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***EDIT*** beaten to it, bleh
The game now searches a different location for the trk. files. They were originally stored under "C:\Program Files (x86)\Steam\SteamApps\common\il-2 sturmovik cliffs of dover\records" since the update the game now defaults to looking under "\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\records" just relocate your older tracks to the new location or navigate to the old directory |
trees dont display for me ingame with any settings.
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Overall i'm very happy with patch, FF implement is gorgeus. looks like AA working better too? one thing what i seen too, i started QMB mission, it loaded, i change my plane different than default, it look to change, when i press fly now there is plane what was in first planeselectionscreen. |
S!
Try clearing Cache folder, launch the game and change a setting then restart. I had houses not there and clearing cache helped with that and also the weird green grid disappeared. |
installed and working, but to get the vsync on Aero must be ENABLED. The AA and vsync in control panel of Cod don't seem work well, then I used the settings of the nvidia control panel AA 4x and force the vsync on, it works with better performance and it is smoother.
win7 64bit, i7 860, gtx 570 |
Had a quick go. Fps don't seem quite as good especially when attacking bombers but probably just need to check settings. Previous post suggested now AA is working fps may drop if it is set high. Love FFB - 109s controls feel so much heavier than Spitfire as dose cannon fire v 303s. Nice plane shake at high speed. Is it my imagination or dose the sea surface look much better with more wave variation, reflections and cloud shadows. Landscape definately better up close when I crashed.
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Vsync see to be ok, and the Sim feels to be running more robust. Had played with grafical options and notice that changing "Building Detail" from Low to Very High had no impact on system perfomance, in low flight. Good Easter! P.S. My grafic card is ATI HD 5700 |
Can sombodey post a screenshot of the new QMB screen plz? pm me if you have!
Edit: and plz compare the old 1946 FF with the new for me. plz plz |
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Where is the QMB?
And is it really true fullscreen when it works just like windowmode? I mean, tab like normal and even place windows above the game, while it's still showing in the background.. Btw, I change the amount of pre-rendered frames in Nvidia control panel from 3 to 2, and it seems like I get much less input lag now, trackIR and stick reacts better, but at the expense of framerate.. |
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edit: lol i tried to switch off aero (desktop composition) and i also have tearing with 60Hz in that way. so please enable aero! |
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Anyone who has suffered large FPS drop go into audio settings and select Ambisonc, the other multichannel audio settings hammer fps now for some odd reason |
I am not playing the game with gamepads but I just tried Xbox 360 wireless gamepad and FF is not working. Also I tried Logitech Rumblepad 2 and FF is working with it. I think there is a problem with gamepads/joysticks that are using XInput for FF. Sturmovik 1946 doesn't have problem with Xbox 360 gamepad and FF is working in it BTW.
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Clearing the cache does help the stuttering a bit. I've also got the 'no trees' issue at various detail settings, first they were there, now they're not (post cache clear).
'Very low' trees settings (when it did work) seem to be the same as 'off' (i.e. no trees at all, just the green patches), while 'low' seems overpopulated. Another tree bug to go with the disappearing ones? |
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I'm getting more stutters and lower FPS with this new patch, especially at ground level (buildings again I suppose) :( It was pretty smooth before this one.
and also this: |
I can't play with a lower screen res without it being a window in the top left corner of the screen. So lower the resolution and the game plays in a window now! Also frames are down by 10.
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using lesser than native resolution is fine for me. friend of mine also has it in a window though. GTX280 here with latest official drivers. desktop composition (aero) off.
flying around ive not needed to look at FPS figures at all really. i have been able to set some higher settings too. even at 20-25 fps its very very smooth. i believe that was with the trees being off issue. when i jump down in rez to 1600 x 900 iam nearly doubling the frames over the sea with about a 25% increase over land. however it stutters more. nothing removed from cache here. I have noticed some graphical artifacts. like flashing tubes of thin polygons eminating from various parts of the aircraft. i had simlilar problems with ARMA2. |
Oh, and the QMB is nice, too bad it doesn't work. I no matter what loadout and convergence I save, it's not what the mission would use.
