening hard>

Nope, nothing heard :(

jg27_mc 06-02-2011 02:06 PM

Quote:

Originally Posted by Warhound (Post 292212)
Soon...

disclaimer : "Soon" does not imply any particular date, time, decade, century, or millennia in the past, present, and certainly not the future. "Soon" shall make no contract or warranty between Maddox Games and the end user. "Soon" will arrive some day, Maddox Games does guarantee that "soon" will be here before the end of time. Maybe. Do not make plans based on "soon" as Maddox Games will not be liable for any misuse, use, or even casual glancing at "soon."

Couldn't resist... Another hilarious and funny reply. :grin::grin::grin:

Damixu 06-03-2011 01:56 AM

Quote:

Originally Posted by IvanK (Post 292101)
I believe in the next patch. The Devs have been working on it.

This could be the mantra for this game not quite there yet.

jamesdietz 06-03-2011 03:29 AM

True but it is pretty! Forgot to add I don't get RT back from any of my inquiries or orders...

marianogesell 06-29-2011 04:08 PM

is there any place where i can download the patch without steam. it does not seem to work well with my connection...?

Vengeanze 06-29-2011 04:44 PM

No need to. It's included in June 24, 2011 - v1.02.14821 Release Patch.
U can't choose patchlevel with steam. You'll by auto get the latest one.

When u load the game check for version number at lower right side. Current is 1.02.14821.


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