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Anyone tried this beta patch with SLI ? I'm sure they mentioned they would do something for SLI and or Crossfire in this one.
Cheers. |
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In addition, folks that still have the previous mods installed to improve performance and trying to use them with the new patch you really need to remove all traces before applying the patch. Having the new in game texture manger reducing textures quality with reduced resolution and no mip maps could create all sorts of problems and artefacts'. What's more, you risk a VAC ban now if you attempt to play online, this permanently ban's you from playing any steam game online on your account. I wouldn't be surprised too if some of the ctds and performance decreases are a result of conflicts with the custom .dll installed as part of the mod, this was written for a system that did not offer functions to remove ssao internally and a completely different texture management system. |
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Multicore seems better = #1 core does not even get to 100% and load spread across the other physical cores nicely - very smooth :-)
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Very nice patch! Stuttering gone, fps on the ground is >20 with medium settings, models, damage decals on high, no shadows. Absolutly great looking and fluid now :)
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AMD Phenom X4 II 965 BE Nvidia GTX 570 Win 7 |
I can now start Me109 without selecting magnetos using CEM difficulty setting. Just fuel cock, then ignition..
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I do hope so :) |
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Copy and paste from SIMHQ and I have had exactly the same experience. On some of the maps I am getting fantastic improvement but those industrial areas make my fps drop like a stop even though I am only looking at relatively few buildings compared to the large built up areas with houses.
-------------------------------------------------- Originally Posted By: kilosierra I noticed something strange, maybe someone else can try to confirm this. In the free flight over France, I fly at around 400 m over the town. Whenever I have the industrial regions in sight, my FPS drastically drops, mostly around 11. It´s (for me easily) reproduceable. Position the plane in the mid of the town, so that in all directions the are many buildings. I pause the game and look into different directions, if there are houses only, I get around 53 fps, when I look into the industrial area, the fps drop to 11 fps. I never experienced that low fps, even over London. I7 2600k @ 4,5 Ghz, GTX 570 btw. |
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Little or no improvement for me with regard to fps or stutters (21 fps flying low over London compared to 20 before) on a q6700 with a 460GTX and 4 GB RAM running Win 7 64bit at 1280x720. All settings on Med except grass off, SSAO off and AA off.
EDIT: When I wrote the above I was testing at rooftop level over London. Since then I've tested other quick missions where I get an average fps improvement of 38% compared with the last patch or 48% compared with the original release! Bugs -Building LOD loading seems to be worse than before, the simple blocks with flat greeny-brown colour frequently don't improve for some buildings until very close to my aircraft (whilst other similar buildings further away are drawn at much higher LOD). -On a related note, the heights of the simple boxes at lowest building LOD are always lower than the heights of their higher LOD versions. This gives a literal "pop-UP" effect as you approach buildings. -Sometimes the shadows of buildings near the edge of the screen are stretched horizontally all the way to the edge of the screen. -Building and tree shadows generally are still really flickery. -When viewing exterior of own aircraft, insignia, roundels, numbers etc often disappear when FOV is set to 90 (and reappear at lower FOV settings). The same thing sometimes happens with the close up land detail textures (i.e. they disappear at high FOV leaving just a blur). -Fuel storage tank fires turn to white blobs when seen at certain angles/distances. -Radio sound/commands still broken. -True fullscreen mode still isn't working (and this disables nVidia 3D Vision). Suggestions -Please add considerably more sliders to the graphics options, allowing us to independently control model, texture and shadow detail for own cockpit/own aircraft/other aircraft/ground vehicles/buildings/trees/landscape. The current texture slider is almost useless as lowering it makes the landscape really blurry whilst still needlessly loading excess detail on buildings. Ideally we should also be able to control the ranges at which various LOD are drawn (by type) so that, for example, we could extend the range at which low detail buildings first appear by sacrificing the highest LOD on nearby buildings entirely. -Presumably drawing a flat grey box takes exactly the same amount of processing power as drawing a flat greeny/brown box so the lowest LOD for buildings should have each one drawn with the average colour for its higher LOD texture i.e. buildings which are predominantly light grey should be drawn as flat light grey boxes when far away, buildings which are mainly brown should be drawn as flat brown boxes etc (you could also draw the top surface of each box with the average colour of that building's roof texture). This would dramatically improve the visual appearance of the game and make the LOD popup much less noticeable. Cheers, DD |
This patch is like the icing on the cake for me. Everything at max sans AA / SSAO / EP Filter and getting great frame rates @ 1920x1080 resolution. It runs even better than with Kegety's mod (which I removed completely prior to patching). FPS low over London ~26 avg with an occasional dip in the high teens. Stuttering over London has been more or less removed so well that I really have to look for it now. Sitting on the deck at Tangmere it averages 45-50. Airborne over water I've hit 100 and higher on numerous occasions. Pre beta I also had sporadic CTDs or even complete lockups but they're gone now. I've been in the cockpit since patch release and haven't had one stability issue yet (knock on wood). The explosion effects on storage tanks are epic and I felt really bad shooting up London (nah, no I didn't).