Also, visual weathering doesn't work either. |
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I can now see the pre mission aircraft window!
However choosing skins and markings does not stick. In the single missions its always back to the default regardless. Overall another performance boost which is very nice. hasve to test more tomorrow. |
Sounds like im not the only ones experiencing problems with this patch :(
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First of all thanks Luthier to you and your team for the speed in fixing things and updating the game. I also really appreciate your honest answers and dedication. You should rest a bit mate!
Well, after testing a bit the patch I noticed no decrease in performance, only that when switching between planes via Ctrl + F2 I still get the frozen screen for about 3 or 4 seconds. Also I noticed that there is a graphic glitch in the other plane indicators (I know, I should fly with them off LOL). Please check my screenshot below: http://i200.photobucket.com/albums/a...s44/th_IL2.jpg Does it happen to anybody else? EDIT: Could it be possible to add an option under controls to disable TrackIR in EXTERNAL cameras? Is tad annoying having to press F9 each time I use an external cam |
Thank you for your hard work!
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the patch rocks
better performance for me:-) |
First off, thanks a ton for the update. Great stuff done in so little time.
Really love the way now how missions are loaded, it's possible to change gunbelts etc now in Single Missions before entering them. Quote:
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I also tried to "tweak" the effects like I did in Il-2 by just removing all files except shake and spring.ffe (parts\core\FF folder) and it had no effect at all. Seems all shaking effects rely just on the shake.ffe. Toned that one down a lot then with the ForceEditor. Some optimizations would be nice, especially the elevator pressure depending on speed and thrust, like it's done in Rise of Flight (reving up the engine on the ground stiffens the elevator without affecting the ailerons). But again, thanks! CoD is getting better every week, I like those "friday development updates" :D PS: Had an Appcrash after running down some Defiants after a while. Never flew for so long because of the performance but I've read about crashes already and I hope they'll get sorted out soon. It's like a miracle to be actually able to fly and do something with a below-specs HD3870 even at medium settings + shadows and buildings+trees very low (Black Death AVG 30fps). |
It seems to work ok, but some of the sea looks like it's made of grey concrete in the black death track.
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Got patched up without any trouble.
Turned vsync on and was still getting tearing, even though I'd lost approximately 12fps on average, using the Black Death benchmark track. Even worse, started getting major image corruption in-game, with thick lines of bare terrain showing through the ocean, and similar parallel strips of bare green showing through on land. (I see 'Reflected' has posted a picture of something similar.) Turned v-sync back off and was still getting the corrupted image in-game, even after restarting. Saw no difference in anti-aliasing either, whether it was on 8 or turned off, and changing it had no impact on the graphical corruption either. The only video settings I changed were 'V-sync' and, later, 'Anti-aliasing', everything else was left turned on and maxed out as before. I only noticed the graphics corruption after turning v-sync on and restarting the game, but it might have been there from the start. Reverted to the prior version of the game (1.00.14101) and the graphical corruption was gone. Didn't re-enable Windows Aero, will try that and see how it goes... No luck, re-installed the patch, played the Black Death track again and still got the big lines of bare earth showing in the water, with no adjustments made to the video settings, ie. no v-sync enabled and no restart required. Also got a crash to desktop when the Black Death track finished and tried to go back to the player menu screen. Cleared 'Cache' in 1C SoftClub section, no difference. Makes me wonder if I should do a back-up now in case these graphical anomalies are still there with the official version of the patch. GTX580 i7 920 Windows 7 64-bit 1920x1200 Fullscreen |
how is FFB?? is it as powerfull as it is in IL2 original version?? i can't wait i must know!
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for me this patch is horrible.i dont know why but this new texture loading system leads to massive stutters.although you cant call it stutters anymore,its more a slideshow with a new image every four seconds.especially when planes are flying by close, the game just freeezes.i didnt had that before the patch!first i thought i only have these massive stutters only over london again,but i have it over land everywhere and particular in dogfights(missions i made in FMB and played well before with 20-30fps average and no stutters at all).im dissapointed this time.sorry for beeing so negative.
systemspecs: -Mainboard S1156 INTEL DH55TC,Micro-ATX,bulk -Prozessor INTEL Core i5-650,3,2GHz,LGA1156,Dual-Core,Boxed -2x 2GB DDR3 RAM,1333MHz,CL9,KINGSTON ValueRAM -PCI-E 2.1 SAPPHIRE Radeon HD5570,Lite Retail,Low Profile -Windows 7Home Premium 64Bit |
I find that you have to alt-tab out of the game, and click something else and then click CoD. Seems to make it run a lot better.