And a "here here" to the unanimous consenses of not toning down realism. Please don't do it. Those not wanting realistic instrumentation, etc. can and have always had the option of adjusting realism settings to thier liking ie. easier. Don't force it upon those that want more. The realistic, simulated portrayal of WWII machinery and air combat is, in essence, one of the reasons that we've waited seven years for the sequel to IL2. It's also the reason that you, the developer have put so much effort into your product and ultimately continue to do so. Cheers |
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Dont want to be that guy, but your pc specs is well below recommended and borders on minimum required. |
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EDIT: My original settings (first patch) were High with Building detail set to Medium, Forest set to low, Buildings Amount set to Medium, Grass Off, Shadows Off. This gave me 25-35fps low over London with occasional short dips below 20 and minor stutters as major features loaded. Generally this patch, with SSAO checked and Textures at original (= previous settings?) has improved frame rates by removing the lower end low over London as it dosen't fall below about 35 although the upper 35 has only increased to about 38-40. A general improvement of about 5-10 fps with the bottom end raised. So on these settings the patch gives me (all at Rooftop level over London): Suburb Rooftops 35-38 (was 25-35) Approaching Tower Bridge over the Thames ~37 Through Tower Bridge ~34 Approaching Houses of Parliament ~38 Over rooftops of Houses of Parliament~38 with a 14fps spike right alongside Big Ben Over Buckingham Palace ~29 As new distant textures loaded for Tower Bridge, Houses of Parliament, Buckingham Palace there were spike drops in fps, too quick to measure but probably down to around 20. ================================ Tried Very High settings. Approx 20-25 over London, occasional drops to 10-11 as some majore features loaded like Houses of Parliament. Then tried: High settings, except Forest low, Buildings Amount Medium, Grass etc on, SSAO Unchecked, Textures High, AAx4 AFx8 AA Gamma Correction OFF AA Transparency OFF CUDA GPUs - ALL Max Pre-rendered frames - 3 Single Display Power Managment - Max Performance Texture Filtering LOD Bias CLAMP. Texture Filtering Quality - Quality Texture Filtering - Trilinar Optimisation - ON Threaded Optimistaion - AUTO Triple Buffer ON Texture Filtering Aniso Filter optimisation - OFF Vert Synch ON ASUS Sabertooth mobo i7 950 @ 4GHz 6Gb DDR3 RAM EVGA GTX570 GPU 850W PSU Coolermaster HAF912+ case Samsung 22" 226BW @ 1680 x 1050 X52 HOTAS X45 miscellaneous controls EDIT: Samsung 226BW 22" 1680x1050 FPS, London low level (rooftops): Suburbs ~35 Approaching Tower Bridge ~24 Through Tower Bridge ~35 Approaching Houses of Parliament 25-35 Over Roofs of Houses of Parliament 30 with a spike of 17 exactly at Big Ben EDIT: Slightly lower than those Edited in above for my old settings even though Textures were Medium and SSAO unchecked but the Grass and Shadows were Off. Quick Missions:- Country Terrain 6,500 feet 65-75 Country Terrain 200 feet 40-50 Water 6,000 feet ~80 Water 200 feet ~60 During the first test run the sound went intermittent after about 6-8 minutes. It restored when I re-loaded the same mission. Didn't happen again. ========== EDIT: Final Settings: Very High, Building Detail Medium, Forest Low, Buildong Amount Medium, Grass Off, all low level ~ rooftop height Low over normal Terrain ~37 Low over medium-high forest concentration 31-37 Suburb rooftops 26-28 with a spike to 22 Approaching Tower Bridge ~24 through Tower Bridge 24-30 with a spike at 19 Approaching roofs of Houses of Parliament 27-30 with a spike to 17 over roofs (in Westerly direction) and a spike to 15 exactly alongside Big Ben (in Easterly direction) General fps is good, smooth over london except the spikes when some textures load. |
Well done guys,
Flying quick mission: Hurricane bomber intercept low level over water. Much smoother. No Stutters. Graphical settings are higher than before. EDIT: I have put all graphic settings on high and turned on AA to 8, reduced buildings amount to medium and forest to low. Still very acceptable playability in free flight I have to test these settings in combat. All cores and threads are showing active except for thread of core 3. Affinity Mast set to default. Tested at 14 but visually no difference in performance. Very encouraged by this, Thanks System Specs. Windows 7 Home, Intel I7 920 @ 3.4 Ghz, memory 6144 MB RAM, Page file: 1.9 Gb, DX11., GPU Nvidia 275. |
better fps, way less stutters just a small test and 1 CTD when trying to switch cameras, better than before but not working as it should be
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Sry for my english, the patch WORK AMAZINGG!!!!!!, THANKS MANY THANKS.
With: 1920x1080-60Hz All setting in High, excetp, building=Medium, Landscape=MEDIUM, LandscapeShadows=MEDIUM, Grass=OFF, SSAO=Unchecked, and Antialiasing 8X Tested in Multiplayer/Volcanic Islands/ 60 Fps in cokpit - 80/90 incokpit in air, 80/100 External camera. Tested in singleplayer Fly over France in Bf109 60 Fps in air, 40/50 Over buildings, NO MORE STTUTERS, the simulator run Perfect Smoothly. My Specs: Asus M3N HD-HDMI, AMDx4 Q9950 BE O.C. @3,1Ghz, Gskill Extremme 2x2Ghz O.C. @ 910 Dual Channel Lat. 4-4-4-12, ATI XFX 5850 O.C. @Core 765/Mems. 1115 THANKSSSSSSSSSSS!!!!!!!!!!!!!!!! |
Less stuttering for me and generally improved performance but the stuttering is not completely eliminated. And ugly single color block houses now. That nomipmap mod still removes almost all the stuttering though :confused:
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A very noticable improvement. System specs are:
Asus M4N98TD EVO NF 980a SLI AM3 Motherboard Phenome II 965 Quad Core Asus Nvidia GeForce GTX 560 Ti 4gb DDR3 Windos 7 Ultimate I have been trying it out with everything set to the maximum except for building details which is set to low. Grass, roads and forest on. AA set to 8x and process affinity mask=14. Anti Epilepsy and SSAO unchecked. Over sea fps ave 50 Tree top level including over towns like Dover fps ave 27 - 30. Mixing in dogfights and against bombers the sim is always very playable with fps between high 20s up to 85. Almost no stuttering. CPU usage gone from 20% up to 50% or more. Usage was around 40% on core 0 and 30% on other three and is now 90% on core 0, 50% on core 1 and 20% on 2 and 3. Memory usage has gone from 2.5Gb or less to 3.1Gb. The landscape looks just excellent. London sightseeing struggles a bit and really needs the settings turning down which is fair enough as my system specs are not top notch by any means. Bomber intercept over London struggles even more with big freezes especially at the mission start when CPU usage drops to zero for several seconds. So thanks Luthier, it's definately getting there. |
Thanks for the patch luthier and company :)
Massive improvement over stuttering even with a dual core :D everything on full but the only thing i cant run is the shadows, but i think a quad core will be the remedy for tat little prob :D Thanks again for ur hard work! :D |
To those stating things like bring back the bouncing tacho needles etc because they were more realistic etc sorry but that is BS.
Real pilots are providing input. in this case the input comes from a current Spitfire MKVII and MKXVI pilot. The alteration of the G cut out comes from multiple pilots, a Merlin and DB601/605 engine restorer, a current Hurricane II, Spitfire II pilot and a Hurricane I pilot. So before you start making sweeping statements like the devs are responding to 'the few' whinners then check your facts. The devs have direct access to a number of current warbird pilots. One for instance is current on the following types: Winjeel,Wirraway,Spitfire MKVII and MKXVI, P51D,P40E,P40F,Hudson,Harvard, and Vampire. |
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@Ivan:
Mh. With all respect: then I don't understand Luthier's initial post concerning the content of this patch. Reading these lines it obviously gives the impression than the dev team actually did take into account remarks of several players. That's what Luthier wrote: Quote:
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Just a quick note to those having probs installing patch. I first used the first link which took several hours to download and then gave the 'cannot delete' error. I then went further down the post and saw the mirror and torrent links. I tried a mirror link and it downloaded in about 6 mins and installed without hitch. The mirror file was slightly larger on downloading so some of the first download must have got lost causing the problem.
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I should think that you would be the first to agree that all of the planes in your final list are completely irrelevant to this sim. The Hurri I & II, and the Spit II pilot's input would be completely valid though, while not necessarily correct. If these planes have been updated over the last 60 years, the particular issues are some of the most likely ones to be addressed. I only say this to urge caution in assessing the work that Maddox games have done. I should think that they based their original simulations of the gauges and engine characteristics on something other than guesses. |
The Dev team take into account the serious concerns of all posters and players. These are then verified using the best possible resources available to them. There are some very experienced aviators providing input. I take the experience of aviators and engine restorers like those more than some of the "opinions" expressed in the forum. These guys provide a real world input to the coders.
Great caution is used in achieving the most realistic representation of Engine performance and indications. |
Big reduction in stuttering here, probably 60-80% less. Framerates keep getting better with each patch. Some issues though-
- Loading up London sightseeing, the engine sound starts indicating the sim has loaded, but the loading screen stays on screen for about 10 seconds. Then a frozen screen from the sim appears, and stays still for a few seconds, then another frozen frame appears. Eventually about 25-30 seconds after the sim should have loaded the mission, a moving image is eventually displayed. Happens to a lesser extent on other missions. - Some times after loading a mission, you see the landscape being 'drawn-in' in blocks, so initially you look to be over sea, then the landscape gets blocked in. - Every 30-90 seconds there will be one of two half second stutters. - While the old big stutters are mostly gone, there's still micro stuttering when flying low. - House shadows that in the last third of the screen horizontally are sometimes stretched to the edge of the screen. This especially happens when looking out the side of the cockpit (rather than straight forward). - LOD issues on buildings. Untextured boxes are drawn until you are right over them. Sometimes with buildings on 'unlimited' the buildings aren't drawn at all. I noticed half of Dover was flat with no buildings once. - Sim still doesn't look like it's running full screen. - Launcher crashes after exiting sim every time. Specs: I5-760, GTX460 (lastest drivers), Win7-64. |
OK, on to the assessment of the patch.....