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Quick Mission 024 German - attack column
I've tried this new 024 quick mission several times now, and on every run the Italian bomber pairs 'stick' in mid flight when theyre over the land area, props still turning, but just stick at that altitude and not moving, they can get damaged by gun fire/flak/collisions but remain fixed in mid air. It also happened with a couple of Stukas too on one of the runs; everything else carries on as normal:confused:
Anybody else had this? |
I'm getting awful graphical glitches related to what seems to be LOD Models..
When selecting my Aircraft skin, etc, I see a low-res model.. When I'm flying the hurricane (rotol) It's like a low res LOD model is occupying the same space in the cockpit since there's two sticks, one which is super low res and low poly and the regular one.. |
Not too bad with that new patch. But I discover new bugs like hitting the ground with spit, propeller out & lost end of right wing, but however the plane continued to fly with normal power and stable, not even banking right.
See picture of the plane, it did fly normally however Notice the grey square on the top left, at the location of map when it does appear. However the grey square would never disappear and remains here, hiding a part of the landscape. |
Vsync is working but only if forced in nvidia control panel and with aero off......I set AA in nvidia CP to 2X and in game - to off.....noticed fps drop (10-15fps; from 65 avg-to 60 avg)) but its smoother now. Finaly. Still I noticed more fps drops in mission with 6 planes in dogfight.....it dropped to 35 fps avg....
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In addition, the AI continues to defy the laws of physics and they still haven't fixed the huge gamebreaking bug that limits the RPM of the Spitfire to 2400 when in combat. This patch needs some serious reworking before it's released to the public. I'm not sure what you guys did but it killed any performance gains that you made in the previous patches. |
Is the AI at least back to initial status? After the last official patch the AI is just a plain pain in the a** ...
It was better before I believe. As it is now it is fun killer turning like a gyro having rocket engines instead of piston engines and stuff. |
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Just open and change the .ffe files. But I doubt it's possible to increase the forces furthermore. |
Now my game won't launch. I get the loading symbol and then the launcher stops responding.:(
I7 975 ATI 5770 x 3 6 Gigs DDR3 Win 7 64 bit |
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getting a gameworld.dll not supported error upon launching any mission or quick mission or anything with being in-game inside the aircraft.......:confused:
NVM i am not so smart as i thought i was. i am actually quite stupid. i did not copy the files correctly and plus i had to unblock the zip file berfore extracting. har har.... |
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FFB with MSFF2 works (may be a bit buggy, not sure yet, will test tomorrow) Thanks Ilya for the work (and please fix AMD 6970s not running at full clock speed) |
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TBH, I'm more concerned with all my performance issues coming back right now than anything else. The game is just as slow as it was at launch now. Hopefully they fix it before releasing it upon the world. |
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sim won't start... wot's goin' on??
Edit... Upon using my eagle like reading skills.... I saw that [right click] zip folder/ properties/ unblock , does indeed work |
Thanks Luthier! Loving the Patch as always -
Couple of weird bugs though - when i click fly, game disappears back to desktop, where i cant even see that clod is running on the task bar, just for 1 second, then game returns again and i'm in the cockpit, likewise when flying if i press escape, i go back to desktop briefly before returning to the game menu. - Game now wont let me alt-tab out to desktop properly, it seems to stay running as well as what i alt tab to! -ie right now as im typing this post i can see my track IR is still working and im still technically in game - ie everytime i press the "p" button here in the browser to type this, my game unpauses! - weird Im in two programs at once! All my keystrokes are still working in game! - New Player briefing screen is great before the missions - well done! The player plane loadout is great also, it sadly doesnt work though, whatever you enter doesnt register and you get the default settings for that mission anyway - great start though - Stutters over land seem to have improved again which is brilliant! - Multiplayer lobby - still no way to see who's on what team before you select a side. Specs - i5 2500 SandyBridge - 8GB RAM ATI 4870 1920x200 @60Hz Full Screen TRACK IR 5 Settings pretty much on medium, no SSAO, no Vsync, no AA |
The game still does not use more than 25% of the CPU, which I believe is the main hinderance to performance.