I deleted the Mods and installed the patch and found the overall performance to be good but not quite as good as with the Mods (all three-no ssao, -lotex, and -nonipmap). granted I have not done a bunch of testing yet. I had the problem with missing building as well, when I bumped my building textures from med to high they came back, but I doubt that this helped my performance any, so the missing med building textures are definitely an issue. I'll post again as I have more flying time. |
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Nearly all modern prop aircraft require manual setting of the DI according to the compass, it is an essential part of the pre-start checklist. You check it against the compass every 15 minutes or so during flight making any adjustments required. In CoD I have set one of the HOTAS POV switches to increase/decrease the direction indicator along with the compass. That makes it quite trivial to check and update. As long as you are within 5 degrees or so of the compass then you will be fine. The alternative is essentially an arcade game. |
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I have noticed less framerate using complex engine management until 10 frames less.
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Wow, great patch. No stutters and smooth as butter for me. Good job guys!
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Multi Core
Multi Core seems to be working.. my primary Core was at about 60% while another core was around 40 and the other 2 at 35 or so.. obviously it was changing quite a bit over time, but its working. Also, the Affinity Mask line in the conf.ini seems to not matter.. I had it set previous then put a semi colon back in front and no change in performance that I could see.
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after patching to 14072beta:
fps slightly better than previous patch, stuttering is a lot better. Still not getting if sli is really working or this is a sort of compatibility mode. one big issue is that sometimes (apparently random) while in a dogfight HUGE freezes come up. i thought it was when bombers were around, but have just had it in 6 on 6 furball between hurricanes and g50s. Force Feedback still broken Coastal areas still messed up, buildings and trees draw over sea, then ground appears under them, then it disappears again. As before, antialiasing settings don't seem to effect graphics. What comes out seem a very low to null antialias setting (how would be fps affected if aa was really on?). ps, i 'm not very interested if some whiners have problems reading the instruments needles, all i'd like is to have the closest match to what was really on a given plane |
Thanks Devs, now this game is really really enjoyable, i'll just love it, no bad stuttering at all anymore, just played multiplayer, smooth as silk. Really nice.
Kankkis |
I celebrate the patch
An old song fitting the patch and the effort of the team.
http://www.youtube.com/watch?v=NLQzS...eature=related :grin: Regards Hunger |
Just flew a mission on teh Angels and Airspeed server, 1920X1200 with All settings to HIGH except SHADOW OFF. Was getting no stutter and 45-50 fps fighting on the deck over Abbeville.. smoked a 110 and a 109E3 and then landed on the beach... Was outstanding... What a visual experience with the dusk lighting etc... amazing..
Also, in the MkII Spit I had the MIX set to full, the Prop pitch at around 80% and the Throttle mabye 85% and I was getting 2650 RPM's and with the Radiotor wide pen I flew the whole mission and never had an issue with it.. got decent performance and no cooling issues.. |
Downloading the patch now. Thanks dev's!
I wonder if it would be a compromise to tie the electronic tacometer into the CEM setting. If you have CEM off you get the smooth electronic taco and if have CEM on you get the authentic mechanical one? From driving my 1972 Valiant Charger, I'm use to the bouncing speedo needle so it doesn't bother me! Cheers! |
I didn't have time to test it thoroughly yet, but it's a big improvement on my rig.