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My perfromance is also cut into half with the new beta patch. The perfromance increase by the last offical patch is totally gone.
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Same thing happening here |
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Thank you 1C for kicking in the Vsync... when @ 60 fps, she is as smooth as a baby's behind - buildings and all. Buildings though, still sutter when loading
not too much of a FPS hit with AA x 4, which for the most appears to still work Thanks for plane option screen/ briefing when going into quick mission... but how to get the selected and customised plane to stick? (won't take until exiting QM and going back in, albeit minus customisation) still need to look at the pre-load/ cache setup as some controlpositions/ video/ console settings are still a bit funky going from one QM to the next QM |
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unzip to the correct directory and click yes to merge folders (4 or 5 folders), as well click yes to Copy and Replace files (there's about 100 files)
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flyer01 |
Thanks, but I can't take the credit
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Yes. I've done all that. Again and again.
Still no joy. |
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Thanks for the effort Luther and team
He111. |
New damage seen on HE 111, not sure if it is a bug or not. Black smoke pours out of tail / elevators for prolonged time with no visible fire, damage, or effect on flight performance. This particular He 111 stayed airborne for a good 10 minutes till his engines gave out from loss of oil pressure. Black smoke appeared before oil radiators were ruptured.
There is also an extreme fps hit when watching a bomber crash into the ocean. From 55 fps down to 6. This was present prior to patch as well. |
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Forced v-sync on in the nVidia control panel and it's now working fine in game, as is Anti-aliasing, so no problem there. But I'm still getting the terrain corrupted by the huge lines of 'underground' textures showing through in places, only not all the time. Only seems to be after I switch between playing a track and playing a quick mission, or vica versa. The weird thing is, sometimes I'll exit from playing a track and go straight back to the quick mission builder menu instead of the track player menu, or I'll exit the quick mission builder mission and be in the track player menu. It's as if they're both running unseen at the same time or something and exiting one can lead randomly straight into the other. The game will also lock up and drop back to the desktop sometimes when exiting from playing a track, and the desktop will be locked up too. At that point all I can do is CTRL ALT DELETE into the task manager and end Cliffs of Dover from there, but at that point the final in-game exit message option will also turn up and I can exit the game by selecting exit there as well, although the task manager is still telling me Cliffs of Dover isn't responding. Haven't looked further into it. Things seem to be running smoother with v-sync enabled, although it is at lower frame-rates overall. Some 'wires' are definitely getting crossed somewhere though. |
i copy here a useful feedback by gunny
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If I ESC out of the 3D portion of the game to adjust settings, remap controls, etc, and then click on the Fly button to go back to the mission in-progress, the game sometimes (~25% of the time) fails to switch back to 3D mode properly. I can hear the in-game sounds but I see the Windows desktop. Alt-Tabbing to the Launcher.exe application doesn't resolve the problem and I am forced to terminate the game process using taskmgr.
Possibly related: the game seems to drop out of fullscreen mode and to the desktop briefly when changing modes e.g. from the menu screens to the 3D portion of the game and vice versa. E6500 @3.85GHz 4GB DDR2 ATI HD4850 Win7 Home Premium 64-bit |
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graphic bug with new patch
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If so you more than likely have the Steam installed to your C:\\ drive? (default install path) If that is the case, you may have to give your Steam root folder (Users) Full Permissions unzip path should be to "your drive install" (C:for default or if you custom installed - E: F: etc)\ "Instal folder name" (if you custom installed to a folder outside of the program files) or Program Files (x86) if you didn't and installed on a seperate partition or drive\ Steam\ Steam Apps\ Common\ il-2 sturmovik cliffs of dover so click on BROWSE, then navigate to where your " il-2 sturmovik cliffs of dover " folder is and click OK (It has be in the Steam Folder and NOT the 1C softclub folder) if you just unzip to the path listed in the unzip window, it will unzip to the same folder the winzip is located in. |
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Can not longer choose a Mission from "Single Mission", there is a empty list.