I use an i7 920 at stock clock speeds (2.7 Ghz), Asus P6T deluxe motherboard, 3 GB of DDR3 RAM in triple channel and an Ati 4890 1GB graphics card, running win7 pro x64. My resolution is 1680x1050. Before the patch i was running most settings in the medium-low spectrum. With the beta patch i turned off SSAO and reduced textures from original to high or medium, kept model and damage decals at high, but i also increased land shadows, forests, building amount and building draw distance from low to medium (grass, cockpit shadows and roads are on just like before the pach). So, i effectively reduced my texture resolution for the scenery and turned off SSAO while increasing other settings. I tried two scenarios to test the load on my system and the results were significantly increased frame rates. Mind you i don't run with the FPS display on, i just go by eye and feel and see if it feels smooth to me or not. Well, it was noticeably smoother, much more stable and fluid. For the "heavy load" scenario i tried the London sightseeing quick mission first and while i did get some pauses when new batches of buildings were being rendered (but not on every single instance like before), i could actually fly, navigate and maneuver the aircraft to a degree that allowed me to do aerobatics and pass under the Tower bridge without trouble. Then i tried some dogfights over water, because i wanted to judge how it behaves when rendering aircraft, as i was getting stutters even over water when getting close to bombers or using the zoom view. I ran a few bomber intercept missions against dorniers with a total of 15 aircraft in the air and the results were excellent. Apart from the initial caching/loading, everything is smooth as silk. The caching also happened pre-patch but it took 1-2 minutes to sort out and i would still get the occasional stutter and overall lower and less consistent frame rates. With the new patch it seems like it's scheduling things in a much more efficient manner. I can still perceive the odd pause here and there, but now the FPS is high and consistent enough that i can execute a head-on pass, aim, attack and evade the on-coming collision whereas pre-patch i would get a 1-2 second pause if i did this upon spawning in the mission and it would usually end in a collision. I expect that when fighting over land things will be somewhere in-between these two scenarios and since i can turn down a couple of settings back to low i'm confident i'll probably maintain playable FPS all around. Also, a big source of stutters pre-patch was changes in what was being rendered on screen...when using head tracking i would get a very noticeable increase in stutters due to the view changing fast. This is now almost completely eliminated and has enabled me to really enjoy the test sorties i've flown today. There's still obviously stuff to do to make it even better, but overall this patch has been a tremendous improvement for me and took the sim from semi-playable under specific conditions to definitely playable under most reasonable scenarios on my rig. |
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See attached pictures. 2 issues with beta patch. Nvidia driver version 266.58, GTX460, Win7-64.
1st pic - tree shadows stretched to edge of screen. 2nd pic - this happens on the cross country flight after a few minutes. edit: Re the 2nd screen, I did change graphics options several times during this mission which may have caused the problem. |
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Dang
The latest patch has caused the rubberband effect. Before this patch I had really gotten the game to play quite good. Very fluid. No stutters except over London and than that was mainly due to FPS jumping around from 15 to 30. Now after this patch the FPS "seem" to be less volatile but I have a definite rubberbanding effect. When I change back to the previous "parts" folder version the game is again smooth. Go figure :(
Intel i7 950 OC'ed to 4 Mhz 4 Gig Ram ATI 6950 2 Gig Win 7 32 bit on SSD Game installed on Different SSD Game Res 1920x1080 |
Drastically improved performance but still not what I would expect from a new release game. still significant slow down over buildings.
on a positive note - the wierd fault lines i was getting on the horizon have gone. in short - heading in right direction but still long way to go before i am getting the glassy perfomance i would expect on my rig. also - can we please get a switch on switch off button for human beings on the ground? I note some people have got the humans spawning by digging aroung in the air.ini or somesuch. we are not all computer experts. Intel Core i7 2 XFX HD6870 G.SKILL 6GB GIGABYTE GA-X58A motherboard ATI Crossfire Windows 7 Premium |
It's like night and day.
Have SSAO disabled, everything set to high with shadows turned off. FPS over london went from an average of 17 to 40 with no stutters whatsoever. All this at 1920x1200 4xMSAA .. awesome just awesome. great job. turning off shadows really boosted performance without a real noticeable hit to visual quality. |
I think the performance went up nicely, but after the patch my camera has gone completely mental. Jumping around, snapping to face the ground etc etc. Makes the game unplayable. Tried to delete all the controls in view, camera, etc. Tried F9. Checked my joystick profile. Deleted all my config files and let steam re-download them (EDIT: then re-applied the patch).
Can anyone help me? |
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PS this update has made the game 'finally' flyable on my system. SSOA was the fix I needed, have now enabled shadows because I have so much fps to spare and almost no stuttering now. Specs. in sig. Thanks 1C a good patch in response to the issues we had. |
This is what I'm getting. Instead of buildings I have See containers popping in front of me using Nvidia beta drivers 270.51 system in my sig
http://www.youtube.com/watch?v=VqK7GJIRuwg |
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Harbour with factories is really heavy, my FPS is going really down, good QMB mission test is free flight France, when i go in harbour i got really BIG fps drop.
When i get past factories my FPS is good again. Kankkis |
Big big improvement on my setup. No stutters and I could up the graphics more. Now running all high exept building quality on medium, 1080P and 8xAA and over 50 ac in the air at the times. I can also confirm the France harbor low fps bug. The factorys in sight I get under ten fps but looking away everything is fine.