(German Version) |
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Above Le Havre harbour area my FPS is 5-10. Once I move above the city area where no water is shown, FPS is 40-50. This while using external view. Tried joining an online server: started the engine and then the whole computer froze so I had to reboot. |
The game still does not clock up certain ATI cards to full 3D clock speeds. Full-screen mode has changed nothing.
There is a significant amount of users who are affected by this, most of them aren't even aware that their poor performance is due to this bug. |
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This new patch has made me rage quit.
Whenever I change from game menu to flying , the screen will minimize then change the resolutions .. and screw up all the aspect ratio . Alt Tabbing messes things up too. |
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I'm also wondering if some things that were not working, or even on before, are now drawing resources where as before they were not drawing any..we just didn't know it? |
I'm getting great peformance out of my rig now with these last 2 patch's but I still can't for the life of me get the AA to work past 2 x.
I've tried enabling it with the in game GUI and tried forcing it with the Nvidia CP and all manner of combinations i.e. forcing aa through Nvidia cp and turning it off in game and vice versa,enhancing it through NVidia Cp ect. nothing works,I've also found thast forcing it through Nvidia Cp cause strange stuff in game,like random parts of the water looking like they're made of concrete and wierd stuff going on with the landscape. it's my last gripe with the game and it's not a deal breaker but it'd be great if they could fix it. |
I tried V sync and the frame rate was limited but there was still tearing.
So i turned Aero back on and tried again... no tearing !! V sync works :grin: I just noticed that the V sync box was unticked but it was working anyway with areo turn on... seems the ingame box doesn't work properly but turning aero on will get it working. At least on my system less fps but no tearing... |
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That happen to me when I increased the rez to a larger size than my desk top rez... |
The spline road tool now works! yaaaay!
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this is getting better and better .......its nice weather outside but i don,t give a .....
lets fly and play the campagne hahaha . greetings: 1.JaVA_Picard :-) |
One Q:
the box to the left of the map in the briefing is empty. Is it supposed to be empty or is it a glitch? // regards |
Hello, net stats do not reset and show in all servers you join, not sure if it is a bug or meant to be so thought i'd report just in case.
Nice improvement for me, thank you. |
How awesome. Had a bit of trouble at first. Wouldn't load but then changed the zip file properties to 'unblock'. Started game and got a blank screen. Pressed alt tab delete and the screen came up with task manager. exited task manager and it's been awesome ever since. More single player missions. More stuff on Multiplayer and it runs really well. Only hiccups I get now is when AI voices speak. If I can turn them off I reckon it'll be spot on. Who needs to hear 'Tally Ho' anyway.
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Thanks for the work, but:
- Similar fps and stutters than before (excelent over water, very good over land). - Equal "lego blocks" buildings (villages and the perimeter buildings in citys are fine). - Equal drastical fps drop in industrial areas (unplayable). - Thanks for the new missions. |
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Fullscreen definitly seems to be not working properly and now also I'm getting quite a few crashes along with the freezes, stutters and fps drop :( that had been greatly reduced by the previous patch.
Enemy aircraft seem easier to shoot down now which is way better and ive noticed the damage model being applied to AI more, for example i fired at a 109 and i could see his damage better and his wheel on the right slowly came down. Was very impressed with that. |
Thanks Luthier.
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Still getting the shudders at higher alts in mp as well.
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the implemented force feedback files (... ... \Steam\SteamApps\common\il-2 sturmovik cliffs of dover\parts\core\FF\*.FFE) are already known since DirectX 9.0 SDK (December 2004). See also http://msdn.microsoft.com/de-de/libr..._assign_effect The files have been tested extensively since 2004 and by the way, the yare not almost state of the art 2011. Please where is the development? Kind regards Varrattu |
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Same here. |
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Where do I find the aero setting please?
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