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Regarding patch: Great to see the server browser working.. not seen much performance increase. I've got good fps, but still get stuttering when at tree top. Game is playing great for me.. its just tree top flying needs work. Dual core E8400 @ 3.6 Ghz, GTX 480, 4 GB (1066) Ram, SSD, x-fi extreme music sound card. |
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... huge improvement in FPS and performance in general , i can actually fly now with grass enabled :-)
Many, many thanks to all involved ! regards, fly_zo specs: Win7 Ultimate 64bit - SP1 MBO: ASUS P5Q SE PLUS CPU: Pentium Dual-Core E6500 @ 2.93GHz RAM: DDR2: 4GB GPU: Club 3d Geforce 460 GTX 768MB GDDR5 [Display] Operating System: Windows 7 Ultimate, 64-bit (Service Pack 1) DirectX version: 11.0 GPU processor: GeForce GTX 460 Driver version: 266.58 DirectX support: 11 CUDA Cores: 336 Core clock: 675 MHz Shader clock: 1350 MHz Memory clock: 1800 MHz (3600 MHz data rate) Memory interface: 192-bit Total available graphics memory: 2559 MB Dedicated video memory: 768 MB GDDR5 System video memory: 0 MB Shared system memory: 1791 MB Video BIOS version: 70.04.1B.00.01 IRQ: 16 Bus: PCI Express x16 Gen2 |
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its as the video shows for me too... nonetheless the patch is a good effort in the right direction one thing though... running a Quick Mission and then exiting and restarting that same Quick Mission, on occasion, has some of the engine control settings as they were in the previous Mission |
"So you're saying that the original release, with bouncing needles was inaccurate"
Yes - but you're also saying that the devs have access to current warbird pilots, Yes, who didnt get to see the bouncing needles until release. which suggests that the bouncing needles were accurate No it doesn't. The bouncing needles were a coders "interpretation" or his idea of what it should look like and was not referred to subject matter experts before release. If it had been we wouldn't be having this discussion. (they didn't code it for a laugh did they). Not worthy of a response. |
Thanks! This is indeed a big performance fix and stutters have been reduced big time. There' still there, but I reckon that's largely related due to the texture size. On my 5870 1 Gb video card I can use medium and high textures, but 'original' is unfortunately out of the question... I guess a 2 Gb vid card is needed for that.
edit: 1) I noticed the disappearing sounds bug is still there. It seems the sounds sometimes looses synchronization with the objects that are displayed. 2) Furthermore, it seems the AI too easily collides with wing men. 3) I noticed medium bombers perform sometimes a bit like fighters and do not seem to have weight/mass/inertia limitation. 4) the constant flaps on/off message for the quick cross country mission (auto pilot enabled on take off) is still there and seems like a bug to me. Rgs, FP |
After the new patch I think the FPS is generally increased, but at some location the FPS is drops alot. in quick mssion4 use fly a JU88 only get 20FPS in cockpit an d14 FPS external view when flying over the plant area close the sea. I normally have 35+ FPS in previous version at same location. that's wierd.
My rig, i7 980X 6G RAM and ATI5870 with 2GRAM, Win7 64bits. |
As mentioned a few times I have serious problems with this patch.
Buildings look like brown blocks or are missing entirely. Building densitiy option in video settings has no effect FPS is 1/4th what it was over towns. Especially over the closest city on the Normandy Free Flight mission. Here are my PC specs: ASUS P6X58D-E Intel i7-920 clocked at 3.8GHz 2X AMD HD6970 2GB in Crossfire (crossfire disabled for CoD) AMD 11.4 preview drivers Win7 X64 Pro ASUS Xonar DX 12GB Patriot DDR3 1600 RAM Corsair 750W PSU |
No improvements on DX9 and there are again several problems also with cockpit and aircrafts.
http://www.150gct.it/users/150GCT_Ve...415_201421.JPG I give it up with this game. |
I wonder if the buildings problem is related to Intel's Hyperthreading.I don't see any difference in core usage after the beta patch.
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interesting reports from SimHQ
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S!
Tested the thing mentioned that if choosing Quick Mission and Free Flight over France you get FPS hit. It is there and quite a noticeable one. When over town you can easily get normally like 20-40fps, but when looking at the industrial sector = drops to less than 10fps with the industrial buildings in view. About the needles. Well, no need to make them rock solid or bouncing bunnies either. Just make them realistic among other things. I work with planes(military) and see a thing or two there as well IvanK :) Nevertheless, keep up with performance updates and bug fixes. These will unleash the full potential of CoD and make it what it should have been from the start. |
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Huge improvement here either. Good job.
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There is something problems with building density, sometimes when i chance graphic options my building is all gone, then i go back and put Unlimited then buildings is back, then i go back and put high and they are all there again, but something problem there really is. i see it works when it works and i don't make chances anymore.
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Patch has done good for me, fps is reading at about 25-30 normally over land with land stuff on medium and plane stuff on high, very smooth. Tbh I dont notice the fps increase over water (60+), I am happy with 25 anywhere though yet to test London. Have been able to notice now that sometimes the auto pilot gets far too close to other planes in formation before I have to intervine.
Thanks to all for thier hard work!! |
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whats your setting in the game?video. thanks easy |
The game runs smooth now. There are some performance drops for example over the docks of Calais but thats because of my settings. Flying is much more fun now.
When there are no more problems with cem I´ll love it ( Dont get me wrong, right now its quite an amazing game). |
Downkoaded, installed and tested:
Lookin better now. I have an old rig AMD x 2 5200 with 4 gigs of RAM and Nvidia 8800 GT I can now play missions fairly well with almost lowest settings. with average 30+ fps. Big improvement. 1 question? Is there a way to toggle those blue aircraft labels (blue text) like in IL2 1946. I haven't found a command for that. I can only switch them on/off in difficulty settings. Kap |
Patch increased fps by about 20 frames, however intermittent crashes which did not appear prior the patch plague gameplay. The problem seems to appear in both single-and multiplayer. The CPU does not rise of 25% use, however I do suspect that will be remedied by adding multicore support. To summise, increased performance, yet the introductions of crashes, but systemwide and Launcher crashes due to the patch.
FIXED, Installed the patch from the torrent file, works perfectly now Athlon x4 640 clocked to 3.4 MSi 560ti 4GB RAM Windows 7 U. |
Running in 1920*1200 high/med settings and seems to play decently. Some odd hiccups here and there but much smoother experience now. Great work!
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No FPS change for me; if anything, a very miniscule decrease in overall performance. All settings on medium apart from Plane detail on high & buildings amount & detail on low. 2X AA (Grass & Shadows checked, Roads & Epilepsy Filter unchecked). Before patch: Cross Country Quick mission Taxi, Takeoff & Quick Circuit gave me between 35-49 FPS (Average 31) Latest Beta Patch with the same quick mission: Between 26-38 FPS (Av. 23). My system. Intel Core Quad Q8400 @ 2.66GHz 2.67GHz, 4GB DDR3 RAM, ZOTAC Nvidia GTX 580 amp! edition, Vista 64 with SP2, 32" LCD Display 1360 x 768. |
Mixed bag of results for me too
Stutters are almost gone, wouldn'd mind, if there are nor further improvements in this area. FPS are better if flying above 600-800m over towns but definitely worse if flying realy low, rooftop level. Perhaps only 4-5 fps down but going from 20 to 15 makes a noticeable difference. Also bad fps over industrial areas, but this might somehow linked to buildings quality/amount, it's better for me if those settings are lowered. Surprisingly little difference in FPS if i change the building amount option from min to max, perhaps only ~4-5 FPS. But shadows are a killer on my system! I can almost double my FPS if i disable shadows. Please dev. look into this as it makes a huge difference in visual quality. I'm now playing @1920x1200 fullscreen , everything maxed out with the exception of forrest set to medium and shadowsn and SSAO disabled and i get 30-40 FPS low over Boulogne, even over industrial areas. A little bit higher (600-1000m) and my FPS are up to 50-60. With shadows enabled im in the range of 9-14 FPS low over Boulogne. 2600K stock speed 8GB DDR3 6950 2GB stock bios, Cat 11.3 Win7 64 Don't know why but i have worse FPS over some French cities, like Bolougne or Rouen than over London ?!? |
Getting random atifacts, am using the nvidia beta 570 drivers, doesnt happen every flight, seems random. All settings high, shadows/ep/ssao off.
http://i25.photobucket.com/albums/c9...416_195059.jpg And you cannot replay tracks if the view control is selected, thx. |
new bugs in patch
Hi there!
my firs post here and instantly a bug report :-) as (maybe) posted before I noticed following new bug coming with this patch: - no grass - building amount doesn't change at all as altered in the detail settings, however "unlimited buildings" gives you the best fps - WHY? :-) - AI planes behave like in time compression x4 or x8 beside the patch I noticed, that cpu usage is much higher in XP compared to W7. In W7 I have 25-35% pre-patch and 35-45% post patch while constantly 50% in XP on a dual-core machine. greetings zwiebacksaege system: Intel Xeon 2 core 3GHz @ 3.9GHz / 8GB RAM / GTX 260 896MB / W7-64 |
Curiously I'm getting no performance differences with the new SSAO checked or unchecked. It makes hardly any difference atall.
Have also checked that COD is running successfully on all 4 cores (which it is). Have also tried this patch on 2 different Nvidia drivers; the latest 270.51 Beta & a rollback to 263.09 with no change in performance but the Beta drivers were "causing the display drivers to stop working2 (error code 4). My system. Intel Core Quad Q8400 @ 2.66GHz 2.67GHz, 4GB DDR3 RAM, ZOTAC Nvidia GTX 580 amp! edition, Vista 64 with SP2, 32" LCD Display 1360 x 768. |
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well it looks smoother play for me,when i play campaign i can finally,20-26 fps,its good,but i had some wierd bugs,its the mission with lonely 111 and we are pair od hurricanes,i had ammo unlimited and engine easy, external view, otherwise all full on. the he111 was unshootable, i spend 5x the ammo load of the hurricane into him,he was like a emental cheese,and still flying,i wasnt able to stop his engines although the oil and fuel was leaking big time.eventually he was slowing down untill he landed on the sea surface. its a bug or no?i was sure the shots went into him i recorded the game and the gunners were dead so i could really fly slow and was killing him :).
then one more things happended,when i was playing this track to check it out,it started tu stutter after while to a comlete freeze just with sound going on. i had edit view and time on. salute ps:i forgot, when i was observing the He111 in flight i switch to autopilot on my plane,when i jumped back it was like a speed rodeo,the auto was flying crazy fast like time compression till i took over the plane. --------------------------------------------------- W7ultimate 64bit q6600 OC 3.0ghz GF 8800 gts 512 mb 4 gb ram sound on board ---------------------------------------- settings medium,grass,clouds off,very low building,low land,high texture,low forrest |
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the config.ini doesn't seem to save until the sim is exited from... so change your video settings, exit the sim and restart it - see that makes a difference to what you report |
Edit: seems I can´t ammend my settings screenshot, so:
1920x1082x60 SSAO off AAx8 Everything high except forest and buildings medium and landshading low, grass shadows roads on epilepsy off, textures high My patch report: The FPS is even better than with the mods. I could up the settings somewhat. Huge improvement against old version. 60 FPS (D3Doverrider used to force vsync) almost everywhere with one a/c in the air. Low above terreain 40 - 60 FPS. From 50-100m height steady 60. Above london 25-40FPS. Land shading seems to have the biggest impact. Buldings detail level does not have big imppact. I could run very high for a small performance impact but opted for smoother flight. Generally the Flying is almost stutter free except when low oveer terrain where there is a certain amount of stutter even on low trees and buildings...not much difference to medium. Higher settings are unplayable in london because of too much stutter. Stutter in London is worst in a steep turn. Up in the air in combat 6 hurricanes vs 9 he-111 around 35 -50 FPS close to bombers, no stutter at all, crisply smooth. i5-750 oc 4GHz 4GB 1600/7/7/7/24 RAM GTX 480 stock 2 SSDs for both Win 7 64b (ahci mode) and the simulator (ide mode) Driver 270.51 Aero on - didn´t try now, but made no difference in the past affinitymask unused, didn´t try EDIT!!! OCCASIONAL LAUNCHER CRASH ON STARTUP And communications are unusable in single player |
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Tried this patch with my "turkey shoot" track over water:
http://img714.imageshack.us/img714/7284/betapatch.png Pretty awesome. From 29 to 46 FPS average. I never saw CPU usage consistently over 50% on my 4 core though, some short peaks over land, so I dont think this patch really leverages 4 cores, dual core owners ought to see a nice increase too. Ill test over land later. |
Good improvement on single player over water.
Always crashes if spawned over land or on ground- all settings. Multiplayer usually locks up after about 2-3 seconds 99% of the time. Best so far has been about 1 minute into flight before lockup. i7 870 9800gt 4gb ram xp |
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More of a FenderMarshall meself, but the patch has made a huge improvement for me.
Game is now just playable overland on the Hawkinge mission with game settings on max. FPS @ 10-20. Over water is 25-30 FPS with everything maxed out. i7860@2.8ghz 6gig ram 5770 card (with all CCC settings set on 2x, tessalation disabled). |
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yep loving the patch, 1 problem though.
Loving the Patch -thanks so much for all your hard work and ongoing support -the game is now very playable, great to see the mp working too - though there are a couple of issues I have noticed:
- MP lobby is not very intuitive, - cant see what time of day it is in missions etc, hard to use - - mp client defaults to LAN - surely most people use INTERNET? wouldnt that be a better default? - Its way too hard to shoot down planes! I put 224 hits into a bf109 and it wasnt even smoking and was still flying fine (in a quick mission, me vs a 109). Even more for a Stuka. Surely 224 hits from a hurricane is enough to bring down a single seat fighter? |
Followed your instructions fully. But now it is impossible to launch CoD on Steam, and I am quite stuck. Any idea??
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Very good beta patch,much better FPS,thanks luither,a few things though,in multiplayer i cant hear other peoples engine noise,also i am still getting the blue line in the horizon over the sea,and the dust while landing and taking of are very hard on the FPS.
But a fantastic beta patch otherwise:):):):) |
Problem with camera with the beta patch
Hey all; I just registered to say that the beta patch has improved FPS for me quite a bit over land; at 1920x1080, All settings set to Very High/High (Maximum each field allows) and buildings/forests set to High. However, I seem to have gotten an extremely annoying bug which happens at times, and I can't play the game when it occurs: Sometimes, the camera seems to start snapping to different angles for no reason, as in, I start flying, then suddenly the camera snaps to looking behind, then to the side, then top-down view, then zooming into the gun sight, then out again. It dosent happen all the time; For example, in Quick Mission and Campaign, I start a game, and the bug might not happen. I finish my flight, want to try again, and it happens. It sometimes happens a few times in a row (Even when testing a mission in the FMB). Restarting the game has no effect, it will still happen randomly. Rolling back to the previous patch with steam solves the issue, but I get reduced FPS. My system specs are as follows:
OS: Windows 7 Ultimate 64-bit (6.1, Build 7600) Motherboard: ASUSTeK P7P55D Processor: Intel Core i5 650 @ 3.20GHz (4 CPUs), 3.2GHz RAM: 8.0GB Dual-Channel DDR3 @ 668MHz Graphics Card: ATI Radeon HD 5870 1GB (It is a Sapphire Vapour-X) I'd be happy to provide more information if it is needed. Otellino |
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